The changes below will be going live this week.Classes
DoT specs are often in the "normal" damage range for single-target fights and can be significantly above "normal" for multi-target fights. Please note that the goal here isn’t to just counter-tune specs in each bit of new content as we believe specs that work well in an encounter should continue to do so.
Regarding this specific Shadow Priest change, their multi-target performance was beyond our tuning targets and so we simply want to bring them back into range while minimizing the impact to their single-target performance.
Developers’ notes: The damage reduction to this talent is meant to curb the synergy of 狂乱值 and 暗影幻灵 generation when combined with some Azerite traits, while still leaving it as a fun and interesting combo.Player versus Player
- 吉兆 damage reduced to 70% (was 100%).
- 渊末代言人的护手’s shield absorption effect is reduced by 66% when engaged in combat with enemy players.
- 深海三叉戟’s shield absorption effect is reduced by 50% when engaged in combat with enemy players.