Consercration is the only Paladin Area of Effect spell, other than some strictly undead only ones. This helps with, in PVP, keeping those nasty rogues from ambushing you!
This spell will be used later on in instances. WIth bosses like gluth and vankriss I beleive it is in aq40. The paladins kite mobs along with righteous fury.
From my experience from being a Holy Paladin, this isn't really worth it. It does do aoe damage but it is only good when your level 60 and you are running your friend threw VC, WC, SFK, Stocks, ect to take down the low levels easily. It is now replaced because of the last patch.
I hope my information helped you.
Since this spell as of Patch 2.0.1 is trainable at level 20 and no longer requires a taent point it should be obtained and used by all paladins. Its the only AoE(Area of Effect) spell that damages all types of enemies not just undead. It also along with righteous defense is a great tanking ability when paired with righteous fury.
In PvP it doesnt fare so well the spell does a very weak amount of damage to your enemies at a high mana cost. Not even in close encounters with multiple members of the opposite faction is using this talent recomended by most paladins.
In PvE this is a great Tanking talent when combined with Righteous fury. However it is an extreme mana burner and most Tankadins prefer righteous defense as of patch 2.0.1 as their prefered tanking talent over Consecration/Righteous Fury.
this spell will drain the mana off any 20 -30 pally easy
Just talk to your Paladin trainers.
nice way to break a stealther though
spam rank 1 @ 60...
no one complains about rain of fire or blizzard or even volley. y? prolly cause they can be improved with talents. newsflash: all of them r channeled. that means the caster must stay there with a big KILL ME mark on his head
consecration is instant cast and only a little less powerfull than those. also it's a lot easier to get the full effect, thus enhancing mana efficiency
and 2 the guy with a very !ey name: 8DPS unmitigated is pretty good. hunters spend 31talent points to get 7DPS added to their and their party's at lvl60. it's not a fair comparison, but a way to realize the potential consecration has, especially 4 tanking
just goes to show that alot of paladins still dont know how to tank
Last time I used Consecration, as long as your target(s) were within range once it hit, the damage was "locked" on them. Meaning once they the leave the area of the spell, they still take the DoT. As I said however, this may have been nerfed as well since multiple patches and updates have been released since I last used my pali. Can anyone else confirm or deny?
think about having a pally tank in strat ud. the 1st pulls are all aoe'd down..to help keep agroo the pally good spam this to help :)
1. Unstealth rogues and druids.
When u cast, it instanly deals the dmg to them, so auto unstealth.
2. Keeping aggro in instances. I always have righteous fury up in instances when im tank. Doing this gives me even more aggro, keeping the mobs off of the casters.
3. AoE grinding undead
I AoE grinded from 50-60. This with holy wrath and some bombs. Fast lvling.
4. It looks cool.
Need I say more?
The dmg also increases with Judgement of the Crusader. It increases all holy dmg done, so consecration, SoR, SoC, ret aura, exorcism, holy wrath, etc will do more dmg. At rank 1, with improved SotC judged, this will do about 20 dps. at lvl 20, that is relativly good. 160 dmg over 8 secs.
This might be obvious to anyone who understands game mechanics but I found this out a little while ago and thought it would be helpful to throw on up here.
Given that consecrate is basically an AoE DoT, it gets full effect from spell on damage on any rank. I was aware that this worked for other DoT's (eg. Shadow Word: Pain), but didn't really think about it when considering consecrate - turns out it works the same.
What does that mean to you? If you're going for a holy +spell damage build, you've got a fairly nice DoT on your hands once you get some +spell damage.
Eg. 0 spell damage, rank 1 consecrate does 64 damage for 120 mana untalented.
400 spell damage, rank 1 consecrate does 464 damage for 120 mana untalented.
Couple this with the above mentioned pvp uses, and consecrate has quickly become my favourite spell. It also looks cool as hell, hehe.
Its makes a ring of fire around you damagin enemies
Edited, Fri Apr 14 02:09:36 2006
You need to get level one by enabling it in your talent tree (under Holy). Once you've put a talent point on it you get your first level.
does this spell do damage in the area you cast it or does it act like an aura and follow you around?
You recieve consecration rank 1 from the holy section of the talent point window.
To be more specific it is 2 talents down from divine strength.
im a 34 pally and have trained for every spell offered by the trainers. now i see im eligible for consecration rank 2. however i dont have, nor was i ever offered, rank 1 by any trainers. i cant get rank 2 w/out rank 1. was this offered in a quest i missed or something like that. please help.
Does anyone else remember this being a level 30 Retribution talent before they moved it to level 20 Holy or am I crazy? I swear I was excited to hit level 30 ret just to use this fabled consecration ability only for it to become a holy talent the next week.
is it removed as a talent in TBC?
Persistent Area Aura：Periodic Damage
价值：8每1秒 (SP mod:
Classic Holy Paladin Talents & Builds
Classic Retribution Paladin Talents & Builds Guide - WoW Classic 1.13
Protection Paladin Tanking Guide - WoW Classic 1.13.5
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