PvP Tuning Changes
We've got another round of tweaks for PvP balance in the works, which we're planning to deploy tomorrow, October 10. Details are below:
General- 艾泽里特血脉 (Azerite Trait) duration reduced to 9 sec (was 18) when engaged in combat with enemy players.
- 艾泽里特血脉 healing reduced by 33% when engaged in combat with enemy players.
法师- Frost
霜寒之握 (Azerite Trait) is now removed from the 法师 when 寒冰形态 fades. - Intellect granted by 霜寒之握 (Azerite Trait) is reduced by 66% when gained by casting 寒冰形态 (PvP Talent) to match its reduced cooldown.
- 彗星风暴 damage reduced by 20% when engaged in combat with enemy players.
- 寒冰箭 damage increased by 15% when engaged in combat with enemy players.
Fire
- 流星 damage reduced by 20% when engaged in combat with enemy players.
- 火球术 damage increased by 15% when engaged in combat with enemy players.
潜行者- Assassination
All damage reduced by 6% when engaged in combat with enemy players. - 神经冲击 (PvP Talent) damage reduced by 33%.
萨满祭司- Enhancement
All damage reduced by 5% when engaged in combat with enemy players. - Mana regeneration reduced by 30% when engaged in combat with enemy players.
- (Enhancement only) healing reduced by 33% when engaged in combat with enemy players.
- 翻滚风暴 (Azerite Trait) additional 风暴打击 damage now diminishes per stack when in combat with enemy players.