此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
经典怀旧服主题
Thottbot主题
小知识
屏幕截图
视频
评论
评论来自
greengoo
Form 3 groups (lines) facing away from Ouru, with each group being 120 degrees around him. 3 groups are: Ranged DPS and healers, Main tank healers, and main tanks. He agro's like Ragnaros, only requiring someone to be in melee range to hold agro. He'll do an easily resistable knockback every 30 sec or so, hence the reason for 2 - 3 main tanks.
Every 1:30 he has a chance to submerge. When this happens, everyone splits up and avoids the underground rocks. After a few seconds he'll pop back up and you start over again. Also, a few adds will spawn, the dps must burn these down.
At 20% he enrages, hitting harder and faster. Everyone zergs zergs zergs, fears any adds and crosses their fingers. He will not submerge after 20%.
评论来自
Falcore
This is an optional boss in the Temple of Ahn'Qiraj. You must defeat the Twin Emperors and clear through the trash afterwards to reach Ouro. It is not required that you defeat C'thun first.
Information about this fight can be found at
http://www.wowwiki.com/Ouro_the_Sandworm
评论来自
6775
Do use the "peace symbol" or 120 degree strategy as outlined. It is important that the fragile ranged DPS classes step out of Ouro's Sand Blast range as it cycles. It is positively easy to avoid - CTRAID will warn you as will your countdown bar if you use Big Wigs.
Use your two thickest tanks to tank Ouro. They will rotate as Ouro sweeps the engaged tank away. The waiting tank must be on the ball and ready to Intercept when his partner is ejected. We Intercept from the direction of the main tank healer group and then rotate around 120 degrees to change Ouro's facing. This is to stop Ouro from Sand Blasting the engaged tank and reserve tank at the same time. If you get bad timing and a Sand Blast right after a Sweep it will at the very least get the reserve tank killed as he Intercepts in at the very best cause Ouro to submerge because no one is tanking him. Ouro will submerge if not engaged in about 3 seconds - not enough time for another off-tank to engage if needed.
Ouro's "hit box" is a little deceptive. When Intercepting in on Ouro on a tank transition, the Warrior must advance further after the Intercept stops to avoid submerges. Also, to apply Thunder Clap, the Warrior must move into the Ouro model or Thunder Clap will not apply due to range. This will also help the healers who are trying to dance at maximum range to heal the main tank.
Submerges are the trickiest part of the encounter and take a little experience to learn. Immediately when Ouro submerges everyone bugs out for the outer walls. Spread out until there is about 12 to 15 seconds left before Ouro submerges. At that point everyone returns to the middle of the room in a loose formation awaiting his arrival. Nature Protection potions can be used during this time to ward off the damage that the burrowing bugs do and to keep folks topped off in case they get punted into the air when Ouro emerges.
Rinse and repeat. Ouro seems to submerge less if DPS on him is high. We actually had him just submerge once in our last kill.
At 20% health Ouro will enter a hard enrage. He no longer submerges but will generate bugs every 20 seconds or so. He will also randomly target a raid member and hurl a boulder at them that does about 6000 points physical damage to plate wearers. If Ouro is not tanked during this phase he practically sprays boulders at the raid leading to a quick wipe.
At the 20% mark the two tanks should employ their defensive tricks as they engage Ouro. Shield Wall, Last Stand, Lifegiving Gem, etc. should be used in succession. Ouro still sweeps so make sure you pop your ability BEFORE you Intercept in. It is very very hard to keep a tank up without some sort of special aid during this phase. Titan flasks are highly recommended to learn the encounter as well. All DPS should be burning has hard as possible. If the tanks stay up, success is assured.
Off tanks and rogues are on bug duty for the most part. They are more useful to the raid dealing with bugs than applying damage to Ouro until the 20% mark. At that time, Priestly Fears, Frost Novas and the like delay the bugs long enough to kill Ouro.
As an added bonus, the teleport NPC behind Skeram will teleport you directly to C'Thun's outer hall if Ouro is killed - very helpful as you return over and over to C'Thun while learning that encounter. . .
评论来自
kreghx
Level: Boss
Location: Temple of Ahn'Qiraj in Silithus
Type: Not specified
Ouro the Great SandwormThe ancient Silithid Sand Worm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God C'Thun himself as a mockery of life. He resides in the Temple of Ahn'Qiraj.
His skin is unnaturally thick, nearly impregnable. It's flexible and allows him to move with the speed and grace of a much smaller creature.
Phase One
Abilities
Sweep: 1k-2.5k physical damage (with AOE knockback, often result in temporary switch aggro to ranged group and sandblast ranged group). Keep in mind, usually after a sweep, a tank will lose aggro and a new tank will be on Ouro's aggro list. It is crucial that the tank who was swept not go in melee range, as Ouro will return to that warrior, and chances are that warrior will not be full health.
Sand Blast: 3.5k - 4.5k nature damage. Frontal breath affecting 180 degrees. You can fully resist it or not, damage is not reduced/blocked because it has an incapacitating effect that makes it a binary spell. Ouro sandblasts in the direction of the person in the raid with the highest threat and being hit by the sandblast clears all threat for that person. Sand Blast is every 20-25 seconds. It has 45 yards range and can be easily outranged.
Submerge - Burrows under the ground. Ouro becomes untargettable and undamagable. Ouro has a chance to submerge every 1.5minutes. He will not submerge if he is busy casting a Sand Blast or Sweep, else he will submerge (ie. the chance of submerging is totally random). It will also submerge if no player is in melee range of it.
Ground Rupture - 2k physical damage to anyone on top of Ouro when it reappears from a submerge.
Dirt Mound's Quake: With 200 NR, expect 1000 nature damage, with around 500 resisted. This is done when Ouro is submerged.
Scarabs: They hit for 300 on cloth, 40-150 on tanks. They will pick an initial target and will never change targets. They will despawn on their own after 45 seconds.
Ouro seems to give you about 10 seconds to get a MT in there when he pops up, otherwise he goes right back down. In order to determine where he will surface, it is advised that everyone in the raid stay near the center area (or predetermined area) near the end of the submerging phase. Once he appears, have multiple tanks on Ouro, to ensure he does not submerge again. Regardless of any deaths, Ouro will resurface with scarabs, they will despawn after 45 seconds so fears, frost nova, frost traps, and any forms of CC is adequate.
Usually he starts with a frontal cone of Sand Blast after popping up. It does not happen immediately so there is time for positioning shorting after resurfacing. Try to avoid that if you are not the MT. Don't stay over the Dirt Mound, as it hits multiple times (in fact, usually it hits til you die).
The raid should be positioned using 3 groups spread with 120
评论来自
kreghx
Pretty hard boss.
评论来自
9296
Summary
Although Ouro is optional he drops the pieces necessary for the Tier 2.5 legs for each of the classes. Once Cthun has been killed we will focus on Ouro.
1. Mob Composition
1. Ouro the Sandworm
2. Ouro Scarabs
2. Mob Characteristics
1.
Sweep
- An AoE knockback similar to a Wing Buffet. The sweep affects all targets in a 360 degree radius.
* 1000-2,500k Physical damage
* 30 Yard Range
* Knock back of 30 yards.
* 20 seconds between each cast.
2.
Sand Blast
- The RSTS (Random Targeting system) is used for this ability. Ouro will randomly turn and sandblast a player. All players in a frontal cone will be affected by the blast.
* 3,500 - 4600 Nature damage
* 100 Yard Range
* Can either be fully resisted or not resisted (binary)
* Used every 30-40 seconds.
3.
Dirt Mound's Quake
- A mound of dirt is disturbed by Ouro while he is submerged or randomly when he is below 20% health.
* 1350-1650 Nature damage
* 8 Yard Range
* Can either be resisted
4. Ouro Scarabs
- while Ouro is burrowed or below 20% health he will summon the scarabs.
- 300 physical damage to cloth (40-150 on plate).
3. General Strategy
1. Positioning
* Ouro Up Positioning
The raid will consist of 3 sub-groups arranged in a triangle with Ouro at the center.
- MT Group
The MT group will consist of 2 maintanks and be positioned at Ouro's head. MT's will be healed by the Main Heal group stationed with the Melee DPS group
- Ranged DPS Group
The Ranged DPS group will consist of all ranged DPS and their healers. They will be positioned just off of Ouro's right flank at max dps range with the healers behind them at max heal range.
- Melee DPS/Healer Group
The Melee DPS group will consist of all Melee DPS and all the remaining healers. They will be positioned just off of Ouro's left flank. Healers should be at max heal range of the MT's. Melee DPS will run in and run out of Melee range based on the Ouro SWEEP timer Mod.
* Phase 1
Initial Contact
The MT will run in an proximity aggro Ouro. Do not get too close to Ouro on the pull or you will suffer the ground damage from his emergence. After Ouro is emerged the MT will quickly close and engage Ouro.
While Ouro is UP
All the groups above should move to their positions in the Triangle. Transition healers should be assigned to the MT while the Raid is getting into position. The ranged group needs to move to max range with healers behind them at max heal range. The healers need to ensure that all members are healed to full health before a sandblast.
Once the MT has engaged Ouro, DPS should go all out as Ouro has a strong proximity aggro to the MT. Melee DPS should move out 5 seconds before the Sweep to avoid the damage. MT's should set up an Intercept Rotation so that everytime the Sweep occurs a MT intercepts Ouro to prevent a Burrow.
While Ouro is Burrowed
Every 90 seconds Ouro will Burrow. Once the burrow occurs the raid needs to move to the edges of the lair (similar to Onyxia and moving to the walls). while moving outward tremors will follow players to the Lair Walls. The tremors are teh scarabs which will appear. After the 15 second delay of moving to the walls all players need to run back to the middle and bring the scarabs with them where they will be AoE'd. MT's should remain spread out to pick up Ouro when he emerges. If a MT has a scarab on him he must call
评论来自
Thottbot
Lots of Guns
评论来自
Thottbot
funny *!@#
评论来自
Thottbot
A movie showing how scary he is. :)
http://www.warcraftmovies.com/movieview.php?id=17471
评论来自
Thottbot
http://files.filefront.com/Ourowmv/;4983982;;/fileinfo.html
Short movie of this incredible boss. Check it out and be afraid, very afraid :)
/Sion, Shinasu, Draenor EU
评论来自
Thottbot
Big worm :)
评论来自
Thottbot
Ouro down in last night (30/04).
First kill in warsong.
Corp Hur Guild.
Loots:
Don Rigoberto's Lost Hat - Rhagnar
Ouro's Intact Hide - Randolph
Skin of the Great Sandworm - Avatar
Oficial photo:
http://img.photobucket.com/albums/v203/elvandar01/ouro.jpg
评论来自
Thottbot
Ouro is really easy if you know the secret.
http://trueouro.ytmnd.com/
评论来自
Thottbot
he do following:
sweep 2k-2.5k dmg vs all at his back and front (doing it every 5 time he hit tank)
sand blast 4k-4.5 nature dmg he do it in front and sometimes to left and rigth
dig he dig down making some quakes that are a bit nasty and fast and he too summon about 10-30 ouro scarabs (60 elite mob) that aggro the first spell they see (after my meaning).
hit tank for 1k-1.9k.
hopes this help
p.s. my friend got a shield from him abit ago ^^
评论来自
Thottbot
wow, now that i know the secret im ready to kill me a worm...
评论来自
Thottbot
wow this completely copies the "Dune" series of books. sandworms, gom jabbar haha. great series by the way. frank herbert writes . check them out
评论来自
Thottbot
as a dune fan, i have to try and get this.
评论来自
Thottbot
read the booka there kickass.!
评论来自
Allakhazam
"Father! The sleeper has awakened!"
- Paul Muad Dib
评论来自
Allakhazam
If that's the whole lootlist I'm gonna be sick of Blizzard's leather-hating... Or druid-hating to be more specific.
Where's our items from the second hardest boss in the game, Blizz? -_-
评论来自
Allakhazam
Still not as good as Asjre'Thul. Too fast for shooting cycled with aimed shot, and slowest is still best, since ammo isn't normalised.
评论来自
Allakhazam
He should drop
Ouro's Intact Hide
and
Skin of the Great Sandworm
评论来自
Allakhazam
My guild got him down to 2% :/ we where very happy ;D we are going for him after 3 days :)
评论来自
Allakhazam
When we killed Ouro after last server maint he dropped a trinket:
Absorb 900 damage within 20 secs
Cooldown timer : 2mins
评论来自
Allakhazam
if hes taken from tremors, hes still taken from dune cuz the tremors monters are obvious rippoffs of the sandworms from dune.
评论来自
Allakhazam
A movie showing how scary he is. :)
http://www.warcraftmovies.com/movieview.php?id=17471
评论来自
Allakhazam
http://www.forsmark.uu.se/~fs04huhe/Wow/Don%20Rigoberto's%20Lost%20Hat.png
评论来自
Allakhazam
If you go through the guild websites of guilds that have killed him, then you'll see that chances are that is all he drops...
...unless something has a less than 2% chance to drop. Although I doubt that is the case.
评论来自
Allakhazam
I wish this boss wasn't optional --> More kills, more loot to discover. I hope that Blizz does that some day in the future when I still exist.
评论来自
Allakhazam
just read about this legendary worm called Ouroboros, who is a snake biting his own tail (symbol of eternity)... just wondered if the names perhaps are similar for a reason :)
评论来自
Allakhazam
http://www.retributionguild.net/
well done guys
评论来自
Allakhazam
Down on stormscale EU by Glamour!
Server first! Eu First!
http://www.glamour.nu/index.php
Loot:
http://files.upl.silentwhisper.net/upload3/losthat.JPG
Edited, Fri Apr 28 04:27:12 2006
评论来自
Allakhazam
WOW what a horrible loot table...
评论来自
Allakhazam
He Actually drops 4 items now :D
http://img151.imageshack.us/my.php?image=wowscrnshot0622060155420th.jpg
评论来自
Allakhazam
wonder if he is taken from Dune or Tremors...
评论来自
Allakhazam
That can't be the full loot table... as far as I know he's only been killed once or twice.
评论来自
Allakhazam
fought this dude and hes not that hard at all.
评论来自
Allakhazam
Melees just got theirselves a new ranged weapon then .
评论来自
Allakhazam
These are not my guild but these pictures are pretty amazing.
http://www.dtguild.com/news-images/Mortgar_RUNLOL.gif
http://www.dtguild.com/news-images/ouro.jpg
评论来自
Allakhazam
Is this guy ablr to be killed? :S
评论来自
Allakhazam
OMG : O
http://www.youtube.com/watch?v=8CL2hetqpfg&search=giant
评论来自
Allakhazam
actually those 3 non-quest drops are his only drops at this time (as of 1.10.2). Tigole posted this in the R&D forums
"Ouro's table was extended for 1.11."
so it looks like we'll see a few new items from ouro next patch.
评论来自
Allakhazam
Dose he really EAT people?Do they show up in his stomach or something?
评论来自
Allakhazam
I think ouro might drop this aswell
Larvae of the Great Worm
Binds when picked up
Gun
103 - 192 Damage Speed 3.00
(49.2 damage per second)
Durability 90 / 90
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: +18 Attack Power.
评论来自
Allakhazam
Anyone been able to kill him?
评论来自
Allakhazam
Only cloth... WTF BLIZZARD!
评论来自
Allakhazam
You would think since bliz spent so much time to make AQ that they would make the bosses drop more....dont u think. I mean cmon 3 drops...
评论来自
Allakhazam
It's most certainly real.
Dropped the 26.6.06 for Redrum Inc. on The Venture Co.
http://www.redrum-inc.com/Media/ouro.jpg
评论来自
Allakhazam
1.10.2 buffed ouro, Ouro Scarabs now much larger (2-3x as large), as well they now have around 10,900 hp, a large increase from the previous 4000 hp pre-patch
As well he now stays up for a max of 90 seconds, and apparently resubmerges if ranged holds aggro on him for more than a few seconds (though i don't know if the 2nd part is new)
Either way combined the changes have indeed made this fight in-line with a fight harder than the twin emps, which i believe is what they intended all along
Edit: If the drop rates can be trusted and he's been killed 60 unique times, you can only be 95% confidant that items over 4.87% chance have dropped
Edited, Mon May 8 09:52:41 2006
评论来自
Allakhazam
Does he always drop the hide and/or skin?
评论来自
Allakhazam
5 :D
http://s58.photobucket.com/albums/g263/kcporsche959/?action=view¤t=jomgabb1zr-1.jpg
评论来自
Allakhazam
yeah they clearly hate druids. I mean, the entire instance is full of that %^&*ing feral craploot but you are right, they clearly hate druids!
评论来自
Allakhazam
Why don't you wait for the full loot table to come out before you start complaining? He has been killed... 85 times at this point. I doubt we have seen everything he can drop.
评论来自
Allakhazam
Edited, Thu May 4 03:39:14 2006
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 LEGS
Gain Friendly reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
坎多斯特拉兹
inside The Temple
安其拉
(AQ40). He's located in a side room just beyond
预言者斯克拉姆
.
Kill
奥罗
and loot the Qiraji token:
巨型沙虫的皮
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
圣骑士
复仇者的护腿
|
复仇者的护腿
1 x
巨型沙虫的皮
2 x
征战塑像
5 x
象牙甲虫
5 x
青铜甲虫
术士
厄运召唤者的长裤
|
厄运召唤者的长裤
1 x
巨型沙虫的皮
2 x
复生塑像
5 x
黄金甲虫
5 x
陶土甲虫
德鲁伊
起源长裤
|
起源长裤
1 x
巨型沙虫的皮
2 x
战争塑像
5 x
岩石甲虫
5 x
水晶甲虫
萨满祭司
风暴召唤者的护腿
|
风暴召唤者的护腿
1 x
巨型沙虫的皮
2 x
征战塑像
5 x
象牙甲虫
5 x
青铜甲虫
猎人
攻击者的护腿
|
攻击者的护腿
1 x
巨型沙虫的皮
2 x
太阳塑像
5 x
银质甲虫
5 x
白骨甲虫
3D查看
链接
奥罗
这个 NPC 能在这些地区找到:
安其拉
.
指南
Ouro Strategy Guide
WoW Classic Druid Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Hunter Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Mage Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Paladin Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Priest Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Rogue Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Shaman Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Warlock Armor/Tier Sets - Appearances, Set Bonuses, Sources
WoW Classic Warrior Armor/Tier Sets - Appearances, Set Bonuses, Sources
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。