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评论来自
wolfblood
Maybe kinda off-topic, but just to tell you guys some lore, Zul'jin is the Warlord of zul'aman, and chieftain of the amani trolls, back in the trolls wars he wanted peace between the trolls tribes and in warcraft 2 is one of the heroes you save from an alliance base in the first mission, and Ogrimm Doomhammer (leader of the old horde, and close friend of Thrall's father) ask him and the forest trolls to join to the horde and help him, and Ogrimm would help him whit his mission to unite together the trolls.
JUST, so you guys know, Ogrimm wanted to help him, just that he couldn't because the problem with Gul'dan and the fel blood with the demonic powers that cursed and enslaved the orcs by the demons, and the horde just faded apart, after that, Zul'jin was never seen....since today.
http://www.wowwiki.com/Zul'jin
评论来自
83484
Important thing to remember about entering Zul'Aman is that before you enter it is important to be geared for Kharazan. This new instance will be released in Patch 2.3.
评论来自
vortigern
Here's a great guide to Zul' Aman, it even covers some of the trash mobs.
http://www.getbuffed.com/getbuffed/guides/view/1/
评论来自
Fooly
What exactly is the benefit if doing the timed run?
From what I've gathered, it seems the only addition to normal drops would be the bear mount and a chest at the end which contains some rings, is that all?
评论来自
Rainfall
If you want to do the timed event remember - just pulling the boss before the sacrifice is not enough, you have to kill him! If the time runs out the NPC will be sacrificed even during the boss fight.
评论来自
Toldry
note that most of the gear that drops here either ignors some armor or increases spell/meele haste.
评论来自
Riceak
I've had problems with the timed event in Zul'Aman, I'm in a team that has cleared ZA 4 times now and cleared it the first day, and we've tried timed event 3 times.
First time we went bear->eagle->lynx but didnt make it to lynx since we only had 16 min on timer after killing the eagle.
Then I read the guide on getbuffed.com and we've tried to go bear->eagle->dragonhawk, but the timer seems to bug after we kill the eagle. We kill the bear 7 min before sacrifice and eagle 5 min before, but then 2 lockouts in a row we've gotten 11 min until next sacrifice timer. Somehow we're losing 9 min instant when killing eagle boss, and there's no way we can make it to dragonhawk and kill it in 11 min, someone got a clue about whats wrong?
评论来自
63375
Another kick in the balls for a elemental shaman... and other classes aswell.. not 1 piece with +spelldamage and crit on, wich is mail.. and so much plate with healing and even also mail with +healing..
seriously, same with kara, only 1 elemental mail drop there exept from token..
Get a grip blizz.
评论来自
BattleTide
Im a 70 druid healing and just started gaining items from karazan....I know this is a stupid question but i have to ask..... can a group of 10 who has a few items from kara but not yet defeated nightbane go into ZA and accualy kill a few bosses, or is that just not possible until your group starts to farm kara full runs??
评论来自
Katrana
If you're on Alliance, you can reach the Ghostlands and Zul'Aman by running north from the Easter Plaguelands. There's a FP and a few vendors near the instance.
评论来自
32973
one more comment on ZA..
After killing Zuljin, you can loot as many Fireworks as you can from an object where you fight Zuljin
Those fireworks sell for 6 or 12 coppers(small / big) .. well.. feel free to spend 100000secs to loot and earn your 10000000coppers.. lol
big money? indeed.
评论来自
20869
Can you zone into ZA lower then 70?
评论来自
7019
It should be noted that if you leave the instance while you are alive, you will lose any Amani Hex Sticks
https://www.wowhead.com/cata/item=33865
in your inventory along with any buffs you may have recieved from Amani Charms. So be sure to use them on the frogs if you must zone out to repair and such.
评论来自
Wiseblood
I just wanted to know if anyone else was having a hard time getting their guild to take ZA seriously. My leaders argue that a) the tanking gear in za is crap, and b) each boss only drops 1 purple. I think this is stupid but havent come up with a great arguement other than I REALLY WANT THE 2HANDED SWORD OFF ZULJIN!!!
评论来自
135524
can some one plz tell me where excalty to get this bow !
评论来自
133573
all trash mobs are easy to take down alone if you are priest. all except bears and not humanoids.
how? Mind soothe and then MC and make them fight each other.
TESTED
评论来自
106434
A note to all your Druids out there (particularly Balance) this is an outdoor instance. Finally a chance to do some CC. Entangling roots can be used here and it is "semi useful". Sure it has a risk of breaking but hey...Moonkins complain they can't CC and this is their chance. Also, sleep beast is quite useful to have in this raid as there are a lot of bears/owls.
评论来自
Ingolfur
Whereas I don't like Zul'Gurub nor Zul'Farrak (Find it annoying being in the open air, for some strange reason.) I quite enjoy this instance. Nice loots, challenging but not impossible bosses... a timed event. The guys in Blizzard haven't lost their ability to please us:)
评论来自
62139
We managed to get 4 bear mounts before entering MH/BT.
Leet skills > gear.
评论来自
Fatimah
If u never been to ZA and wont be going soon with your guild, ask if u can join a cleared ZA raid. That way u can finish the quests Promises, promises and X marks...Your doom. Its about 43 gold and a 20slot bag. This way u can get nice loot if u are still undergeared for the instance...rinse and repeat with your alts and friends ;)
评论来自
MadrilHealadin
As a Healadin how much mana and plus healing should I have before I start in here?
Also how much spell crit and stuff like that should I have?
评论来自
156850
what are rogues requirements for this, im thinking roughly 1.7k AP and at least 7.5k HP?
评论来自
78626
can someone post detailed recommended class requirements for ZA?
such as how much hp each class should have, how much +healing healers should have, tank requirements, ect
评论来自
166486
Please don't downrate this comment until it is answered.
Is it just me or is all the shammy stuff in Zul'Aman for resto shammys?? Correct me if I'm wrong but almost all the stuff has +healing and not so much +damage. If so, where could an elemental shammy go to get good loot that is good and looks cool?
I would really appreciate some help on this :)
评论来自
206795
correction this raid only need's lvl 68
评论来自
Odann
Just wondering.
For a healer, about how much + healing should you have to run this raid?
评论来自
231073
As of 3.0.2 the 4th
chest
doesnt drop the mount anymore.
评论来自
183546
This isn't in Horde territory I belive it's Contested territory as soon as you go to the Amani Pass i think it becomes contested and horde players will get flagged
Edit:Added this because it says its horde territory confirming
评论来自
236202
which raid would be easier for a kara OT ZA or Gruuls?
评论来自
164948
This is quite puggable, as long as healers know what they're doing. I've green goblined this twice now, got the berserker's call and the bow on the first run.
On the same level as Kara now imo.
评论来自
237304
can you enter at level 68?
评论来自
282650
The instance has some of the best looking gear ever
评论来自
298868
The first time I discovered the actual entrance to the instance, I decided to see if I could go inside. (I didn't know about raid instances at the time). A message flashed on my screen saying "You must be at least level 68 and in a raid group to enter this instance."
Just posting this for those who don't know.
评论来自
189871
Funny how this is the only raid labeled as a Horde ('certain faction') Raid due only to where it is located. Instead it should be labeled as 'Contested' but I guess it makes sense that it's labeled as a Horde raid considering it is in a horde-friendly zone. Figures...
评论来自
258919
Just to clarify, all of the quests in the "Quests" section of this page that are listed as in Grizzly Hills are
not
in Zul'Aman, nor related whatsoever. Don't even know why they're there.
评论来自
Jjjj0222
Anybody how many healers, tanks , offtanks and dps we need in order to run this?
评论来自
Jeremiel
Before you head here with a couple of friends to farm Mojo, or just for fun, etc. be aware that a minimum of
five people
is still needed to bang the gong and open the doors.
EDIT: 3.2 made it so that you can now enter Zul'Aman solo. Huzzah!
评论来自
ketino
kaia bichebo
评论来自
VikingIrishman
Ran this today as an 80 Prot Pally, with an 80 Resto Shammy and a 73 Ret Pally. Malacrass and Zul'Jin Eagle Form were the hardest parts.
评论来自
550558
Mi favorite raid in all the game :D
评论来自
467494
Vriesus here, for those looking to solo ZA at level 80, it's possible. Just finished it up on my paladin right now (will perhaps try it on my druid another time).
I'm tired, so I'm just going to list a few noteworthy things for prot pallies...
All bosses - I greatly recommend a flask of lesser resistance. Coupled with BoK, this makes a lot of mechanics far easier, and is much stronger than using any other defensive elixir/flask. In addition, as a prot pally your troubles will not necessarily stem from dying (although it is a concern) but running into enrage timers.
General - it seems prot paladins, correctly specced, make amazing self healers. A one point Word of Glory heals me for 4k plus another 4k from the holy talent who's name I forget, and those can be spammed every 3 seconds. Also, flash of light is 8k plus 4k and while it drains mana when overused, it allows you to save holy power for shield of the righteous, and therefore not hit enrage timers.
Eagle boss - time your Avenger's Shields so you launch them as the lil' Eagles come in, and they'll start dying. Eagles are not a huge worry, but their damage do add up, and the more you have to heal yourself, the less damage you do. Just save the shield for when you hear them squawk. Resistance is VERY important on this fight, since you pretty much need the lightning debuff to drop off at some point (by resisting it four times, or getting into a storm and resisting it just once). You can bubble if you're not lucky, but I recommend ~140 nature resist from Flask/BoK. I ended up hitting the enrage on this guy when he was at 50k health from overhealing myself.
Bear boss - cooldown rotation is key. As human, he isn't much of a threat, but with mangle and bleeds up, you will take shocking damage. However, this can also work for you as Vengeance allows you to catch up on lost damage while healing. Bubble during phases whenever you can, otherwise, Divine Protection and Ardent Defender while using flash of light and word of glory will keep you up. If you're dying, pop wings and heal like crazy. If you're silenced mid-heal, use a normal attack, then get right back to healing (it's only a 1s silence) Blessing of might -may- be more useful for the precious mana regen. I also hit the enrage on this boss because of having to heal.
Dragonhawk - nothing to say. Try not to let all the eggs hatch at once, a well placed avenger's shield will one shot a hatcher guy, but you can probably handle all the adds in 3/4 seperate waves. Don't stand in the fire!
Lynx - has little health, but his saber lash was intended for two people, and so hits pretty hard. Kill the totems that pop up - they are immune to AoE, but will still receive damage if they are the primary target of Avenger's Shield or HoR, and AS gets them down to HoW range. Save holy power by using flash of light instead of word of glory (but watch out, the lynx phase seems to have an interrupt) Just pop wings as often as you can, there is no best time for it.
Hex Lord - Oh god, save your interrupts. Read about which adds heal, fear, damage, etc. You can still kill Hex Lord with a single damage add up (in fact, I'd advise it), and focus the more dangerous ones. His soul drain ability will give him access to your wings, consecrate, and holy light. Move out of freakin' consecrate. Also, his holy light will be cast about once every time he pops wings, which sadly is more than once every 15 seconds for AS. HoJ will serve as an interrupt when AS is down, Blood elf silence is a godsend when something goes wrong, and if you left one of the dps mobs up, you'll find that Hex Lord will waste a heal every so often if the mob is at half health (don't focus it, just let it get hurt from AoE effects). Long fight due to Prot's lack of interrupts, but at least there are interrupts at all!
Zul'Jin - just going to mention bird phase, as that's the only one that gives trouble. Normally there are four tornadoes that chase random raid members, blowing them away from Zul'Jin, however in this case they will all try to blow you away from him. Kite the tornadoes around (I have yet to find the best way). Most of your damage is actually going to come from long range judgements, AS, and seal of corruption ticking down (ideally, you refresh it when you can). Use flash of light whenever you have a minute, rather than holy power, since Shield of the Righteous will help end this torturous phase faster. I did actually hit the enrage once, since Eagle phase just takes so long.
That's it - happy hunting. I'll be trying this on my druid next, although I don't know how I'm going to do it without OP 12k flash of light, and non-charge consuming Word of Glory...
评论来自
Zeqp
Could anyone tell me why Harrison won't open the door for me?
When I talk to him this is all I get:
"
Let me guess, another group of Budd's riff-raff?
Away with you, blood elf, before you get hurt - or worse
."
Trying to get mojo :(
评论来自
Bethek
To those that couldn't use the gong/talk to Harrison - Were you still in a raid?
For the most part, you just need to be in a raid to enter an instance, then have the other member leave right after, so you're not wasting their time. I tryed that, but couldn't use the gong/talk.
I tryed again, but this time, actually had myself and another player in the raid, before entering and the option to talk, as well as use the gong was available. Also, Harrison was walking towards the isntance entrance, not standing near the painting and looking up, but closer to where you zone in.
Hope this helps.
评论来自
Greken
i have solod this place as prot warr with 352 ilvl it did take some time tho and it was mighty boring but its possible.
not that good gold ether so rather just go farm kara or something if your looking for something to do
评论来自
452961
Solo'd easily as a Protection Warrior in about 30 minutes. Item level 356 gear and a slightly custom spec for solo-ing:
https://www.wowhead.com/cata/talent#LG0zZhZIfGzRoRbbu:oV0acq0cz
As with all warrior solo-ing you want to hit any adds that come up with devastate to proc victory rush and spam devastate at the end if you're low on health. Pop enraged regen first at around 65% health and couple it with last stand. Then blow through shield wall soon after.
Akil'zon (Eagle)
Possibly the hardest and certainly took me to the lowest HP. Had to use my healthstone which I had left over from a previous raid. With more timing and better cooldown rotations would have been easier. Tank and spank otherwise from what I can tell, but pop resistance trinket if you have one on cooldown.
Nalorakk (Bear)
Tank and spank - keep demo shout up and he hits like a pansy.
Jan'alai (Dragonhawk)
Tank and spank - bonus adds too for victory rush procs. Pretty much just hit the adds to keep HP up and never dropped below 70%.
Halazzi (Lynx)
Tank and spank - bonus adds too. You need to nuke them but devastate hits hard enough that you should get at least 1 victory rush proc.
Hex Lord Malacrass
I just charged him and then cleaved the others (plus thunder clap / rend / shockwave). Whirlwind hit for almost nothing with demo shout & shield block up and was a nice source of rage.
Zul'jin
Tank and spank except for when he takes the dragonhawk aspect. The wind will never stop chasing you, so I kited it around the edge and up the stairs. When I got to the top I used heroic leap or charge to hit the boss until the wind was nearby and repeated the process. The whole fight took 5 minutes.
评论来自
Cizal
4.1 has hit the PTR, and it seems that Zul'aman, along with Zul'gurub, are being retreaded ala Deadmines and Shadowfang Keep into new heroic 5 man dungeons. Take the opportunity to do it the old way while you have a chance.
评论来自
Harson
Zul'Gurub and Zul'Aman are returning as 5 man instances in patch 4.1.
http://www.mmo-champion.com/content/2189-Patch-4.1-on-PTR-Zul-aman-and-Zul-gurub-are-back
!
Various new mounts including some Dragonhawks, a Hippogryph... and you guessed it, a Raptor, Panther and Warbear are being added!
评论来自
793830
The whole raid will be removed according to 4.1 Patch. New versions of
amani warbears
will be placed and a new version of
Jin'rohk The Great Apocalypse
will be available as 353lvl item for paladins, warriors and deathknights.
评论来自
83214
Seeing that this instance and the renewed Zul'Gurub instance will drop epic-quality item level 353 loot, both of them will represent the Magisters' Terrace of Cataclysm.
评论来自
Alastoraa
As of patch 4.1, this instance will be returning as a 5-man heroic, with a minimum entry requirement of 346 ilvl. The bear WILL be returning, but it will not be the same as the one available in the old instance.
评论来自
Morbius
I can't get the door open. I did it before in 4.03 but not now. Did they change it in 4.06? I guess the place is unsoloable now. Yes I'm in a raid.
Blizzard doesn't like people to have fun. They're going to nerf the gold drops from other raids too.
评论来自
Morbius
Ok, that was odd. I was banging on the gong like a lunatic, I get the message saying I've got cold feet, I banged on the gong after Harrison walks away and the door opened. WTH. the other time it didn't open. Maybe you have to bang on it after he walks away? I don't know.
评论来自
314557
I wanted to get my Mojo pet before it went away, and ended up soloing the entire thing as a level 85 balance druid in ilvl 361 gear. I was able to one shot every boss. I stayed in solar eclipse the entire time. On both trash and bosses, mushrooms and thorns were my preferred spells. I didn't have any problems with the door that others were reporting - I just started banging the gong and didn't do anything until the doors opened after Harrison walked away.
评论来自
bkevol
all you do is click the gong once, and he will open it,
no need to keep clicking like a mad man.
Did that last night.. soloed the first 4 bosses within the timer
edit: and if you are trying to get the mojo pet, kill ALL trash, u never know how many hex sticks you will need ... i had about 20 by the end of the trash. . good thing there was some frogs that turned into vendors to empty my bags. by the end i had 2 mojos... had to delete one of course.
If you just want a speedy gold run, and pet run .. just stop after the 4 avatars are killed and you used all your hex sticks... the last 2 bosses are kinda difficult to solo even at 85... and can waste alot of time potentially ,... for not so much gold in the end...
unless u need the achievement of course.
come to the raid with empty bags =)
happy soloing.!
评论来自
Waterdragon
Just finished running it on PTR..one of the most enjoyable Instances I have run, Dropped epics from bosses, as well as JC quest items....3 of them if memory serves. Final boss was tricky, he changes form several times throughout the fight, initial Troll form, Amani Lynx form with a very quick attack that switches to all players, and a Firehawk form that has lethal flame attacks... he may also change to Bear, and maybe one other...but that may be randomized.
评论来自
765496
Soloed first three bosses, fury warrior. Pretty simple fights, tank and spank. Used enraged regeneration only on bear boss. With 4th, Halazzi, I had problems. He hits for 2 much damage, couldn't stand all fight, got him to 20-30% and then I died. HS to Stormwind, asked for anyone who wants to come, got paladin and hunter, rest of fights were piece of cake. I'm pretty sure you can do it in pair, no need for more players, ofc having plate is better, make him take all the damage :)
And no - you can't get victory rush because they were all grey to me, so you can't heal yourself through the fight other then regeneration.
评论来自
Morbius
Ok I think I know the trick to getting the door open consistently when trying to solo. In the past I was in a raid but still had trouble getting the door to open. The last time I tried the door would not open so I started trying random things and what worked was to put the other person that was in the raid in the same group as me. When I did that the door opened right away. So if you have trouble getting the door to open try that.
Here's video of me soloing it:
http://www.youtube.com/watch?v=AW_xKxqKzLg
评论来自
forbjok
Anyone know if the old dungeon and related achievement will go away in 4.1, or will it remain, and the new version will simply be introduced as a "Heroic" version in addition to the old one?
评论来自
730237
solo as enhance shaman in 346/359 (only 3 epics)
can't give as much insight on casters but any melee class should have a very easy time in here. i had no problems and barely needed to heal at all. proper use of cooldowns is important tho.
评论来自
midnightstar
They're baaaaaack.
评论来自
wyhn
You need to be equipped 346 item level in order to use "looking for group tool" but if you go with your guild mates, you can just enter by the old way (just enter the instance by going to Zul'Aman instance).
In 30mins if you are a "just 85-leveled" you can be 346 or more.
评论来自
633260
Just a suggestion but now that it is a 5-man and no longer a raid maybe it should have the comments grom back when it was a raid moved or make a new coment section for people looking for info on the 5-man version.
Just to make it so you don't have to go through all the raid stuff.
评论来自
271469
To handle the Nalorakk (Bear) and Daakar (Bear Form) charge ability, you want different people getting hit by each charge, and not the tank. The charge puts up a debuff which increases physical damage taken by 500% (I had to read it quickly, pretty sure that is the effect...it definately hurts more the 2nd and 3rd time)
评论来自
Ondisen
EDIT: Mojo is still there 4.1. Saw one lucky person get him today and then a guildy announced they got one.
Can comfirm this. A guildie in my group for ZA just got it aswell.
评论来自
567778
The new Zul'Aman is fundamentally similar to the original, but several new quirks need to be prepared for.
Eagle:
The storm mechanic is the same (stack under the person thrown into the air) along with brown eagle adds that are only mildly annoying. The new trick here are the white eagles, which you pretty much want to kill on sight. They'll lift a party member, doing 4% of damage per tick (unpleasant for the healer in the long term), and whirl them around for a good while if you don't kill them. Melee attacks will reach the bird. I was able to continue healing while carried by the bird.
Bear:
Again, similar phases. Three people MUST soak the surge damage in turn. One steps out the furthest, gets smacked, he comes in. Next person goes out, comes in, repeat. Surge happens three times before phase change. If you're melee, tough nugs. Do it, because it's a 500% damage debuff and the same person getting hit will die. Note this for the final boss as well.
Dragonhawk:
Same ol'. Add and hatcher management is the name of the game; kill one and let the other dump some eggs, slay. The fire bomb mechanic is in play (if you're new to Cata/Wrath, it's like the first boss of Lost City. Don't stand by glowy bomby fire). He will also barf a beam of fire in a rough cone ahead of him. He has a nasty habit of being slightly random with this at the moment, but optimally should be aimed at the tank.
Lynx:
All totems, all the time. It's a high damage fight with the boss needing to be kited regularly. He'll drop water totems which leave green circles that are the same as the dragons' healing circles in VP. Letting him stand in them for any period of time just makes your life harder. Other dps/healers are advised to enjoy the circles as the entire fight is tank-healing intensive and your healer will thank you for it. These totems do not die in a hit, so it's more effective to kite and wait them out.
Lightning totems will also drop. Kill them on sight. When the boss splits into his lynx spirit, focus all attacks on the spirit, keep the spirit out of green, and watch for the totems that continue to drop.
Malacrass:
Only comes with two adds now. As I've only seen the fight once, I'm not sure if it's selected from a pool of the original four or not. We had the blood elf woman and the imp. Focus fire the woman first in this case; she's a healer who will also liberally use the belf racial to silence, then take down the other add. Malacrass himself volleys shadow damage and will soul siphon a party member to avail himself of their class abilities. Of serious note is the bad news he becomes when he takes a paladin's abilities. He will pop wings (major tank healing required) and cast holy light, which needs to be interrupted if at all possible. I would imagine druid would be a similar joy.
Daakara:
Like Malacrass, he only takes two of the avatars instead of all four of the original fight. We drew Bear & Eagle (?). Bear requires soakage of the Surge (see above) and will leave a wound on a player that must be healed to full or they'll eventually die from it. The second form, which I'm now fuzzing on which flier it was, summoned wind cyclones that pulse lightning at casters. The damage is manageable but annoying. Movement is similar to the original version of ZA.
Trash packs in the new ZA require CC. Deal with it. Packs of guardians/juggernauts do a heft amount of damage in a short time, while Hierophants add extra fun with their self buff power boost. Archons are fascinating to study with unique sigil mechanics that suggest a possible heroic caster class (so says the legends of others around me, but put no major faith in this yet), but it's hard to enjoy them while they eat faces hard.
Sap/trap/sheep are all effective throughout the instance, although certain of the larger mobs (Juggernauts, IIRC) are un-CCable. Hex sticks continue to drop.
Enjoy the retro awesome instance! It really has the feel of a 5 man mini raid rather than a simple fiver.
评论来自
TheSpanishInq
Video from our first run in there from 4.1 regrading to a heroic 5-man;
http://www.youtube.com/watch?v=TzCT_6-PXoQ
评论来自
PhineEredar
4.1 Bear Run:
http://www.youtube.com/watch?v=c_Edheupmhk&hd=1
评论来自
759593
Anyone know if the loot tables on WoWhead will change to reflect the new drops in 4.1? It's still showing the old raid loot..
评论来自
Sparksol
As a side note, the hidden lynxes on the way to Halazzi can be brought out of stealth with a Hunter's
Flare
.
评论来自
Vlad
This is my detailed guide to how to mainly handle the time run, what mobs to kill first, what abilities you should watch out for and you should be able to pull it off with some practice.
I've made it official in the
guide section
.
1.
Prelude
1a.
Once the gates open you will face 2x
阿曼尼守护者
, nothing special about these guys.
1b.
When they die, mount up and follow the left road, avoid the one patrol and the one pack in the corner.
1c.
The group should find themselves in front
阿曼尼哨兵
(ignore him), once you run near him the gauntlet event starts.
2.
埃基尔松
's gauntlet
2a.
The group swiftly moves to the first pack of mobs,
阿曼尼保卫者
and
阿曼尼风行者
. Interrupt
治疗链
that will be casted by the
阿曼尼风行者
at some point. The other mob is not a problem to deal with. Once the pack is on low health, the tank can pull the next one until you reach the mini-boss
阿曼尼暴徒
.
NB1:
You will face in total 4x packs consisting of a Protector and a Wind Walker.
NB2:
Around the 2nd and 4th packs you will also face 6x
阿曼尼雄鹰
coming from the top of the hill.
NB3:
There will spawn 2x
阿曼尼战士
that will come from behind around the 3rd pack.
Do not stay too far behind
and instead stick close to the tank. These mobs will
冲锋
and
脚踢
-keep some distance, casters.
2b.
The mini-boss
阿曼尼暴徒
won't do much except
雷霆一击
. The key is once engaged the adds stop spawning, once defeated you can directly go for the boss even after a wipe.
3.
埃基尔松
3a.
His abilities are
召唤闪电
,
(will spread to nearby units near the targeted player, has 12yd radius) and
(very important that you are aware when this will be cast).
3b.
When you engage you should quickly spread out around the boss, but not too far and not too close. 20yd should do!
3c.
The
can be dispelled but even better avoided from spreading (12yd radius) if you do not stack melee. If you do swiftly dispell as the damage scales and it will be a imminent death to someone eventually.
3d.
When the time is right he will cast his "ultimate",
. Once you see those clouds gather and the one random party members is tossed in the air, quickly get under him to avoid any damage. If you are slow you will take damage and in worst case die.
3e.
During the fight there will be a swarm of
翱翔的雄鹰
doing
雄鹰俯冲
, you should ignore those if you try to beat the timer. At last do not forget the
that will pickup a random group member and use
勒紧
on them. You got 25 seconds to kill the bird at best, be quick and focus taking it down when ever it appears!
4.
The path to
纳洛拉克
4a.
If done properly you can skip the patrol you skipped earlier once more, you should kill them if not sure how to proceed with the skipping. The priority is killing
first then
.
You will notice that the Archon casts a lot and as tank you can't do much to avoid the damage, but remember they can be stunned like most trash in here! The Juggernaut will sometimes spawn a small earthquake circle your tank has to move out from. (There can be max 2 earthquakes at one time.)
4b.
Once you reach the boss he will talk a bit and send down a pack consisting of
阿曼尼掷斧者
and 2x
阿曼尼部族成员
. The priority order is first Axe Thrower then the Tribesman, because the Axe Thrower uses
利斧之雨
and can stun. The Tribesman will cleave and
脚踢
so melee shouldn't stay in front of them.
4c.
The next mobs you face are
阿曼尼野熊
s that you got to pull on your own. You can kill one and skip the other by hugging the corner. Bears use
压碎护甲
and can enrage so mind this when fighting many mobs at once!
4d.
The next time you see the boss he will talk some more again and send a new type of pack that consists of
阿曼尼医师
, 2x
阿曼尼掷斧者
and a
阿曼尼部族成员
.
The Medicine Man will use
治疗链
and can cast both
治疗结界
and
防护结界
at the same time. The Protective Ward will make the pack immune to any damage so you need to kill the totem ASAP. The Healing Ward will heal the pack slowly so kill it as well but not before the Protective Ward.
The priority order is first
阿曼尼医师
,
阿曼尼掷斧者
then
阿曼尼部族成员
, just like before.
4e.
The next kind of pack you face is 2x
阿曼尼战争使者
. These are nasty as they will use
顺劈斩
and increase their damage by 50% (shout) and attack speed by 30% (frenzy).
When they reach 30% health they will dismount and forth comes a
阿曼尼野熊坐骑
. These will like the earlier bears
压碎护甲
and enrage. A trick is to stun before 30% and when they go under the margin, the stun expires and guess what -no bear will spawn!
The priority order is first
阿曼尼战争使者
then
阿曼尼野熊坐骑
as it's owner dies.
4f.
The last pack before the boss I'd advice you to use CC if you can. You will face
阿曼尼医师
, 2x
阿曼尼战争使者
and
阿曼尼掷斧者
.
The priority order is
阿曼尼医师
,
阿曼尼战争使者
(and
阿曼尼野熊坐骑
when the owner is dead) then
阿曼尼掷斧者
.
5.
纳洛拉克
5a.
His abilities are
残忍打击
and
奔袭
while in Phase 1 (normal form). In Phase 2 (bear form) he uses
and
震耳咆哮
.
5b.
The key to the fight is the ranged player rotation for
奔袭
. If there is nothing to charge it will not be pretty, trust me! You need 3 players to be at range, when someone gets charged they get a de-buff and they run in closer. The next to be charged is the next person that is furthest away. If you get charged two times with the de-buff you will die.
5c.
If you survive Phase 1 then Phase 2 will be a bit easier in some cases as he will not charge and he will only focus on damaging the tank and using his AoE silence shout. This is a tank and healer fight to survive the phase from the bleeds and time the heals properly around the silences.
Next...
评论来自
Vlad
This is the continuation of the last
comment
.
6.
The path to
加亚莱
6a.
You will notice
阿曼尼斥候
, once you get close they will run off to a gong to spawn extra adds. You must quickly kill them before they get a chance to do this! If you fail you will face some of the pervious mobs in addition to what ever pack the scout pulled while running away.
6b.
The first proper pack you meet consists of
,
阿曼尼烈焰法师
and
阿曼尼守护者
. The new mob type here is the Flame Caster and he will get real nasty with fire spells. He will cast a volley and if buffed by his
灼热急速
it's real deadly. Having a Mage steal it for himself would help a lot!
The priority order is first killing the scout next to the mobs, then
阿曼尼烈焰法师
,
and finally
阿曼尼守护者
. Use stuns to keep the casters interrupted and unable to cast to help out the healer.
Once the pack is dead, hug the left side to not pull the additional pack around the corner.
6c.
The next pack consists of
阿曼尼训练师
,
阿曼尼龙鹰
and a scout that is "hidden" in the back.
The Trainer will frenzy random Dragonhawks and cast
催眠术
on a random group member. Interrupt and deal quickly with him and the adds.
Be quick to kill the scout as this one is a bit tricky to catch up to. The pack usually can be AoE'd but if problems focus on the Dragonhawks before the Trainer since they are nasty with the frenzy effect on.
6d.
There is one scout on the hill you can snipe, he won't pull the mobs behind.
6e.
You now face a scout,
阿曼尼烈焰法师
, 2x
阿曼尼守护者
and
阿曼尼龙鹰
. Kill the scout then the Flame Caster. The rest is not a problem.
6f.
Be careful not to pull the pack next to the stairs, stick to the left side! The pack on top of the stairs consists of 2x
阿曼尼烈焰法师
,
阿曼尼守护者
and a
.
The priority order is first
阿曼尼烈焰法师
(use CC on the other if you can),
阿曼尼守护者
then
. Tough if you handle the Flame Casters you will handle the remaining mobs without a problem.
7.
加亚莱
7a.
His abilities are
in Phase 1 and
火焰炸弹
in Phase 2.
7b.
At some point 2x
阿曼尼孵化者
will spawn and each will head for one side to spawn
阿曼尼龙鹰幼崽
. The key is to kill one but let the other one hatch the eggs! Why? At 30% all remaining eggs hatch and you must face the remaining Dragonhawk Hatchlings at once. It's not pretty but doable if you have a good group. A tip is to announce the side you kill before pulling, mark the mob when it spawns with skull or use the world marker to indicate what side to kill.
7c.
Randomly he will enter Phase 2 and start to spawn bombs around the room, find a empty spot to stand on as the bombs explode they each do
火焰炸弹
. Meanwhile the boss will not attack the tank and if Dragonhawk Hatchlings he should go around tanking them and focusing on taking them down along with the group.
7d.
At 30% all remaining eggs hatch and you must deal with them along with the boss that now has
狂乱
.
8.
The path to
哈尔拉兹
8a.
You will notice you do not need to kill many packs in order to proceed onward. The group heads to the first cat pack consisting of
阿曼尼老年山猫
and many
阿曼尼山猫幼崽
. AoE the Cubs and focus on the Elder Lynx if you can't AoE well.
8b.
Proceed riding forward, avoiding the patrol on the side and the static pack on the right side. You should ride over the lake to avoid the pack patroling the road.
8c.
You will see a stealthed pack jump out consisting of
阿曼尼山猫
and many
阿曼尼山猫幼崽
. Pretty much do the same like last time, only that the tank can go forward as there are 2 more hidden packs like this. When the pack is nearly dead get the next one to save time. These should not be a problem.
8d.
The last pack you have to fight consists of 2x
阿曼尼驯兽员
and 2x
阿曼尼老年山猫
. The Tamer will cast
驯服
and mark someone in the group to be attacked by the alive Elder Lynx.
The priority order is first
阿曼尼驯兽员
then
阿曼尼老年山猫
. Simply outheal the Elder Lynx damage done on the group members.
9.
哈尔拉兹
9a.
His abilities in Phase 1 (normal form) are
水图腾
and
激怒
. The tank has to move him ASAP when he casts the Water Totem. The ranged members can stand in it to regen health and mana.
9b.
In Phase 2 that occurs at 66% and 33% he will spawn
山猫之灵
and it will reduce it's target armor slowly and do some damage. It can't be tanked but if you god good enough damage you can push him to 0% to exit Phase 2 and the Lynx will despawn. Meanwhile in Phase 2 the boss will cast
闪电图腾
and the totem will do
闪电
. You should destroy it quick and nuke the boss, if you do not have enough healing focus on the Lynx he spawns first. If you have a well formed group simply nuke boss only and move the boss away from the totems he spawns (they despawn after a while).
Next...
评论来自
Vlad
This is the continuation of the last
comment
.
10.
The path to
妖术领主玛拉卡斯
10a.
From this point onward you face pretty much the same type of mobs as you have already faced.
The only new addition is the last pack before the boss consisting of 2x
阿曼尼狂战士
, these are immune to CC and will hit hard. You need a good tank, healer and quick DPS focus fire one by one.
11.
妖术领主玛拉卡斯
11a.
His abilities depend on what class he is currently using
灵魂虹吸
on.
Between each change of the siphon target he will cast
Spirit Bolts
, a massive AoE volley that hits everyone for a total of 30000 damage before resistances.
11b.
He will have two random adds, all that maters is the type of add as you should CC one and kill the other -also interrupt and stun what you can as they are not immune to such. Once both adds are dead (or the one add, just make sure you keep the other one CC'ed) you can then start handling the boss himself.
11c.
As mentioned he will siphon a random group member and depending on their class he will use the following abilities:
死亡骑士
暗影打击
枯萎凋零
鲜血印记
Move out of DaD and when someone gets Mark of Blood they must stop attacking!
德鲁伊
生命绽放
月火术
台风
Dispell Lifebloom and Moonfire. Tank faces boss to wall due to Typhoon.
猎人
爆炸陷阱
冰冻陷阱
毒蛇陷阱
Move out of Explosive Trap effect.
圣骑士
奉献
复仇之怒
圣光术
Move out of Consecration and interrupt Holy Light!
法师
冰霜新星
冰枪术
寒冰箭
Dispell Frost Nova so Ice Lance does not hurt that much.
牧师
快速治疗
心灵尖啸
信仰飞跃
暗言术:痛
Interrupt Flash Heal and dispell Shadow Word: Pain.
潜行者
致伤药膏
切割
烟雾弹
Do not stand in Smoke Bomb.
萨满祭司
闪电链
火焰新星图腾
治疗波
Interrupt Healing Wave, Destroy/move away from Fire Nova Totem and spread out.
术士
末日灾祸
火焰之雨
痛苦无常
Dispell Bane of Doom, Move out of AoE. Do NOT dispel Unstable Affliction!
战士
致死打击
法术反射
英勇飞跃
Do not cast spells when Spell Reflection is up!
11d.
Once you open the door to proceed you will face a huge wave of trolls that are easy to kill, just don't AFK or be sleeping when you start this mini-event!
12.
祖尔金
12a.
His abilities when in normal form are
旋风斩
and
. Once he starts to Whirlwind you can run out to avoid the damage. The Grievous Throw you have to outheal to remove.
12b.
At 80% and 40% he will change forms into one random of the four forms available.
雄鹰之形
Cyclones spawn and they will move to random group members at a interval. Where you currently stand is where the Cyclone will go to. Running trough a Cyclone results in a
. Additionally you have to destroy the
闪电图腾
! The trick here is that spell casts will result in a Zap, hence you should mind both your health and the groups health when you cast!
野熊之形
麻痹蔓延
will be cast but can be dispelled. The Tank will eat
压制重击
and like before he will
奔袭
the target furthest away so you need a rotation like on
纳洛拉克
!
龙鹰之形
He will cast
爪击
,
烈焰旋风
and
. You have to move out and avoid the damage!
山猫之形
He spawns two adds that will
and
. The Tank should
Taunt
at Claw Rage to help the group member survive it!
Next...
评论来自
Vlad
This is the continuation of the last
comment
.
Here is a simple time table with some indications as where you should be at what time in order to manage a time run:
Minutes
Location
Note
15
埃基尔松
's gauntlet start
...
12
埃基尔松
is engaged
...
10
埃基尔松
dies
+5 new minutes
14
纳洛拉克
's first pack engaged
step 4b
13
Bear pack engaged
step 4c
12
纳洛拉克
's second pack engaged
step 4d
11
纳洛拉克
's third pack engaged
step 4e
10
纳洛拉克
's fourth pack engaged
step 4f
9
纳洛拉克
is engaged
...
8
纳洛拉克
dies
+5 new minutes
13
加亚莱
's first pack engaged
step 6b
12
加亚莱
's second pack engaged
step 6c
11
加亚莱
's third pack engaged
step 6e
10
加亚莱
's fourth pack engaged
step 6f
9
加亚莱
is engaged
...
8
加亚莱
dies
no additional time is gained
7
哈尔拉兹
's first pack engaged
step 8a
6
哈尔拉兹
's second pack engaged
step 8c
4
哈尔拉兹
's third pack engaged
step 8d
3
哈尔拉兹
is engaged
...
You have around 3 minutes to take down the boss before the timer expires. These are the bare minimum margins, usually it can go quicker than this with less downtime. It all depends on the group setup and requires no one to disconnect and preferably not die except maybe one death on
加亚莱
if you do all Dragonhawk Hatchlings at once.
I hope this helped you out, in case you need more visual stimuli I can recommend
Zaxx's (Tank POV)
. I know, I am not a fan of the music too but the content is good, you see the kill orders clearly and consistent with the other pulls and you get a feel how to skip the packs properly without ninja pulling.
评论来自
thxyoutoo
BEAR RUN VIDEO GUIDE
Video Here:
http://www.youtube.com/watch?v=kNcErxIBIv0
A little info on this video:
1) Travel time is sped up.
2) Combat is in real time!
3) Flasks and Potions are not used.
4) Captions and tips are inserted throughout the video.
5) This is not our fastest kill. It is perhaps our slowest kill so far!
Since 4.1 released our guild has attained about 15-18 Bears. We did not use the mass rez spell ever and only obtained our bears legit. Many videos up for this bear run possess extremely high dps, optimal group compositions, and/or non-optimal pulls and routes. I do not claim this video to be the ultimate guide. There may be more optimal ways of kill orders. However, this is what we've found to be extremely successful. This may be useless to "pro" players. However, this was made for the average player to learn how to succeed in a realistic manner.
Again, we are not running an optimal composition. We do not use Potions and Flasks. We also are not running full 372 gear. This video is a demonstration that the ZA Bear Runs are obtainable by players with moderate gear levels.
Thank you for your time and please let me know what you think.
I hope that this guide is useful to someone.
edit: updates to this guide as well as written supplementation can be found here
http://www.mmo-champion.com/threads/901523-4.1-Zul-Aman-Bear-Run-Video-Guide
!
评论来自
skittled
It should be noted that, to loot a bear mount, you only need to free the prisoner at Halazzi (Lynx boss). You can skip freeing the others.
Also, healers and casters can stand in Halazzi's healing totem to get free heals and unlimited mana. Arcane mages spamming nothing but Arcane Blast become unbeatable on that fight.
评论来自
530858
Actually, on the lynx boss, it is actually easier to focus on the BOSS. He is still targettable, and your dot classes dont need to swap targets.
He does NOT HAVE HIS OLD HEALTH BAR! When the split occurs, the two go to 2.25M HP or so apiece. If you burn either to 0%, they recombine and he goes back to phase 1, with the same HP as when he left.
This way, instead of your melee/dot classes running around trying to get the pounching lynx, the group stands in the healing circles and deeps on the guy. Also, since the lynx would be popping into random water totems (healing him) but the boss will not...
It saves a lot of time. And, if you stand in the healing circle, it might actually be easier on the healer too.
My two cents anyway :P
HMMM This was supposed to be a reply to Demidice. Not certain if it is where it is supposed to be?
评论来自
kingjim
i noticed blizzard didnt change the text/voice for when ya first open the door at the beginning of
the instance its still vol jin even tho hes very much dead according to lore
评论来自
838843
A new 5-man heroic only dungeon introduced in the patch 4.1.0. Requires heroic cataclysm gear in order to que for the instance.
评论来自
Tylersmith112
I miss old Zul'Aman.
评论来自
766966
Is a rogue with full PVP gear (vicious and some ruthless) geared enough to do these heroics or should I go back to doing regular heroics like Grim Batol and get some PVE gear before going for the Zandalari Heroics?
评论来自
mclaren1141
Here is a kink to a video that shows how to find the entrance and how
to get back in if you die!
http://www.youtube.com/watch?v=FZPNUwQNk8w
评论来自
pyrannor2012
A wondrous example of fine playing and remember, it could happen to you. Utilize my story as advice on how to conduct yourself in ZA and as a basis for general conduct throughout the game. These players are why I still have faith.
While I'm certain everyone who loves WoW has their own tales as to why they continue to play the game in spite of the constant voices of detraction that haunt forums, I had an experience in the wee hours of the morning that proved to me, beyond a shadow of a doubt, that WoW is still absolutely worth playing and it's the community that fuels that very fact.
I play on the server Norgannon and I decided to run a quick Zandalari dungeon at around 2:30 in the morning before I hit the sack. Using the random dungeon finder, queue times were relatively low and I landed in a group composed of individuals from 4 other servers. The two notables, as I'll explain shortly, were a deceptively quiet Arms Warrior in partial T11/T12 gear named Bruteforce from Dragonmaw and a spirited, quick-witted priest in partial T11/Season 10 gear named Lii from Icecrown.
At the beginning of the run, I tossed out the possibility of a attempting a prisoner run, which was met with lukewarm reception so I figured it would be simply another attempt. The warrior however did whisper me just before we began to ask if I had Mass Resurrection which I responded I did. He said thanks and that was the last of it.
We began as usual, but I immediately noticed that the warrior was moving faster than you'd anticipate, so we compensated on the dps and kept up with him. When we took down Akil'zon we found ourselves reset back to 15 minutes left so we tore back over to Nalorakk and made some of the best time I've ever seen through those mobs just before the boss. The kicker was the priest's unplanned used of Mind Control to CC the various casters that gave us a much-needed DPS boost. We downed Nalorakk and found ourselves reset back to 13 minutes.
Tearing back around to Jan'alai, we coursed through the adds, easily controlled the Amani'shi Scouts, MC'd the casters and made great time to Jan'alai. After flawlessly downing the Dragonhawk Boss we found ourselves with 6 minutes to spare. One DPS, a druid, did mention that we may not make the time limit, but I think overall thinking was positive as no one concurred and that was the last we heard of it.
Working our way towards Halazzi, we mass pulled every Lynx group and quickly AOE'd them all down and just before the last two groups, the warrior suddenly called out for everyone to bum rush the boss room. Without thinking, everyone tore up the stairs through the remaining mobs and made it to Halazzi's chamber, where I promptly hit Feign Death and waited for everyone to croak.
Now the warrior's earlier whisper made sense. Quickly Mass Rezzing the group, we immediately (and without healing) began our assault on Halazzi, arguably the toughest of the four prisoner bosses due to his back-and-forth heal ability. With time ticking down, we blew every cooldown we could think of, and just when it seemed we might lose it, Halazzi dropped and we landed the Bearly Made-It achievement. We estimate we had roughly 5 - 10 seconds remaining in the attempt, but with adrenaline levels so high, who really notices. With exultations, we breathed a deep sigh and carried on.
As the warrior was already in possession, our intrepid priest received the honor of winning the Amani Battle Bear mount. Lii deserved it for such phenomenal and uncompromising work.
The remainder of the group went as usual, downing Hex Lord Malacrass and then Daakara without incident.
But it was after all was said and done that will linger with me for as long as the servers are up and running. After the incredible and flawless performances of the warrior and priest, I received a whisper from Bruteforce applauding my DPS, my ability to CC correctly, and for being able to think quickly with the Mass Resurrection opportunity. I, in turn, thanked him for his superb execution of the Main Tank's role in every facet and gave him my hope that we would run together again someday. I then received a tell from Lii, our priest, asking me to not leave immediately because she wanted to speak to me. I agreed and thanked her as well for her performance.
After the group has expressed their sincere gratitude, everyone began to trickle out until all that remained were Lii and myself. It was then that Lii, in an act of generosity I will never forget, traded the Amani Battle Bear mount, that she had rightfully earned and won, to me with the expression that had it not been for the quick Mass Resurrection we would have lost the chance at it altogether.
Overwhelmed with gratitude, as I am at heart a completionist, I thanked her and we proceeded to grab up the remaining items from the prisoner caches. Afterwards, we said our goodbye's wished each other safe journeys and disbanded with the hope that we would one day reunite for another epic run.
It was this run, and others like it, though often few and far between, that makes every day of the seven years I've played worth every moment. I hope everyone else can experience such moments and that they get the opportunity to share them here, silencing our detractors, and securing WoW's place in the annals of gaming history.
-Pyrannor
评论来自
Beranis
People may want to come in this instance for money/bear runs in MOP or farther in the future, so here is a guide on how to re-solo/faceroll the instance.
1. Open the door, kill the trash. You are strong enough to survive
阿曼尼守护者
's
at this point (Assuming you have 600k-1m health).
2. Akil'zon's Trash: Consists of
阿曼尼风行者
and
阿曼尼保卫者
, with reinforcements consisting of
阿曼尼雄鹰
and
阿曼尼战士
. There is a
阿曼尼暴徒
at the end, kill him and move to the boss.
3.
埃基尔松
: He casts
and
like he did at level 70, and you will be bombarded by eagles swooping down. If you are kidnaped, attack your
to free yourself.
4. Nalorakk's trash: The important trash consist of
阿曼尼医师
,
阿曼尼战争使者
,
阿曼尼部族成员
and
阿曼尼掷斧者
. The Medicine Men and Warbringers are the worst in sheer numbers, the axe throwers stun when provoked. Kill and proceed.
5.
纳洛拉克
: You need to kill him before you die to
奔袭
. If you don't, you need immunities. He hits like a truck with surge. And he will cast it on you, the tank, like he did at level 70 if you are alone. If you can kill him before surge, or bring more players to soak surge for you, then you are good. If you can't, you can thank your lucky stars 4.3 made it possible to skip him if you don't want a bear run.
6. Jan'alai's trash:
阿曼尼斥候
(And their
阿曼尼援兵
s),
阿曼尼烈焰法师
, the Zandalari menace (
, and
as mandatory trash mobs), and the
阿曼尼守护者
s from earlier. The flame casters have a haste buff handy, so kill them first. Along the way, you encounter
阿曼尼训练师
and his small army of
阿曼尼龙鹰
s. Kill them, rinse and repeat until you get to the boss. Kill Scouts before they summon reinforcements.
7.
加亚莱
: A really simple fight if you know AOE. Just let the small
阿曼尼龙鹰幼崽
s come at pairs at a time and mow them down. Does not hit very hard beyond that, assuming you know how to stand out of fires.
8. Halazzi's trash: Skip the pack going down the road. Kill the stealthed lynxes,
to meet a pack consisting of
阿曼尼驯兽员
and/or
阿曼尼训练师
and a pair of
阿曼尼老年山猫
s. Kill them and move on. (Tamers first due to MC)
(That pack was removed in 4.3)
9.
哈尔拉兹
: If you are on a bear run, he is the last boss for the bear run. Summons
as the avatar, summons
when he splits up. Make both the boss and his lynx add stay out of the water totem's radius, and stand in the water totem if possible. All totems last one minute, if you want
管中窥山猫
. Will summon both after two splits.
10. Malacrass's trash: Besides the
阿曼尼狂战士
s, you will face old and annoying foes. Medicine man and
first, then flame caster, then everyone else.
11.
妖术领主玛拉卡斯
: Kill
阿莱松·安提雷
first, then kill the other mob. I am uncertain what data he will absorb from monks, (Probably one Mistweaver spell, one Brewmaster spell, and one Windwalker spell), but you can refer to the boss's WoWhead page for the other classes worth of data he absorbs. Interupt casted heals, and kill Bloodworms to get rid of heals. Stay out of the bad, and dispel or outheal certain effects if need-be.
12.
祖尔金
: He is not like Zul'jin, who goes through all the animal phases. You actually get a roll of the die to determine if you either get bear(
野熊之形
)/eagle(
雄鹰之形
) or lynx(
山猫之形
)/dragonhawk(
龙鹰之形
). Human form is nothing to worry about.
Bear/Eagle: Bear has
奔袭
and
麻痹蔓延
to worry about. Worse than Nalorakk, in my opinion. Eagle summons
能量风暴
,
召唤飓风
(Which casts
on contact), and
闪电图腾
. Kill the totems and move out of tornadoes to win.
Lynx/Dragonhawk: Has two lynx adds assisting him. Kill them quickly, then focus back to the boss.
and maybe
could be dangerous, if you are squishy. When he is a dragonhawk, he slowly increases fire damage taken with
烈焰旋风
to make things worse with
火焰之柱
and
. Stay in the turquiose arena to earn
击落擂台!
.
Bonus Achievement 1:
巫毒错乱
: Mobs tend to drop loads of
阿曼尼妖术之杖
, which you can use to un-hex the forest frogs you see lying around. Track the ach, and see what you can get by unhexing the frogs.
Bonus Achievement 2:
差点就喂狗熊了
: This is a bear run. Kill the first four bosses in under 25 minutes to win the mount, some money, and this achievement. You start with 15 minutes, with
埃基尔松
and
纳洛拉克
adding 5 minutes to your clock when slain. Ignore wandering Zandalari, and skip as much as possible since you either are alone, or have a decreased aggro radius with others. This was the concept of Challenge Mode dungeons back before they even came out.
Overall view: It was annoying when it was current content. But, not anymore. You, the player, have grown tremendously in power since this was current content. You can come here as long as you like, for money or for the achievements. Bonus Achievement 2 may be removed by the time you are reading this in MOP or farther in the future. I hope the research I did, especially the massive amount of linked content on this comment/guide proved helpful to you on your vindicative quest against the Zandalari menace tucked away in
祖阿曼
. Good luck, and have fun!
评论来自
SquireKel
Redone when Cataclysm came out to include Heroic versions of the instance, Zul'Aman is known as one of the Troll dungeons. In the Heroic version, several achievements can be obtained for players who wish to attempt them. It should be noted that the instance does not contain achievements required for the
Cataclysm Dungeon Hero
or
Glory of the Cataclysm Hero
meta-achievements.
Achievement Explanations & Tactics:
Heroic: Zul'Aman
- To obtain this achievement, a group must "defeat Daakara in Zul'Aman on Heroic Difficulty."
A group must complete the dungeon, killing the last boss (
Daakara
) to receive this achievement.
Strategy:
If you're only looking for this achievement, groups can now skip to the last boss after killing only two of the other bosses in the instance.
Bear-ly Made It
- To obtain this achievement, a player must "save all four prisoners before they are sacrified in Zul'Aman on Heroic Difficulty."
This achievement is all about speed. Before the initial gates are open, it's important to make sure everyone is on the same page on doing this achievement. The prisoners are trapped in cages on the first four boss platforms. To save a prisoner, a group must kill the boss that's holding it on the platform before the sacrifice time runs out.
Strategy:
Keep moving! Make sure the tank is leading the group on the shortest path between bosses, and that everyone else stays close. Kill trash quickly and efficiently, making sure no extra mobs are aggroed accidentally. Don't waste time typing if possible, and if anyone dies, don't give up hope! If a group can recover quickly, the achievement is still possible.
Hex Mix
- To obtain this achievement, a player must "un-hex all of the potential hex victims in Zul'Aman on Heroic Difficulty."
This achievement is all about patience.
Amani Hex Sticks
can be looted from trash mobs throughout the instance and used on the
Forest Frogs
around the central pond area. They are single use, so in order to complete the achievement, a minimum of TWELVE
Amani Hex Sticks
must be used. Since it's possible to un-hex duplicate victims, as well as the companion
Mojo
, it's likely to take more than the minimum.
Some of the victims leave a chest or bag of money, while others are various types of vendors, most selling rare items, so make sure you loot or talk to the freed player!
Strategy:
If
Amani Hex Sticks
are used while in a group, freed victims will count for all players in the group. So, try to use your
Amani Hex Sticks
when others are using theirs, or save up your
Amani Hex Sticks
to use all at once.
Ring Out!
- To obtain this achievement, a group must "defeat Daakara in Zul'Aman on Heroic Difficulty without any player leaving the rectangular turquoise stonework inscribed on the floor in the center of his area."
This achievement is on the final boss,
Daakara
. The lower platform that he runs down to once the fight begins has a rectangle marked out on the ground, and it is this area that a group is confined to if they want the achievement.
Strategy:
Players should position themselves first, and keep their focus on their location primarily, with killing the boss (or keeping party members alive) as their secondary focus. The tank should, as always, hold the boss in the center of the rectangle. Ranged dps players should stand as close to the boss as possible while still remaining effective as dps, utilizing the extra distance in the corners of the rectangle.
Tunnel Vision
- To obtain this achievement, a group must "defeat Halazzi in Zul'Aman on Heroic Difficulty without killing any of his totems."
To get this achievement, a group needs to ignore the totems that spawn during the fight and only kill the boss.
Strategy:
Strangely, this achievement needs to be decided upon all the way back at the beginning of the dungeon. Why? Because if anyone in the group uses the Archaeology buff, the bears that spawn when in combat to help the group will attack and kill the totems, losing the achievement. So first, make sure no one utilizes the Archaeology buff.
Secondly, and of equal importance, party members should use single-target attacks only.
More help can be found in
this guide
!
评论来自
Grubitsch
Every time I queue for this specifically it pops up with "Grim Batol"... Why is it doing this?
评论来自
Thottbot
Ghostlands - 78,64
评论来自
Thottbot
If they really cared about you not getting into the area, they'd put a "force command" in there. Pretty much 'forcing' your hearthstone to pop, stopping you and kick you away, cooled-down or not. Just a little something they added to certain areas of Dev isle.
Besides, when they let little morsels of new area to the public, gets people more excited and eager than it would putting a giant impassable wall there.
Marketing man... Trust me, you wouldn't be able to get in there if they truely didn't want you there... Unless you are Chuck Norris of course
评论来自
Thottbot
This RAID isstance just opened today on the LIVE realms.
it is indeed a 10 man raid. And requires lvl 70.
评论来自
Thottbot
First in on my server. Can confirm this is indeed a 10 man, it is in the ghostlands.. and ... it is not easy at all..
But for some form of direction for when you get in there and do us proud. got to
Www.cursegaming.com
and search for Zul'aman it gives you a map to all the bosses.
Happy hunting :D
评论来自
Thottbot
I entered ZA last night for the first time, what a place... we got to the first boss in 18 minutes but didn't down him in time for the sacrifice...
With one tank, the first boss is flat out impossible. You need two: one to soak up mangle when its in human form, one to take the dots when its in bear form... his DPS gets WAY lower(50%) if you have two tanks.
Also, we tried the second boss, but failed. He's really, really tough. He hits with 3.5k chain lightning bolts, and constantly summons a thunderstorm that hits everyone for 2k damage every second.
评论来自
Thottbot
No attunement necessary.
评论来自
Thottbot
Ive downed the first boss in this place multiple times, and ive attempted all the other gods as well. I can tell you right off the bat that this place is harder than Karazhan. Heres some details on the beginning of the raid instance to get everyone that hasnt been before up and running without wiping too many times (you WILL wipe in here many, MANY times.)
When you first start the instance, it is required that you talk to Harrison Jones, who tells you to hit the gong with him. A minimum of 5 people clicking the gong is required to open the raid. As soon as the doors open, you are saved to the instance. After Harrison walks through the doors, he will get killed by one of 2 guards that rush in. These guards CANNOT be CC'd, so you will need 2 separate tanks to hold them. The guards will also summon non-elite adds to aid them. These can be AoE'd down, they dont have much health. After those two are dead, head dow the stairs and to the right, then go down the stairs to your left. On the hill there will be another 2 elite trolls, which cannot be CC'd. One of them is a Caster/Healer type, and he creates totems. The totems get top priority, and kill the Caster fast (if him and his totems are left up, everything is made immune to all damage). After that, turn around, you'll see the bear boss looking down at you. Once you are close enough, he sends 3 elites to get you. These can be CC'd (Axe throwers recommended) and should be handled appropriatly. Burn them down and then turn right. There will be two idle bears chillin there. They can be CC'd, but its not necessary. Kill them and go up the hill (hug the left wall). You will see the boss again, with 4 adds this time. CC on the Axe Throwers and major DPS to get the others down, then take care of the other 2. go up the stairs and the boss will be on your right hand side, with 2 mounted bears as adds. be EXTREMLEY careful at this point, the bears aggro at ANY POINT in the instance, so its possible that they go charging about after a wipe killing whoevers running in. Tank each of these adds FAR AWAY from each other, they get a buff if theyre too close. Pick a target to kill, and Burn Him. At about 20% he will dismount, leaving the bear at full health. Finish the troll rider and leave the tank to hold the bear. Kill the other Mounted rider, then kill the bears at your leisure. Run up the stairs and there will be a final wave of adds....2 mounted bears and 2 Normal trolls (Axe Thrower and Healer/totem) Its easiest to have 2 mages in the group keep the 2 non-mounted trolls sheeped, and just use the same strategy on the bears.
The actual boss fight is relativley simple. Have both of your tanks stand directly on top of one another, in order to split his cleave and reduce his dmg done by 50%. He also has 2 forms....one troll and a bear form. We have a Druid tank him while in human form, and a pally taunt him and tank him in bear form (or vice-versa, i forget). Have all casters spread out, he does a Nightbane-like charge, but this cannot be avoided. He can crit these charges, so dont go below ~7k health. He has somewhere around 1.25 million health, so its a fair endurance fight. Duration is made trivial by a shadow priest and/or a Shaman's totems, though.
You will notice a timer at the top of the screen after you start the instance. If you drop the boss before the timer runs down, you get extra loot. thats all that happens.
Good Luck, Happy Hunting.
评论来自
Thottbot
Zul'jin prowled the moss covered steps leading to his throne. He had heard the stories again and again: 'heroes of the alliance and horde come to rid the world of us!'. He had lost caring. They would come whether he cared or not and as such all he could do was prepare his warriors and defences for what was to come. He sat down with a heavy heart. Never before had he felt so mightily betrayed as when he saw the undead helping the blood elves in his land, his ghostlands. Zul'jin gazed over his assembled entourage. The warriors who he had chosen to be the main defences to his great city were ready. He lifted his great mojo stick and uttered the terrible incantation of fusing. At once, long tendrils of power drifted from the stick and swirled about the warriors, finally coalescing into an infinitely bright and deadly ball of energy. As soon as it had come, it had gone. The warriors of Zul'aman were ready. Let the infidels come.
Captain Hammerfist surveyed the great gong. Over twice an elves height and three times his breadth, it was indeed a mighty piece of engineering and goldcrafting. Next to the gong lay a large wooden mallet, suffused with diamonds and other precious stones that made men envious and dwarves erotic. Hammerfist lifted the great mallet and swung with all his weight behind it. The mallet struck like a clap of thunder and an eerie silence descended the party. Ranger Theodrin approached and surveyed where the mallet had struck. It had left a thousand tiny, multicoloured balls of light and energy where it had smashed into the gold. Suddenly, the doors began to open and the party came to face this new adventure.
Nalorakk roared in rage as the great doors swung inwards. Never before had his den been so rudely interrupted. The troll warriors and magicians near him looked up at him in slight surprise and admiration. Nalorakk controlled his anger long enough to sound the advance. There would be blood spilt this day for such a heinous crime.
Hammerfist bellowed as he hurled his mighty hammer into an oncoming troll. The monsters head cracked under the blow and the hammer went on to smash into a feeble caster. Hammerfist drew his two swords from around his waist and proceeded to slice through guts, throats, spleens and legs to get to the source of the noise. Never before had the party heard such a magnificent, and yet terrifying; bestial howl. It made the very bones inside the proud dwarf shake and shudder as he killed. To his left, Theodrin was loosing arrow after arrow into the seemingly endless tide of trolls; felling and injuring many. Hammerfist felt a stab of agony as a spear found its way past his armour and sunk deep into his shoulder. He roared in anger and swatted the troll like a fly. Behind him, the priest Lele heard his cry and uttered a prayer of mending. Suddenly, Hammerfist was thrown back like a rag doll, his head slamming into the wall. He stood up shakily and there, standing before him in all its twelve foot glory, was the bear avatar Nalorakk.
Nalorakk looked down at the puny dwarf he had tossed aside. That infidel had slain many of his brothers and sisters and now it was time to repay the debt in kind. Nalorakk rounded on the small fireball launching man and picked him up. The man uttered something under his breath and Nalorakk felt himself change as he realised he was being turned into a sheep. This man will pay he thought as he recollected the avater incantation.
Lele drank from his water skin as Hammerfist recovered. Farthir, their magician had been lucky indeed. Hammerfist got up and drew his shield. As one, the group of ten charged at the foul bear beast. Hammerfist slammed his shield into the beasts nose and felt a satisfying crunching sound. Hammerfist bellowed and insulted the troll beyond reason, and his anger was repayed with a thundering blow. Had Hammerfist stayed where he was a second longer he would have been crushed between the wall and the bears paw. Instead, he had rolled aside and sliced the tendons of the arm, rendering it now useless.
Nalorakk realised he had just been outsmarted. This dwarf was making fun of him whilst the other creatures hurt him. Nalorakk reared up on his hind legs and limpedly charged into the creature who was casting heals.
Lele screamed as the jaws of Nalorakk came down around her and crushed her neck. Lele was thrown around like a rag doll and smashed against the wall, blood streamed down and stained the bear creatures coat. At this, Farthir went mad beyond reason. He drew up all of his energy reserves and released a rain of fire and death that scorched the very skin from Nalorakk. The smell of burning fur and skin saturated the air.
Nalorakk realised he was going to die. His skin had been burnt. His features cooked beyond recognition. There was only one last thing he could do.
Hammerfist paled visibly as the bear avater looked down into his eyes. The creature began to dissolve in front of him, its very essence mingling into the air. Shards of light stormed out of its body as the party averted their gaze. The light and energy that had once been Nalorakk came to rest upon the floor. Without warning, the energy that had been stored up was unleashed. Theodrin and Farthir were too close and were vaporised before they had time to scream. Hammerfist held up his mighty tower shield as the energy sought to engulf him.
As the ash and debris cleared Hammerfist shook himself. The dust and cooked skin falling off him. He looked around, out of ten brave adventurers he was the only one left standing. A single tear streamed down his craggy face as he surveyed the destruction. The beast had been slain, but so had his friends. He strolled over to where the beast was and started to gut it. The pelt would make a fine souvenir. As he did so, he felt something large and solid within the gut of the beast. He cut through the stomach and found a large wooden box. Hammerfist took out the box and laid it to one side. Suddenly, he hefted his hammer and slammed it down on the small wooden container. It splintered into a thousand pieces and inside lay small pieces of metal, leather and an unknown substance.
A few hours later, Hammerfist had assembled all the pieces. The first had been a mighty axe formed of Obsidian with a blade made of crystallised water. So sharp was it, that he had cut through stone and iron as if they were blades of grass. It had two large, oval sockets where it looked like two precious stones once were. The second item that he had managed to assemble was a pair of plate boots. They were crimson in colour and he had to struggle not to place them on his feet, for he did not know whether they would be for good or for ill. He hefted the items onto his back and looked around. The air smelled fresh now. He would proceed, and kill the creator of that foul beast which had stolen his friends.
评论来自
Thottbot
Hammerfist perused the area. Small pots and pans and cooking equipment was strewn everywhere. Blood of many different colours lay splattered on the floor yet no sign of the owners was to be found. He smelled the air, sure enough the stench of death pervaded deep into the recesses of the clearing. At once, Hammerfist leapt out of his his hiding place, drawing his mace as he did so; and began the careful search of what had gone on.
The sounds of battle crashed around his ears. Hammerfist crashed through a small door into a side alley. He swore violently under his breath. To his left and right were beings of the Horde. Two towerring cow men swung with great swords, cutting through the Amani warriors. Behind them were two archers and some foul being that had a large, bellowing fiery demon with it. The archers fired streams of arrows into the oncoming trolls and their pets savaged the ones who didn't die. The demon controller lifted his hand to point at a particularly large troll berserker that was making ground on one of the bull men. The demon roared, incomprehendable heat scorching the great trolls skin. As soon as it did however, the skin healed over and the beast was whole again. The last of the horde party was a blood elf. The blood elf was covered in glistening plate armour and sat on a horse that fire seeped out of. He had a blade the likes of which Hammerfist had only read about. It was the length of the blood elf, glowed like the eyes of a phoenix, and had a large crystal of light hovering above it. It was the Ashbringer.
Hammerfist roared in defiance as he joined the fray. One of the large bull men raised an eye brow at him but continued to kill the trolls. Without warning, three of the trolls jumped on the great bull man and started beating him with fists. Hammerfist wielded his hammer and smashed two of them aside, the bull man skewering the remaining one with his horns. They exchanged nods of approval and rejoined the fray.
By this time the fiery demon had pinned the troll warrior against the wall and had set about cooking the demons head as fast as it could heal. The warrior screamed incredulously at the pain it was suffering. It slammed its tusks into the demons eyes and the demon backed down, momentarily stunned. The troll warrior hefted a large axe that had been dropped in the fray and slashed down at the demon. Even as the heat from the demon melted the axe it cut down and through the tendrils of energy that connected the head. At once, the demon collapsed to the floor.
The blood elf stepped down from his mount drawing his blade. The troll warrior looked at this new challenge and bellowed in rage. The two great forces collided and the blood elf sliced through the trolls knee. Even as the troll began to try to connect the stump so that it could rejoin, the wound began to catch ablaze. Skin, bone and muscle alike turned to ash as the zealous light consumed it. The troll berserker howled in rage and frustration at how it had been bested. The blood elf slammed the blade into the trolls chest and it was still.
Hammerfist stopped and looked around. He stood among a ring of dead. Blood dripped off his weapons as he looked up at the bull man he had saved. The creature offered its hand and Hammerfist shook it. As he did so however, he noticed a blade slicing down towards him. He rolled and lifted his own weapon up to block. The enemies blade sliced through it like butter and missed his chest by a hairs breadth. Suddenly, the bull man stepped in front of him and the fighting ceased. Hammerfist peered up to see that the blood elf was standing with sword levelled at the great warriors chest. They talked for severals minutes, some of it was clearly angry and some of it was incredulous; yet finally the paladin lowered his weapon. One of the archers came forward and started talking to Hammerfist in dwarvish. Hammerfist was delighted at the chance to talk dwarvish again but honoured the troll by talking the language of the archer.
Several hours later, the party had moved forward to a great set of steps with a throne at the top. The two archers ascended carefully, beasts and weapons at the ready. Without warning, both were struck down by great axes the size of a mans arm. Zul'jin was angry, and he had bought friends.
The remaining members of the party formed a tight nit circle. The eerie silence of the trolls was uncanny, and the demon controller muttered an incantation and one of the trolls fell. None of the others moved. Zul'jin suddenly jumped down and knocked the fighters down. Hammerfist rolled onto his front and hefted his shield aloft. The two other bullmen, blood elf and the demon controller drew their weapons. Zul'jin was at least fourteen feet tall, had one arm, one eye and a blade that would have taken two dwarves to lift held in one hand. He eyed the paladins weapon and roared a challenge. Battle was joined.
The trolls surged forwards as one, hundreds of them overpowering the warriors. The blood elf stood alone, swinging his blade and felling half a dozen with each stroke, yet still they came on. As the hours dragged by, the paladin began to tire, his energy reserves were running out. The trolls seemed to sense this and pressed on with renewed vigour. The blood elf roared in anger as a spear jabbed through his plate armour and pierced his back. As soon as it did however, an orb of divine energy surrounded the paladin and his wounds healed. The trolls who attacked as this happened found their weapons being directed away from their target and piercing their fellows.
The paladin drew his sword and prepared to die. The trolls would soon defeat him. The blade would be lost and everything would have come to nought. He drew up the last of his reserves as the shield began to fail. The light came down. The trolls surged forwards.
Hammerfist became living again as the stone that he had become one with released him. At once he saw the brave paladin struggle against the massive wave of trolls. Hammerfist whispered something to himself and suddenly a clap of thunder struck down the trolls nearest to the paladin. Hammerfist charged in, the great axe he had got off Nalorakk slicing with incredible ease through anything. Together, the blood elf and dwarf stood back to back and fought.
An hour later and the trolls were finished. Only Zul'jin himself remained, seated on his throne and watching with idle amusement. The paladin looked down at Hammerfist and they nodded in agreement : today, this troll would die. Suddenly, Zul'jin threw an axe. The axe sunk deep into one of the bull men who had barely survived and was lying on his back panting for air. Hammerfist shed a single tear which smeared his blood stained face. They ran up the steps and assaulted Zul'jin. The great troll stared in amazement as the Ashbringer cleaved his ear off, and he was even more amazed when it didn't regenerate. Zul'jin howled with rage and smashed the paladin onto a large pile of stakes. Hammerfist went berserk and changed to stone. This time however, the stone did not argue with his body and he became a living golem.
Zul'jin was lifted up and thrown some twenty feet into the wall. He suddenly became aware that nature itself had turned against him. He raised his axe and threw it at the dwarf. It rebounded harmlessly off and Zul'jin swore to himself. Hammerfist picked up Ashbringer as he walked towards Zul'jin. This would end. Now.
The great dwarf drew the blade up and slammed it down deep into Zul'jins chest. Zul'jin screamed higher then could be believed. His eyes rolled backwards and blood sizzled and evaporated at the wound. Hammerfist was done. He had avenged his friends.
As the moon rose Hammerfist realised he would have to get out. The body of Zul'jin was decomposing and the stink was unbearable. Hammerfist stood up and started to walk. As he did so however, he had a tingling feeling and turned round to see that Zul'jins head had become nothing but bone. The sockets glowed with fire and Hammerfist felt a change within himself. At first, it was nothing, then suddenly he sprouted upwards some five feet. His face elongated and tusks grew from his mouth. Hammerfist tried to scream but all that came out was a harsh, troll laughter. Muscles bulged and tendons stretched. The dwarf was no more. Instead, Zul'jin stood.
I. AM. ZUL'JIN!
评论来自
Thottbot
Skinning a Bear should aggro every Bears.
评论来自
Thottbot
you should have at least, most if not all kara gear and maybe some gruul if u can. My guild hadnt started it until we all had all kara and gruul gear and some of us had merc/veng
评论来自
Thottbot
How much +healing is required?
评论来自
Thottbot
0.0 some of the newest badge gear are better than these drops XD. but they are really expensive (150 for a dagger, 100 for chest piece, 60 for rings and rest is 75 i think, but im not sure).
评论来自
Thottbot
our guild has cleared this instance many times, in ONLY kara gear. we have since taken down vr once and gruul numerous times. we have done 2 of the timers so far. what this place takes is a precise machine of a raid and youll be fine. omg, somtimes i wonder how competent the raid leaders are in these "supposed raid guilds" that say you need ssc, tk, hyjal, and bt gear first to be able to do this. i think they down bosses on brute strength, not tactics.
great instance, love it, thx blizz.
Fearce - Anxiety, Suramar
评论来自
Thottbot
oh, we did have 2 - 3 badge rewards per person from the sso smithy up on the island, but zero 25man gear before clearing here. also, a pally tank makes eagle and lynx much easier. have the pally go in and grab everything then the other tank pull one at a time off him and the grp dps it down.
Fearce - Anxiety, Suramar
评论来自
Thottbot
If you cant finish all of Kara, don't bother Zul'Aman
评论来自
Thottbot
Did the ZA timed today,got the bear mount with 12min left on timer.. Did this just 4fun,all dps was casters. 2locks,1shader,3shamans. Prob some hardcore sunwell guild could have 15min left or so. but then they gotta push all out.
评论来自
Thottbot
yeah, so ive been waiting for someone in a t5, t6 guild to say my post was bogus. guess not. that is, after all, why i left my name, guild, and server listed. since i left those 2 posts we now have vr, sol, and lurk on farm. the za gear has really helped out. one thing i would say as a healer, in kara everyone is concerned w +healing, once you start za, time to regem a lot. gonna need a lot of mp5 there. ive scaled my +healing way back and regemed most everything for mana regen. that is also going to be needed for your next 25 man encounters.
fearce gm of anxiety - suramar
评论来自
Thottbot
The Gong in the first part is the hardest boss. Sometimes it glitches out and won't open the door.
评论来自
Thottbot
is the gong bugged or something? wont work
评论来自
Thottbot
Ya, We were having the same problem after the recent patch. The solution is to have each member of the raid only click the gong ONCE. We all do it at the same time and it seems to work fine. Click Only Once. If may work if everyone clicks it once at seperate times but have everyone do it together to be Safe. Click Only Once.
评论来自
Thottbot
I confirm Rolloh's solution is correct. We must have tried for 20 minutes until I came across his note here. It would seem there's a bug that makes your animation stick and if you reclick it starts over. Clicking just one time and only once seems to do it. With this approach, eventually 5 party members will complete their swing on the gong and open the door.
评论来自
Thottbot
Bottom right corner of ghostlands, the 12-21 area for blood elves.
评论来自
asdasdasd9001
My memory is fuggy will I be able to get the war bear on death knight for wrath classic?
链接
祖阿曼
遭遇
埃基尔松
—作为阿曼尼部落曾经的萨满,埃基尔松驾驭空气元素的本领令人赞赏。他的天赋被妖术领主玛拉卡斯所看中,这也让巨魔们的鹰神没费太大力气就找到了合适的宿主。
纳洛拉克
—纳洛拉克在战场上以其可怕的怒火和野蛮的力量而著称,妖术领主玛拉卡斯认为他是承载熊神精华的理想容器。
加亚莱
—龙鹰是敏捷的猛禽,其利爪可以轻易地撕碎敌人。阿曼尼部族也有这样一只训练有素的野兽,它就是加亚莱。
哈尔拉兹
—艾泽拉斯的山猫是凶猛的猎手,拥有能够撕碎猎物的利爪和利齿。受启发的妖术领主玛拉卡斯觉得,在部族最厉害的猎手里挑一名,把山猫之神的精华封在里面,应该很合适。
妖术领主玛拉卡斯
—数十年来,妖术领主玛拉卡斯都被说成是阿曼尼部族里最可怕的巫医。他的所作所为令人难以想象,还将数名强大的巨魔动物神灵的精华封存在部族最强壮的战士体内……而他也把最为黑暗的一只寄宿在了自己身上。
达卡拉
—为了弥补督军祖尔金死后所形成的权力真空,阿曼尼部族余下的巨魔们推举他们最喜爱的常胜将军:战无不胜的达卡拉来恢复他们失落的荣光。
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