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评论来自
Thottbot
Scenerio: 5 minute fight. Assume 50% within the 5-second rule, and 348 spirit.
Mindtap Talisman restores 660 mana in 5 minutes.
Blue Dragon procs an average of once each boss fight (50 casts of Flash Heal * 2% proc chance). 50 FH = 19k mana used, a high but attainable number. If it does proc, 700 mana is restored. (100 mana/tick * 7 ticks). However, if it procs during a period where you aren't going to be within the FSR already, then the proc is a waste.
So, you can get Mindtap Talisman, a blue and easily attainable in a 5-man run of DM west, or you can spend alot of time instancing random mobs and spending money on the last few cards you need to collect to create an item that does the same thing in a less predictable manner.
Yeah.
If the trinket was activateable with a 5-minute cooldown, then at least it could be counted on for fights less than 5 minutes long, in periods you know you would be casting (so you can take full advantage of being within the five second rule). In that case, it would clearly be better than Mindtap Talisman and worth it's epic status. As it exists now, it's a pile of crap for being epic.
Priests with 5/5 Meditation reduce the effectiveness of the Blue Dragon trinket as they are always regenning 15% of their mana. With 3 pieces of Transcendence, it's 30% regeneration which further makes the Blue Dragon trinket less attractive. Same goes for mages with Mage Armor and Arcane Meditiation. Therefore, to even compete with Mintap Talisman or Shard of the Scale, this trinket needs to add +100% mana regeneration instead of giving a flat 100% mana regeneration.
I'm willing to put money on the procbuff being dispellable too, further reducing this trinket's usefulness in fights like Garr and PvP -- any situation where buffs can be dispelled.
评论来自
Thottbot
It depends on the situation. First off it's entirely spirit-dependent. If you get more than 100 mana regen per tick from spirit then this trinket could be considered epic for you. For fights where I do a lot of dispels this is likely to proc more than once every 5 minutes. Including dispels I easily do more than 50 spells every 5 minutes vs. say, Baron Geddon.
Furthermore, atm it procs on everything that could be considered a "spell" including wands and creating items. For a non shadowpriest that makes it a powerful item for soloing.
评论来自
Thottbot
Let's review the basics.
1-Spirit gives you mana back if you haven't cast any spells in a while. You gain somewhere between 30 and say 200 mana every tick from your spirit.
2- When you are in combat (or literally, casting things), the Five Second Rule kicks in and you stop gaining mana. Your mana regeneration rate drops to zero when the Five Second Rule is on you. You can't see this "debuff" but it's part of the game rules- you just don't gain any mana for five seconds after you cast anything. You're at zero mana? Tough. You have to stop casting for 5 seconds and then your spirit starts trickling in more.
3- What this card does is lets you override the Five Second Rule when it procs. Instead of your mana regen from spirit rate dropping to zero for 5 seconds after you cast, it stays at 100%, casting or not. This card turns off the Five Second Rule and lets you keep casting while also gaining precious mana.
So what does it mean? It means that in long, drawn out boss fights, you can keep casting and casting, and when it procs, your spirit will keep filling up your mana even while you fight and heal.
This is perfect for druids, priests, paladins and shamans casting lots of small heals in a row in big boss fights. Take Firemaw for example. Ordinarily the fight is maybe 10 minutes long, and you have to keep casting all the time to heal everyone. Firemaw tries to melt the face off of everyone he can see, so you have to constantly spam heals the entire fight. Someone pinned down by the five second rule would never regain any mana until their mana was out and they couldn't heal anymore. Then they wait five seconds. Then they slowly start gaining mana. Someone with this card spamming heals is going to proc the card a couple of times in ten minutes, and when they do, they start gaining mana from their spirit, ignoring the 5second rule. How much mana does your spirit restore if you were out of combat in 15 seconds? 200? 400? Maybe even 800 if your spirit is really high. In a long boss battle, every time this procs, it gently adds another 400-800 mana to your pool. How many other trinkets can keep doing that with no cooldown? This card is like a Second Wind that never stops.
评论来自
Thottbot
I was led to believe that Blue Dragon procs on wands and even a TICK of a renew, but this is FALSE. It does, however, proc on in the initial cast of a renew, as well as other instants such as shield, inner fire, fortitude, etc.
评论来自
Thottbot
Okay,
Here comes the maths:
- When spamming spells you have a fairly constant probability of this trinket being up. The probability is: 1-(98%)^(15/spell speed)
- This is the probability that one of your spells in the last 15 seconds would have tringered the trinket.
- this means that spamming a 1.5 spell gives you a 18% chance of having this trinket up at any given moment.
- With a spirit of 300, you should have an OOC regen of about 188 mana/5 sec. Therefore, you will effectively gain 18% * 188 = about 34mana/5secs while spamming a 1.5 spell.
- Priests need to remember to remove 15% from any of these figures if they have meditation.
- When spamming 2.5 spells this goes down to 22mana/5sec, while when spamming instant spells this goes up to 49mana/5secs
- therefore, as long as you have a high spirit and plan on spamming spells in end-game content, this trinket is excellent!
评论来自
Thottbot
I know Shamans have less Spirit, but the Card can be proc by setting totems right after 1.10 and its nice in Combo with 'Lesser Healing Wave'.
Get it if ur Shaman is a Healbot in Raids or if you are Elemental specced its nice for farming.
评论来自
Thottbot
okay,
there is a lot of debte as to the usefulness of this trinket.
I will make the assumption that your are spamming spells with around a 1.5s casting time as this is what I usually do on my paladin - either cleansing or FoL healing.
At any one point in time we need to know the probability of the trinket being up. We do this by working out the probability that the trinket did not fire in the last 15 secinds, then 1- that number is or probabiliy.
If you cast 10 spells at 1.5s per cast in the last 15 seconds, the probability of the trinket not being up is 0.98 * 0.98 * ... * 0.98 or 0.98 to the power of 10 = 0.817. Therefore the probability of the trinket being up is 0.183.
Spirit regen with 250 Spi is 13 + (Spi / 4), or 75.5 mana / 2s or 188.75 mana / 5s.
Therefore, on average you will be regenning 188.75 * 0.183 = 34.52 mana / 5s
This is much more than mindtap or even double the onyxia trinket (that I almost fell into the trap of bidding DKP on the other day - thank you maths!). That is only looking at my raid buffed Spi which is usually between 250 and 300 - imagine this on a fully spi buffed priest and you will realise the power...
评论来自
Thottbot
install MUSE addon, check out boss fights when you in five-second-rule most of the time, and equip this deck in this encounters
also it pwns in dispell fights, when you need to dispell magic, abolish disease or spam heal spells most of the fight time
评论来自
Thottbot
If you're a priest, and have a high amount of spirit (300+), and you raid.. you'll love it.
评论来自
Thottbot
patch 1.11.0 bug fixes:
"Items which allow mana regeneration while casting will not stack greater than 100%."
"Fixed a bug where characters were able to exceed 100% of their normal mana regeneration while casting."
评论来自
Thottbot
TalShuler's math is correct about the 18.3% average regen with 1.5s casting, but with one addition. At the begining of a fight, boss or otherwise, the chance that the proc fired in the last 15 seconds is zero. You can discount this over the long run, but 10 casts is significant for short fights.
On first cast, the chance is 1-(0.98^1)=2%. On second cast, 1-(0.98^2)=4%. And so on...
Cast % Active Average Regen
1st 2.0% 2.0%
2 4.0% 3.0%
3 5.9% 3.9%
4 7.8% 4.9%
5 9.6% 5.8%
6 11.1% 6.8%
7 13.2% 7.7%
8 14.9% 8.6%
9 16.7% 9.5%
10 18.3% 10.4%
11 18.3% 11.1%
12 18.3% 11.7%
This means that after 10 casts, you're averaging 10.4% regen over the entire fight (averaged 1-10). (The rest of this is specific to me, a shaman with 224 unbuffed spirit and 6600 mana). The most I estimate I can keep up is around 18 consecutive casts... gives 13.9% average regen. With my spirit, that puts me at 21.5 average MP5.
But, if you have to pause due to fear, changing targets, etc. your % regen rate decreases to 2% within 15 seconds.
For me to beat Mindtap, I have to cast 7 consecutive casts. Shard of the Scale takes 10 consecutive casts.
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3600 Test 2h Axe 63 blue
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