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评论来自
Thottbot
4 at same time, 1.5k aoe each mob got, how the *!@# u kill them?
评论来自
Thottbot
Splitting doesn't work, it reflecfts shadow and ice need four tanks. What else do we know?
评论来自
Thottbot
These guys come in sets of 4. You'll need a tank for each.
Each mob has a random ability which seems to change each attempt. Some are magic reflects, some are knockbacks, Mortal Strike, AoE, etc.
Each time one of the 4 dies, it gives its ability to the remaining mobs, so if the one you killed has Mortal Strike, the remaining mobs have it in addition to their other ability. This continues until the last mob has all four abilities.
Essentially the strategy is to put detect magic on them all, then quickly decide what order to kill them in, based on which abilitity is the least harmful, up to the most. The AoE abilities are definitely something you don't want on 3 mobs at once.
Not too hard once you figure that much out.
We've got a guide for Ahn'Qiraj in the making at
Warcraft Updates
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-Drovinian on Draenor
评论来自
Thottbot
found our 4 with thorns, reflect arcane (maybe reflect magic), shadow volley... and something else before we died.
Next try... another with mortal strike, another with thunderclap. Seems like there's a lot that they pick between.
shadow/frost resist on one more, mana burn on another.
评论来自
Thottbot
he dropped an anubisath warhammer
mace (one-hand)
52.5 dps 1.8 speed
+4 mace
32AP
7 Stam
on kil'jaeden realm
评论来自
Thottbot
These guys come in a pack of 4. Each one has a random ability (although there may be some kind of pattern to what abilities show up). Note that if they reset, all 4 respawn and the abilities are repicked for all four. The abilities are:
-Reflect Shadow and Frost
-Reflect Fire and Arcane
-Mending (heals 4.5k per 3 seconds)
-Mortal Strike (around 3k damage)
-Thorns (500 damage reflected per melee hit)
-Knockback and taunt-immune
-AoE Shadowbolt
-Mana burn (not sure if it only hits one person at a time or several)
-Thunderclap (no debuffs, but 800 nature damage)
When one dies, the remaining mobs get healed for about 50% of their max life and gain the defeated mob's ability. So after pulling and finding out what each one does, you need to prioritize them and kill them in an order that won't leave you with two or three too-powerful mobs.
The strategy that I think is best:
-Reflection abilities first. It's pretty negligible, only lowering DPS of a few people and not really hurting anyone seriously unless they're stupid. If there are two reflection abilities, however, kill one and save the other for later - otherwise you'll have the last two reflecting all mage and warlock spells.
-Mending next, since it can be overcome fairly easily especially with Mortal Strike.
-Mortal Strike and Knockback next, since they're also fairly easy to overcome.
-Thorns, Thunderclap, and Mana Burn.
-Shadowbolt Volley is ALWAYS LAST.
评论来自
Allakhazam
Ì find this funny as i don´t assume theese mobs is bosses, but random elites like molten destroyers in the MC.
Why doesn´t theese mobs drop epic BoE items?
评论来自
Allakhazam
Their skills are (in order of killing imo)
Arcane/Fire resistance - You can tell this one if you dont see Detect Magic (unless ofc your mages are slacking).
Rejuvenation - just MS them and keel.
Knockback - Stand with your back agains the wall. These ones are UNTAUNTABLE but we didnt notice any aggro loss from tanks neither when these were the 1st to dps nor when this was gained by others. I'm Druid - feral spec - tanked all pulls and got this one on one and was DPSed first - didnt loose him once
Mortal Strike - painful but better to kill early - your healers have to focus on one target only!
Shadow reflection - reflects Shadow spells back to caster.
Thunderclap - periodical short range AoE dealing cca 600 dmg? Nature Dmg iirc.
Thorns - around 500 dmg reflected back upon hitting - tank like Gole's adds.
Shadowstorm - It has minimal range! So let the raid hug it and no big deal... unless you have nice combination of other skills.
Mana Burn - has a max skill range - healers can stay out of it.
Now... ofc.. in some cases this is not perfectly valid. If you have low number of locks, bring Shadow Reflection higher in priority list. Also if you have no Arcane/Fire resistance - kill Shadow reflection first. It's just once A/F resist and Shadow Reflect are down - warlocks can do *!@#... unless they have nature dmg wands :P
Hug Shadowstorm ones unless they thunderclap or mana burn. Stay as far as possible from Mana burn.
You can melee Thunderclap ones if your melee is smart enough to run away at low HP and bandage. Dont melee Thorns one though.
Edited, Wed Mar 8 02:53:59 2006
评论来自
Allakhazam
tank shadowbolt volley one out of sight
Edited, Sun Mar 12 17:40:45 2006
评论来自
Allakhazam
These come (at least at the start; we have not gotten far in yet) in groups of 4 and are linked.
There are something like 8 different effects/buffs that they have a chance of having. Each Sentinel will have 1 each to start. The ones that we ran across tonight were:
1. Thorns (mega thorns, 450-550ish damage per hit)
2. Thunderclap (as warrior ability although I am not sure if there is a slow component or not; if there is I resisted)
3. Mortal Strike (not sure if this differs from the warrior ability as I never got agro)
4. Rejuvenation (restores like 5k hp every 2 seconds or so)
5. Shadow storm (procs an AE shadowstorm at intervals)
6. Resists/reflects (Our casters were saying they were resisting/reflecting random schools)
When you pull these, have enough mages to drop Detect Magic on each one so you can see its ability. The reason for this is simple. Each time one of the sentinels dies the remaining ones get whatever ability he had prior. I have also heard that when they die they proc a 50% heal on each other if they are close by.
Basically, you need to prioritize the order in which you kill them, since whatever you kill first will bestow its abilities on the remaining 3. We were taking out the mortal strikers first, and saved the ones with Shadow Storm, Rejuvenate, and Thorns for last. The one final twist is that unless you wipe all 4 out, they will respawn immediately on a wipe, and will respawn regardless after a half hour just like the Obsidian eles.
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