Method's Video and Written Strategy Guide to Mythic Brackenspore
is one of the three optional bosses in
. In terms of difficulty, you should probably be looking to tackle him as your 3rd or 4th boss depending on how good your interrupters and healers are. This is a guide explaining the boss abilities, how to deal with the boss, raid setup and roles, and class specific tips by various Method players as well!
As announced in December,
Method is working with Wowhead
to provide Mythic raiding guides for all the bosses in
Want to kill Brackenspore on other difficulties and see what's changed? Check out Wowhead's
Brackenspore Highmaul Strategy Guide
Inflicts 46100 to 48400 Nature damage every second to players and reduces their movement speed by 50%. This effect will heal fungal creatures for 2% of their health every 2 sec.
will spread a very bright green Moss on the ground that starts on the edges. As the name of the ability states, it creeps closer to the raid.
To deal with this ability, you will need your
to extinguish the green Moss. If you are familiar with Ragnaros Phase 4 and putting out the fires, it shares similarities to that mechanic. It's very important the raid is kept safe from this Moss; the beneficial mushrooms that the raid will utilize during this encounter should be kept clear of the Moss as well.
It's also the tanks' responsibility to not tank any mobs in the
as it will heal the mobs, even
Inflicts 9375 Nature damage every second. This effect stacks.
This is a normal tanking ability--it stacks and you have to rotate tanks to clear the stacks. We recommend taking around 4-5 stacks and then switching.
The main tank should start on
and tank him until the add spawns. The off-tank then takes the boss so that the main-tank can reset their stacks.
Inflicts 59422 to 60578 Nature damage every second to frontal enemies, and reduces their healing taken by 99%.
does a breath which inflicts Nature damage in a frontal cone. It's the tank's responsibility to make sure that only the tank is getting breathed on.
For this ability it's important to be at full health before the breath, as you will take 99% reduced healing. Use a cooldown if you think you will not survive it.
Inflicts 7000 Nature damage every second to all enemy players. This effect stacks up to 10 times and lasts 3 sec.
Once Brackenspore reaches 100 energy, he will start
. The whole raid will get a debuff that stacks up to 10. This does a lot of damage, and your healers always need to be ready for this.
Assign raid cooldowns before the fight and make sure you always have something safe to use here. Damage dealers are responsible for using personal cooldowns and
s if needed.
make this ability easier to survive, which is explained below in the Beneficial Mushroom section.
A mighty stomp calls forth the sea, crashing in on players for Frost damage.
This is a simple but very deadly ability. A big wall of water will come towards the raid and you will die if you get hit by it.
In this wall of water, there is always an opening where you can dodge it. Make sure you are aware when the wave comes so that you can quickly get to the safe spot.
This ability is only found on Mythic difficulty.
Sprouts exploding mushrooms that inflicts Fire damage to players within 3 yards of the detonation.
will summon deadly mushrooms that will detonate. The whole area around the boss will be covered with a few safe spots between them.
Make sure you are on your toes when they spawn as the last wave of them will detonate very quickly. This ability will kill you if you get hit.
This ability is only found on Mythic difficulty.
will summon 4
s. These adds are very deadly and they need to be dealt with extremely quickly. They use an ability called
which inflicts splash damage to enemies within 8 yards on contact.
They can be silenced--
is an very effective ability to counter these while the raid kills them. Prioritize killing these adds as they will slowly wipe your raid. Staying spread out also helps while these adds are up if you are having trouble killing them quickly.
summons a mushroom that reduces the casting speed by 75% of players around it, as well as those who attack it. You want your melee DPS to kill these quickly as well since they have quite a big radius.
summons a giant Flesh-Eater with a very deadly ability called
which inflicts 200k damage to everybody in the raid.
To deal with this ability you need two interrupt teams. We recommend using two interrupters in each team so that you can be sure all casts will be interrupted. If Brackenspore successfully casts
, then you will either wipe or have very angry healers in the raid.
The Flesh-Eater also has a second ability called
which stacks. He consumes the flesh of his enemy, increasing damage dealt by 15%, attack speed by 15%, and casting speed by 15%.
You obviously want to kill this add very quickly as it will be very difficult to interrupt his cast if his casting speed is too high from
will summon a green
randomly in the room. It will spawn at 50% health and then slowly start to die as it takes more damage over time (
If you heal this mushroom to 100% health, it will gain
and start to heal all units within 20 yards for 24k every second. However, after it gets healed to 100%, it will start to take increased damage.
You want to use the
. Stack up under the mushroom and keep it topped for the duration of the channeling.
Make sure you don't top the
too early as it will only put more stress on your healers then to keep it alive. Your healers will end up wasting a lot of mana and healing trying to keep it alive instead of healing the raid.
We recommend to start topping the
at 90-95 boss energy and then rotate the raid towards the
if you aren't there already.
This is a mushroom that your damage dealers will love. If the healers top this mushroom, the raid will gain
--a 30% haste buff and increased mana regeneration.
Therefore you want to keep the
topped for as long as you possibly can. It's very big dps increase and it will make dealing with all the adds much easier.
4-5 healers: we recommend using 4 healers if your healers are skilled. Gaining an extra dps will reduce a lot of damage you take because you can kill the
12-13 dps: preferably at least 4 melee to interrupt the
and 3 mobile classes to use the
This is a one phase fight. It's not only a test for your damage dealers to keep up with all the adds that spawn, but also a communication test for your healers as they will need to work together to help the raid as much as possible with the mushrooms.
Before you pull Brackenspore, you are able to pick up 3
from the ground. You want reliable ranged dps players to use these--preferably high mobility classes such as hunters, since they will be running quite a bit to extinguish the moss.
Start by pulling him on his spot and Bloodlust to put as much damage into him as possible before the adds starts spawning. For the rest of the fight, you will always need to switch to adds as they spawn.
Slowly start moving the boss to the middle of the room. Keep an eye out for the spawn location of the first
, and be ready to move there together when the
reaches full energy.
For the second
We recommend to stay on the
, using some heavy raid cooldowns to survive the
. This will help the raid with the dps requirement.
You can also play it safe if you feel like you have enough dps. In this case, always go to the
. Make sure you have one responsible person to call out which mushroom the raid will go to. Usually it's best to leave this responsibility to a healer, since they know what raid cooldowns are ready and if the raid can play it a bit risky or not.
Always switch to adds as they spawn. It's important to stay on top of then so the raid doesn't get overrun. Remember that killing adds quickly is the best way to keep the raid safe, not by adding extra healers.
on your bossmods so that you always are aware when it will be cast and can't miss it.
Repeat this process and make sure you keep the
interrupted. You should have this boss down in no time as long as you keep up with the spawns.
Sonie - Resto Druid
to help the raid get to a safe spot as quickly as possible to prevent deaths.
If you do a good job with the
you will have infinite mana on this fight, so I recommend using
Viklund - Shadow Priest
as much as possible. There will be many adds to do it on.
Help your healers by pre-shielding yourself every
. You can also do a new shield during it too.
Save 5 orbs for
If your raid is having problems with
s, you can spec
. However, this is an overall dps loss.
If you are using
, refresh dots exactly before
s spawn and you will have a lot of
s for them.
Sco - Protection Warrior
The main issue for warriors is the
s because we have very poor magic damage reduction. You always need to have a internal or external cooldown +
Gabzz - Warlock
There are many adds dying during this fight and you need to take advantage of this. Play Destruction and always save some embers so you can
when adds are about to die.
It's important to use
as much as possible--if possible with 3
s to minimize damage on the raid, but never go below 1 ember.
Drquyn - Retribution Paladin
tanks during breath and always keep Censure on the boss +
Save 5 holy power +
s so you can instantly switch them with massive burst damage.
Target switch all the time with your judgement to gain a bit of damage.
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