Perfect for escaping near-death situations. Good in pvp to, they will actually think your dead :p
A perfect skill, like vanish but this is for hunters!
This doesn't work very well in PvP in the way that you may be thinking. It will never fool a player who has seen it used before into actually thinking you're dead. When a hostile player mouses over you, they still see the sword icon, and not the hand icon they would see if you were actually dead.
However, it will make whoever was casting against you lose their target, and stop their cast. It will also (so long as it doesn't get resisted) get Hunter and Warlock pets off your back.
whats the chance of npc's and actual players resisting it and not resisting it?
cause since u have a talent proc that gives u a 4% chance not to resist it and then u hav t4 with a 5% chance (with the set number required) of also not resisting.
so there has to be a procentage of people resisting it and not resisting it.
my guess is a 50-50% chance, but i dont know though thats y im asking.
Is this effective in PvP? Can you act like you died right before you die and thus live?
I tried it, but didnt work. These days with the honor system out when you get a honor kill form the opposing faction it usually notifies you. But what I noticed is that if you dont get credit for the kill the horde doesnt fall for it, so they kept attacking me till they got the honor kill :(.
by Seismics (Blizzard), FD resist rates:
The general resistance data is as follows for PVE:
Vs. +0 level mob (same level), old resist: 4% new resist: 4%
Vs. +1 level mob, old resist: 5% new resist: 5%
Vs. +2 level mob, old resist: 6% new resist: 6%
Vs. +3 level mob, old resist: 37% new resist: 17%
Vs. +4 level mob, old resist: 48% new resist: 28%
Vs. +5 level mob, old resist: 59% new resist: 39%
Vs. +6 level mob, old resist: 70% new resist: 50%
And so on (+11% for each additional level)
Vs. +0 level player (same level), old resist: 4% new resist: 4%
Vs. +1 level player, old resist: 5% new resist: 5%
Vs. +2 level player, old resist: 6% new resist: 6%
Vs. +3 level player, old resist: 25% new resist: 13%
Vs. +4 level player, old resist: 32% new resist: 20%
Vs. +5 level player, old resist: 39% new resist: 27%
Vs. +6 level player, old resist: 46% new resist: 34%
And so on (+7% for each additional level)
Basically this means that against higher level MOBs, feign death was more likely to fail in the past. If there is a high level MOB/player near when you feign death, there is a better chance that the feign death will be resisted.
From experience, it appears that anything nearby gets a chance to resist, and anything far away does not.
For example, I have seen FD resisted when used out of combat - because there were a number of mobs nearby. Conversely, I have never seen FD fail, no matter how many mobs are angry at the hunter, if all the mobs are far away (raid pulling).
It's great for AV. Pull some "aggro" from the enemies' ranged attackers? FD and run back into your lines. Good luck to the people who have to retarget you.
if u hav hunter mark on and use feign death do u lose the mark or does it still show on u
LOL... just so everybody is clear... you DONT lose exp by doing feign death, you DONT get ress sicknes when you do feign death...
and btw when an opponent mouse over you is says 0 hp and 0 mana... same in a party... is says you are dead, but there is a little icon under your health and mana showing your doing feign death...
hope you got it now :)
with this, you can "interrupt" someones spells :p
if u happen to feign death while ur dotted like say with moonfire or shadow word: pain will u stay in combat? or will it still bring u out of it? just curious..
Feign Death in PvP isn't that useful, that should be obvious with the HK pop-up and the fact that the hunter is still clickable; however, on an instance run, Feign Death makes Hunters one of the best Engineering classes in the game. If your healers pull too much aggro and slowly go down, along with the tank, Feign Death + Goblin Jumper Cables saves your party a complete wipe. It's not as useful on the larger raids where hopefully a Lock has the Priest/Pally's soul stored, or a druid can combat rez one, but in a 5-man instance run this can be very helpful.
Otherwise, the use of Feign Death is for crowd control pulls. The hunter should NEVER be the primary puller. As such, the Hunter stands off to the side, away from the party, sets a freezing trap, shoots a distracting shot at a pre-determined mob and waits for the freeze. Once frozen, feign death for a couple seconds, and you can set another freeze trap for when the mob is released. You've just earned your party an extra 20 seconds (26 with the survival talent if you're bold enough to have it) to pound away at the un-sapped/un-sheeped enemies in the pull.
Yea...my brain hurts now.
I don't like this move! Maybe it's cause hunters abuse it. In Booty Bay a stupid level 60 hunter was killing all the lower levels... Killed in in one hit with Aimed shot and when all the gaurds went after him he just FD... it went on for so long *cries*
Does FD release you from combat mode if your pet is still attacking the mobs?
If you pet loses aggro, is it best to dismiss him, FD, lay trap then call pet?
I find it strange that no one has mentioned that best pvp combo in the game that used feign death. First of all, if you're PVPing (or PVEing) you should always have your pet on passive. The only time you want your pet on defensive is when you are solo grinding. If your pet is on defensive, you will not get out of combat if your pet is currently attacking something.
With your pet on passive, it will disengage all enemies once you use a scattershot. Scattershot will make your current attacker unable to draw you back into combat with an attack. So, to begin the combo you use scattershot, then feign death, then drop a trap as fast as possbile. I have all these buttons next to each other on my screen, and you can also make a macro if you want. If you are using this on an enemy that is currently attacking you at melee range, you can drop the trap right after feigning and it will catch them. You can also start a battle this way from distance. For instance, if you and a mage are running at each other, you'll want to get one shot off, and then when you get in range for scatter (before they are able to frost nova you) immediately scattershot them and then feign. Get up right away and run to where they are scattered and drop the trap in the middle of their path. Then run to ranged distance and hunter mark them as you have your back to them. Turn around, sick your pet on them, then aimed and multi shot them and then charge for a raptor strike. If two of those attacks crit them... they will be dead or close to it.
This combo is great vs almost all classes but hunters and warlocks, since your freeze trap may trap their pets, or if they are smart, while they are scattered, they will draw you back into combat by having their pet attack you quickly. It's still a useful combo vs these classes, but not great. If you have improved traps, you can wait a little while and have another trap ready to go shortly after you start attacking again.
NOTE: Tauren hunters have it especially good, since if you don't have scatter shot or it's on cooldown, you can warstomp, and while they are stunned you can feign and trap them.
Many people underestimate the hunter's ability to crowd control, and with feign death, you can keep a mob immobilized as long as a mage can, as long as you have improved traps in the survival build. The only problem is that the mobs can come out of the trap a little to fast for you to feign death and lay another trap down. There is also the problem of getting out of combat. I am not sure exactly what things keep you in combat, since I don't PVE a lot, but I have noticed that sometimes I get out of combat when I feign, and sometimes not. Perhaps dot damage from serpent sting will keep you in combat, but I'm not sure. Your best bet if you want to crowd control is to not have your pet engaged in battle (or not even summoned) and don't attack multiple enemies at once or do dot damage. If the mob in your trap comes out of freeze and they attack you, try to scatter, feign, and trap again once you are able. If the mob attacks someone else, wait for your feign to cooldown and then feign/trap. Use distracting shot to pull the mob back into your trap and hope no one attacks it or has done dot damage to it.
Abuse of Feign Death-
I think feign death is essential to the hunter's survival, but some people abuse it's use. People who gank lowbies in neutral camps are jerks. They can aimed shot kill peopel and then feign before the guards come attack them. I'm just glad that I can do the same thing to them to prevent them from attacking my allies.
Anyway... i hope that explains some things that weren't covered yet. Lesson over.
this ability is very important for EVERY single hunter. PVE you can use it to place another trap to kite or CC another mob. Also for PVE you are the king of aggro even better than rogues and every class envy's you for your ability to wipe all aggro on you instantly and every 30 seconds.
For PVP you might get lucky and FD on a player and they might believe you... but 2-3 yrs into the game by now, players know what the hell this does and will not be fooled by it anymore. Im 5 months into the game and i laugh at enemy hunters that use this and slaughter their ass. You may still find the occasional noob tho.
But in PVP where this truly shines is either to stop your opponent from casting a long spell, make them lose target of you, and to place an additional trap at their feet.
In PVE I also found it VERY useful soloing with my hunter that i could walk anywhere i wanted, it just took time. walk in cave... FD shadowmeld.. wait 30 sec.... walk futher in. This will save you countless hours of grinding to get to where u need to go to kill a boss or loot something because you dont have to fight every single mob to get there.
I also have some questions about this ability. I am a seasoned ganker inside gadgetzan and everlook and BB and i was pissed when FD was overlooked by the guards with 1.11 I believe. But recently iv seen horde FD and guards stop attacking him and i tried it in everlook and it worked 5 times in a row but then failed for the next 3 times. WTF is going on? is it random now? either way, i just want it to go back to the old days when gadgetzan was fun and it was dangerous to walk around in there lower than lvl 50.
As a nightelf hunter you can stealth into instances very effectivly. Start out by running past mobs. Once you aggro a few feign death. All the mobs will run back to their original possition. Then hit shadowmeld. You will immidiately stand and stealth, even if a mob is standing right next to you they wont see you transition between feigning and the shadowmeld. Wait until feign's cooldown is up, run feign and repeat.
no one on here seems to understand the point of FD in PVP...
it's not to trick the opponent into think you're dead
it IS for dropping out of combat so that you can place down a trap (hint: freezing)
you can FD, drop freezing, cheetah it away, drink and eat, and STILL have time for an aim shot before it breaks
Well in BC traps can be put out IN COMBAT!
But hey also have a 30s cooldown...
They will completely change hunters in BC, for example agility will only increase RAP by 1 instead of 2...
But they have done a WHOLE lot of other changes which will balance things out
check this page about the changes:
I think this is the best skill we get. I play on a PVP server and as a previous post mentioned, you would be very surprised how well this works in PVP. I have had hunters even fall for it. It works extremely well in the BGs if there is a lot of action going on and your pet is off doing something else. I use this in almost every AB round at least once.
The trick is to think like the players. You need to do a little work to fool humans.
and of course it works well in pvp for trap dropping.
I think most in the PVP that there is usually so much going on that, people overlook- I use this all the time, and it rarely fails me.
Does anyone know if they fixed the side affect where if you feign for all 6 minutes you die? i did that once and it was annoying because i had to run a long way back.
For solo hunters this is a godsend. it can get you out of trouble or be used as a instant pet aggro. Also if you are pvp and someone higher lvl attacks ya if you get it off alot of times they dont understand what happened and leave you so you get off free but if they know what you did they can still attack ya =(.
anyway wanted to say a warning. THIS IS NOT A AFK SAFE FAIL like it was in EQ for monks and other classes with the FD spell. Once the 6 minute timer on your FD bar goes you actually DIE not stand up but DIE
this does some good RPing.. (your so ugly it kills me)
This thing works very nice if you are facing another hunter or warlock. Just lay your Ice trap (before they get to you) and get back a bit.
After they get out of it use this and pop back up quick. the pet will come back to them and that usually give you a few seconeds before they realize that there pet stoped attacking you.
This also puts you out of combat so lay another trap. and there pet will just about never tuch you.
This is so cool! But when I'm swarmed w/a bunch of monsters attacking, I dismiss pet and feign death. It's better than really dying. ^-^
Edited, Sat Mar 18 17:54:20 2006
Funny to die from playing dead :D
Heh, I've seen other Hunters report me to blizzard for hacking after using this ability.
"OMFG how u rez quik and how come pet still alive"
i think this move is awsome. for all Hunter like me i love this move. If your doing an Instince and you pull mobs and your Warrior(s) dont taunt them then this is the best you move have
In Classic this ability will
drop you out of combat if your pet is fighting. This means you cannot place a trap. This was changed in Burning Crusade.
However, the ability is useful for:
Removing aggro (to get a mob back to your tank)
Resetting a bad pull (too many mobs at once)
Going AFK (but only for <5 minutes as you will actually die if gone too long)
Apply Aura：Feign Death
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