There are some additional upcoming changes to Holy Paladin talents that did not make it into this build. Next build, we will be trying out 3 new talents, with the intention of giving more options to increase average complexity on Holy, and allowing for certain gameplay elements the class has had in the past (such as timing multiple independent cooldowns).
1) Holy Bolt talent replaced with:
Bestow Faith: Instant, 12s cooldown, costs 6% mana. After 5 seconds, your target is healed for 450%*SP.
2) Sanctified Wrath moved to level 90 to replace Daybreak. Sanctified Wrath’s old slot on level 75 replaced with:
Holy Avenger: Instant, 90s cooldown. Increases your Haste and Holy Shock healing by 30%, for 20sec.
3) Stoicism replaced with:
Fervent Martyr: Passive. Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 35%, stacking up to 3 times.
We discussed both versions of Fervent Martyr (reduces health cost and reduces mana cost). The health cost version is more comforting in a way--you get to ignore the obvious visible downside of 殉道者之光
. That's why we decided we liked it less. Removing 殉道者之光
's mana cost makes it a very strong and efficient cast to add to your rotation, but you still have to engage with the distinctive mechanic of the spell. If you want to avoid dealing with the downside of 殉道者之光
, this talent doesn't help you, but if you want to improve its value and potential, it does.
We don't want Bestow Faith to be no-cooldown because that would give Holy a second no-cooldown spammable instant (we explicitly don't want gameplay akin to Rejuv here). A shorter cooldown might be an option for more flexibility and to not be so similar to 神圣震击
's cadence, with mana being a more relevant limiter. But this version lets the efficiency and impact be higher when it's used well.
I can see a valid problem with Fervent Martyr being that 圣光术
on Beacon is too infrequent of a trigger (which would be an issue regardless of what the reward was). But, it is okay if the strength of the talent comes out in dungeons or heavy tank healing situations, as 圣洁怒火
are are both solid in normal raid healing. The talent is ultimately similarly tuned whether the cost is health or mana (they're roughly equally important parts of the cost). The mana cost of 殉道者之光
, while low, is high enough that reclaiming 1/3 of it on each 圣光术
is a significant refund. For example, it effectively reduces the cost of 圣光术
-on-tank by 30% and an FoL-on-tank by 22%--very substantial efficiency gains in scenarios where you are healing a tank often. Reducing the health cost would be a more viscerally felt and easily visible reward, to be sure, but we felt keeping the inherent tradeoff of 殉道者之光
intact was worth setting up the talent primarily as an efficiency reward for people who use it.
With old Stoicism out, we are also going to try a lower health cost on 殉道者之光
Have you considered a %current health for a 殉道者之光
cost? I really would like to not kill myself when I accidentally crit which could happen frequently given how much we value crit.