The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions have redoubled their attacks across the zones of Kul Tiras and Zandalar. War Campaign
New chapters in the War Campaign are now available. Head to Boralus or Zuldazar to rejoin your faction’s war efforts.
- Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets.
- Periodically, the Alliance or the Horde will launch an assault against a hostile position in Kul Tiras or Zandalar. When an Assault is active, a group of new World Quests will be available to both factions in that area. Rally to the location to fight on behalf of your faction and earn new Honorbound or 7th Legion Service Medals that can be exchanged for a variety of rewards.
- Players who have unlocked World Quests at level 120 on at least one character will have Assault World Quests available to any of their other characters.
Warfront: The Battle for Darkshore
The conflict over the home of the night elves has reached a fever pitch, and new questlines will lead you to the all-new Battle for Darkshore
. In this new Warfront, you’ll unlock access to powerful hero transformations that give you temporary abilities themed around your role as a tank, healer, or damage dealer.
- Contributions for Darkshore as well as the Stromgarde Warfront now operate on a daily cycle. When resources are being mustered, three quartermasters will each put out a request for a different contribution each day. The requested turn-ins have also been adjusted to be more consistent in their value.
- When your faction controls either Arathi Highlands or Darkshore, world quests will now be available in those zones, in place of the once-per-cycle kill quests that were previously offered for Arathi.
Heritage Armor Questlines
New questlines to find and obtain new Heritage armor
are available to two mighty races – the dwarves and the blood elves. Available at level 120 to dwarves who are Exalted with Ironforge and blood elves who are exalted with Silvermoon, look for “一路走好
” at the Stormwind Embassy, or “辛多雷的骄傲
” at the Orgrimmar Embassy, and get started rediscovering your heritage.
Scouts have discovered two new destinations for Island Expeditions
– the vrykul land of Jorundall and the Gilnean town of Havenswood. These, as well as the previous Island Expeditions, now feature new enemies, achievements, events, items, and vendors.
- The logic used to spawn Island Expeditions has been adjusted to favor more organic concentrations of foes, with more clear paths in between, to make it easier to navigate without being forced into combat.
- The chance for cosmetic rewards are now based on all the enemies and Azerite present on the island, and no longer tied to only the enemy camps your team defeats. Completing an Island Expedition at a higher difficulty increases the chance of receiving these bonus rewards.
- Battle pets rewarded from the completion of islands that were previously uncageable can now be caged.
- The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000).
- Mythic and PvP Islands now reward 350 Artifact Power (was 300), and PvP Islands now award 50 Conquest on a win (was 8).
- The weekly Island Expedition quest, and progress towards it, are now visible on the world map.
- The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers.
- Look for new vendors in Boralus and Dazar’alor who offer exclusive rewards in exchange for your Seafarer’s Dubloons.
Dungeons and Raids
- You can now speak to Archmage Timear in Dalaran above the Broken Isles to access Legion Raid Finder solo or with a private group.
- Siege of Boralus and Kings’ Rest are now available on Heroic difficulty.
- Mythic Keystones can no longer be deleted.
- The new Raid: Battle of Dazar’alor, and Season 2 for PvP and Mythic Keystone Dungeons will begin with the weekly reset in each region starting on January 22, 2019.
- Many new achievements related to the new Assaults, Island Expeditions, and Warfront are now available.
- Two new Mythic Keystone Feats of Strength are now available (“争霸艾泽拉斯”钥石征服者：第一赛季, “争霸艾泽拉斯”钥石大师：第一赛季). To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season.
- The 全谱系战魔 achievement has arrived. Complete 10 challenging family-only pet battle achievements in Kul Tiras and Zandalar to earn your new 柳魔怨灵 pet.
- Progress toward the new 100 Exalted Reputations achievement is account-wide. Complete it to earn the 纯心骏马 mount and the “Esteemed” title.
Items and Rewards
- Account-bound maps to unlock many flight points on Kul Tiras and Zandalar can be purchased from the War Campaign emissary to send to your alts (荣耀战团侦察地图, 第七军团侦察地图).
- The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water.
- The 清道夫 mount is now available to players who purchased Warcraft III: Reforged.
Azerite Gear Vendor
You can now target specific kinds of Azerite armor by earning 泰坦残血精华, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen.
- The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of 泰坦残血精华 in addition to your weekly item.
- Higher-level Keystones return greater amounts of 泰坦残血精华 from your weekly cache.
- Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides 泰坦残血精华.
- Thaumaturge Vashreen currently offers slot-specific tokens for Azerite gear, equivalent to item levels from Normal, Heroic, and Mythic Uldir.
- Additionally, specific pieces of Mythic Raid item level Azerite gear may be purchased at a premium price.
- There is no cap on the amount of 泰坦残血精华 you may collect.
- When Season 2 begins, Thaumaturge Vashreen will offer new, higher item-level Azerite items at higher Residuum asking prices, while the weekly Mythic Keystone chest reward and the Residuum obtained from destroying higher item-level Azerite pieces increases proportionally.
Heart of Azeroth
- New Azerite Traits are available from gear found in the Battle for Darkshore Warfront:
古树壁垒 – Standing still grants you Versatility and moving grants you healing.
- 药剂师的独家配方 – Your damaging and healing abilities have a chance to deal extra plague damage or restore missing health.
- 无尽饥饿 – Increases your Versatility and grants you health when you move near an enemy's corpse.
- 艾露恩之影 – Your spells and abilities have a chance to increase your Haste and grant you increased movement speed at night.
Each specialization has had one of its Azerite traits replaced with a new one. Details may be found in the Class changes section below.
More new Azerite Traits
and armor with a new fifth tier of traits will become available in Season 2 and from Battle of Dazar’alor.
Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth
faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.
The cost of using the Azerite Reforging services available in your faction capital has been reset to the base 5 gold. This cost now decays by 50% every 24 hours, down from 72 hours.
New Follower Equipment
- New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor.
- Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: 迷惑之瓶.
- Honorbound and 7th Legion quartermasters in the Warfront muster area in each capital offer new Heirlooms in exchange for Medals.
- 第七军团赞美诗 (A trinket that temporarily increases your and your party's Haste)
- 矮人战争号角 (A trinket that temporarily increases your and your party's Versatility)
- 吉尔尼斯条纹披风 (A cloak that increases your experience gains)
- 卡多雷的暮光之粉 (A Trinket that, on use, temporarily reduces the threat you generate)
- 海潮贤者的战争卷轴 (A trinket that temporarily increases your and your party's Haste)
- All Battle for Azeroth factions now offer repeatable Paragon reward caches when you earn reputation with them after reaching Exalted.
- Rewards include toys such as the 一碗闪光的河豚 and companion pets such as the 钴蓝渡鸦.
- World Quests and Missions now reward more gold.
New PvP Brawl: Cooking: Impossible
Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict.
Battle Pets: There’s Gnome Place Like Gnomeregan
You’re called to an all-new pet dungeon experience
. Pick up your first quest to head to Gnomeregan from 雷迪克·线锁
. You'll find the new vendor 麦克罗·祖克斯
just outside Gnomeregan, offering four new companions: 机械蟑螂
(a schematic for Engineers to craft and trade), and everyone's best friend, 可充电的警报犬电池
- Completing the normal version of the pet dungeon rewards an 终极战斗训练石, and completing the 挑战 version rewards your very own 迷你蜘蛛坦克 pet.
- The Gnomeregan battle pet dungeon does not require that you have completed previous battle pet dungeons.
- If you’d like to compete head-to-head with other players, the PvP pet battle matchmaker has been improved. Now, players who are new to the PvP battle pet system are more likely to be matched up against other new PvP pet battlers.
Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets.
- Learn new 血红细胞 recipes for 工程学, 炼金, 附魔, and 烹饪.
- Look out for the 附魔 new pet: 魔化蒂基面具.
- Level 111-120 gems can no longer be placed into the sockets of items from previous expansions.
- 暗月马戏团 quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum.
- Professions-related World Quests now have a chance to reward 驱灵金.
- Herbalism World Quests now have a chance to reward 锚草.
- Night elves who complete the new Darkshore questline may earn a new custom appearance that may then be selected at barber shops throughout Azeroth.
- Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character.
- Items with reputation requirements to acquire no longer require that reputation to apply as a transmog appearance, once acquired.
- Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa.
- If your character’s race or faction cosmetically changes (such as in Battle of Dazar’alor or Mercenary Mode), any Horde or Alliance-centric armor and weapon appearances your character is wearing or has transmogrified to will update to appear as the enemy faction’s version. If you have a transmogrified appearance that isn’t considered valid for the race you change in to, the transmog will be removed and your equipped armor will show, subject to the same faction split.
- Dungeon from prior expansions will no longer appear when searching for Dungeon groups in the Premade Group Finder. For example, level 120 players will no longer see groups listed for Lower Blackrock Spire.
- Battle for Azeroth dungeons now automatically change you to a spec that matches the role you chose when you queued.
- Fixed issues that could prevent groups from using the Premade Group Finder to form or backfill groups for Timewalking raids.
- When an attempt to queue for an activity fails due to party member eligibility, the group leader is now informed which party members are not eligible.
Mobile Companion App
- Added new Missions and rewards.
- Added new World Quests and additional zones: Arathi Highlands and Darkshore.
- Fixed performance and disconnection issues.
- Fixed a bug where Azerite Armor Caches showed incorrect item level.
World and Questing
- Time to level from 1 to 110 has been reduced by approximately 25%.
- Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation.
- The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound.
- Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible.
- Rest areas have been added to Hook Point and The Mugambala.
- A new flight point has been added to The Mugambala.
- The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution.
- Reputation rewards from world quests and missions now use quality to indicate their potency.
- Bag search will now help find new things including item quality, Azerite, specific Azerite powers, and stats appearing on an item.
- Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value.
- Pending summons now show on party/raid frames.
- While the scrapper UI is open, scrappable items will be marked with an overlaid icon.
- The location of the scrapper will now show on your minimap.
- The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface.
- Inbound and outbound blocks (both melee and ranged) will now show in floating combat text.
- The responsiveness of the Communities UI has been improved.
- Upcoming calendar events are now shown in Community chat.
Area damage abilities such as 闪电链 or 复仇者之盾 can now properly destroy totems or 爆炸 orbs in 史诗钥石 dungeons if the player targets them directly.
- Shield users can now block ranged physical attacks.
- Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck.
- Troll 狂暴 reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds).
- Blood Elf Arcane 奥术洪流 cooldown increased to 2 minutes (was 1.5 minutes).
Azerite Fortification has been removed from all items, and is replaced with replaced with another trait that was not already present on the item.
- 短暂回复 redesigned. It now provides a mana gain when you go below 20% mana.
- 自力更生 heal now activates when no enemies are within 12 yards (was 20 yards).
- 灵界打击 (Rank 2) now reduces the cost of 灵界打击 by 10 and increases its healing by 60% (was 40%).
- 三战老兵 is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights.
染血符文剑 (replaces 黑暗堕落者之拥) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power.
- 冰冷的心 - 冰封之韧 heals for 1908 every second and its cooldown is reduced by 15 seconds.
- 冰霜雏龙之怒 (replaces 冰冷蔓延) - 冰霜之柱 summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by 冰霜雏龙之怒 grants you 35 Mastery for 6 seconds, up to 175.
- 冥狱锁链 (replaces 恶臭排放) - 黑暗突变s links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds.
- 亡者魔导师 (replaces 脓疮厄运) - 天启 and 诅咒大军 additionally summon a 亡者魔导师 who hurls 寒冰箭s and 暗影箭s at your foes, dealing 933 each.
- 白骨风暴 now heals you for a maximum of 15% of your health.
- 炼狱 no longer clears on death.
- 浮空城意志 now reduces damage taken below 30% by 30% (was 35% reduction below 35% health).
- 冰龙吐息 damage decreased by 10%.
- 恐惧之痕盔甲 2-piece bonus value reduced to 3% (was 15%).
- 万物臣服 Skulker Shot damage reduced by 15%.
- 爆裂之疡 now affects all nearby targets.
- 枯萎凋零's Necrotic Strike now also hits up to 3 additional targets.
- 混乱烙印 now triggers from all damage (was only Fire/Chaos damage).
混沌变身 (replaces 释放混沌) - 恶魔之刃 / 恶魔之咬 deals 283 additional damage. When you activate 恶魔变形, the cooldown of 眼棱 and 刃舞 is immediately reset.
- 收割之刻 (replaces 血盆大口) - Lesser Soul Fragments restore 467 additional health, and every 40 灵魂残片 you consume causes your next Soul Cleave to grant you a 灵魂壁障.
- 痛苦狂欢 now additionally causes Fiery Brand to last 10 seconds.
- New: 乱战主宰 - Each Fury / Pain spent heals you for 10 / 25 Health.
- 复仇回避 is no longer subject to the global cooldown.
- 野性冲锋 is no longer subject to the global cooldown.
奥能脉冲星 (replaces 烈日之焰) - 's damage is increased by 429. Every 9 Starsurges, gain 超凡之盟 for 6 seconds.
- 秋日之叶 healing reduced by 25%, and now increases 回春术 duration by 1 second.
- 野蛮暴烈 (replaces 粗糙树皮) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate 淤血.
- 早收 (replaces 蘑菇绽放) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of 激活 by 1 sec if they are not.
- 涌血裂伤 damage increased by 400%.
- 午时已到 now increases 阳炎术 periodic damage instead (was direct damage).
- 丛林之怒 (replaces Shredding Fury) - 猛虎之怒 increases your critical strike by 339 and lasts 12 seconds.
- 明月之力 now increases 月火术 periodic damage (was direct damage), and now grants 月火术 periodic damage a chance to grant .
- Reawakening Absorption doubled, and now grants the target of your 复生 a 进食充分 buff.
- New: 左右互搏 - An ability from your chosen Affinity grants an additional bonus for 20 seconds.
- 不羁野性 (replaces 凶猛掠夺) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of 狂暴 by 0.3 seconds.
- Mastery: 星光 now affects and 日光增效 at full value (was half value).
- 星辰耀斑 damage increased by 25%.
- 双月 damage bonus to 月火术 reduced to 10% (was 20%).
- Feral spec aura no longer has a hidden 25% bonus to Haste.
- 精通：剃刀之爪s now includes finishing moves.
- 凶猛撕咬 no longer refreshes the duration of 割裂 if the target is below 25% health.
- Maim Energy cost reduced to 30 (was 35), and damage increased by 50%.
- New: 原始之怒 - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
- 撕碎 damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%).
- Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point.
- 野蛮咆哮 now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate.
- New: 血之气息 - Each enemy hit by 痛击 reduces the cost of 横扫 by 3 Energy for the next 6 seconds.
- All damage abilities increased 12%.
- At level 80, Guardian Druids now learn 狂奔怒吼 (Rank 2), which reduces the cooldown of 狂奔怒吼 by 1 minute.
- 乌索尔旋风 (replaces 破胆咆哮) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center.
- 宁静 direct healing reduced by 10%, and heal-over-time healing reduced by 40%.
- 野性成长 healing increased by 10%.
- 野兽知识 now shows spec and abilities.
- Many creatures that were previously untamable can now be tamed by 猎人s.
- 猎人 shots now visually fire from the correct attachment point.
- The spell visuals for 弹幕射击 have been improved.
凶暴后果 (replaces 领导兽群) - 杀戮命令 deals 525 additional damage, and has a chance to summon a 凶暴野兽.
- New: 自然药膏 - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds.
- 原始直觉 (replaces Up Close and Personal) - Your maximum Focus is increased and 猫鼬撕咬 / increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times.
- 激涌射击 (replaces 奥术飓风) - 急速射击 damage is increased per shot fired. This damage starts lower and increases per shot of 急速射击. 瞄准射击 has a 15% chance to reset the cooldown of 急速射击.
- Your second 动物伙伴 will now 装死 and benefit from 治疗宠物.
- 凶暴野兽 now properly includes beasts from Kul Tiras and Zandalar.
- 瞄准射击 damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target.
- 奥术射击 damage increased 25%.
- 爆裂射击 now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther.
- Careful Aim is now a 100% chance to deal 50% increased Aimed Shot damage (was a 50% chance to deal 100% increased Aimed Shot damage).
- can now be used while using 急速射击 without breaking the channel.
- 爆炸射击 redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards
- 致命射击 redesigned. 奥术射击 and 多重射击 have a 20% chance to reduce the cooldown of 急速射击 by 5 seconds.
- 独来独往 now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds).
- 多重射击 damage increased 25%, and radius increased to 10 yards (was 8).
- 穿刺射击 now ignores armor and can no longer be blocked.
- 弹无虚发 bonus reduced to 75% (was 100%).
- 毒蛇钉刺 damage increased by 15%.
- 稳固射击 now also increases the duration of Concussive Shot on a target by 3 seconds.
- 行云流水 additional 急速射击 duration reduced to 20% (was 30%).
- 技巧射击 additional damage increased to 50% (was 40%).
- 百发百中 redesigned. Reduces the cooldown of your 瞄准射击 and 急速射击 by 60%, and causes Aimed Shot to cast 50% faster.
- 乱射 now has a greater chance to activate and does less damage.
- 鱼叉猛刺 is no longer subject to the global cooldown.
- 急速冷却 can once again be used while in 寒冰屏障.
头脑风暴 now also makes 唤醒 grant 2 Arcane Charges immediately.
- 均势相衡 (replaces 异常冲击) - When you are above 70% mana, 奥术冲击 deals 150 additional damage. When you are below 70% mana, 奥术冲击's cost is reduced by 190.
- 冰霜速冻 (replaces 寒冬蔓延) - Each of your 冰刺 deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the 寒冰指 effect.
- New: 敏锐思考 - Your instant cast damaging spells heal you for 784.
- 野火 (replaces 预热) - 炎爆术 deals 937 additional damage. When you activate 燃烧, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds.
- All damage increased by 3%.
- Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards).
- 彗星风暴 damage reduced by 10%.
- 寒冰箭 now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds).
- 寒冰宝珠 now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds).
- 魔力风暴法衣 2-piece set bonus reduced to 4% crit damage (was 20%).
- 碎玉闪电 initial tick and damage per-tick reduced 20%.
生机迸发 now additionally reduces the cooldown of 作茧缚命 by 20 seconds.
- 赤精之舞 (replaces 精湛拳法) - Spending Chi has a chance to make your next 神鹤引项踢 free and deal 2966 additional damage.
- New: 走为上计 - Rolling grants you 73 Avoidance for 2 seconds. 拾取 non-periodic damage in this time reduces the cooldown of 滚地翻 by 5 seconds.
- 雪怒之怒 (replaces 铁拳) - Your Combo Strikes grant you the 雪怒之怒, giving your next 怒雷破 a 2% chance to grant 1200 Haste and invoke 雪怒, The White Tiger for 8 seconds.
- 旭日峥嵘 (replaces 神龙摆尾) - 旭日东升踢 has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi.
- 秘术传功 (replaces 提神酒) - After using 雷光聚神茶, your next spell gives 80 of a stat for 10 seconds.
- 勇往直前 (replaces 砮皂的祝福) - 铁骨酒 increases your Armor by 69, and has an 8% chance to not consume a charge.
- Base Stagger amount reduced to 105% of Agility (was 140%).
- 铁骨酒 increases 醉拳 by 270% (was 250%).
- 玄牛雕像 threat radius reduced to 20 yards (was 30 yards).
- 氤氲之雾 healing reduced by 13%.
- 抚慰之雾 is no longer dispellable.
- All damage increased by 5%.
- 善恶有报 redesigned - 100% of the damage redirected by 业报之触 also heals you.
- 碧玉疾风 now has a 1 Chi cost, a 6 second duration, and 6 second cooldown.
- 轮回之触 damage reduced to 35% of your maximum health (was 50%).
- 业报之触 damage redirected is now 70% of absorbed damage (was 100% of absorbed damage).
- Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide.
神圣启示 now additionally increases Infusion of Light-buffed Flashes of Light.
- New: 以太结界 - Lay on Hands grants the target 259 armor for 1 minute.
- 苍穹之力 (replaces 神圣权利) - Your attacks have a chance to make your next 神圣风暴 free and deal 2559 additional damage.
- 圣光闪烁 (replaces 殉难者之息) - 神圣震击 leaves a Glimmer of Light on the target for 30 seconds. When you 神圣震击, all targets with 圣光闪烁 are damaged for 421 or healed for 730.
- 圣光赦令 (replaces 狂热) - Spending Holy Power during 复仇之怒 causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. 复仇之怒's duration is increased by 5 seconds.
- 正义判罪 (replaces 神圣果敢) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during 复仇之怒.
- Holy Paladin spells and visuals have been updated.
- bonus is now based on your target's missing health.
- 奉献 damage increased by 20%.
- Fixed a bug that prevented consecutive 神圣意志 procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%).
- 神圣风暴 damage increased by 20%.
- absorption increased 19% and can no longer stack.
- no longer restores health, only mana, and can no longer stack.
- New Talent: 终极惩戒 - When an ally within 40 yards falls below 25% health, you gain 复仇之怒 for 6 seconds. When an ally is slain within 40 yards of you, your 救赎 spell can now be cast while in combat within the next 20 seconds, with a 6 second cast time. Using Divine Shield or Blessing of Protection on yourself will cancel this effect.
- 专注意志 now stacks to a maximum of 1 (was 2).
- 光晕 damage and healing reduced 6%.
- 真言术：盾 applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds.
New: 绝境重生 - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, 信仰飞跃 cools down 200% faster.
- 暗影深渊 healing bonus increased 100%, and now increases 救赎 duration, when applied by 暗影愈合, by 2 seconds.
- 救赎许诺 (replaces 神圣之焰) - For 10 seconds after you cast 圣言术：静, Heal and 快速治疗 heal for an additional 472, and reduce the cooldown of 圣言术：静 by an additional 1 seconds.
- 灼烧之言 now also causes Mind Sear to snare targets hit by 精神灼烧 by 30% for 1 second.
- 灵光神启 (replaces 宽恕之赐) - 真言术：耀 has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of 真言术：耀 by 3 seconds.
- 智慧收割者 redesigned. 吸血鬼之触 damage is increased, and each time 吸血鬼之触 deals damage you have a chance to increase the damage of your next 精神灼烧 within 20 seconds by 300%.
- 被诅咒者的低语 redesigned. 心灵震爆 now deals additional damage and generates additional Insanity on critical strikes.
- Damage of Smite and Shadow Word: Pain reduced by 11%.
- Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%.
- 救赎 heals for 55% of damage done (was 60%).
- 身心合一 no longer has a 6 second internal cooldown.
- 福音 cooldown increased to 90 seconds (was 75 seconds).
- 真言术：盾 cost increased to 2.65% of mana (was 2.5%).
- 全神贯注 additionally allows you to ignore 虚弱灵魂.
- 祈福 proc rate decreased to 25% (was 30%).
- 联结治疗 healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%).
- 专注意志 (rank 2) allows it to stack to 2.
- 强化渐隐术 now cancels when the 牧师 takes a hostile action.
- Heal healing increased to 175% (was 160%)
- 圣言术：赎 initial healing reduced to 110% (was 150%).
- 恢复 healing increased by 15%.
- 光明尾迹 now affects Heal as well as 快速治疗 and replicates 35% of the initial cast (was 40%).
- Shadow Priests now have 专注意志.
- All damage reduced by 5%.
- 消散 damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration.
- New: Intangibility (replaces 狂欢) - 消散 heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown.
- 幻像 is now a passive ability for all Shadow Priests (was a PvP talent).
- 虚空之遗 now increases 虚空形态's damage bonus by 5%.
- 心灵炸弹 duration increased to 6 seconds (was 5 seconds).
- 精神灼烧 damage increased by 20%.
- 真言术：盾 no longer has a cooldown.
- 心灵尖啸 damage break threshold increased by 40% against non-players.
- 暗影形态 no longer provides 10% physical damage reduction.
- 疯入膏肓 cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds).
- 虚空形态 now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%.
- Void Bolt Insanity generation increased to 20 (was 16).
- 虚空洪流 damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires 虚空形态.
影中利刃 now reduces the cost of 暗影打击 by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%.
- 回声之刃 (replaces 散刃) - 刀扇 damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards.
- 审时度势 (replaces 钢铁风暴) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of 影袭 deal 1844 more damage.
- New: 伺机而动 - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 速度.
- 公事公办 (replaces 淬毒之线) - 宿敌 poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds.
- 洞穿 now reduces the cooldown of 暗影之刃 by 0.5 seconds when Backstabbing an enemy from behind.
- 暗影增生 (replaces Sharpened Blade) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy.
- 第一支舞 redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration.
- Shuriken Combo (baseline passive) removed.
- 袖剑风暴 damage increased by 35%.
- 电能图腾 and 地缚图腾 range increased to 40 yards.
- 幽灵狼 is now available when you're dead.
New: 上古十字章护符 - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, 复生 cools down 50% faster.
- 地壳震怒 (replaces 震天撼地) - 地震术 deals 596 Physical damage instantly, and has a 25% chance to make your next 闪电链 be instant cast.
- 喷涌灵魂 healing reduced by 15%, and now increases 灵魂链接图腾 radius by 15%.
- New: 桑德兰之怒 - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon 桑德兰's Fury Totem, doubling the chance to activate 风怒武器 for 12 seconds.
- 潮汐扭转 (replaces 潮涨潮落) - Both bonuses of 潮汐奔涌 are increased 5%, and spells affected by it heal for an additional 859.
- New: 召唤雷霆 - Your maximum 漩涡值 increased by 30, and the 漩涡值 cost of 大地震击 and 地震术 is reduced by 10.
- 大地震击 damage reduced by 16%.
- 地震术 range increased to 40 yards.
- 元素冲击 overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell.
- duration increased to 24 seconds (was 18 seconds).
- 冰怒 now generates 25 漩涡值 (was 15), overload generates 12 漩涡值 (was 8), now causes your next 4 冰霜震击s to generate 8 漩涡值, and bonus damage increased to 200% (was 100%).
- 元素宗师 can now also buff your next Physical damage spell.
- 闪电箭 damage increased by 40%.
- 风暴守护者 now also increases the damage of your next two 闪电箭s (and their overloads) by 150%.
- New: 能量湍流 - Earth Shock also enhances your next spell cast within 15 seconds (, 闪电箭, 熔岩爆裂, 冰霜震击).
- All damage increased by 5%.
- 石拳 damage increase is now 35% (was 20%).
- 毁灭风暴 damage increased by 40%.
- 强风 damage per stack reduced to 80% (was 100%).
- 空气之怒 damage increased by 40%.
- 元素突袭 damage increased by 50%.
- 山崩 proc chance increased to 40% (was 20%).
- 闪电之盾 overcharge no longer generates 漩涡值.
- 超载 cooldown reduced to 9 seconds (was 12 seconds).
- Totem Mastery Storm Totem increased to 10% 风暴打击 damage (was 5%).
- 治疗链 healing increased 33%.
- 浪潮汹涌 redesigned. Every (40,000 at level 120) mana you spend brings a 浪潮汹涌, making your next 2 治疗链s heal for an additional 20% and not reduce with each jump.
- 生命释放 now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%).
- Players can now summon other players in their group who are present in the same dungeon.
- All Warlocks now have 恶魔之拥 (passive) – Stamina increased by 10%.
- Imp Firebolt damage increased by 25%.
- Felhunter, Succubus, and Voidwalker damage increased by 15%.
怨毒祷告 (replaces 禁断知识) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your 恶魔暴君 instantly generates 5 灵魂碎片.
- 混沌碎片 (replaces 催化之焰) - 烧尽 damage is increased by 198, and when you fill up a , you have a 5% chance to generate an additional full 灵魂碎片 over 2 seconds.
- 恐惧召唤 damage increased by 30%.
- 大难临头 is now triggered by 痛楚 (was Corruption), and stacks up to 50 times (was 100).
- 疫灾祷告 (replaces 死亡之花) - Refreshing Corruption, Agony, or 生命虹吸 will deal 692 Shadow damage and has a chance to grant you a 灵魂碎片.
- New: 心灵之惧 - You steal 770 health every 1 second from targets affected by your Fear spell.
- 痛苦无常 damage reduced by 9%.
- 灾怨轰炸 damage increased by 50%.
- 恶魔吞噬 – each 野生小鬼 consumed now has a chance to proc 恶魔之核, and your Tyrant's damage bonus per energy consumed has been increased by 100%.
- The Demonic Tyrant's summon duration extension now also applies to any demons summoned from the 虚空传送门.
- 恶魔卫士 spell power scaling increased by 15%, and 军团打击 damage additionally increased by 20%.
- 虚空传送门 duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the 虚空传送门 now deal 25% increased damage.
- 献祭之魂 additional damage per demon reduced to 4% (was 5%).
- 火焰之雨 range increased to 40 yards (was 35 yards).
- Battle Shout now correctly increases auto-attack damage by 10%.
千钧堡垒 (replaces 坚不可破) - 天神下凡 increases your Mastery by 106 for 20 seconds, and instantly grants you 无视苦痛.
- 寒光热血 (replaces 血腥疯狂) - 嗜血 critical strikes generate additional Rage and inflict a 龟裂创伤 that leeches health over 6 seconds.
- 碾压突袭 Slam damage increased to 10,800 (was 7,060).
- 风暴汇聚 redesigned. Now while Bladestorming, you gain movement speed and strength, stacking.
- New: 威慑气息 - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after 破胆怒吼 ends.
- 趁热打铁 (replaces 刽子手的精准) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of 致死打击.
- 不羁狂野 (replaces 欺凌弱小) - 暴怒 deals additional damage and has a 8% chance to grant you 鲁莽.
- 冲锋 is no longer subject to the global cooldown.
- 斩杀 now refunds 20% of Rage spent if the target doesn't die (was 30%).
- 冲锋 is no longer subject to the global cooldown.
- 无视苦痛 is no longer subject to the global cooldown.
- 拦截 is no longer subject to the global cooldown.
- 盾牌格挡 recharge time reduced to 16 seconds (was 18 seconds).
- 先锋 now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%).
Player versus Player
- The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience.
- In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power.
- War Mode can now be disabled in any rested area. It can still only be enabled in 暴风城 or 奥格瑞玛.
- The Honor system reward vendor has been consolidated.
- Spoils of War - To assist characters beginning their adventures in PvP, Arenas and Rated Battlegrounds now reward 50% bonus Conquest for the first 8 weeks of the Conquest schedule.
- Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards.
- Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9.
- Honor pet rewards have consolidated to new vendors in 暴风城 and 奥格瑞玛.
The relentless snow in 奥特兰克山谷 has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault.
- 冰雪之王洛克霍拉 and 森林之王伊弗斯 are now eager for immediate battle, and no longer linger in the Field of Strife for 15 minutes after summoned.
- 腐烂光环 now only applies to Blood and Unholy Death Knights.
- 抑心光环 now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%).
- 黑暗模拟 cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds).
- New PvP talent (Frost, Unholy): 鲜血灌注. Generates 20 Runic Power and reduces the Runic Power cost of 灵界打击 by 50% for 7 seconds.
New PvP talent: 寒冬死神. After your 冷酷严冬 deals damage 5 times to a target, they are Stunned for 4 seconds, and your 冷酷严冬's cooldown is increased by 25 seconds and its radius is reduced to 5 yards.
- 寒冰联结 now deals up to 6% of the target's health in Frost damage (was 3%).
- 死亡之寒 reworked. It is now applied by 冷酷严冬 and 寒冰锁链 (was 死亡之握), and now roots the target in place for 4 seconds.
- 神智不清 now lasts for 15 seconds (was 8 seconds).
- New PvP talent: 巫妖之躯. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed.
- New PvP talent: 生死攸关. When targets afflicted by your 溃烂之伤 are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled.
- New PvP talent: 通灵师的交易. The cooldown of your 天启 is reduced by 45 seconds, your 天启 applies Crypt Fever to the target, and 墓穴疫病 deals up to 8% of the target's maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of 墓穴疫病.
- New PvP talent: 培育憎恶. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying 溃烂之伤 when it melees targets, and affecting all those nearby with 恶性瘟疫.
恶魔起源 no longer increases damage outside of 恶魔变形.
- 法力灼烧 no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury.
- 法力裂隙 now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury.
- 恶魔践踏 now increases speed by 175% for 3 seconds, now shares charges and cooldown with 地狱火撞击, and targets can only be affected by its knockdown effect once every 45 seconds.
- 凶猛撕咬 deals 20% less damage when engaged in combat with enemy players.
根深蒂固 now increases the amount of damage required to cancel your 纠缠根须 and 群体缠绕 by 400% (was 200%).
- 精灵虫群 now disarms targets for 5 seconds (was 8 seconds).
- 枭兽光环 now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times.
- 丛林之王 now increases healing received (was damage done).
- New PvP Talent: 野性力量 - You become further adept in Caster Form and Bear Form.
- New PvP Talent: 兽群领袖 - While in 猎豹形态, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds.
- 狂野冲撞 now reduces the remaining cooldown of 猛虎之怒, 狂奔怒吼, and 生存本能 by 10 seconds.
- 兽群的自由 is now available to Guardian Druids.
- Mana regeneration reduced by 20% when engaged in combat with enemy players (was a 30% reduction).
- 万物复苏 now also grants 异彩纷呈 when 野性成长 heals 6 allies.
- New PvP talent: 野性印记 - Raid members take 15% less damage from Fire, Frost, and Arcane damage over time and area of effect spells and abilities.
- New PvP Talent: 变形大师 - Your Guardian, Balance, or 野性亲和 is amplified, granting an additional effect.
- 滋养 has been redesigned and is now an active spell.
- 愈合 healing increased by 15% in PvP.
- Eminence reduces the cooldown of 魂体双分 by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks.
- 抓钩武器 cooldown reduced to 45 seconds.
破蛹化蝶 reduces 作茧缚命 by 45 seconds (was 30 seconds).
- New PvP talent: 虎中之王 - 攻击 new challengers with 猛虎掌 fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target.
- 真气爆裂 is no longer cloned by or has its damage reduced by 风火雷电.
- New PvP talent: 反向伤害 - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi.
- 驭风而行 no longer increases the cooldown of 翔龙在天.
- New PvP talent: 怒雷叶轮 - 怒雷破 now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling 怒雷破.
- New PvP talent: 唤风者 - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds.
祝福之手 now increases the amount of charges of 保护祝福 and 自由祝福 by 1 (was all of your 祝福 spells).
- 净化虚弱 now also removes Diseases and Poisons on targets healed by your 圣光术.
- 神恩术 cooldown reduced to 25 seconds (was 45 seconds)
- 神圣视野 now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura.
- 圣光闪现 healing increased by 15% in PvP.
- 圣光术 healing increased by 25% in PvP.
- healing reduced by 40% when cast on friendly players that are engaged in combat with enemy players.
- damage reduced by 25% when engaged in combat with enemy players.
- 灰烬觉醒 damage reduced by 25% when engaged in combat with enemy players.
- healing reduced by 40% when engaged in combat with enemy players (was 20%).
Mana regeneration reduced by 15% when engaged in combat with enemy players (was a 20% reduction).
- 三位一体 now also causes 惩击, 苦修, and 暗影魔 critical strike chance to be increased by 25% when you have Atonement on 3 or more allies.
- 暗影愈合 healing increased by 25% in PvP.
- Heal healing increased by 50% in PvP.
- New PvP talent: 圣言术：聚 - Blesses the ground in an 8 yard radius that causes allies who stand in it to be immune to silence and interrupt effects for 8 seconds.
- New PvP talent: 强效治疗术 - Heals a target for 65% of their maximum health.
- 狂乱边缘 now reduces damage taken by 5% (was 10%).
- 暗影愈合 healing increased by 25% in PvP.
- now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target.
Earth Fury (Honor Talent) removed.
- 闪电磁索 is no longer dispellable and deals damage of 48% of the target's health over 6 seconds.
- 叉状闪电 has been removed and it's functionality has been merged into 驾驭雷电.
- 驾驭雷电 now causes Stormstrike to cast a 闪电链 when 3 enemy targets are nearby. If there aren't 3 enemies nearby the 萨满祭司, lightning strikes the two furthest enemy targets within 40 yards.
- Static Cling (PvP Talent) has been removed.
- New PvP talent: 先祖恩赐 - Activating Spiritwalker's Grace causes you to become immune to 沉默 and Interrupt effects for 5 seconds.
- 治疗链 healing increased by 50% in PvP.
- New PvP talent: 净化水流 - 治疗链 and 治疗之雨 have a 20% increased critical strike chance, and dispel all harmful magical effects from targets when they critically heal.
- 大地之墙图腾 absorbs 30% less damage per attack when engaged in combat with enemy players.
- healing increased by 15% in PvP.
- 治疗波 healing increased by 25% in PvP.
- Rippling Waters (PvP Talent) has been removed.
- 虚弱诅咒 now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%).
- Fear mana cost reduced to 5% of maximum mana (was 10%).
- Affliction, Destruction
New PvP talent: 魔甲术 - Protects the caster, increasing maximum health by 10% and increases armor by 275%.
- 巨龙冲锋 is no longer subject to the global cooldown.
- 缴械 duration increased to 6 seconds (was 4 seconds).
- 指挥大师 now also grants 15% additional health to your 集结呐喊 when used.
决斗 duration increased to 8 seconds (was 6 seconds).
- 打磨利刃 duration increased to 6 seconds (was 4 seconds).
- Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal.
- All systems that are capable of DirectX 12 now default to DirectX 12.