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评论来自
smcn
This is the third boss of the "Abomination" (north-west) wing of Naxxramas. Strategies for defeating him can be found at
http://www.wowwiki.com/Gluth
.
评论来自
Sokaero
Gluth drops one of the various T3 set pieces (shoulder, boots, belt, or bracers) as well as one of the other non-set items from his loot table.
评论来自
6769
We use another tactic for kiting the Zombie chow. Alliance only though, for know ;)
We have one paladin running a patch along the three grates and the raid (the raid is grouped up in the middle of the room). Goal is to throw consecrates to draw aggro from the zombies. A spawning zombie may aggro one the people in the raid first, but most of the time the paladin will get aggro. As the zombies will catch up with the paladin if not slowed down, we use a warrior shout rotation to keep them at sufficient range. If a paladin finds zombies in his path he will need a few heals, so assign a few people to that. We have found this very effective, also because the paladin can easily pull all the zombies all the way back in the room just before a decimate. Maybe it's not as good when it takes 3 decimates to kill gluth, but our raids are usually stacked with a lot of rogues and warriors, and not as many mages. We kill him shortly after the second decimate.
评论来自
NeoTMS
We accidentally managed to bug this boss on our first kill.
While the raid was wiping on 30% someone overaggroed (or tank didn't have fear ward) and Gluth tried to devour a zombie he found on the way. At the same time, the zombie was going after a hunter that was kiting it. Gluth then bugged and slowly followed the zombie, stopping just behind it, without being able to actually devour it.
You can see a video of that here:
http://video.google.com/videoplay?docid=1243886538350437285&q=balance+kite&hl=en
(bad quality)
After a 20 minutes fight we managed to kill him while the hunter had to kite the last 3%. ^^
评论来自
Smorfty
With this bosses dificulty you'd expect something more intressting then to see the same boots, belt, shoulders and bracers drops as before
评论来自
9296
# Mob Composition
1. Gluth
2. Zombie Chow
# Mob Characteristics
1.
Mortal Wound
* Reduces healing on the target by 10%
* Stacks up to 10 times
* Similar to the debuff Fankriss does.
2.
Frenzy
* Physical damage dealt is increased by 500.
* Attack speed increased by 50%.
* Approximately 10 sec cooldown.
* Can be Tranq Shotted.
3.
Decimate
- Every 1:45 Gluth will use this ability.
* Reduces player hitpoints to 5%
* Reduces Zombie hitpoints to 5%
* Zombies are charmed to move to Gluth.
4.
AoE Fear
- Causes nearby enemies to flee in fear for 4 sec.
* Can be fear warded.
5.
Devour Zombie
- Gluth has the ability to chow on zombies to restore health.
* Restores 5% Health.
6. Melee Attack
- A Melee attack that does ??? damage to a single target.
# General Strategy
1. Healing Strategy
- MT = The MT should should have 4 dedicated healers, one being a druid.
- Raid = Group healing should be configured to deal with the decimates.
- Kiters = A set of healers should be assigned to the kiting Paladins.
* Priests, Paladins, and non-tanking Druids
All healing classes on standard healing duties with additional emphasis on high instant heals (Swiftness) for MT immediately after Decimate.
* Cleansers
None (Fear?)
2. Combat Strategy
1. Party Composition
- Two Main Tanks to share aggro (Huhuran style - Gluth is not tauntable).
- Paladin Kiting team.
- Melee group.
- Caster/Healer Group.
2. Postioning
MT
- The Main Tanks will position Gluth such that he is facing the raid and his back side is in the doorway. This will limit the fear effect from making the melee move so far and allow the caster/healer group to get at max range for heals/dps and avoid the AoE Fear.
- The melee group will be in the doorway cubby to minimize movement during FEAR.
- The caster/healer group will be at max range behind the Main Tanks.
- A Paladin/Warrior kiting team will be set up to catch the Zombie Chow as they spawn (see Gluth diagram)
# General Strategy
1. Healing Strategy
- MT = The MT should should have 4 dedicated healers, one being a druid.
- Raid = Group healing should be configured to deal with the decimates.
- Kiters = A set of healers should be assigned to the kiting Paladins.
* Priests, Paladins, and non-tanking Druids
All healing classes on standard healing duties with additional emphasis on high instant heals (Swiftness) for MT immediately after Decimate.
* Cleansers
None (Fear?)
Continued Below
评论来自
9296
2. Combat Strategy
1. Party Composition
- Two Main Tanks to share aggro (Huhuran style - Gluth is not tauntable).
- Paladin Kiting team.
- Melee group.
- Caster/Healer Group.
2. Postioning
MT
- The Main Tanks will position Gluth such that he is facing the raid and his back side is in the doorway. This will limit the fear effect from making the melee move so far and allow the caster/healer group to get at max range for heals/dps and avoid the AoE Fear.
- The melee group will be in the doorway cubby to minimize movement during FEAR.
- The caster/healer group will be at max range behind the Main Tanks.
- A Paladin/Warrior kiting team will be set up to catch the Zombie Chow as they spawn (see Gluth diagram)
3. Fight Dynamics
* Initial contact
The raid will have to run through a poison damaging tunnel before "dropping" into Gluths room. Gluth should be quickly moved to the doorway and turned. The raid needs to quickly get into position before the Zombie Chow start spawning.
* MT Switching Aggro
Two MT's should alternate aggro on Gluth in order to allow healing between the Mortal Wound debuffs. Fear wards should be kept on the two MT's at all times. Druids should prime a Nature's Swiftness just before the decimate and use it right after a decimate on the current MT.
* Paladin Kiting
Due to a Paladins instant AE ability, high hitpoints and armor they will be kiting the spawning Zombies in circles behind the caster/healer party. Warriors will be following the Paladins using Piercing Howl to slow the Zombie Train.
Hunters in the ranged grouped should attempt to lay down freezing traps to help slow the Zombie Train.
Paladins should continually circle and Consecrate near the Caster group and at the middle grate to draw Zombies.
The kiting of Zombies is the hardest part of the Strategy to accomplish and should be executed to perfection, which will allow for a shorter learning curve to a boss kill.
* Decimate
After a Decimate the Zombies will ignore the raid and begin moving to Gluth. Paladins should use Holy Wrath and all AE classes should begin AE to kill the Zombies. Priests should throw out a group heal and then be ready to shackle any Zombies that may get close to Gluth. Hunters should set an assist hunter who will be on the lookout for any zombies
that get close to Gluth.
* Main Tank Healing Strategy
- 4 Healers assigned to the current MT.
- A Nature's Swiftness Rotation should be set up for the decimates that occur every 1:45.
- Healers will need to switch between the 2 MT's to keep up with the Healing debuf.
* Enrage
- After the 3rd Decimate Gluth will Enrage.
* Consumables
- Swiftness Pots - the Kiting Paladins should stock up on swiftness pots for those "Oh Shit" moments they dont get far enough ahead of the Zombies.
* Important Debuffs
The following DEBUFFS should be maintained on Gluth at all times:
2.
3.
*
- Insect Swarm
- Curse of Weakness
- Thunderclap
- Demoshout
4. Special Notes
- The key to this fight will be kiting the zombies and killing them after the Decimate.
---Horde Guilds usually use a combo of Mage kiting + Earthbind totems set up in a square toward the center of the room to kinda Zombies---
评论来自
Thottbot
its true
评论来自
Thottbot
Where do you think
this
came from?
评论来自
Thottbot
http://wowwiki.com/images/4/44/Gluth.jpg
Isn't he adorable? /pat
评论来自
Thottbot
http://www.ljplus.ru/img/d/e/deathishka/gluth.JPG
评论来自
Thottbot
I'll love him and pet him and hug him and feed him and kiss him and ....hopefully not get rabies
评论来自
Thottbot
man he would look so cool as a mount :P
评论来自
Allakhazam
Gluth drops the
following items
:
Death's Bargain
Gluth's Missing Collar
Rime Covered Mantle
Claymore of Unholy Might
Splinter of Atiesh
Desecrated Boots
Desecrated Sandals
Desecrated Sabatons
评论来自
Allakhazam
I think he's the one who drops :
Claymore of Unholy Might
Binds when picked up
Two-Hand Sword
235-354 Damage Speed 3.60
81.8 DPS
20 Stam
98 AP
评论来自
Allakhazam
meh that sword is alright i guess not as much stam and dps as askandi though
评论来自
Allakhazam
OMG SO SEXEH!11 :D
Nice drops, the sword is a bit better than Ashkandi
评论来自
Allakhazam
Yeah just downed him on Eu-Azshara.
But some how we got the cloth shoulder token.
So it seems he drops a random token: shoulder, bracers, belt and boots I suppose because the other tokens are
wing-endboss-drops.
Btw: we got the Claymore =D
评论来自
Allakhazam
hes really not that tough
3D查看
链接
格拉斯
这个 NPC 能在这些地区找到:
纳克萨玛斯
.
收获
杀死此 NPC 后您可获得:
100
点
银色黎明
声望
指南
Gluth Strategy Guide
Naxxramas Loot Guide
Naxxramas Tier 3 Armor Sets
WoW Classic Druid Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Hunter Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Mage Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Paladin Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Priest Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Rogue Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Shaman Armor/Tier Sets - Appearances, Set Bonuses, Sources
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