It's always nice to see that there's been some interest brought back, especially in the case of nostalgia with Classic, but I doubt that we'll ever see numbers as high as that, or especially during tbc/wotlk. A lot of people have just had enough of the increased rng elements, lower odds, more time-gating, etc. whereas some people just grew bored or just grew over it. But, nobody knows what the future holds.
I've heard of this data, but as it's still just a guesstimate by a company not related to Blizzard, it's highly questionable. It could be roughly right, but we can't know.
Short lived because the development team made clear they are antagonizing the players, and the game is not made for the customers, it's made for the developers' emotional validation.Not a smart decision in obversaturated 2019's market.A bunch of people are already moving on, and more will follow.
At this point I doubt its nostalgia anymore, I genuinely believe that most of the gameplay and the grind on Classic is what people like as well as the slow increase in strength and gear, with classic people are happy with green or even white gear that offer them a slight edge. This feeling of constant upgrade in small chunks and the fight/work that you put to get it is what is missing from retail where everything is fast and go go go for mythics+raids kai top gear in a week after launch. Removed
Removed
Removedbut for the topic, I already say this with everything related to income and money, I never count the first couple of months to be "valid". I really think we should wait and see until the hype calms down. We got a new "epic" gokart track some years ago where i live, they kept going on "oh we earned this much the first month and second month" but after like 6 months it's almost dead(not saying classic will die, ofc it wont, but it will see a drop in playerbase. all my friends played classic the first week when it came out, but over half of them already stopped again) I really think it's better to wait a couple of months before people begin to yell at eachother again.
I mean I dunno how anyone can say this doesn't mean one thing only, Classic launch had worse numbers than BFA. Literally LESS sub money came in than at BfA's launch, so there is less interest in Classic than there was in BfA, and that is if you consider west only, where as a blizzard employee let slip, 70% of the active subs is. No the mention an amount of this subs is just still paying for BfA only and has not a single care for Classic.How are people actually still pretending that Classic>BfA in numbers when based on week 1 queue times, the census and looking at layer sizes and assumed numbers classic at best has had 1.5 million active players vs BfA which we know sold 3.8 million day 1 copies(+ people who were subbed but didn't buy yet). That Classic number at most is good for an indiegame, in the triple A world that's a massive failure.I am not saying Classic is bad, nor that it won't settle into a comfortable say 1 million sized hole, but pretending that in numbers it beat Retail, then at most you can say it outdid launch day vanilla.
For years I've thought that world of warcraft was a lot more fun in years past. Before things were simplified repeatedly. I'd often wondered if I was just remembering through rose coloured glasses but now I know. In recent years I drift away from wow, come back but it doesn't really hold my interest. Now playing classic again I'm having more fun in the game than I've had since wotlk. I see there being 2 reasons for that.Firstly the gameplay in modern wow is a lot less fun. Many classes have been reduced to literally using the same 2 or 3 abilities over and over again for the whole fight. Cookie cutter talent systems. Levelling has no challenge when you can mow through a whole pack of enemies 3 levels higher and not break a sweat. Classic has reminded me that questing / levelling used to actually be fun rather than just something you had to rush through to get to endgame. I mean playing a hunter where you care for your pet, manage ammo etc. Dungeons where dps actually have to balance damage with threat rather than keeping dps dialed up to maximum for a whole fight. I miss all of that and now I have it again.Secondly, the sense of community. I'm getting to know people again. With regular wow, the only people I have any regular interaction with are people I've played with for years. Unless you're in a hardcore raiding / pvp guild then there's really no social interaction since you can do everything with random groups - to the point where it's often impractical to do it any other way. Finding groups the old fashioned way can be more work but it's certainly not less fun. Group finder and late cross realm pretty much killed most of the social side of wow. Granted there are some things added in wow over the years that I love (like pet battles, better guild and inventory management etc) but on balance, the game had far superior gameplay through vanilla, tbc and I'd also say most of wotlk.
We thought we did and we did.
Sill less subs than BfA’s launch. I wonder by how many.