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PTR
10.2.5
PTR
10.2.6
Maw of Souls Mythic+ Route Guide - Legion 7.3.5
来自 Voulk
[Last Updated]:
2018/04/17
变更日志
补丁:10.2.6
目录
评分:
This Mythic Keystone Maw of Souls guide will take you through the best route to complete the dungeon, give advice for bosses and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Maw of Souls Dungeon Ability Guide
.
Mythic+ Leaderboard Rankings
The following data has been generously provided by
Raider.IO's Maw of Souls Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Maw of Souls
with Current Affixes
Top Mythic Runs of
Maw of Souls
with All Affixes
Top Mythic Runs of
Maw of Souls
with Current Affixes
Instance Breakdown
Recommended Comp for high keys:
Bring at least one or two low cooldown interrupts to make the Champions and Mistmenders easier. Your composition for Maw of Souls is otherwise pretty flexible.
Highest Tyrannical key done in time:
21
Highest Fortified key done in time:
22
Instance Timer:
24
Average # Mobs per pack:
2.8
Trash
Click the arrows to navigate through the trash path.
Have a ranged DPS beeline for the Soulkeeper so that you can pull him with the first Slaver / Shieldmaiden pack.
-> Face the pack away from the party to neuter the painful cleaves and avoid standing in muck.
-> Melee should watch out for the Barbed Spear casts as it does a massive amount of damage in a 360 degree arc around the Slaver.
-> Tip: The healer should dispel the magic debuff named Barbed Spear as otherwise it will pull the player into a Barbed Spear cleave.
-> The Soulkeeper has significantly more HP than the others and should be focused down first during Bolster weeks.
->
死水冲击
can be dispelled but still does the damage. It's safer to let it time out and let the person spread out on their own since it does not do any damage until it times out/is dispelled.
The Soulkeeper will march forward in a direction dealing massive damage to anyone he slices through with his sword. Get behind him and you'll keep your life in-tact. If he runs into a wall he'll spin around and continue his murder train in the opposite direction so watch out for that.
These aren't worth anything, but you'll pull a bunch just crossing the bridge. Pull them into the next pack unless there's an affix that dissuades it (Bolster, Sanguine).
Interrupt the Slave where possible and pull this pack alone since the next one is already very big.
Blow your CC early, and get in as much damage as you can. Face the pack away from the party and don't get canned by the Soulkeeper.
Interrupt Soul Siphon, dispel Curse of Hope, and watch your feet for giant explody barrels.
Pull this pack back into the first room if you need more room to move. Interrupt Torrent of Souls, don't stand in Deceptive Strike.
Make sure you DoT these Swiftblades up as much as you can since they still take damage when they're casting Deceptive Strike.
Pull the Hounds back around the corner while the Mariner is off patrolling. These attack players at random and you should use all of your CC here since it's useless on the next few packs anyway.
The Mariner deals a horrifying amount of AoE damage that cannot be line of sighted. You really just need your healer to be on-form here and use your defensive cooldowns to give them a hand.
Healers should plan out your healing cooldowns. You should expect two lanterns.
The triple Hound patrol is not very dangerous and can be pulled at any time.
Next, the Grimewalker mini boss. The tank should face him away from the party and nobody should stand in the sludge. You can pull him up the stairs toward the next pack if you run out of space.
Assign an interrupt to each champion to ensure Bone Chilling Scream is never successfully cast.
-> Tip: Bone Chilling Scream is always cast directly after
幽灵怒火
.
Grab the champion from each side and pull them together. This is a pretty efficient way to grab an extra few trash percentage - even if the Champions have quite a bit of health.
These are all mobs you're already familiar with, interrupts just become much more important here since getting feared into another pack is run-destroying and a long whirlpool channel can be similarly destructive.
Skjal is a little harder than the Grimewalker and is especially challenging on Fortified. Interrupt Debilitating Shout, and use your AoE CC to control the skeleton mobs. The Sorcerers in particular can be quite dangerous since if they get three successful casts off they'll explode in a Necrotic Barrage. Skjal will also target a player with Give no Quarter and then sprint to them 2.5 seconds later dealing heavy damage to anyone still in the area. This is 100% dodgeable.
After Skjal is dead, you can jump down to Helya's area to ditch any remaining skeletons.
ERT Note
|cffffff00Maw of Souls Trash Path|r
Pull through to Ymiron.
Don’t pull the eight pack of Slaves
{skull}|cff8788eeYmiron, the Fallen King|r{skull}
Pull Soulguards
Pull the Seacursed three pack to the right
Pull the Swiftblade pack to the left
Pull the Hounds
Pull the Mariner and triple dog patrols.
Pull Grimelord
Walk upstairs and clear double Champion pack
{skull}|cff8788eeHarbaron|r{skull}
Pull champion on each side (together)
Pick the left or right side and clear it through to Skjal
{cross}Skjal{cross}
{skull}|cff8788eeHelya|r{skull}
|cffffff00Questionablyepic.com/mythic-plus|r
Affixes
Let's take a look at some of the notable affix interactions in Maw of Souls.
Avoid pulling the Cursed Falke (birds) with any other mobs.
Make sure you finish off any Shroud Hounds before pulling the Mariner. You really don't want that guy to have any stacks.
Remember that you can soak the purple blobs on Ymiron to stop the wave of skeletons spawning. This is highly recommended on Necrotic since they can't be CC'd and stack Necrotic quickly.
Hold the Mariner above 30% health until a full Lantern of Darkness has passed. If you die to it, stay dead unless you've got an immunity because you're likely to die to the next Lantern while running back.
Remember that you can soak the purple blobs on Ymiron to stop the wave of skeletons spawning. This helps on Explosive.
Each of the tentacles on the Helya fight can summon an Explosive Orb, so ranged should always have their camera where they can see the front of the ship.
Bosses
Ymiron, the Fallen King
Ymiron, tank murderer
Dungeon Journal+
黑暗鞭笞
Single Target
Shadow
亡者嚎叫
AoE
Shadow
Dodgeable
Debuff
(Magic, Fear)
北地冰风
AoE
Frost
Avoidance
灾祸
Ground
Shadow
Dodgeable
亡者复生
Summon
You should know
When Arise, Fallen is cast, you'll get one skeleton for every Bane globule still active. This means you can greatly reduce or even remove the skeletons by soaking these before the cast. They do deal very heavy damage so you'll need an immunity like Divine Shield or Aspect of the Turtle to remove them efficiently. This is amazing on Necrotic weeks.
Dark Slash is Shadow damage so you'll want to use anti-magic defensive cooldowns to reduce its impact. Anti-Magic Shell and Empower Wards are all very effective as is anything that gives you more health. Don't be afraid to reach out to your healer for an external cooldown if necessary.
Tip: Warrior Tanks are able to Spell Reflect every other Dark Slash for a massive amount of damage.
The Skeleton adds cannot be slowed, stunned or knocked back so your tank will have to rely on personal mobility cooldowns to keep incoming damage low.
Harbaron
What makes his scythe 'cosmic' anyway?
Dungeon Journal+
空间之镰
AoE
Arcane
Dodgeable
虚空撕裂
Ground
Shadow
Dodgeable
破碎
Summon
Shadow
Debuff
虚空裂痕
AoE
Shadow
Interruptable
Avoidance
You should know
Nether Rip spawns under random players which means it's controllable. You won't really run out of room since it only lasts 30 seconds but avoid cutting off any escape paths or dropping it under the boss if possible.
Fragment targets take very heavy damage and are stunned for a short time. Stack up near the boss so that the boss can be cleaved while you burn down the fragment adds.
Void Snap will ruin your life. It's a long cast and needs to be interrupted 100% of the time.
Cosmic Scythe is a little larger than the animation and will one shot, make sure you're paying attention to this ability.
Helya
Is it weird that her tentacles hit harder than she does?
Dungeon Journal+
Phase 1
迅捷割裂
Single Target
Physical
Debuff
(DoT)
尖锐触须
AoE
Nature
Dodgeable
海洋污染
AoE
Nature
Dispellable
Debuff
(Magic, DoT)
喧闹之水
Ground
Frost
Dodgeable
死水弹幕
AoE
Frost
Dodgeable
Phase 2
腐化咆哮
AoE
Shadow
Dodgeable
洪流
AoE
Frost
Interruptable
You should know
The tank will need huge amounts of healing when contesting the Destructor Tentacles. They stack an awful bleed (Rapid Rupture) that'll require healing even after the tentacle is dead. It's ok to go into phase 2 with no tank / healing cooldowns so use all of them. The bleed can be removed with Blessing of Protection and if you have access to one you should use it.
DPS need to focus Destructors whenever they're up (Dotting / cleaving the Grasping Tentacles is a good idea).
Helya will submerge every ~90 seconds during phase 2 and you'll need to kill her within two phases most of the time to hit the timer. She stays submerged for about 20 seconds.
You can heroism / bloodlust in either phase but I'd recommend doing so in Phase 1 if you have time to spare since Phase 2 is simple.
Two melee will need to alternate interrupting Torrent.
Affix Details
For more information on any particular affix, click on the corresponding tab below.
Enemies who die will buff other nearby enemies with
激励
, causing them to gain 20% health and deal 20% additional damage. This can stack multiple times, resulting in an extremely dangerous enemy that will take a long time to defeat. The range on the buffing ability is 30 yards in 7.2. In addition, mobs affected by the
激励
buff will become immune to many types of CC (though they are still vulnerable to stuns).
This affix causes the end of a trash fight to be more dangerous than the start. Players should follow these general guidelines:
Do not pull multiple trash packs at once, so that the maximum stack size of
激励
stays low
Attempt to DPS the enemies down evenly
However, if there is a priority target, such as the Wrathguard Bladelord in Black Rook Hold, it may still be beneficial to focus fire and kill these targets first
The healer will need to use cooldowns on the tank if possible when an enemy has high stacks of
激励
The
激励
affix does not apply to adds in a boss encounter. For example, killing the Risen Warriors in the Mythic+ Ymiron fight in Maw of Souls should not apply
激励
to Ymiron or any of the other Risen Warriors. However, if players drag trash packs into a boss fight, those trash mobs will apply
激励
to the boss when they die. This is undesirable. If players wish to save time by dragging trash into a boss fight, be sure to pull the trash more than 30 yards away from the boss before killing it.
Successful melee attacks will apply the
死疽溃烂
debuff to the struck player, reducing the potency of healing and absorption shields by 3% per stack, and dealing stacking damage. The
死疽溃烂
debuff lasts for 9 seconds in 7.2, but the duration of the debuff is refreshed each time a new stack is applied, so it will be very difficult for tanks to drop their stacks while actively in combat.
死疽溃烂
is removed upon dropping combat.
This can stack very rapidly on large trash packs, and can be a nuisance on boss fights. Players should follow these general guidelines:
Do not pull multiple trash packs at once
Use AoE CCs, such as stuns, knockbacks, and slows, to allow the tank to kite effectively at high stacks of
死疽溃烂
During boss fights, a non-tank player with a taunt ability can taunt the boss away from the tank to allow
死疽溃烂
to fall off
At very high Keystone levels, groups may wish to bring two tanks to help manage the
死疽溃烂
debuff.
When the
震荡
affix is active, at random times throughout the dungeon (regardless of combat) all players will receive the
践踏
debuff and upon expiry inflict damage and interrupting active spell casts to themselves and nearby allies.
践踏
can apply when running between bosses and will continue to occur after the dungeon is completed. If your party's composition is melee heavy, make sure to spread out the circles whenever
践踏
is applied.
The
暴怒
affix causes enemies to
激怒
at 30% health, dealing 100% additional damage until they are defeated.
When this affix is active, AoE and cleave damage can be dangerous. Be sure to mark a priority target in each pull, and when that target
激怒
s, focus fire to bring it down quickly. Stuns and other forms of CC can be used to reduce the damage the party will take from
激怒
d mobs.
A pool of Sanguine IchorWhenever a non-boss enemy dies, a pool of
鲜血脓液
forms at its location. This spell has two effects:
鲜血脓液
heals enemies standing within it for 5% of their health each second
鲜血脓液
deals damage to players standing within it for 15% of their health each second
Tanks must pull the remaining mobs away from the location of the
鲜血脓液
pool, and melee DPS must be cautious. It does take several seconds for the
鲜血脓液
to form, so there is plenty of time to react and avoid damage.
This affix is particularly difficult when fighting large groups of trivial adds, and may require tanks to clear additional space or pull enemies back into previously cleared areas so there is room to kite. This is also a difficult mechanic in any area where the predominant floor color is red - particularly in the Oakheart-to-Dresaron stretch of Darkheart Thicket.
In 7.2, Sanguine pools have been changed to apply their first damage tick immediately. This means that it's more important to place the pools of sanguine in safe locations so that the group may traverse the dungeon without taking a large amount of damage from crossing the sanguine pools after combat has ended.
The
无常
affix causes tank threat to be less potent, meaning that DPS players are likely to pull threat off of the tank if not careful. Tanks should mark a priority target on which they will be focusing the brunt of their attacks, and DPS should try to avoid dealing too much damage to the non-priority targets.
Hunters and Rogues should help the tank by using
误导
and
嫁祸诀窍
respectively.
In a
繁盛
dungeon, the number of trash mobs that players must kill in order to meet the "Enemy Forces" requirement is increased to accommodate the additional trash.
The
繁盛
affix causes extra mobs to spawn in particular trash packs. Not every pack is affected, but many of the most dangerous trash packs are.
The
易爆
affix causes enemies that you are currently in combat with to spawn Fel Explosives within 3 yards of its current location. These Fel Explosives will begin to cast
爆炸
and if successful, will detonate dealing a significant amount of damage. Fel Explosives have a very small amount of HP but are completely immune to AoE spells such as
暴风雪
and
星辰坠落
.
Since every monster has a chance to spawn Fel Explosives, be careful about pulling too many monsters at a time. If you pull too many, you might spend all your time killing Fel Explosives and not actually hitting the monsters themselves!
These orbs are the top priority for all players!
The
重伤
affix is particularly dangerous against monsters that deal consistant AoE damage. When a player falls below 90% health, the
重伤
DoT is applied and begins to stack every couple of seconds until the player reaches full health. These stacks will cap at 5 but it's important for the healer to remove these as soon as possible to avoid falling behind. DPS should avoid taking as much damage as possible this week, since taking damage is extra punishing due to the
重伤
debuff.
崩裂
, is essentially one of the main mechanics from Mythic: Il'gynoth in the Emerald Nightmare. Whenever a monster is killed, all players will get a stack of
爆裂
which will stack. One or two stacks will not be deadly, but killing an entire pack of 8 packs simultaneously will probably end up killing the party.
During
崩裂
, it's important to stagger the deaths of the enemy forces so that the debuff doesn't stack up too high. Be careful not to use too many AoE abilities and kill the monsters too soon.
Immunity abilities such as
暗影斗篷
and
寒冰屏障
will remove all current stacks and prevent future stacks from applying.
A Volcanic Plume
Move before it erupts
Enemies in a
火山
dungeon will cause
岩浆柱
s to spawn beneath the feet of distant players. Two seconds later, the
岩浆柱
will erupt, dealing damage equal to 50% of the player's health to any player standing within 2 yards of the Plume. Both boss and trash mobs will cause Volcanic Plumes to form.
When fighting a single enemy, a
岩浆柱
will form approximately every 10 seconds.
Note that "distant" refers to the distance from the enemy mob. In most cases, melee DPS and tanks do not have to worry about this mechanic, and if ranged DPS and healers stand close to the enemies,
岩浆柱
s may not spawn. However, if there is an enemy that leaps away, or an add that spawns far from its summoner,
岩浆柱
s may begin to appear in melee range. This can occur during the following notable fights:
During the Inquisitor Tormentorum encounter in the Vault of the Wardens, due to the Tormenting Orbs
Fighting Valarjar Marksman in the Halls of Valor
Fighting Rockbound Trappers in Neltharion's Lair, or during the Naraxas encounter
岩浆柱
s can be difficult to see during bright or busy ground effects. Players should move out of the
岩浆柱
immediately upon noticing it, and may wish to preemptively move during mechanics such as Eye of the Storm in the Hyrja encounter, where constant unavoidable damage combined with the
岩浆柱
hit could cause a fatality.
强韧
is multiplicative with the Mythic+damage and health modifiersThis affix will only affect Keystones of level 10 or higher. In a
强韧
dungeon, all of the trash mobs have 20% more health and deal 30% additional damage.
Avoid pulling excessive trash packs
Use AoE CC and stuns liberally to reduce damage
Focus on priority targets
Tanks may need to kite enemies more frequently
Multiple tanks may be preferred for certain dungeons with particularly dangerous trash pulls
强韧
's damage and health bonuses are multiplicative with the Mythic+ damage and health bonuses shown in the table above. This means that on Mythic +10, the trash will all have 140% additional health and deal 180% additional damage. Certain trash packs may be able to one-shot party members with their mechanics under this affix; for example, the
瓦拉加尔刻符者
in
英灵殿
may instantly kill players with
破碎符文
if it is allowed to cast. Interrupts and performing trash mechanics properly are very important!
强韧
is particularly dangerous in combination with
激励
,
暴怒
, or
繁盛
affixes.
残暴
greatly increases thedanger of boss fightsThis affix will only affect Keystones of level 10 or higher. In a
残暴
dungeon, all of the bosses have 40% more health and deal 15% additional damage.
This can cause many extremely dangerous abilities to one-shot the party if health levels are not high enough
Serves as an additional gear check to these dungeons
Tanks may need to kite bosses more frequently
Multiple tanks may be preferred for certain dungeons with particularly threatening boss mechanics
残暴
's damage and health bonuses are multiplicative with the Mythic+ damage and health bonuses shown in the table above. This means that on Mythic +10, bosses will have 180% additional health and deal 140% additional damage. Certain bosses that gain percent-based damage modifiers during the course of their encounter pose particular problems in
残暴
dungeons:
黑鸦堡垒
: Smashspite's
Brutal Haymaker debuff
increases the damage the tank takes by 75%, and may cause
大地践踏
or melee attacks to be fatal
群星庭院
: Advisor Melandrus's
切割漩涡
will become unsurvivable with just a few
顾问麦兰杜斯的影像
spawns
黑心林地
: Shade of Xavius's
梦魇箭
may one-shot players without active defensive cooldowns, especially if he gains any stacks of
天启强化
英灵殿
: Hyrja's
弧光箭
and
驱逐之光
abilities may one-shot while she has 4+ stacks of
秘法师加护:雷
or
秘法师加护:光
冥口峭壁
: Ymiron's
黑暗鞭笞
is extremely powerful under
残暴
and may require external cooldowns for the tank to survive
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评论
评论来自
Pelontir
The top runs for all and current affixes are not updated. That's a pity because it would be nice to see how hard a combination of affixes is for a dungeon.
Great guide though! I use it alot since my favorite mythic + runs are in Maw of Souls.
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