Holy paly baby woot woot
Removed
hpal was good with infusion of light and for them to try to play around with weaker flash of light heals, longer holy light spell cast etc, other things that affects both pve n pvp gameplay. face it they really gutted the spec and the people who agree that hpally are "better" now in SL then it was are delusional. the devs do not care about paladins as a whole not just this holy spec.ill still enjoy playing paladin but this direction wasnt it. all the legendaries for holy is trash the fact you gotta use a ret one says something.
So stack haste so much that holy light has a 1sec cast time, gotcha.
after 10 years going back to prot but keeping every other healing class just feels awful to play not going to say more
After looking at this guide I finally understand why so many people dislike hpally now, despite it being quite strong...
Thx for the article Pelinal ! Time Will Tell, Indeed :)
In terms of raid healing, the splash heal conduit is what makes holy light strong. The problem is it seems like blizzard redesigned the base power due to this conduit rather than redesigning the conduit around the base power.The other issue, like the author pointed out, is that this design just seems like paladins are chasing the burst aoe healing of disc. The current design of holy light spam works in fights of sustained aoe raid damage, but that's only one type of fight.Lastly, the design is simply boring. Spamming 1-2 buttons is not fun, no matter how powerful the design might turn out to be. I wish blizzard gave more thought to the class synergy. Ultimately blizzard needs to decide if paladin should be a melee healer or ranged healer, and redesign the spec around that. At this point it's too late for this expansion, but it's something blizzard will need to confront eventually.
I am cautiously optimistic about HPALL in Shadowlands. I have recently had a lot of play with an hpall on WOTLK servers and dearly loved the playstyle. Shadowlands HPALL seems to be WOTLK+ in that it has the firehouse of Holy Light + Beacon but now with all the HP spenders as well. We shall see!
I'm Hpal since TBC and SL state of the spec seems a crazy patchwork of cool ideas poorly implemented/ fixed.I'd like to comment on 'Shadowlands HPALL seems to be WOTLK+ in that it has the firehouse of Holy Light + Beacon but now with all the HP spenders as well.'On WotLK we had a mana regem skill (that lowered our heals by 50%). Even with the penalty, me and other 2 pallies used it on cd (I even used some addon like 'tell me when' to remind me to use)Also we had very poor items @ICC raid and I used to run with only 1-2 plate piecesOn MoP, when we had HoPo 1st time. Hpal had an casted AoE spell very similar to priest ones. Also, we had 'Eternal Flame' talent that turned WoG in two half: 50% 'normal WoG' + 50% HoT WoG. Also we had a worthy mastery that puts mini-bubbles on everyone for few seconds. Also Hpal had some crazy bursty interaction with Aura mastery+Sacrifice aura that many used to top hps meters.When class moved to melee healer in BfA, it had one of most unfun gameplay of all Hpal over the years imo, since very poor incentive to being melee overall. I was about or levaing game or changing to druid when glimmer comes. That gave some meaning to melee and dps as heals and I stayed on Hpal.Since SL pre-patch hit, I started again leveling other healers (shaman 50, priest 35 and druid 40) because I do not feel the spec being neither fun neither powerful:1. Our mastery sucks (still)2. Our regem sucks3. HoPo generation is slow4. LotD only 15yds range and weak for 3 HoPo cost5. 'Ranged' gameplay lacks an alternative for crusader strike HoPo generation 6. Our healing legendaries (when read this article)Well, I hope the best still :/
Not a hpal main in the slightest but I'd really like an option to go back to being ranged without completely gimping myself. I HATE being anywhere near the action when I am trying to keep people alive. Its not a popular opinion but since Fury got one handers and Mist has fistweaving (kickweaving?), thought I'd try...I adored the boring yet effective Denounce spam. The holy flashlight is amusing but I'd rather not be staring at a boss's foot while trying to watch health. 🥴
Beta gonna Beta. Two significant changes in yesterday's build impact much of what is said here.Holy Shock buffed from 140% to 150% but Glimmer nerfed from 42% to 38%Resplendent Light nerfed from 6% to 4%Shock Barrier had its target cap buffed from 3 targets to 5 targets.With Shock Barrier buffed, it makes Divine Toll even stronger. Resplendent Light nerfed takes much of the strength out of the Holy Light focused build. Holy Paladin looks to be trending back towards the BfA HS/Glimmer style. At least until the next update/patch...
With the removal of Holy Power cost for Vanquisher's Hammer in the current interation, would it be worth building a Necrolord covenant conduit analysis?
dislike how kyrian/glimmer build feels so much more ahead of other talent/covenants that you are nerfing yourself not taking it. Being able to snap heal 5 targets and put glimmer buff on them is just too good for some group burst healing.
so this means holy pala is back to its normal way instead of glimmer playstyle? please tell me this is so i hated how you had to play glimmer not my kinda of fun for a healer but i guess im the only who one hated glimmer playstyle?
Hello,question: So you say that Kleia is best for Holy Pala in terms of raiding and M+, but the best path includes only one potency conduit slot.How am I supposed to do M+ and raids together in one single id/week then? If "Resplendent Light" is the best raiding potency conduit and "Ringing Clarity" the best potency conduit for M+, I have either to choose or to respec once a week, what is not really ideal.Otherwise I have to take the other path with 2x potency conduits and Bearer's Pursuit, but then I would lose 5-8% crit without Pointed Courage.Another option would be to take Pelagos.Waiting for your reply/any other ideas.€dit: just got an info that you can swap one conduit every 24h, and you get 10 swaps when hitting lvl 60. then it makes much more sense and there wont be any problem to respec for raids