How do people still have problems with jumping Jellys, its literally just 3 jumps and you're done. (reach the first purple one and then jump to the left of it and you will hit the end.
Wish they'd make Avarius work more consistently. And buff data anomaly drop rates
Nothing about island expeditions? They seem very bugged to say the least.
How can people have problems with jumping jellies? People cry about leylocked hcests and runelocked ones like it's something incredibly hard. A bit boring yes but why make it even less challenging and much more boring?
Yep, high-latency and/or poor reflexes. Some people have disabilities and are unable to mouselook, which I imagine would render it completely impossible.
Doesn't sound like they fixed jumping jellies. I'll try it again when its up, probably still jump too far or too short, and disregard it as something the dev should be forced to play for 8 hours straight with variing latency, speed buffs etc.Proper fix would be, have it be solvable by flying near the target.
all these people talking about jumping jellies, and I'm just here being thankful that the box safezone was increased on kujo.that fight can be painful on slower classes in hardmode.
The chest at the Chess Event in original Karazhan is still bugged and is unable to be opened after winning, for both Alliance and Horde. Perhaps Blizzard could do something about this?
Now if only they never reduced tank threat? Would have saved them a hotfix today.
so we are supposed to make this game possible for every disabled person to play? what ever happened to just making a game challenging? I have always completed it on my first attempt, w/ 170 ping consistently.