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评论来自
darkarsenic
Great skill if you have the rentaki trinket, procs stuff on boths hands as well so dual crusader is a good pair of enchants to use with it. Benefits more from +crit% gear than backstab does and puts poisons on the target fast.
评论来自
Tigraine
In my testing so far (on the PTR) Mutilate was far too less predictable in it's damage. Due to the 2 Attacks that are done (one for offhand one for mainhand) the Damage was ranging from 300 to 1.4k, depending of wether you crit with one or both attacks, miss one or both etc.
Also it heavily lacks the +30% crit Backstab gets from Talents.
Anyway, I still think this will do good damage in Raids, without raidbuffs it didn't really impress me. Mainly because I dislike using Deadly Poison while Farming because it breaks Gauge -> Getting a bit complicated to get behind the Mob if you aren't able to do any Stuns except Kidney Shot.
评论来自
Hanos
Mutilate is a skill that will not really come into it's own until after level 60, the combination of Mutilate with Envenom and then higher ranks of Deadly Poison will make it a very powerful and versitile spec. I was playing around with it on the test realm, and on live last night, and it is great for dueling/PvP. The problem with it, is that it will not have the same level of sustained DPS that a combat spec will, due to the loss of Precision, Duel Wield Spec, Improved Backstab, and Dagger Spec.
That being said if you aren't willing to go Combat Daggers, or you are looking for a PvP Dagger Spec, try a Mutilate spec with some points in the poison talents.
评论来自
7997
This is well worth the 41 pts of assassination to obtain it. While gear scaling post TBC might make this skill less appealing in patch 2.0.1 mutilate spec'd rogues seem to be the only ones who are not experiencing painfully gimp DPS with the new weapon skills nerf. Mutilate's strength lies in the extra combo point. ON A POISONED TARGET mutilate crits will easily surpass the damage of backstab as well as adding 3 combo points instead of 2. on a non poisoned target Mutilate still offers a combo point for 30 energy instead of the 40 for a sinister strike. Because of the find weakness talent in the assassination tree, finishers and combo points are a great way to take already decent DPS and amp it up to new heights.
All in all 41 points assassination allows for dager rogues to finally free up that 8 points of combat, provides optimal damage and combo point generation, and extra raid survivability. Mutilate is just iceing on a delicious cake.
评论来自
Sebas
Many who use this talent feel underwhelmed at first, but don't be discouraged! You aren't really doing less damage than backstab. The numbers popping up on your screen may look smaller, but you must remember that there are TWO of them! Many people have respecced out of mutilate because they didn't THINK they were doing damage but they were.
If you put points into +% chance for poisons to be applied, there is almost always a poison on your target before your cheap shot ends. Because of this, your damage is increased by 50%. Here's a bit of an idea of what you can do to make mutilate do more damage:
Improved Poisons: increased chance of applying poisons help guarantee that your first mutilate will do +50% damage.
+50% damage
Opportunity: Mutilate damage increased by 20%
+70% damage
Find Weaknesses: 10% increased damage after a finishing move.
+80% damage (after a finisher)
Improved Kidney Shot: +9% increased damage after a kidney shot.
+89% damage (after KS)
you can also max out Lethality to increase the damage bonus of a critical strike with mutilate by 30%
Mutilate may still have trouble when fighting tanks, but it tears through cloth and leather like nothing.
Decent mutilate spec:
https://classic.wowhead.com/?talent=ihe0oxTsizVoZAM
评论来自
pingzing
Having tried out Mutilate briefly myself, I am a big fan of it.
A few important things to know:
1.) You need to be DUAL-WIELDING daggers. A dagger in the main-hand and sword/mace/whatever in the offhand isn't gonna work.
2.) Poisons, poisons, poisons. If the enemy doesn't have a Poison debuff on them, Mutilate will do 50% less damage than if they were poisoned. For now, Deadly is ideal as it does damage nearly comparable to Instant, but breaks Gouge. Not a big deal in PvE, just wait for 70 energy until you Kidney Shot, but in PvP, consider a non-damaging poison.
3.) This is very gear dependent. You need two good, slow, high damage daggers for it to work well.
4.) It's damage is NOT as reliable as Backstab, as it's crit chance is not as high (with Imp Backstab, anyway) but both hands crit separately, so this makes getting 3 combo points with Seal Fate a very common thing. Combo point generation is so high that in a raiding environment you can get a 5-point Slice and Dice going, throw a Rupture and Eviscerate in there, and still have SnD up...without Imp SnD. So a good chunk of your damage will come from your specials.
5.) Mathematically, Opportunity is better than Dual-Wield Specialization for DPS. Spec that instead of going down Combat.
For the TLDR crowd: Dual wield daggers, slow high damage range ones, Deadly Poison for PvE, Crippling and Wound/MNumbing for PvP, lots of combo points, get Opportunity not Dual-Wield Spec.
评论来自
9635
Mutilate (Rank 3) vs. Backstab (Rank 9). This was directly taken from World of Ming and clarified in my own words. All percents are expressed as fractions (125% = 1.25). The AP is normalized for both due to the normalization that occurred in one of the previous patches because slow weapons hit too hard.
Take a minute to look at how it is formatted if you havent already. The damage is averaged for our purposes. MW is does not change for both backstab and mutilate. OW denotes the OFF HAND weapon damage.
Main Hand Weapon Damage (MW) = (Low End Weapon Damage + High End Weapon Damage) / 2 + (AP/14*1.7)
The MW times 1.5 + 225 is the normal backstab without any talents. The 1.2 multiplier is opportunity with 5 points (increases damage of backstab by 20%). Yielding the following for Backstab:
Backstab Before Crit Chance: (MW * 1.5 + 225) * 1.2 = 1.8 WD + 270
The next calculation is backstab with crit chance factored in to yield the average damage with Backstab. As you can see the first part of the formula is taken from the formula before crit (the one just above). This damage is doubled with a crit. The second part is given the 1.3 multiplier from lethality (30% extra damage on backstab crits). The .3 is the extra crit from imp backstab (30% increased backstab crit chance).
Backstab 9 After Crit Chance: (1.8 MW + 270) + (1.8 MW + 270) * 1.3 * (Crit +.3)
This is the mutilate portion of the formula. MH and OH are increased by 88 damage. The 1.2 comes again from opportunity (Adding 20% damage to mutilate). We assume that the target is poisoned (In raids it almost ALWAYS is and in PvP you should have poisons on). As you can see the formulas for MH and OH are the same:
MH Mutilate: (MW + 88) * 1.2 * 1.5 = 1.8 MW + 158
OH Mutilate: (OW + 88) * 1.2 * 1.5 = 1.8 OW + 158
Let%u2019s factor in average damage with crit:
MH Mutilate After Crit Chance: (1.8MW + 158) + (1.8MW + 158) * 1.3 * (Crit Chance)
OH Mutilate After Crit Chance: (1.8OW + 158) + (1.8OW + 158) * 1.3 * (Crit Chance)
Our total damage for mutilate is the two combined. Now if one were to calculate this out with dual GM daggers 1000 AP and 27% crit we would get the following:
Average Backstab: 1223.5
Average Mutilate: 1305
As you can see mutilate out performs backstab for the same amount of energy.
Now for my analysis with Perditions and AQ20 set dagger:
PvP It is awesome I tear almost anything apart with BWL/AQ40 gear. The CP generation is great (statistically better than hemo). Basically its: CS -> Mut -> KS -> Mutilate -> Gouge -> (optional) Mutilate -> Eviscerate. This works well as the mutilate is increased by find weakness and imp kidney shot. Posions are always up for me (I use crippling and mind numbing).
PvE It is awesome as well. I know a dagger rogue who hit 700-800 dps on faerlina in naxx whereas before he would be around 500 (he combat was swords). I have noticed that with full raid buffs this can hit together for nearly 3k damage. The CP rotation is basically just: Ambush -> Mut*(1-2) -> SnD -> Mut*(1-3) -> Evis -> etc. Works well as far as I saw in dps meters.
10 Notes:
1) Mutilate can only yield up to 3 combo points.
2) Backstab has an inherently higher crit rate because of talents.
3) Mutilates damage is increased by poisons.
4) This is AVERAGE damage, they can crit higher.
5) While backstab is better with +5 damage, mutilate is usually better with +15 agility as crit chance matters more to mutilate and backstab multipliers and crit are higher.
6) Cold blood only makes the main hand necessarily crit (save it for ambush unless need CP generation).
7) Both MH and OH have chance to proc trinkets, abilities and poisons.
8) Remorseless attacks applies to mutilate.
9) Mutilate from what I have seen is more gear dependent than the more weapon dependent move being backstab.
10) The dual wield hit reduction does not apply in mutilate as both attacks are considered special attacks.
I MAY HAVE MADE ERRORS (if so please tell me) (move topic to mutilate 3 please)
评论来自
Ryjin
Mutilate is a very good skill with the proper gear. With 2 GM daggers I've seen it hit for over 2500 on clothies. That is pretty insane in my opinion.
评论来自
Dlaiyre
Simple:
---The Mutilate/Combat build is PVE with allowance for some PVP.
(Less reliable crit means bad luck streaks can ruin your Match, although at 30% crit you should very rarely have 2 mutilates without at least 1 crit.)
41/20/0
---The Mutilate/Opportunity is for frontloading damage.
(PVP with nice results on Trash, less white DPS)
41/X/5+X
---Jeffeniqua's info seemed to be accurate.
评论来自
Thottbot
It's a pretty hand move to use cold blood on, you get crit on both weapons you use, 50 percent extra if yer target is poison and three combo points instead of the two, its a must for people who love their finishing moves.
评论来自
Thottbot
if you read it, it is "req. daggerS"
评论来自
Thottbot
Does mutiate (on average) do more damage than ambush or backstab? Mutilate seems kinda worthless to put that many points in if you can just get +damage and crit to ambush from the sub tier
评论来自
Allakhazam
does it have to be a DoT poison, like crippling or Deadly, or does it for for Instant for like a few seconds or something? what makes a target 'poisoned'?
评论来自
Allakhazam
This says trainable at lvl 40, but the talent tree on assassination depicts it is not available until lvl 50. Anyone explain this?
评论来自
Allakhazam
this say it is trainable at lvl 40. But it is also offered on the talent tree of Assassination at lvl 50, can anyone explain?
链接
嗜血术 II
嗜血术 II
100 码范围
瞬发
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
100码
(视野范围)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果
Learn Spell
嗜血术 II
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隐藏施法时间
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