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评论来自
Morrik
DPS boss. Physical fight. Patchwerk has one devestating attack that will one-shot most tanks if they do not have most, if not all of their Tier 2 gear. It's called Hateful Strike. It was designed to hit most clothies and leather wearing classes for ~28,000, but will be mitigated with armor. Tanks usually can absorb the blow with ~10,000 armor which brings it down to ~4000 to 9000 damage. Healing rotation is key here. Three or four healers will have to rotate big heals when Patchwerk does his Hateful Strike. The attack occurs every 1.5 to 2.0 seconds.
Everybody else in the raid is burning their cooldowns and just attacking as fast as possible to get Patchwerk down. After 7 minutes of fighting, he goes into Enrage mode and starts hitting for ~50,000 to ~120,000 w/ crits ~200,000+. As you can see, nobody will last long at that stage. The approximate raid DPS required is ~10,000 DPS. Anything less will result in a wipe.
Patchwerk will go into a normal Enrage mode I believe at 20% health. This is similiar to Battleguard Satura's enrage and with most bosses before as well. Easily manageable.
评论来自
6998
A Mage's Guide to Patchwerk (Mana Management)
The key to this fight is mana management. This probably will not be as much of an issue while the healers/tanks are learning their roles, but it will be an issue once they have it down. During a near perfect fight (7-7:30) the following will be used:
Mana Ruby, Demonic/Dark Rune, Demonic/Dark Rune (If we are good on dps Mana Citrine and Mana Agate can be used here instead of 2 Demonic/Dark Runes)
Major Mana Potion x3 (If we are good on DPS, Superior Mana Pots can be used here)
Evocation x1 - To maximize the amount of mana received here we should switch to a spirit staff with +22 spirit enchant on it. This will add more than 500 extra mana to evocation. Here is a link of staves with more than 20 spirit
https://www.wowhead.com/classic/items=2.10&filter=cr=24;crs=1;crv=20
Dancing Sliver would be easiest to get (scholo quest) or Soulkeeper from the AH can suffice. Ideally, Will of Arlokk would be the best choice here. Switching weapons has a 1.5 second global cooldown but it CAN be done while casting a spell. So on the last Fireball/Frostbolt before evocating, switch to the spirit staff and on the first Fireball after evocating, switch back to your normal 2hander or 1hander + offhand.
Also, Celestial Orb (lvl 40 mage quest) can be used. The same strategy with switching it in/out while casting Fireball/Frostbolt will apply.
Now, to spell usage.
Fire Mages will use a mixture of scorch and fireball. There are 2 levels of mana management here. The first is actually having enough mana to chaincast for 7-7:30 minutes. The second is chaincasting as many fireballs as possible. Scorch's natural superiority to Fireball in mana efficiency is amplified by Judgement of Wisdom(2 scorchs in the time of 1 fireball - double the mana from JoW) and clearcasting(can fireball on scorch's clearcasting proc). The ideal(but not achievable) damage here would come from chaincasting only fireball for 7-7:30 minutes except for reapplying imp scorch debuff, but that would require perfect mana management, all the best consumables, and the best gear possible. Even then it seems unlikely.
Frost mages basically spam frostbolt for 7-7:30 minutes.
评论来自
skitzosmeagol
I also found it useful to use Mageblood Potions or any food with +Mana/Sec buffs and or spirit. These are both very effective since this is a very intense mana fight. If your spirit is low and so is your intellect, try spamming pyroblast for a while its the most effecient DPM spell mages have. Also use Mage Armor the regen is a MUST!
评论来自
Smorfty
Hunter specific tips:
Ofc get all the kinds of dps and mana increseing items you can get a hold of except Flask of Distilled Whisdom. Hunters can keep their mana up by just using Major mana pots and runes. If you got a shaman in your group you only need to use Major manapots.
评论来自
6956
He enrages at 5% not 20%. At his time-based enrage in addition to increased physical damage he will decimate your raid in a matter of seconds with AoE poison bolt spam which was put in to prevent kiting.
评论来自
8056
Priest Tips for Fight:
Make sure you guys have tons of Mana pots, Nightfin soup helps a lot and use your low rank spells like Greater Heal 1 and Heal 4.
评论来自
8133
As a rogue, this is a great way to test your DPS and find where you stand. Properly specced, rogues should be within the top 5 dps for sure. It is a great benchmark to improve ones stationary DPS. With the new 2.01 patch, combat potency is a must have talent that will definetely up your dps as well here.
评论来自
8004
Many guilds refer to patchwerk as the "cockblock" of Naxxramas. Like many bosses(ex: razorgore) this boss takes many guilds countless attempts to down.
评论来自
8067
Tanks have been reporting getting hit for 9.5k since patch, Blizzard should be adding a hotfix shortly.
评论来自
8903
This fight is alot easier then people expect it to be, its a simple tank and spank fight. We were expecting it to be very difficult at the time had 5 bosses down in naxx, and we took it down the fire real attempt, everyone had flasks. We were surprised with how easy it really was. Recommend having the tank with lowest HP be MT and all the rest of the tanks have higher HP so they take the hateful strikes. Paladins on MT and everyone else use highest heals on the other tanks.
评论来自
Deja
After 2.0 Patch he was hitting for 13-14k on 8/9 Dreadnaught tanks. This was hotfixed, however with the rating system implemented he still hits somewhat harder. The fight is certainly doable still but it is a little more rough on the healers.
评论来自
9296
# Mob Composition
1. Patchwerk
# Mob Characteristics
1.
Hateful Strike
- Patchwerks main attack. After priming,it will hit the nearest player with the highest health.
* 22100-29900 Physical Damage
* 1.25 second attack speed.
2.
Enrage
- Patchwerk will permanently Enrage after 7 minutes
* Increases attack speed and power by 50%
3. Melee Attack
- A Melee attack that does 1200-2000 damage to a single target in plate.
# General Strategy
1. Hateful Strike Mechanics
In order to understand the fight you only have to understand the only variable of the fight and that variable is the Hateful Strike.
- When Patchwerk is engaged by the MT he becomes highest on the Aggro list. This mechanic is similar to the Twin Emperors ->Proximity Aggro is gives a huge aggro bonus. The MT does NOT recieve the "Hateful Strike" Primer.
- The three closest players to Patwerk recieve a "Hateful Strike Primer".
- The player with the highest hitpoints and "Hateful Strike Primer" will become the target of a Hateful Strike.
2. Healing Strategy
The Healing strategy is the ONLY real strategy for this fight!!!
* MAIN TANK
The MT does not recieve "burst" damage. He recieves a steady 1000-1200 DPS. Healing for the MT should be a combination of Priest Heal Rank 4, Druid renews and regrowth, and Paladin Flash Heals. So, 4 Healers: Priest/Druid/2Pallies or Priest/2Druid/Pally
* OFF TANKS
The OFF TANKS will take a large "burst" damage every 3.75 seconds. Expect 8000-9000 damage from the Hateful Strike every 3.75 seconds.
OFF TANK 1
- OFF TANK 1 should have the highest hitpoints, highest mitigation, and highest avoidance of all 3 tanks.
- If the healing is right on this tank he will recieve the most Hateful Strikes.
- A priest using GHEAL should be landing a heal on this tank every 2.5-3 seconds.
- A Druid should be landing a regrowth on this tank every 2.5-3 seconds
- A Paladin will use Flash Heals (1.5 sec cast) to keep this tank topped off.
OFF TANK 2
- OFF TANK 2 will be the next geared OFF TANK
- If the healing is right on this tank he will recieve the second most Hateful Strikes.
- A priest using GHEAL should be landing a heal on this tank every 3rd second. (Cancel if topped off)
- A Druid should be landing a regrowth on this tank every 3rd second (Cancel if topped off)
- A Paladin will use Flash Heals (1.5 sec cast) to keep this tank topped off.
OFF TANK 3
- OFF TANK 3 will be the next geared OFF TANK
- If the healing is right on this tank he will recieve the third most Hateful Strikes.
- A priest using Flash Heals every 1.5 seconds.
- A Druid should be landing a regrowth on this tank every 3rd second
- A Paladin will use Flash Heals (1.5 sec cast) to keep this tank topped off.
Summary
The healing strategy should be set up to keep the Highest Hitpoint tank topped off every time he takes a hateful strike. The result will be that we can predict which tank takes the hateful strike and keep him topped off.
If a OFF TANK dies the most likely heal team to blame will the Heal Team of the OFF TAnk who is "supposed" to take the next "Hateful Strike"
If the order is:
A, B, A, B, C, A, B, A, DEAD A - Heal team B and C were sucking since Tank A had the most hitpoints and took 2 in a row.
Continued Below
评论来自
9296
3.
2.
3. Combat Strategy
1. Party Composition
- Hateful Strike Group with MT
- Melee group - rogues, DPS Warriors, and DPS PETS
- Healer group
- Ranged attackers
2. Postioning
MT
- The Main Tank will pull Patchwerk across the slime to the raid. OFF Tanks need to be grouped up with MT.
- The Healers will remain due West of the Main Tank Group
- THe melee and ranged attackers will be due south of the MT group.
3. Fight Dynamics
* Initial contact
The MT will aggro Patchwerk with a ranged pull. The Raid will wait until Patchwerk uses a Hateful Strike to engage.
* Fight Strategy
- ALL OUT DPS ZERG - OPEN UP ALL THE STOPS AND LAY DOWN MAX DPS.
- Healers keep the MT and OFF TANKS alive and the fight is over.
* Enrage
- At 7 minutes into the fight Patchwerk permanently Enrages.
* Consumables
- Stoneshield Potions - The MT and OFF Tanks should have a huge supply of these and drink them like water (whenever cooldown up)
- DPS Enhancing Buffs - Anything to increase your DPS needs to be brought to this fight.
- Supreme Power Flasks - All Mages/Locks should be flasked up. Send the bank Dreamfoil, Silversage and Black Lotus and we will provide the Flasks.
- Titans Flasks - The Guild Bank will support Flask of the Titans on the MT's.
* Important Debuffs
The following DEBUFFS should be maintained on Patchwerk at all times:
- Insect Swarm
- Curse of Weakness
- Thunderclap
- Demoshout
4. Special Notes
- The key to this fight will be keeping the healing rotation on the Off tanks.
Extra - Overhealing is a killer heal, make sure your timing your heals perfect on a rotation and that your dps is sick.
评论来自
9592
As an addition to all the above information, Patchwerk was modified 1.12.1 to have another Enrage trigger at 7:30 in to the fight. At that point in time, he will cast a 360 degree AoE Slime Bolt for approximately 25,000 damage. This change was most likely implemented to deter any attempts at kiting Patchwerk.
To reiterate what has already been pointed out, Hateful Strike is the mechanic of focus in this encounter, and though understanding and adapting to the primer and the hitpoint mechanics can be done easily enough, the crux of the difficulty of Patchwerk lies within healing through it.
The most popular HS strategy is done with 3 offtanks, but there are of course deviations from this, (mostly on alliance side engagements, with them using less oftanks - this is usually due to healers' longevity in regards to mana) and every guild should find what works best for them and their healers. I will touch on the 3 offtank strategy as it is the one I am most familiar with.
To start, here's the lowdown on Hateful Strike. It is a flat damage range. That means that it cannot crit, it cannot crush and that it is not modified by ANY statistics whatsoever (which means CoRecklessness is okay if you can handle the increase in damage on the MT). As well, it hits approximately every 1.2 seconds using the mechanic described above. From there, let's look at the numbers:
Minimum Damage: 22100
Maximum Damage: 29900
Assuming a fairly well geared warrior, let's give him some attributes. To help us kill Patchwerk, remember that we'll be using Greater Stoneshield Potions, which give 2000 armor to our tanks. We'll forget about any superfluous armor additions from things like Grace of Air or Elixir of Greater Agility (though these are worth using!).
Armor: 9500 + 2000
Block Value: 250
Now, there's also the possibility of Inspiration or Ancestral Fortitude being up on your tanks, which modifies total armor value after all other things are taken in to account. We'll spit out some calculations for the armor increase being up and not being up.
Armor w/ Inspiration/AF: 14375
Armor w/o Inspiration/AF: 11500
Let's go ahead and calculate how much damage your offtanks will take using this formula:
max = ((29900 * (1 - armor / (armor + 5755))) * .9) - blockval
min = ((22100 * (1 - armor / (armor + 5755))) * .9) - blockval
Notice that we're also assuming that our warriors are in defensive stance.
With Inspiration/AF:
((29900 * (1 - 14375 / (14375 + 5755))) * .9) - 250 = 7443 MAX
((22100 * (1 - 14375 / (14375 + 5755))) * .9) - 250 = 5436 MIN
Without:
((29900 * (1 - 14375 / (11500 + 5755))) * .9) - 250 = 8725 MAX
((22100 * (1 - 14375 / (11500 + 5755))) * .9) - 250 = 6383 MIN
评论来自
9592
Now with that out of the way, we might be able to figure out exactly how to heal through that. As has been pointed out, you want the best geared warrior to be the first target in the HS rotation. Probably the most important stat for him or her (aside from enough mitigation and health) is avoidance. Avoiding damage is a huge boon to healers, as it effectively gives them 1.2 seconds of free healing.
However, most of the time, your warriors won't be avoiding HS, and you must heal through it. From a horde point of view (where mana issues tend to be greater than alliance side), when using three offtanks, it's usually most effective to have three healers per offtank. Depending on how many healers you roll with (I'd recommend 16 for those just starting the encounter), you can allocate more to the HS tanks as needed, but make sure to not forget about the MT and his damage intake. It is a common error of many guilds learning Patchwerk to focus so much on their HS offtanks that they often wipe due to the MT dying.
If you have 16 healers, I would recommend using the following setup for those just starting out with the encounter.
MT: 5 healers (3 shaman, 1 druid, 1 priest)
OT1: 4 healers (2 priests, 1 shaman, 1 druid)
OT2: 3 healers (2 priests, 1 druids)
OT3: 3 healers (1 priest, 2 druids)
As you'll note, the above only includes 15 healers. It also allocates a total of 6 priests, 4 shaman and 5 druids. For your 16th healer, I would actually recommend a shaman. Not only do you get another shaman for mana regeneration through totems (or DPS totems if you have that role filled), but you also get another healer that can proc the armor increase through Ancestral Fortitude. Personally, I would use this healer on the second offtank or on the MT himself, but again, learning the encounter highly depends on getting familiar with HS, so allocate him as needed.
There are several reasons to use this healing setup, but the most notable are as follows:
1. Enough healing on each offtank to sufficiently heal HS damage within 3 seconds of taking it.
2. Controlled HS mechanic offloaded to three warriors.
3. High percentage of having Inspiration/AF up at all times on 3/4 of the total warriors needed
4. Promotes and improves the skill of good healers
As for what healing spells each person should be casting, that really depends on your warriors. Use the formula to calculate how much maximum damage your HS warriors will take and work from there, making sure that your healing groups can always cover the top-end of the damage.
Once you get familiar with healing through HS, your point of view on dealing with it may change. This healing strategy is by no means the only one (there are especially different make-ups on the alliance side as I mentioned), and most assuredly not the best, though I think it is a solid way of starting out with learning the mechanic.
评论来自
Thottbot
He will make rogue pie out of you if he hits you
评论来自
Thottbot
I was watching a vid a second ago, he hits full tier 2/2.5 tanks for 5-8k per hit normal. after his enrage a rogue got hit for 88k. GG
评论来自
Thottbot
first kill on aszune by righteous today :)
dropped the crazy axe 81.8 DPS 43 stre 18stam 2%crit :) GJ
评论来自
Thottbot
tanked him with evasion for 15 sec ^^, then 20k hit- Dead. gg :)
评论来自
Thottbot
http://www.wowwiki.com/images/6/67/Patchwerk.jpg
He's a typical Abomination besides his ability to hit 20k with hateful strike.
P.S. grats on killing him azsune-people
评论来自
Thottbot
Does kiting him to spider wing still work ?
评论来自
Thottbot
Kiting him to spider wing... no it does not work.
评论来自
Thottbot
:D
评论来自
Thottbot
he is a big fat bastard
after 7min get enraged, thus making almost impossible to save a tank(each gear rach buff) that get hitter consequently 2 times, or get critted by hateful Strike, so lets say u have 7mins to down him (well 7mins and some secs when he goesa round killing anything :p)
the base tact is simple, heal tank and nuke him, he is 4milions hp or something around
let your tank drink every 2 min exactly greater stoneshields, and have some priest assigned to Inspirate the actual tank (spam heal rank 1 to crit and give 25% armor buff)
cheers
评论来自
Thottbot
hateful strike doesnt crit :D
评论来自
Thottbot
As far as i'm aware he attacks a target till he kills, just give a stonescale potion to the first guy to attack him and you have a minute to kill without any problem
评论来自
Thottbot
he will one shot anything but warrior and pallies i think.ive seen some videos of him hitting rogues for 8.8k
评论来自
Thottbot
he is a strong prick, but he is also an idiot
have an off tank ready to take the aggro straight from main tank. have main take literally stand there doing nothing when hes getting smashed too much and he'l turn to off tank, repeat til done.
also one warning. rogues... dont agitate him. or you are 100% dead first shot :D
as a hunter, i saw my pet with 6.9k life become a sandwitch isntantly but i just nuked the &*!@ outa him and he dropped in about 10-15 mins, aprox
hes been eating life since he was a wee abom back in his child hood. so dont think hes a fast dropper.
评论来自
Allakhazam
YE OLDE GOONE SQUADE
评论来自
Allakhazam
those are OMFG drops >_>
评论来自
Allakhazam
wow just 2 minutes before your last post it took you 8 hours and 47 mins and now youve done it again two minutes later in 8 hours and 37 ;o
评论来自
Allakhazam
That entire block of text is wrong. So wrong.
评论来自
Allakhazam
Just solo'd him on my hunter took 8 hrs and 37 min
评论来自
Allakhazam
No photo? How sad for a Kelthu's avvie :P
评论来自
Allakhazam
Missinformation ftw?
Utter bull@#$% text, you better stop posting tactics and informations that are just so complete wrong that it hurts my eyes to read it.
评论来自
Allakhazam
http://img113.imageshack.us/img113/8136/patchwerktg6.jpg
- yellow texts ftw ;> first kill at balnazzar
评论来自
Allakhazam
dropped
缝合披风
for us
http://www.addicted-guild.net/popup.php?img=images/galerie/pics/3/DOWN.JPG
3D查看
链接
帕奇维克
这个 NPC 能在这些地区找到:
纳克萨玛斯
.
收获
杀死此 NPC 后您可获得:
100
点
银色黎明
声望
指南
Naxxramas Loot Guide
Naxxramas Tier 3 Armor Sets
Patchwerk Strategy Guide
WoW Classic Druid Armor/Tier Sets - Appearances, Set Bonuses, Sources
Frost Resist Gear
WoW Classic Hunter Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Mage Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Paladin Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Priest Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Rogue Armor/Tier Sets - Appearances, Set Bonuses, Sources
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