Buru Strategy - Optional boss in Ahn'Qiraj 20
When you first enter the room you will see 6 eggs lying around the room. WATCH OUT! There are two Flesh Hunters (slimes) you have to run to and kill, but if they get too close to the eggs, they will aggro the boss. One is in the back corner, and one is patrolling the ramp across from the entrance (if you jumped down).
When you are ready to engage, attack an egg. Buru will begin by picking a raid member and running towards him. He starts out slow, so the key is to kite him around. While this is going on, the other players must dps eggs down to about 10-15% and call out for the kiter to bring Buru overtop one of them. When the egg is killed, it explodes and deals anywhere from 3-7% damage to Buru, depending on his location. Dots should be up on Buru to help with DPS, but direct damage to him is not as important as egg damage.
After you kill an egg, a few things happen. If it hit Buru, he will be stunned. After his stun wears off, he chooses a new target who he will chase after. Also, a tiny spawn will come from the egg which can be easily offtanked and killed.
As you kite Buru, just run around the room and try not to let him hit you. Beware of the deep waters in the one corner, which will slow you down greatly. When you are being looked at, no one can pull aggro unless you drive Buru away for a short period of time (Feign Death, Ice Block, Bubble). As time goes on, I do believe that Buru moves faster and faster, so you cannot just kite him forever. Also, he can daze you if he gets too close. Keeping kiters alive is important.
You continue this process of kiting and blowing up eggs until he gets below 27% (the eggs will continue to respawn). At this point, the next egg potentially could bring him below 20%, which is NOT what we want right now. For now, just dps him down to about 21%. When he's ready, blow up an egg to bring him as far below 20% life as you can. At this point he will blow his top and run around berserk.
Simply have everyone get in melee range so he doesn't end up running all around the map. Everyone should be focusing on dps and healing while someone tries to tank Buru. TONS of tiny spawns will begin to come at this point, so have priests and warriors rotate fears to keep them under control. As you fight, Buru applies a DoT to everyone that stacks as time goes on. Eventually, you will be taking poison damage of extreme amounts, so you must kill him quickly in this phase.
After he dies, continue using crowd control on the spawns and take them all down. When all is said and done, you can claim your loot.
A few tips:
--Have a raid leader mark each egg with a symbol so kiters know where to take them. Stay consistant throughout attempts so that players know where the triangle, skull, etc will always be. Binding keys to assign icons is an easy way to do some remarking mid battle.
--Don't rush things. Kiters should always try to stay safe and not take sharp turns to get to the next egg. The more people that die, the harder the second phase is going to be.
--Although kiters should avoid the deep water, it is possible to run around the land on the outside of the deep water. This is a great stalling device, but be sure you can do it without falling in.
--Prepare eggs. If one egg is down to 15% and Buru isn't near it, have some people run off to prepare the next one. Just don't blow up so many eggs that you have tons of spawns to deal with.
Not a bad layout, Pigmonkey. A few things that can help in this fight that wasn't mentioned:
1. Running: Run in a loop around the main body of the room. Druids remember to pop into travel form. Shamans with the talent can pop into Ghost Wolf. Rogues should sprint. Mages should blink. All these will give you that extra second. If you don't have another enchant on your boots you should put minor run speed on them. It's a cheap enchant that serves you well throughout AQ20.
2. Marking the target: This greatly helps the healers in trying to pick up their target quickly so you don't lose anyone while running.
3. Curse of Doom: You want to try and time CoD to go off just about the same time Buru hits 20% so hit him at about 23-25% depending on your DPS. This is in conjunction with the last egg you blow at 21% so you get an added DPS boost going in.
4. 20% = Deep Water: At 20% it's time for everyone to jump in the water. The mess of spawns don't go in the deep water. I tend to believe Blizzard did this for a reason and is not an exploit. It's a gimmicky move like the rest of the fight.
5. Cooldowns: If you're at Buru you shouldn't have to be told. Everybody needs to save their cooldowns for right after 20%. Warriors get your rage bars to full since Execute is "magically" a 20% talent.
Buru the Gorger can be done after Rajaxx is dead, he is an optional boss and not needed to kill the end boss.
The shield he is very nice for your main tank or any tank in that matter which makes this boss a must inorder to improve your MT i will upload a screenshot shortly of stats.
If you're being watched, stay away from the deep end of the pool. Swimming = death!
Eggs - When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damages Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
Dismember - A stacking bleed effect that does 1248 damage every 2 second. Buru will use this if he catches up to whoever he is targeting.
Speeding up - Buru continually speeds up while chasing a player. He will reset his speed when an egg explodes and hits him. He becomes fast enough to outrun players after about 60 seconds since the last egg hit him.
Thorns - 200 damage thorns aura
Creeping Plague - Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hits everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. (Thus hitting for 22.214.171.124.160.160.240, etc) When Buru is destroyed, the debuff fades from everyone. The damage and the debuff itself are unresistable and undispellable, even via Iceblock.
Immune to taunt.
Synopsis of Fight
Buru cannot be traditionally DPSed, he must instead be kited around to the eggs which are provided in the arena. The Eggs must be destroyed when he is over them which will cause massive damage to Buru. At 20% he will blow his shell off at which point it becomes a more traditional fight, in which fast DPS is essential.
Things to know before the fight
This boss looks like a giant tick... He cannot be tanked during stage 1.
One thing that's extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This fight requires the raid to be divided into two groups. One to kill the broodlings, and one to kill the eggs.
Make sure everyone in the raid gets a feel for where the deep water starts and ends before the fight begins (you can swim to up to any side of it without drawing the agro of Buru). If someone tries to swim through it while they are bring targetted, there is a good chance Buru will catch up to them. As horde, this can be easily avoided by having a shaman bring plenty of fish oil for this fight. Simply have them cast water walking on whoever is being targetted and kiting becomes very easy.
When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and then destroy it while he's on top of it. Each time an egg is destroyed it will do a lot of damage to Buru (assuming he is on top of it) and an add will spawn. He will also start following someone else. You can tell who he's following by reading your chat. This will continue until he is at 20% at which point he goes into phase 2
Unlimited Mana Tactic: Until burning crusade is released this tactic is only usable by members of the Alliance. During phase 1 when the raid is DPSing down eggs, have a Paladin Judge Wisdom on another egg and keep it up for casters to wand incase they are low on mana. Traditionally once one egg is down, whichever egg had wisdom on it would be the next egg to target. Use raid symbols to tell people which egg to wand or light DPS for mana.
Strategy 1: Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.
Strategy 2: I would suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal. Start running up the ramp while Buru chases you. Try to reach the top, of the ramp, then jump down. Healers need to keep healing the player after they jump down. In the meantime, players need to cause damage to the six eggs of Buru -- but DO NOT destroy them. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs.
(Edit: Buru often evades when jumping down from off the hill, I really wouldnt recomend this tactic as he gained full health twice from doing this.)
Strategy 3: When the raid is ready to begin everyone should start damaging the egg closest to the raid. Get the egg to 5% and wait till Buru is directly over the egg. Then destroy the egg, this will damage him. The most difficult part of phase 1 is coordinating the kiting and the egg bursting. Have the next egg in rotation marked, and previously reduced to 5%, with a dps class standing by to burst it as soon as Buru passes ontop of it. If getting the egg to 0% takes too long, Buru's target will likely be killed while waiting for the burst. If you are an organized guild with a voice protocol system, this is most likely the best choice.
The easiest way to make sure everyone knows which egg is next, is to go round in a counter-clockwise direction. You start on the South egg, then go Southeast, Northeast, North, Northwest, Southwest, South again. Do this, with each egg hitting Buru correctly, and you will finish up with the South egg being the one that starts Phase 2. Then you can fight on the land, and everyone will know to be there.
Strategy 4: An emote will say "...and put his eyes on X", and he will chase down that person (X). The person being chased needs to kite him around the area by running on land as much as possible and not in the water. Keep kiting him till the raid has the next egg ready to be destroyed. Healers must heal the kiting player during the kiting. When an egg is destroyed a broodling will usually pop out. Again, half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. When one egg is destroyed (again only when Buru is over the egg), the group killing the eggs needs to move to the next egg in a counter-clockwise fashion. This will conitnue till he reaches 20% where his shell will explode off exposing his brains.
For any of the strategies, the priests should come prepared with feathers for levitating. While the watched person kites Buru around the edge of the water, the priests can levitate in the middle of the deep water avoiding the adds and be in range of the kiter with a few steps in any direction.
Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. He now will do a debuff to everyone which does massive damage. You have more or less 30 seconds to kill him or it will be a wipe. At this point, he hits for far less damage (750 to cloth) and lacks the Dismember bleed effect. He also has a standard aggro list (although Phase 2 is an aggro wipe,) however, it is not advisable you try to tank him.
Strategy 1: Before entering phase 2, make sure the boss has about 21% health before breaking the last egg, so the shield will go off at about 15%. The best way to do this is to put damage over time spells on Buru, and then time it. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you're going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.
Strategy 2: If you are having trouble downing him during phase 2, put your highest dps'ers in a group with a priest and have the priest spam Prayer of Healing. You can't do this indefinitely, as the poison debuff increases exponentially, but having 4 dps'ers up for 10-20 more seconds can make the difference between wiping and killing Buru. Also, Curse of Doom applied at 25%, about 40 seconds before the start of Phase 2, will help immensely.
Strategy 3: Phase 2, fear the adds, DPS like mad, and healers keep the mages/hunters up.
Strategy 4: In phase 2 he will do a debuff to everyone which does massive damage. All healers must be dpsing as well as much as possible.
Strategy 5: Treat Buru as a Lava Surger. That is, everyone comes into melee range with him. This way, the melee can keep up a consistent dps as he won't run around constantly. The tanks should wear their dps gear during this fight, as there is no tanking involved.
The key to this part of the fight seems to be having your priests spamming Prayer of Healing in your highest dps groups, forgetting about actually tanking Buru and just going all out. Don't forget to Sunder him anyway though - 2250 less armour is a huge difference in dps.
This is a strategy used to get to Buru without completeing the Rajaxx event and is named "Idiot's Run" after the Doomhammer guild "Village Idiots".
This strategy consists of a mounted rush through the General's army and straight down the tunnel to Buru, with plate wearers leading the charge.
This should not be attempted without warlocks (for summoning and soul stones) and priests (for ressurecting). Everyone should charge straight through Rajaxx's army with the plate wearers drawing primary aggro. Everyone needs to keep moving in their wake until everyone dies or is inside Buru's chamber.
Someone should stay behind to watch and make sure Rajaxx's army resets.
When it's reset, anyone inside Buru's chamber should pop soulstones, ressurect those around them, and wait. Anyone not in Buru's chamber needs to release and return to the instance, so they can be summoned to Buru.
The obvious pro of this is that the Rajaxx event is avoided, however, the con, is that anyone who has to release, must be summoned.
Bug 1: When caught on the hill at the bottom of his arena, he will bug out. at this point, whoever he is targetting will be teleported to him, unless noone is attacking. He will reset, and start the aggro himself.
Bug 2: He sometimes switches targets without notification. This may cause a raid to wipe. This bug can be "repaired" by dragging him over an egg, and destroying it. He should give out notifications after that.
Buru is 3rd boss in AQ20 man
He's not necessairily the 3rd boss, you can also do Moam first.
In my guild, we elected to do Moam first because moam can be won much easier. Look at the 2nd post on his page for some tips.
Buru is heaps easier then Moam.
Moam is the toughest boss in AQ 20 and is thus an optional fight.
Buru is a fairly simple formula.
Get the eggs low health, then bring Buru on top of the egg to kill the egg so he takes damage.
His shell will break off, at which point approach him like a regular mc boss.
Moam has far more special attacks.
mana leech, blast, etc.
Our guild does the same strat mentioned above. DPS him carefully down to 21-22%, then break the last egg which will bring him to about 13-15%. Then just go all out dps.
He spawns adds when he loses his shell, so we have warriors, priests, and warlocks doing fear bombs to get them out of the way. I suppose if things get too crazy you can just have a mage frost nova them. A nice trick is that if you get into the deepest part of the water, the bugs can't follow you into it. So, ranged dps can keep shooting Buru until he goes down without too much trouble.
Does anybody know what kind of damage Buru takes when his eggs blow up?
We fought Buru yesterday and I noticed that he took more than 67k from two explosions instead of the "usual" 42500 he seems to take from a blown egg. I wonder if this might have been due to a vulnerabilty to the damage type (sunder armor for physical - we tested if you are able tu build up aggro before he blows his head off, shadow vulnerability blabla) or if he simply took a critical hit by the egg explosion.
He dropped +20 shadow damage to gloves enchant aswell
on one of our easiest kills, we actually did do some damage to him *before* he got to 20% (curse of doom, etc) and we did enough that we got him to 21% before the last egg. We popped the egg, BAM 11% and he went down FAST. That made stage 2 way WAY easier than taking him from 20%.
Dunno if that can be done consistenly. Just saying that's what happened.
Buru and Moam are similar in difficulty depending on what classes you have, Moam is extremly easy with 3 warlock, 3 hunters, 3 priests - All those classes mana draining
The only problem we have is Buru's AOE debuff.. Stacks to 10 and does 600ish nature dmg/sec fully stacked.
Fun fight. After his shell pops off, his nature AoE stuff hits REALLY hard. We had just one dead going into the final 20% "zerg" phase, and I was absolutely sure we were going to have it. Then, the raid "dead count" went to 20 in a span of about 15 seconds, I swear. We wiped at 1%.
Tried him again and made the necessary precautions to finish him off properly. Mainly, minimizing the amount of health you need to take from him once the zerg phase begins. In other words, carefully get him to 21% before you lure him to the final egg. This will mean that after the egg explodes, he will instantly go to around 15%, and then you zerg. Instead of starting at 20%. Makes a huge difference. DPS him down super fast and AoE/CC the bugs.
Nature pots help a lot in this fight. Drink pot when he's down to 30-40%. My raid wiped twice at 1% and killed him with only 1 death on 3rd try.
Moam is not optional , you have to pass him to get to final boss, and with 3 locks he s too easy , he frreezes when u banish the 3 adds, no need to heal or tank just nuke him and then kill adds 1 by 1 , easiest boss in the game , IF you bring 3 locks
he have 2 skins!
this is by far one of the easiest bosses in aq...probly why his loot table isnt the greatest also...
You simply can't 'tank' him. So instead have all warriors go to their best DPS gear and hit him as hard as they can. ((This includes ignoring NR.)) With shield wall up they can survive the worst of the debuff better than the rest anyways.
Also, It 'kinda' helps if you have a warrior going around doing nothing more than dropping Demo shout and Thunder Clap on him to lower his damage output. But don't bother with hamstring, it won't work.
Have all warlocks ss themselves. When its full dps time and the ticks kill them they can use the ss and finish him off. Worked for me!
i did this boss with harlequins guild on balnazzar (horde) they are one of the best guilds on our server, whoopitido im so lucky i got the play in their pug....anyway long story short,we never seemed to DPS this guy..we just kited him to egg after egg till he was dead...when he "sets his eyes" on someone the only thing the targeted person has to do is run to an egg that is nearly broken and then BADABING BADABOOMM! basicly...we just hit the eggs...
as i put it last night, it's a fun encounter up until enrage =p. kiting him around is easy as hell in stage 1. the goal is to get him to about 21% and then blow an egg on him. after he enrages you have to go all-out or the debuff will take everyone down. he can't be tanked so just lay into him.
anyone else find his name misleading? he hardly does any gorging of any kind. the only real way to die in this fight is by the damn debuff stacking on you.
Edited, Sun Mar 19 01:03:42 2006
can his damage shield be despelled?
Imagine the conversation going on at Blizzard's Office when they did this encounter:
Lets put a BOSS at the bottom of a long, deadly jump where players will repeatedly DIE jumping down. Lets make it so it one or two-hits cloth and leather and have all the players have to run away from it all the time. (They tell us they want to be challenged - and not feel like heroes after all.)
The players are going to LOVE this encounter.
Oh yeah, lets make the loot about on par with Zul'Gurub too. Who needs upgrades?
- When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
- Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.
One thing that's extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This boss fight is divided into two phases: Phase 1 is where you're destroying eggs to break his shell off. Phase 2 is where you're going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.
Buru can't be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).
is very straightforward. Players need to cause damage to the six eggs of Buru -- but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he's on top of it. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs. Each time an egg is destroyed,a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Buru will focus on someone else when an egg is destroyed. You can tell who he's following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.
starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you're going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.
Special thing to note: Buru won't get aggro if you dot him or cast spells on him. He won't stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green -- so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.
Druids should be alert when they get Buru's attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.
All healers must run behind Buru to heal the target. Buru won't aggro if you heal the chased player.
The compleate guide to Ahn'Qiraj, strategies, secreats and more, can be found
Edited, Wed Feb 15 14:08:18 2006
one of the most fun and unique encounters in the game. Its great to get away from the standard tank, heal tank, dps down bosses.
we got him e 6% on the first try AND it was a leroy pull LOL
An easy way to deal with the hatchlings in phase 2 is to pull the raid into deep water. The hatchlings will evade bug but Buru will continue to function as normal.
Edited, Sun Mar 19 02:08:32 2006
No, his damage shield can not be disspelled. You have no other choice than kite him over an egg, when it blows up, to cause significant damage to him.
Also make sure that noone in your raid is afk or
(we've had that...) when you start the encounter (of course a ready check should be standard procedure for a raid).
got wiped at 4%, we underestimated his debuff >.< really fun encounter especially when he comes after you lmao.
How far in is this guy? Is he on the AQ 20 side or 40 man?
s can pick up
at Cenarion Hold located in
You are required to reach Honored status with
and then turn in the following items:
- Bosses AQ20
- Trash AQ20
- Trash AQ20 / AQ40
- Trash AQ20 / AQ40
Drop rate for
这个 NPC 能在这些地区找到：
杀死此 NPC 后您可获得：
Buru the Gorger Strategy Guide
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