Arenas Disabled—Official Blizzard Update (2:30 PM PST)
Bad news for PvPers:
Blizzard has disabled all Arena matches
pending further investigation of calculation issues. The official link has been added to the list below.
This latest patch is a doozy, and if you're anything like me your realm is swarming with problems. Feel free to post any issues you may be having with the latest patch here, so we have a consolidated list.
Blizzard's official announcements on the subject:
Battle For Wintergrasp Disabled
3.0.8 Major Known Issues
Death Knight Creation
Good luck, and cross your fingers that they get the kinks worked out soon. I'm going to try and keep this post updated as we find out more.
It's Patch Day! Official Venting Location
In keeping with patch-day tradition, here is a single centralized location to vent all of your patch day woes. Who wants to take bets on how long the servers stay down today?
Feel free to post questions, comments, annoyances, flames and trolls here—let's just try and keep it clean. The patch notes, as always, are located here:
Also—those of you who have hunter concerns might be interested in checking out
Did You Notice? Patch Changes in 3.0.8
Blizzard has been hard at work tinkering with professions, working on classes, and fixing a million other miscellaneous things to bring the game better in line with their vision.
In an effort to keep you guys from having to read all the boring details now that 3.0.8 (
) is live, I've decided to to point out some changes or additions which I thought deserved extra attention. To quote Samuel L. Jackson, "Hold on to your butts!"
Find out more after the break!
Life Imitates Art -- And So Do Patch Notes
Inspired by this
, I thought I'd take a moment to point out an instance of life imitating art today.
, posted by
four days ago:
And an interesting announcement was made on the official site today...
Changes and Additions in 3.0
As I'm sure everyone knows, there are many new features and additions to the game with the recent expansion. Some changes occurred pre-release and some we had to wait for to experience. It comes as no surprise that perhaps some of these changes have been overlooked or received little recognition. Today we're going to look at some of these changes and hopefully bring them to light so everyone can benefit from them.
First of all, we have some major game mechanics changes. Hit rating, critical strike rating, and haste rating were all changed to be more or less the same for melee and caster classes. Damage and healing have been combined into spell power. Health and power (e.g. mana) regeneration have been changed to update in real time! Furthermore, spells no longer receive any "pushback" after a second hit--the first two hits taken give 0.5 sec penalties, so they stack for a total of 1 sec longer casting time.
Next is bag space. Precious slots have been freed with the addition of the "Currency" tab on the Character Sheet. Honor and Arena points, Battleground Marks of Honor, and even Badges of Justice have been converted to tracking via this tab. All of the actu
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