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World of Warcraft Client Patch 4.0.6
World of Warcraft Client Patch 4.0.6
Last Updated Tuesday, February 8th, 2011
Classes
死亡骑士
Talent Calculator
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凋零缠绕
damage has been reduced by roughly 10%.
冰封之韧
now breaks stuns when used, in addition to providing immunity to them.
死疽打击
's absorption effect is now reduced by the target's resilience.
The spell hit bonus previously given by
(Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
Talent Specializations
Blood
now has 4 charges, up from 3.
赤色天灾
has been redesigned slightly. Instead of a 50/100% chance to make the next
free when
is used on a target with
, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
now increases the damage of
灵界打击
by 30/60/90%, up from 15/30/45%.
If
灵界打击
is used while a
精通:鲜血护盾
is already active, the new absorb will stack with the old one instead of replacing it.
now applies via
, rather than
.
no longer refunds a Blood Rune when it resets
's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
Frost
now also causes
寒冰锁链
to root the target for 1.5/3 seconds.
凛风冲击
now deals 40% less damage to all targets other than the primary target of the spell.
now has a PvP duration of 8 seconds.
冰冻废土之力
now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
Unholy
Blightcaller (Mastery) has been redesigned and renamed
精通:恐惧之刃
. It increases all Shadow damage by 2.5% per point of mastery.
Dark Transformation now increases pet damage by 80%, down from 100%.
(new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
is now also triggered by
死疽打击
.
The ratio of runic power return from
has been reduced by roughly one third.
now increases strike damage by 12/24/36%, down from 15/30/45%.
符文腐蚀
procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
末日突降
is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
邪恶之力
(passive) has been reduced to a 5% Strength increase, down from 10%.
has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs
(new glyph) raises the minimum healing done by
灵界打击
from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
被烧毁的雕文
no longer refunds Runic Power when self-healing via
巫妖之躯
.
Runeforging
and
now reduce disarm duration by 60%, up from 50%.
Bug Fixes
Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
is no longer incorrectly increasing
鲜血打击
damage by 10%.
The tooltip for
三战老兵
was giving an incorrect value and has been corrected.
The amount of bonus damage
鲜血打击
was receiving per disease was inconsistent with its tooltip and has been amended.
赤色天灾
will no longer proc if
is not present on the target.
死亡之握
has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
should stay in place while on the Alliance Gunship in
深岩之洲
.
When a character is raised as a ghoul with
复活盟友
, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
The
天灾打击
tooltip is now correctly augmented by
.
The shadow portion of
天灾打击
was receiving more than 10% increased damage from
and has been corrected.
The shadow portion of
天灾打击
no longer incorrectly still receives a 13% spell damage increase from
.
Glyph Fixes
The
寒冰锁链
tooltip is now correctly augmented by
被烧毁的雕文
.
被烧毁的雕文
now correctly affects the risen ally's health.
The
吸血鬼之血
tooltip became awkwardly worded after applying
被烧毁的雕文
. We made the words less awkward.
德鲁伊
Talent Calculator
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树皮术
is no longer dispellable.
纠缠根须
now has a PvP duration of 8 seconds.
is now trained at level 78, up from level 3.
休眠
now has a PvP duration of 8 seconds.
damage has been reduced by approximately 20%.
(Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
(Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
重殴
damage has been reduced by approximately 20%.
月火术
mana cost has been reduced from 18% to 9%.
骑乘加速
: This guild perk now applies to
旅行形态
and
旅行形态
as well.
now has a PvP duration of 8 seconds.
滋养
is now trained at level 8, down from level 78.
清晰预兆
can no longer trigger from helpful spells (aka heals), unless the Restoration talent
is chosen.
潜行
is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
斜掠
damage has been reduced by 10%.
回春术
is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
割裂
damage has been reduced by 10%.
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
撕碎
weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
's lockout time has been reduced to 4 seconds, down from 5.
安抚
is now instant cast, down from 1.5 seconds.
Worgen and troll druids now have new art for
旅行形态
.
Talent Specializations
Balance
真菌进化
duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
枭兽形态
now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
The
buff duration has been increased to 12 seconds, up from 8 seconds.
will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
mana cost has been reduced from 18% to 9%.
(Mastery) benefit from mastery increased by approximately 33%.
mana cost has been reduced by 50%.
野性蘑菇
is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
Feral
狂暴
(instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Timing on this effect has been improved so that
凶猛撕咬
will immediately refresh
割裂
, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
感染伤口
now has a PvP duration of 8 seconds.
粉碎
weapon damage percent has been reduced to 80%, down from 100%.
Restoration
Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
now also affects
愈合
. In addition, after
化身:生命之树
is no longer active, this talent will only refresh the most recently cast or refreshed
生命绽放
, and will not refresh other copies of Lifebloom.
has been reduced to a 3/6-second increase to
化身:生命之树
's duration, down from 5/10.
no longer affects
迅捷治愈
, but now has a new effect. When the druid has
回春术
on 3 or more targets, the cast time of
滋养
is reduced by 10/20/30%.
精通:相生
(Mastery) benefit from mastery increased by approximately 16%.
Tree of Life duration has been reduced to 25 seconds, down from 30.
野性成长
healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
Glyphs
被烧毁的雕文
redesigned. It now reduces the cast time of
被烧毁的雕文
by 0.2 seconds, rather than making it instant cast.
被烧毁的雕文
now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
被烧毁的雕文
now increases damage done by Wrath by 10% and no longer requires
on the target.
Bug Fixes
Druid forms now have an Archaeology
勘测
animation.
's tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.
Druids can correctly cast
树皮术
while silenced.
野性冲锋
: Cat should always turn the druid around to face the back of the target.
飓风
now remains at the same location it was cast at while on a moving transport.
The mana return effect of
is now consistent with its tooltip.
重殴
and other Feral druid ability tooltips should now show the correct damage.
Druids in
枭兽形态
should now correctly be able to mount.
Rank 1 of
is now reducing the cast time by what it states on the tooltip.
is no longer consumed when casting
纠缠根须
that became instant cast via
被烧毁的雕文
.
The instant
回春术
heal from
should no longer gain bonus healing from haste too soon, and should now correctly benefit from
精通:相生
.
The
厚皮
tooltip should now reflect the new increased values.
The tooltip for
痛击
's bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.
Using
追踪人型生物
while in
猎豹形态
should no longer cause loot windows to automatically close the first time they are opened.
Druids should now make the correct laugh and cry emote sounds while in
化身:生命之树
Form.
野性蘑菇
's tooltip now shows the magic school.
Glyph Fixes
被烧毁的雕文
now correctly augments the
凶猛撕咬
tooltip.
猎人
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瞄准射击
weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
damage has been increased by 15%.
,
, and
can now be cast while mounted.
Hunters can now use
自动射击
while moving.
Casting
,
扰乱射击
, and
恐吓野兽
now cancel
自动射击
when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
震荡射击
duration has been increased to 6 seconds, up from 4.
威慑
now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
尘土云
's cooldown and duration have been modified to make it closer aligned with
(same effect, different pet).
now has a PvP duration of 8 seconds.
杀戮命令
's damage has been increased by 20%.
夺命射击
's attack power scaling has been increased by 50%.
主人的召唤
now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
now has a PvP duration of 8 seconds.
Talent Specializations
Beast Mastery
now provides a passive 25% bonus to attack power, up from 15%.
Marksmanship
奇美拉射击
's overall damage has been increased by roughly 50%.
(Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival
damage has been reduced by 15%.
damage has been reduced by 15%.
has been increased to 5/10/15% Stamina, up from 4/8/12%.
(passive) has been reduced to a 10% Agility increase, down from 15%.
Pets
Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
页岩兽
now correctly have a special ability (Web Wrap).
(monkey) now properly breaks from damage.
Glyphs
redesigned. It now limits the maximum run speed of the target while
震荡射击
is active.
Bug Fixes
瞄准射击
no longer ignores the Fire! buff when cast by macro.
is now breaking when the hunter's traps deal damage to a target.
奇美拉射击
's particle effect animations should now display correctly.
now properly increases the duration of the
毒蛇钉刺
.
The
spell effect is now cooler than your best collection of green rectangles.
's effect per point of mastery value should now be consistent.
Before shooting, male undead hunters will no longer look away from their targets.
Pet Fixes
Pet families added in Cataclysm should not be missing talents.
Pets should fight all underwater creatures, even if the hunter is out of melee range.
远古狂乱
should not able to affect low-level characters.
远古狂乱
now correctly affects pets.
now provides resistances so that those resistances are not lost if this buff overwrites
遗忘王者祝福
.
Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
can correctly be learned by land-based hunter pets.
no longer counts toward stun diminishing returns.
Undead hunters now start with
复活宠物
on the action bar.
The pet Spellbook entry for
now shows its rank.
页岩兽
are no longer missing a special ability.
The
甲壳护盾
(
泰罗佩内
) visual has been enlarged and should now be seen when cast.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
法师
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奥术弹幕
mana cost has been reduced by 8%.
奥术冲击
mana cost has been reduced by 12%.
The mana costs of
奥术智慧
and
have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
法术反制
lockout duration reduced to 7 seconds, down from 8.
火球术
mana cost has been reduced to 9% of base mana.
now ignores critters.
冰风暴
mana cost has been reduced to 9% of base mana.
now reduces the duration of magic effects by 35%, down from 50%.
,
, and
no longer cost mana.
变形术
now has a PvP duration of 8 seconds.
: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
When a mage uses the
隐形术
spell, it will now also cause their pet
水元素
to become invisible.
Talent Specializations
Arcane
减速
now has a PvP duration of 8 seconds.
Fire
now allows the mage to cast
灼烧
while moving (regardless of which armor spell is used), and no longer eliminates
's critical strike chance reduction.
(Mastery) benefit per mastery has been increased by 12%.
活动炸弹
mana cost has been reduced by 22%.
Frost
damage done has been reduced by 20%.
can no longer be dispelled and now also increases
冰枪术
damage by 15%.
now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base
寒冰箭
damage by 15%.
Bug Fixes
奥术强化
now has its tooltip updated when
被烧毁的雕文
is active.
The attachment point of
冰锥术
was too far left and has been adjusted on male troll models.
唤醒
was returning less mana than the tooltip stated it should. This has been corrected.
's tooltip should now state how much damage it will explode for after the
talent is chosen.
Rank 1
is no longer applying a debuff that incorrectly states that it snares its target.
The Hurricane weapon enchant should no longer proc when Polymorph is cast.
tooltips now display the correct information.
was causing
奥术冲击
to yield a string error when
奥术冲击
was reflected. It shouldn't do that.
When
was active,
制造法力宝石
was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
is no longer consumed when
's is cast.
can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).
Glyph Fixes
被烧毁的雕文
should correctly reduce the global cooldown of
闪现术
,
咒术洪流
, and
镜像
to 0.
寒冰护体
's tooltip is now correctly updated by
被烧毁的雕文
.
圣骑士
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The mana costs of
and
have been increased by approximately 217%, making them roughly equal to the cost of
野性印记
.
十字军打击
weapon damage percent has been increased to 135%, up from 115%.
圣光术
mana cost has been increased by approximately 10%.
now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
圣光闪现
mana cost has been increased by approximately 10%.
自律
The duration has been lowered to 1 minute, down from 2.
圣疗术
now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when
圣佑术
caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
圣疗术
cannot be a critical effect and will not be affected by most abilities which modify healing (such as
圣光道标
). In addition, Lay on Hands is no longer on the global cooldown.
Since only
圣盾术
,
圣疗术
and
保护祝福
cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
mana cost has been increased by approximately 10%.
谴责
no longer counts nearby critters when dividing damage among its targets.
异端裁决
is no longer dispellable.
can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
: All single target attacks (including
审判
,
愤怒之锤
,
, and
圣殿骑士的裁决
) can now trigger this seal.
Talent Specializations
Holy
光环掌握
: This ability no longer increases the benefit granted by
十字军光环
.
now has a spell overlay.
heals for 30% less.
Protection
: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
辩护
no longer allows
制裁之锤
to interrupt stun-immune targets. With
baseline, this functionality is no longer necessary.
Retribution
will no longer cause
清洁术
to remove movement impairing effects from vehicles the paladin is riding.
: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
神圣风暴
weapon damage percent increased from 80% to 100%.
(Mastery): A percentage of the damage done by
圣殿骑士的裁决
,
十字军打击
, and
神圣风暴
is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
忏悔
is no longer broken from damage done by
(
).
The
talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
will no longer trigger twice on each swing with
.
is no longer dispellable.
Glyphs
被烧毁的雕文
now adds 6% mana, for a total of 18% over 9 seconds.
Bug Fixes
The Silence debuff from
复仇者之盾
was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.
The damage bonus from
团契之光
is no longer applied even when the paladin has no paladin auras active.
神圣风暴
no longer incorrectly highlights when
procs.
no longer re-targets whomever it does damage to when it finishes casting.
The healing amount in the buff tooltip for
is now accurate.
正义追击
is now providing Holy Power when the paladin gets stunned by the Fire mage talent
. Conversely,
正义追击
is no longer granting Holy Power when the Paladin is hit by
谴责
.
忏悔
tooltip now states that it does not break Censure damage.
Rank 1 of
圣殿骑士之盾
was reducing the cooldown of
by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.
The tooltip for
indicated that
would generate a charge of Holy Power. This has been fixed.
荣耀圣令
no longer resets the swing timer.
Glyph Fixes
The damage-over-time effect of
added by
被烧毁的雕文
is now correctly affected by Exorcism's damage.
The tooltip for
谴责
is now updated to reflect changes when
被烧毁的雕文
is active.
The
被烧毁的雕文
is now updating the tooltip for
黎明之光
.
The
被烧毁的雕文
now requires level 32 to be consistent with when
can be learned from the trainer.
The
被烧毁的雕文
is now updating the tooltip of
圣殿骑士的裁决
.
牧师
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The duration of
漂浮术
has been increased to 10 minutes, up from 2.
The mana cost of
真言术:韧
has been reduced by approximately 68%, making it roughly equal to the cost of
野性印记
.
The mana cost of
真言术:盾
has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of
恢复
has been reduced by 24%.
The mana cost of
has been reduced by approximately 65%, making it roughly equal to the cost of
野性印记
.
心灵震爆
now does 18% more damage than
心灵尖刺
.
精神控制
now has a PvP duration of 8 seconds.
can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
治疗祷言
effectiveness has been reduced by 15%.
Talent Specializations
Discipline
神圣庇护
: Critical effects from
治疗祷言
now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
专注意志
now procs when the priest is critically hit, in addition to its current effect.
is no longer limited to one target at a time.
痛苦压制
is no longer dispellable.
苦修
mana cost has been increased by 7%, but healing has been increased by 20%.
now occurs when the priest casts
on oneself, rather than
真言术:盾
. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
Holy
will now proc when the priest is critically hit, in addition to its current effect.
states now last 1 minute, up from 30 seconds.
联结治疗
and
now refresh the duration of
恢复
on the target, in addition to the other direct heals.
联结治疗
,
快速治疗
, and
治疗术
can now trigger
.
心灵尖刺
can now trigger
.
圣言术:灵
effectiveness has been increased by 30%.
绝望祷言
now heals the priest for 30% of their total health, up from a very subpar value.
守护之魂
: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
圣言术:罚
now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
's health has been increased by 50% (for PvP purposes).
圣言术
now has Spell Alert and Floating Combat Text feedback support.
can now also proc from
快速治疗
and
治疗术
, and can now also critically hit.
Shadow
' benefit from mastery has been increased by approximately 16%.
吸血鬼的拥抱
now lasts until canceled.
Glyphs
被烧毁的雕文
no longer requires
暗言术:痛
to be on the target.
被烧毁的雕文
has been renamed Glyph of Desperation and now allows
守护之魂
to be cast while stunned, in addition to
痛苦压制
.
被烧毁的雕文
now reduces the cooldown of
心灵惊骇
by 30 seconds, down from 60.
被烧毁的雕文
has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of
愈合祷言
by 60%.
Bug Fixes
救赎
now has the correct healing range listed in the tooltip.
rank 1 and 2 tooltips are now consistent with the amount of increased healing.
消散
should no longer allow priests to become permanently invisible when mounting.
消散
correctly reduces the damage dealt by
and
精确瞄准
.
专注意志
rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
圣言术:静
,
快速治疗
,
治疗术
, and
联结治疗
effects are now consistent with their tooltips.
now has correct percentages listed in the tooltip.
now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
no longer consumes mana after learning
.
now correctly reduces the mana cost of
真言术:障
.
healing now matches its tooltip description.
Undead and blood elf priests are no longer gaining aggro from friendly guards when casting
精神控制
on enemy NPCs.
Unnecessary string errors should no longer occur when casting
真言术:障
.
愈合祷言
will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
's tooltip now has the correct percentages listed.
' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
will no longer fear players that are not flagged for PvP.
is no longer consumed without benefit if it triggers while a
快速治疗
is being cast.
Glyph Fixes
Critical heals from
被烧毁的雕文
properly proc
神圣庇护
.
潜行者
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致盲
now has a PvP duration of 8 seconds.
备战就绪
now lasts for 20 seconds, down from 30 seconds, but the
战斗洞察
stacking buff lasts 10 seconds, up from 6 seconds.
空的毒药瓶
now has a PvP duration of 8 seconds.
锁喉
now costs 45 Energy, down from 50.
闷棍
now has a PvP duration of 8 seconds.
烟雾弹
now lasts for 5 seconds, down from 10 seconds.
潜行
is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
Talent Specializations
Assassination
critical strike bonus now lasts for 15 seconds, up from 10.
Combat
剑刃乱舞
is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
精通:左右开弓
(Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger
索命强能
.
无休锋刃
now also reduces the cooldown of
.
now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
作战潜能
now increases attack power by 25%, up from 20%.
Subtlety
now reduces the cooldown of
暗影斗篷
by 10/20 seconds, down from 15/30 seconds.
精通:刽子手
(Mastery) has been increased from 2% to 2.5% per point.
洞悉弱点
now grants 35/70% armor reduction, up from 25/50%.
no longer resets the cooldown of
.
now gives a rogue a 50/100% chance for their own Bleed effects to not break their
.
暗影步
's cooldown has been increased to 24 seconds, up from 20 seconds.
now grants 30% Agility, up from 25%, and increases
and
damage by an additional 40%, up from 25%.
Glyphs
被烧毁的雕文
now increases the duration of
锁喉
by 1.5 seconds, down from 2.
Bug Fixes
暗影斗篷
now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz'jar, Throne of the Tides), Noxious Mire (Naz'jar Sentinel, Throne of the Tides).
装死
was activating by a warlock's
but not working. Chaos Bolt will still trigger
装死
, but will not kill the rogue.
斩击
was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
佯攻
correctly reduces Quake damage from
摧骨者罗姆欧格
(
黑石岩窟
).
The
buff icon is now correctly displayed for the rogue, and not just for the rogue's party members.
无情
has the correct chance to proc when
毒伤
is used.
Glyph Fixes
剑刃乱舞
's tooltip is now correctly augmented by
被烧毁的雕文
.
The
出血
tooltip is now correctly updated to reflect the bleed effect when
被烧毁的雕文
is applied.
The
tooltip is now augmented by
被烧毁的雕文
.
萨满祭司
Talent Calculator
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治疗链
's effectiveness has been increased by approximately 10%.
procs now deal roughly 20% less damage.
治疗之雨
now has a 40-yard range, up from 30, to be consistent with other shaman heals.
妖术
now has a PvP duration of 8 seconds.
净化术
now dispels a single effect instead of two.
灵魂行者的恩赐
duration has been increased to 15 seconds, up from 10.
战栗图腾
has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The
proc can now trigger 3 additional attacks, up from 2.
Talent Specializations
Elemental Combat
地震术
damage has been increased by approximately 10%.
(Mastery) procs of
or
can now generate
charges.
熔岩爆裂
's damage has been increased by roughly 10%.
Enhancement
damage now scales from attack power instead of spell power (for Enhancement shaman only).
净化术
no longer has its mana cost reduced by Mental Quickness.
Restoration
no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
精通:深度治疗
(Mastery) has been increased to 3% per point, up from 2.5%.
大地之盾
can no longer be dispelled.
治疗波
mana cost has been increased by 10%; healing done has been increased by 20%.
has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
Glyphs
被烧毁的雕文
now reduces the cooldown by 10 seconds, down from 15.
Bug Fixes
correctly reduces the damage done by
.
地震术
's mana cost is now correctly reduced by
' clearcasting proc.
properly increases the damage of
地震术
.
Player movement speed cannot be reduced below 100% while in
幽魂之狼
if the player is or has been in an indoor environment.
治疗之雨
shouldn't fail to complete casting if a low-level player or NPC is within its targeted location.
复生
can now correctly be used after
灵魂石
or
复生
has already been used on the shaman during a boss encounter.
Glyph Fixes
The tooltip for
元素宗师
now updates after applying the
被烧毁的雕文
.
The spell buff icon for
幽魂之狼
now updates when
被烧毁的雕文
is applied.
The spell tooltip for
now updates when
被烧毁的雕文
is applied.
The tooltip for
治疗之泉图腾
now updates to reflect the additional spell resistance benefits granted by
被烧毁的雕文
.
The spell tooltip for
now updates when
被烧毁的雕文
is applied.
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now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
and
no longer cost mana and last until canceled.
吞噬魔法
(Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
has been removed from the game.
恐惧
now has a PvP duration of 8 seconds.
has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
诱惑
(Succubus) now has a PvP duration of 8 seconds.
Talent Specializations
Affliction
Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
痛苦无常
's silence effect has been reduced to 3 seconds, down from 5.
Demonology
now increases the healing effect of Fel Armor by 50/100%.
now highlights summoning spells when active.
: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
魔刃风暴
(Felguard) damage has been reduced by 20%.
damage has been reduced by roughly 30%.
no longer increases the radius of
地狱烈焰
, but instead increases the duration of
献祭
by 6 seconds in addition to its existing effect.
精通:恶魔学识大师
(Mastery) benefit from mastery increased by approximately 33%.
Destruction
damage has been reduced by 15%.
精通:混乱能量
(Mastery) benefit from mastery increased by approximately 8%.
now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
can now proc from
烧尽
in addition to
暗影箭
.
Bug Fixes
Rank 2 of
should no longer have charges consumed when casting
献祭
.
The spell animation for
恶魔法阵
no longer persists through death.
should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
can no longer proc if the warlock does not have the talent.
地狱烈焰
will not proc the
穆拉丁的望远镜
buff without hitting an enemy target.
Warlocks with the
talent who have an active
混乱烙印
on a target should no longer be interrupted while eating or drinking.
should now proc properly from all associated abilities.
火焰之雨
now remains at the same location it was cast at while on a moving transport.
召唤仪式
should no longer yield graphical issues with the created portal.
Casting
during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
Glyph Fixes
被烧毁的雕文
's tooltip has been updated to the new pet scaling system.
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Talent Calculator
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冲锋
now shares diminishing returns with stun effects.
顺劈斩
damage has been reduced by 20%.
断筋
now has a PvP duration of 8 seconds.
damage has been reduced by 20%.
has been redesigned. It now reduces the cooldown on
and
顺劈斩
by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during
. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
鲁莽
now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
猛击
weapon damage percent (at level 80+) has been increased from 125% to 145%.
Talent Specializations
Arms
no longer lowers the rage cost of
刺耳怒吼
.
no longer increases the cooldown on
冲锋
, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
: Instead of granting 10/20/30% damage to the next
致死打击
,
压制
, or
斩杀
, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
致死打击
cost has been reduced by 5 rage.
no longer buffs
or
顺劈斩
. It now buffs
致死打击
,
怒击
,
毁灭打击
,
乘胜追击
and
猛击
.
Fury
In addition to its current effects,
now also causes the next
猛击
to deal 20% more damage.
嗜血
damage has been increased by approximately 30%.
怒击
weapon damage percent (at level 80+) has been increased from 110% to 120%.
鲁莽怒火
bonus has been increased to 20%, up from 15%.
精通:不羁之怒
(Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
Protection
冲锋
's stun continues to not trigger diminishing returns for Protection warriors who have the
talent.
Glyphs
被烧毁的雕文
has been changed from a 7% reduction to
冲锋
's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
Bug Fixes
Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
战斗怒吼
's buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
英勇飞跃
and
雷霆一击
no longer incorrectly scale damage with both Strength and Agility.
passive aura is now properly applying to warriors beginning at level 1.
The Victorious buff can no longer proc before the warrior learns
乘胜追击
.
The wording in the tooltip for
was inconsistent with other abilities and has been updated.
Dungeons & Raids
Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add
黑石岩窟
or
潮汐王座
into the rotation.
Level 85 dungeon bosses in
托维尔失落之城
,
格瑞姆巴托
, and
起源大厅
now drop 30 Justice Points each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
暮光堡垒
Ascendant Council
The
源质畸体
can be attacked from farther away than was previously the case.
The damage dealt by Liquid Ice has been increased significantly.
The damage dealt by Electric Instability on normal difficulty has been reduced slightly.
Immunity effects will no longer cancel Gravity Crush.
Gravity Crush no longer hits additional targets on Heroic difficulty.
Frozen Orbs now despawn at the start of phase 3 on Heroic difficulty.
古加尔
The recast time on Depravity has been increased in 10-player mode.
哈尔弗斯·碎龙者
暗影新星
is now cast less frequently in 10-player modes to account for fewer available interrupts there.
The captured drakes in this encounter now apply
龙的复仇
when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
瓦里昂娜
and
瑟纳利昂
Immunities no longer port players out of the Twilight Realm.
The damage dealt by Twilight Sentries on Heroic difficulty has been reduced.
黑石岩窟
如花
now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
黑翼血环
艾卓曼德斯
will now go berserk after 10 minutes on Heroic difficulty.
熔喉
炽焰白骨结构体
s on Heroic difficulty no longer drop fire periodically.
炽焰白骨结构体
s on Heroic difficulty have had their health reduced.
熔喉
's health on Heroic difficulty has been reduced.
马洛拉克
Increased the cast time of
释放畸变怪
.
Heroic: Decreased the health of the
邪恶废液
by 15%.
Heroic: Dark Sludge can now only target players.
奈法利安
The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
The Stolen Power enhancement gained in Heroic difficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
Omnotron Defense System
There is now a 10-minute berserk timer on Heroic difficulty.
Golem health has been reduced on Heroic difficulty.
The damage dealt by Incineration Security Measure has been reduced.
死亡矿井
死神5000
死神5000
's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged,
熔火炉渣
spawn 33% faster.
撕心狼将军
The ship teleporter now activates when
撕心狼将军
is first engaged, rather than when he is defeated.
梵妮莎·范克里夫
While in Helix's Nightmare during the
梵妮莎·范克里夫
encounter,
赫利克斯·破甲
is now larger and a little easier to see.
The final rope swing while fighting
梵妮莎·范克里夫
has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when
梵妮莎·范克里夫
is defeated, making it easier to get back onto the ship from the cavern entrance.
Vengeance of VanCleef (New version:
) has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
格瑞姆巴托
Faceless Corruptors now move 10% more slowly.
Players may still use spell and abilities while afflicted by
铸炉之主索朗格斯
's
.
Valiona's
噬体烈焰
damage has been reduced by 20%.
起源大厅
The duration of the
烈焰守卫
s'
has been reduced by 80%.
安拉斐特
's
now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
地怒者塔赫
's
火焰箭
now deals more damage per second on Heroic difficulty.
塞特斯
seeks a portal every 25 seconds, up from 20.
托维尔失落之城
锁喉
no longer tolerates fighting in his treasure room.
影牙城堡
灰葬男爵
Sadly, in his hubris he has forgotten how to
.
高弗雷勋爵
He should now face a random target when casting
弹幕
.
沃登勋爵
now deals more initial damage.
Frost Mixture is now area-of-effect damage.
催化毒液
now deals less damage over time.
巨石之核
巨石之核塑地者
's
尘土风暴
does slightly less damage.
克伯鲁斯
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for
岩孔虫
s spawning during the submersion phase is now different from the Thrashing Charge visual.
高阶女祭司艾苏尔
She grew! She's now 175% the size of a human, up from 125%.
Gravity Wells should kill
虔诚的追随者
s more quickly.
The cast time of
强制之握
is now 1.5 seconds, up from 1.
The size of the warning visual for
地震碎片
has been increased to more accurately reflect the area it affects.
岩皮
The ground phase lasts longer and has fewer stalactites.
欧泽鲁克
He now does more melee damage.
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of
.
The cast time of
has been increased to 3 seconds, up from 2.5.
damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
风神王座
奥拉基尔
奥拉基尔
's
通电
can no longer be interrupted by
法术反射
.
Conclave of Wind
Heroic:
debuff reduced from 10% per stack to 5%.
The duration of the
强风冲击
pre-effect has been increased to 5 seconds, up from 3.
潮汐王座
Commander Ulthok now does more melee damage.
The damage done by
纳兹夏尔女士
's
and
纳兹夏尔风暴女巫
has been reduced.
Gilgoblin Poisoned Spear impact damage has been reduced slightly.
污染哨兵
膨胀
damage has been reduced.
The damage of
厄祖玛特的枯萎
has been reduced by 25% per stack.
旋云之巅
Creatures
cast by
神殿助祭
s has had its duration reduced significantly.
阿尔泰鲁斯
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
阿萨德
坠天之星
s are now summoned to help him defeat players.
静电缠握
has had its cast time increased to 1.25 seconds, up from 1.
大宰相埃尔坦
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
Dungeon & Raids Bug Fixes
Many dungeon maps with display issues or missing sections have been updated.
Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.
Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
Level 68-79 Wrath of the Lich King dungeons again award reputation.
If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.
安其拉
If one of the bug trio bosses is tamed, the encounter can again be completed normally.
巴拉丁监狱
Players in the raid dungeon will correctly be given a 15-minute warning before Tol Barad will be in contention again.
暮光堡垒
There should no longer be a significant performance drop when entering the Bastion Antechamber.
Several items dropping in the Heroic version of Bastion of Twilight which did not have the Heroic tag in their tooltip have been updated.
古加尔
should no longer look awkward when he is Distracted while sitting on the Throne of the Apocalypse.
The voice-over text now matches the voice-over for
古加尔
's speeches.
古加尔
shouldn't Evade and despawn if pulled too close to the door at the entrance to the Throne of the Apocalypse.
古加尔
shouldn't despawn if tanked close to his door when he gains Twisted Devotion.
If a Fire Elemental is spawned while
古加尔
is standing on the hidden elevator, they will no longer spawn in the wrong location for the remainder of the encounter.
The overhead arrow spell animation caused by
瓦里昂娜
's
暮光陨星
ability shouldn't clip into the affected character while animating.
The corpses of
瓦里昂娜
and
瑟纳利昂
will adhere to the laws of gravity and fall to the ground if killed during phase transitions.
The Cache of the Broodmother (from
希奈丝特拉
) will no longer despawn if dungeon difficulty is changed in the interface.
Static Overload used in the Twilight Ascendant Council encounter no longer deals full damage to pets.
黑色沼泽
萨艾特
again has a dialog option for players to obtain a
时空道标
, even if they have not completed the quest chain that begins with the quest "The Caverns of Time."
黑石岩窟
卡尔什·断钢
's targeting reticule no longer changes size when he catches fire.
疯狂的拉兹
no longer returns to his Shadow Prison if Blackrock Caverns is reset, which was preventing players from finishing the dungeon.
Players shouldn't experience a move enforcement error or be pushed under the world if they are standing near lava when affected by Chains of Woe during the
摧骨者罗姆欧格
encounter.
暮光黑曜石钻孔者
s in Blackrock Caverns resume channeling of Bore after being under the effects of a rogue's Sap.
黑翼血环
Ancient Dwarven Shields used while
艾卓曼德斯
is entering or exiting his air phase should correctly be destroyed.
There is no longer a dead zone void of Sonic Pulses on the Heroic version of the
艾卓曼德斯
encounter.
奥能金刚
can no longer be pulled further than intended via a death knight's Death Grip.
shouldn't trigger the shields of all Omnotron Council bosses.
Clicking the character name displayed in the raid warning for
during the Omnotron Defense System encounter no longer brings up the tooltip for the spell Lightning Conductor.
马洛拉克
's Magma Jets correctly have a cast time.
The effect of
马洛拉克
's spell
消蚀烈焰
should no longer be inconsistent with its combat log tooltip.
马洛拉克
will no longer interrupt himself when speaking during transition phases.
The voice-over text now matches the voice-over for
维克多·奈法里奥斯勋爵
' post-
马洛拉克
kill speech.
Corpses of Animated Bone Warriors no longer float above the lava during phase 2 of the Nefarian's End encounter.
Nefarian's voice-overs should always be audible when standing in the Vault of the Shadowflame.
奇美隆
shouldn't enter phase 2 prematurely.
奇美隆
thought he had 3 heads, resulting in 3 separate sleeping animations. He now knows he only has 2 heads.
黑翼之巢
The gate at the entrance of
黑翼之巢
correctly opens after
克洛玛古斯
is tamed as a pet.
Caverns of Time
Human Illusion: This effect is no longer applied to worgen.
死亡矿井
撕心狼将军
can no longer be pulled off the top of his ship without resetting the encounter on Heroic difficulty.
Defeating
“船长”曲奇
should no longer despawn his cooking pot or leave his corpse floating in mid-air.
死神5000
should no longer arbitrarily reset the encounter.
The achievement criteria for
原型奇观
correctly resets after a wipe.
It is no longer possible to avoid detonated charges without leaving the boat during the
梵妮莎·范克里夫
encounter.
The buff aura applied with random internal information in the tooltip when players access the ropes during the
梵妮莎·范克里夫
encounter has been amended.
Fixed a bug where players would sometimes have mounting issues after engaging Helix Gearbreaker in any incarnation.
格瑞姆巴托
The
暮光欺诈者
's ability
欺诈冲击波
no longer ignores line of sight.
It is no longer possible for
铸炉之主索朗格斯
to not choose a static direction to channel Flaming Shield.
起源大厅
空间畸体
now drops loot.
Multiple Heroic items dropping in the
起源大厅
had level requirements that were too low and have been updated.
Players should correctly receive the achievement
超越光速
if they die prior to the party meeting the criteria.
塞特斯
's Chaos Burn void zones should now be viewable by players with projected textures disabled.
The
塞特斯
encounter will now fully reset properly, even if his minions are more than 300 yards from him when he resets.
debuff now deals damage as its tooltip states it will.
The
太阳赐福之灵
s and
太阳赐福之魂
will no longer retain the
高热
buffs after death.
太阳赐福仆从
s and
太阳赐福之魂
will no longer die without spawning creatures if they are stunned right after they cast Disperse.
The
苍穹魔仆
s summoned during the
伊希斯特
encounter are no longer classified as humanoids.
冰冠堡垒
动力炸弹
s used during the Blood Prince Council fight will no longer behave oddly if they spawn near the door at the entrance to the room.
托维尔失落之城
Characters hit with
胡辛姆将军
's Hard Impact ability should now always slide down the pillar they are flung into.
锁喉
shouldn't Evade and despawn if pulled onto the steps directly behind his starting location.
Several line-of-sight issues have been corrected around the Sanctum of the South Wind.
Scarlet Monastery
The courtyards in the Library, Armory and Cathedral wings should no longer have portal errors.
塞泰克大厅
The door leading out of
利爪之王艾吉斯
' room should always properly open.
巨石之核
Fixed a bug that made
欧泽鲁克
's
knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
大地看守者伊尔萨
has been reminded she's a dwarf and now speaks like one (instead of using a draenei voice).
Crystal Shards spawned by the
晶脉巨人
should now immediately despawn after a wipe.
The particle effects used when
克伯鲁斯
submerges below the ground should no longer cause performance issues.
Players shouldn't receive a random error during the
高阶女祭司艾苏尔
encounter.
高阶女祭司艾苏尔
shouldn't be able to
强制之握
players through the altar.
Killing a
巨石之核塑地者
that transforms into a
大地之力
now correctly awards loot.
斯坦索姆
大法师安吉拉·杜萨图斯
' portal at the end of the dungeon should no longer suffer from functionality issues.
希望破坏者威利
no longer plays extraneous "I'm dying" sound variations simultaneously when a Scarlet Cannon is fired.
风神王座
奥拉基尔
's Electrocute can no longer be interrupted by Spell Reflection.
A client assertion issue which could occur during the
奥拉基尔
encounter has been corrected.
饥饿的食人花
s should now all despawn if the raid wipes while they're spawning.
潮汐王座
Players can no longer bypass the tentacle knockback area by being super sneaky with their abilities.
厄祖玛特
's
厄祖玛特的枯萎
t can be partially resisted, but can no longer miss players.
纳兹夏尔女士
's
召唤喷泉
should no longer potentially knock players outside the boss room above the geometry of the dungeon.
指挥官乌尔索克
's
黑暗裂隙
effect should now display correctly when projected textures are disabled.
旋云之巅
Players who enter the dungeon through the instance portal are now given a means to exit after defeating
阿萨德
.
飓风
used by
狂暴气旋
should no longer be removing some aura abilities.
空气司祭
's
闪电鞭笞
is now properly cast even if a player is not in line of sight.
坠天之星
now leashes and no longer keep players in combat throughout the dungeon if engaged and not killed.
Guilds
The guild reward
犰狳幼崽
now requires Revered faction instead of Exalted.
All guild banners now reward bonus reputation in addition to honor and experience.
Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
Once a guild hits level 23, the daily cap on experience gained is removed.
Additional animations have been added to the
犰狳幼崽
guild reward.
The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
We have redefined the definition of a Guild Group for 5-player dungeons.
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Items
狂怒鸣响之铃
can now trigger from any damage spell instead of only critical strike.
破晓之盔
stats have been reallocated, lowering Strength and increasing parry rating.
The
怒炉之怒
internal cooldown has been drastically reduced so this trinket will build up charges much faster.
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
The cooldown on the
部落军旗
has been adjusted to 10 minutes to be consistent with the Alliance version.
拉夏的左眼
: Chance of triggering increased.
Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
激越曼陀罗坠石
now grants Intellect instead of Mastery.
PvP trinkets will now clear disarm and silence effects.
拉夏的右眼
: Chance of triggering increased.
Weapon Chains
now reduce disarm duration by 60%, up from 50%.
Item Sets
Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
Item Bug Fixes
Several items obtained during the 1-60 leveling experience had incorrect level requirements (particularly dungeon items) and have been corrected. This includes multiple plate armor pieces which had level requirements below level 40.
Many items with inconsistent stats (including Intellect on hunter items) or stat values have been updated. This includes items which were lacking a vendor sell price.
Many items or item set bonuses which referenced stats or abilities that no longer exist have been updated.
Several item procs and set bonuses were not functioning as stated and have been corrected.
Some Cataclysm trinket procs or activation graphics shared effects with common player spells and have been updated.
Items specific to
龙喉氏族
and
蛮锤部族
reputation now translate properly after a Paid Faction Change.
The new high-level reputation tabards are no longer using the Ramhaken tabard art.
The
恶心的软泥怪
no longer applies a debuff which reduces defense, a deprecated stat.
Shirts no longer add to the average item level used to determine eligibility for Heroic dungeons.
The
黄金狮王
mount will now properly translate to the
库卡隆横扫者
mount if a player initiates a Paid Faction Change.
Clicking the Reforge button multiple times before the reforge is complete should not cause players to be charged for each click.
Several dungeon items have been updated so that the appropriate classes can roll Need.
The
激战卡宾枪
(The Bastion of Twilight) no longer incorrectly has the Heroic tag.
Normal and Heroic versions of
婀娜之冠
(Blackrock Caverns) have updated icon, texture, and model art.
Using
被腐蚀的蛋壳
(Grim Batol) on a player who is eating or drinking shouldn't interrupt them. In addition, the Egg shell buff will now be removed when the Corrupted Egg Shell trinket is unequipped after being used on a party member.
The
熔炉的灰烬
(Halls of Stone) can no longer proc from non-healing/damaging spells.
The socket colors for the normal and Heroic versions of
血沁邪铁战靴
(Icecrown Citadel) were inconsistent and have been updated.
奥格弗林特的唤心锤
(Ragefire Chasm) now binds when picked up.
Profession & Enhancement Item Fixes
燃烧谜团秘药
is now consistent with its healing counterpart,
祝福治愈秘药
.
躲闪
can no longer be cast on capes below the character level 35 requirement.
极效敏捷
required
符文源质棒
, which is learned at a higher skill level. This has been addressed.
灯油
is now obtainable to craft
地精起搏器
and
侏儒通用遥控器
from using Engineering to mine Harvest Reapers.
冰霜之油
should now correctly proc as intended.
守护之石
s correctly drop from
石头守护者
s.
Goblin engineers can now learn the schematic for the
机械路霸
.
Worgen engineers can now learn the schematic for the
机械师的摩托车
.
The
强力炼金石
and
不灭炼金石
are properly able to be reforged.
药剂混合学
now correctly provides the duration increase to
伪装药剂
.
The
纸折岩石
,
纸折软泥怪
, and
保护卷轴 IX
can correctly be placed into inscription bags.
降落伞披风
can no longer be used when the character is already on the ground.
坚韧符文卷轴 II
was applying Fortitude, which only provides 165 Stamina instead of the 468 Stamina listed in the tooltip. This is fixed.
智力卷轴 VI
is now available to train from Inscription trainers.
蜘蛛丝
was too difficult to obtain and should now drop more frequently.
PvP Item Fixes
Horde and Alliance Battle Standards now have consistent cooldowns.
火焰之王的饮剂
can only be used in Battlegrounds, as advertised, and no longer incorrectly increases spell power instead of Intellect if that is the highest stat.
Cataclysm Gladiator relic tooltips no longer states they can be used by priests.
Merciless Gladiator's Spellblade had inconsistent damage with the rest of the set and has been updated.
Vicious Gladiator's fist weapons should not be using placeholder art.
Item Display Fixes
Enchant and weapon trail animations and effects should now be properly displaying on many items which were not correctly displaying them previously.
Many item and armor display issues which affected select races have been corrected.
Tooltip Fixes
Many tooltips have been updated to reflect any changes made via recent hotfixes.
Several flying mount tooltips have been updated so they no longer say these mounts can be summoned in Outland and Northrend only.
Several typos found in various item tooltips have been corrected.
Professions
Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
A socket has been added to most crafted epic armor pieces that did not already have one.
炼金术
Alchemist's Stones for
Agility
,
Strength
, and
Intellect
have been added.
The number of herbs required to create flasks has been reduced, while the
动燃生命
needed has been increased slightly.
The drops from
小巧的财宝箱
have been improved slightly.
考古学
Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
烹饪
Multiple spawn locations now exist for the
一袋精制细砂糖
(daily quest item) in
暴风城
.
附魔
Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
超强智力
now increases Intellect by 40, down from 100.
工程学
The
电化以太
recipe now creates 2 to 3
电化以太
instead of 1.
The
耐热疾旋型诱饵
buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.
now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
动燃空气
now has an increased chance of dropping from rich mining nodes and Pyrite.
钓鱼
Rare fishing poles now have a chance to be found in the
钓鱼宝藏
earned via the Stormwind and Orgrimmar Fishing daily quests.
Inscription
Ink Traders have been added to Orgrimmar and Stormwind.
珠宝加工
Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
鲜亮之梦境翡翠
(new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.
制皮
The 500 to 510 skill-up range for
制皮
has been improved.
裁缝
(Rank 2) now increases Spirit instead of restoring a flat amount of mana.
幻像之袋
now has 26 slots.
Profession Bug Fixes
See the fixes listed under the Items section.
Player vs. Player
Arenas
嗜血
,
英勇
,
时间扭曲
and
远古狂乱
can no longer be cast while in Arenas.
Battlegrounds
吉尔尼斯之战
The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
远古海滩
The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
大型爆盐炸弹
should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
托尔巴拉德
Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
The weekly PvP quest "
托尔巴拉德的胜利
" now awards 200 Honor Points and 3
托尔巴拉德奖章
s.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
PvP Bug Fixes
Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.
Arena Fixes
Entering an Arena should no longer sometimes cause a client crash.
It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.
The Join Battle button on the PvP pane should now function when a team captain attempts to queue.
It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.
Battleground Fixes
Players should no longer receive a client crash by going AFK in a Battleground.
There should no longer be a slight delay when returning a flag in Battlegrounds.
The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.
Arathi Basin
The buff located at the Blacksmith should now always apply when players run through it.
The Goldmine flag no longer counts as two base assaults when captured by the Horde.
Eye of the Storm
Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.
Isle of Conquest
The Horde gates no longer become large pink cubes when they are destroyed.
The Alliance Keep entrance should not start open at the beginning of the battle.
Vehicle damage now better matches the tooltip.
Using a catapult's Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.
Strand of the Ancients
It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.
Move enforcement failures shouldn't occur while on the ships for either faction.
Twin Peaks
Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.
The interface should now properly track the final flag capture for the Horde.
Tol Barad Fixes
The status and timer on the map should now be working correctly.
The Abandoned Siege Engines now make sounds when moving.
Quests & Creatures
Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
荆棘谷
Chief Engineer
斯库提
, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom'gol in Northern Stranglethorn to better accommodate his Horde customers.
Tol Barad Peninsula
A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
发疯的守卫
now drop
生锈的步枪
.
The spawn rate of Alliance and Horde Infantry for the quest "
负隅顽抗
" has been increased.
The
磁性废料收集器
for the quest "
磁铁的原理是什么呢?
" will now be correctly removed from players' bags upon completing the quest.
Both the
巴拉丁典狱官奖章
and
地狱咆哮近卫军奖章
are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in
托尔巴拉德半岛
for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include
普罗布里姆
,
大法师加鲁斯
,
典狱官席尔瓦
, and
斯瓦诺斯
.
The Farson Hold Prisoner summoned for the quest "
设身处地
" will now only be visible to the player who summoned him.
Spawn rates at Rustberg Village have been increased.
生锈的步枪
s will now spawn more frequently at Farson Keep.
Quest & Creature Bug Fixes
Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.
Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.
Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.
Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.
Races
The draenei racial trait
纳鲁的赐福
now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait
石像形态
now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait
逃命专家
now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
The human racial trait
生存意志
has been reverted back to a 2-minute cooldown, down from 3 minutes.
The night elf racial trait
影遁
can now be used while shapeshifted.
The tauren racial trait
战争践踏
can now be used while shapeshifted.
The worgen racial trait
疾步夜行
now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while
疾跑
or
急奔
is active (and they cannot be activated while Darkflight is active).
Race Bug Fixes
Goblin
火箭弹幕
damage is no longer inconsistent with its tooltip.
Goblin characters can now participate in the Argent Tournament via the Orgrimmar delegation.
The tooltip for the orc racial
血性狂怒
now show the correct amount of attack/spell power boosts.
Attempting to use the worgen ability
双形态
while under the effects of a druid's Shapeshift should no longer cause an incorrect error message.
Worgen characters can now participate in the Argent Tournament via the Darnassus delegation.
User Interface
For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
Players can now individually remove raid world markers.
The Reputation Pane now saves which reputation categories are expanded or collapsed.
The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
Archaeology
There are now number displays on the summary page and dropdown menu.
Ready Flash has been added to the race icons.
Guild Interface
A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
Online members can now be sorted to the top of the View Crafters list.
The guild reputation cap is now displayed in the tooltip.
Real ID & Chat
Real ID login notifications now include character and game icons.
Players can now right-click close a chat window tab even if it's not the current tab.
There is now an option to auto-pop whispers into a new tab.
Popped out whisper windows now show online/offline status messages.
Unit Frames
Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
User Interface Bug Fixes
Many tooltips have been updated to reflect any changes made via recent hotfixes.
Several typos found in various item and spell tooltips have been corrected.
The Combat Log was displaying a lot of incorrect or inconsistent information pertaining to select player, creature, and boss abilities. These issues have been addressed.
Many quests with missing or incorrect Wanted portraits have been updated.
Several quests missing objective points of interest on the map have been updated for proper tracking.
Cooldown countdowns on tooltips should now update properly when mousing over an ability on cooldown on a secondary action bar.
Worgen characters now work properly in the Barbershop.
General Bug Fixes
Many holiday decorations have been updated to better align with the post-Cataclysm world. In addition, decorations should be visible in all Stormwind quest phases, and have returned to Gadgetzan. Party on, dudes!
节日哨兵
s anti-PvP guards have had their level and health/damage modifiers adjusted for Cataclysm.
Corpses now properly drop to the ground if a player is killed in midair.
Dying while using a Charge ability will no longer leave the player's corpse suspended in the air.
Spells with attachment point effect visuals should now display correctly.
Many spell effects which were no longer displaying properly have been corrected.
Players' pets should now properly benefit from
.
Players will now receive an error when attempting to spend talent points while dead or a ghost.
Sound Fixes
Sound shouldn't become de-synced during encounters with large amounts of sound effects.
Sound shouldn't cut out when there are a large amount of sound effects being played at once.
There should no longer be delays on some sounds in select situations.