此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Zul, Reborn Uldir Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/11/09
变更日志
补丁:10.2.6
目录
评分:4.9/5
(
11
投票)
指南导航
评分:4.9/5
(
11
投票)
This guide provides tips and strategies for defeating the
Zul, Reborn
encounter on Normal Difficulty in Uldir. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic Guide has moved to its own page which can be found by
clicking here
.
Zul, Reborn
is a two phase encounter. Phase one challenges the raids ability to deal with waves of dangerous adds in tandem with the bosses abilities, whilst phase two is a race to the finish as the raid runs out of room over time.
Zul, Reborn
is the sixth boss in Uldir, the first raid in Battle for Azeroth. After defeating
Zul, Reborn
, players can progress towards the
拆解者米斯拉克斯
encounter.
Mythic Zul, Reborn World Firsts
Loot
For more information on item levels, check out our
Battle for Azeroth Item Level Guide
.
Armor:
Cloth
:
晋升先知之面
Leather
:
至圣之举护臂
,
篡位者的凝血护肩
Mail
:
渎神罪行腰链
,
不灭愿景头冠
Plate
:
末日阴谋胸甲
,
迫令臂甲
Cloak
:
涟漪低语斗篷
Weapons:
Agility Dagger
:
破脊者普萨克斯
Intellect Dagger
:
重生先知獠牙
Quick Tips
Phase One
:
Move away from your allies when afflicted with
黑暗启示
.
Stand around the middle of the encounter space to ensure that you are not too close to a
黑暗启示
explosion.
Kill the
祖尔的爪牙
adds via ranged damage... or simply purge them!
Deal damage to the Forces of Blood adds when summoned via
鲜血召唤
over dealing damage to Zul.
Avoid standing in front of the
纳兹曼尼碾压者
due to its
血腥顺劈
.
Interrupt the
纳兹曼尼鲜血妖术师
's
鲜血碎片
cast.
Kill the
活化脓液
that spawns from the
纳兹曼尼鲜血妖术师
when it casts
凝聚鮮血
.
Cleave damage onto the
嗜血的抱齿兽
s and kill them before they reach 100% energy and explode with an
充血爆发
!
Phase Two
:
Never stand in front of Zul as his
破裂之血
cast will cause you to spawn a large permanent pool upon expiration!
Position yourself so that the path between you and the closest edge of the encounter space is free from
裂血之池
pools and Zul.
Stand loosely behind Zul in the middle of the room to ensure you are not too close to a
死亡之愿
explosion.
Kill the
祖尔的爪牙
adds via ranged damage... or simply purge them!
Have a single ranged player stand within a
黑暗之池
to prevent it dealing damage to the entire raid via its
喷涌黑暗
.
Tank-Specific Quick Tips
Phase One
:
The adds should be tanked next to Zul as frequently as possible to allow DPS to cleave damage onto the boss, only moving the adds away when mechanics require it.
Face the
纳兹曼尼碾压者
away from nearby players due to its
血腥顺劈
.
Move the
纳兹曼尼碾压者
30 yards away from other enemies when it is about to reach 100% energy and cast
婆娑脉动
.
Tank the
纳兹曼尼鲜血妖术师
s 10-15 yards away from Zul to ensure an
活化脓液
add doesn't spawn on top of the boss.
Use defensive abilities when tanking the
嗜血的抱齿兽
s to reduce the amount they heal via the
饥饿之喉
passive.
Phase Two
:
Face Zul away from the raid at all times for the
破裂之血
frontal cleave... only one tank needs to be hit by this at any given time.
Let the
破裂之血
debuff expire at the edge of the encounter area in front of Zul to place the
裂血之池
pool out of harms way.
Healer-Specific Quick Tips
Phase One
:
Be ready to counter the incoming raid damage when a
黑暗启示
times out.
Keep all players healthy to prevent somebody from dying if a
鲜血碎片
is cast.
Phase Two
:
The raid will be taking ticking damage throughout the phase due to the
堕落之血
dots... be ready to out heal it!
Dispel the
死亡之愿
afflicted players when they are towards the edge of the encounter space.
Spot heal tanks when they have high
破裂之血
stacks.
The player soaking the
黑暗之池
will be taking ticking damage... keep them healthy!
Zul, Reborn
Abilities
Phase One: 100% - 40%
Although the majority of the raids attention will be spent on dealing with the various Forces of Blood adds in phase one, Zul will be casting three different spells that the raid needs to deal with.
暗影弹幕
Zul will spam cast
暗影弹幕
throughout phase one, dealing a burst of shadow damage and applying a minor shadow damage 10 second dot to randomly chosen targets.
Healers simply need to out-heal this random source of damage.
As Zul casts this so frequently, he is incredibly difficult to move during phase one and will very rarely even melee hit the tank.
As a result, the raid should position themselves around the centre of the encounter area where Zul resides. This positioning also helps players generate distance when afflicted with
黑暗启示
.
黑暗启示
Zul will apply a
黑暗启示
debuff to a random non-tank player.
This 10 second debuff will deal a large burst of shadow damage to the entire raid upon expiration, however this damage falls off with distance.
The afflicted player should move to the edge of the encounter space, as to generate sufficient distance to bring the incoming burst of raid damage to reasonable levels.
Several
祖尔的爪牙
adds will spawn near the location of the
黑暗启示
afflicted player as the debuff expires.
Identically to the adds found in the King's Rest dungeon, each
祖尔的爪牙
will fixate a player and run towards them.
Any player who comes into contact with these adds will trigger
绝望深渊
, causing all players within 5 yards to run in fear for 12 seconds, whilst also killing the
祖尔的爪牙
in the process.
Players should endeavour to kite the
祖尔的爪牙
adds whilst ranged DPS kill them as soon as possible, using crowd control spells, such as displacements, slows and stuns, to keep them stacked.
The adds have the
暗影束缚
magic buff, which absorbs a set amount of incoming damage. When this shield is dispelled or removed via damage the
祖尔的爪牙
will die.
Players should aim to purge these magic buffs as a high priority.
Area of effect purges, such as
群体驱散
and
奥术洪流
, are incredibly strong here, as a whole group of adds can be defeated within a single cast.
Groups with multiple AoE purges should assign these spells to each
黑暗启示
debuff to ensure all adds are removed as soon as possible.
鲜血召唤
Forces of Blood adds take a little while to spawn.
Throughout phase one, Zul will cast
鲜血召唤
on a set timer which will summon one of three types of Forces of Blood adds. The order in which these adds are summoned is set and will not change from pull to pull.
As a rule: defeating the adds takes priority over dealing damage to the boss.
That being said, the adds should be tanked next to Zul as frequently as possible to allow DPS to cleave substantial damage onto the boss, only moving the adds away when mechanics dictate.
When these adds are summoned via
鲜血召唤
, they will be initially inactive in their spawn locations as they form, giving the raid time to prepare for them.
At the beginning of the encounter, Zul will be accompanied by one
纳兹曼尼碾压者
, one
纳兹曼尼鲜血妖术师
and four
嗜血的抱齿兽
s.
These enemies can be nuked down by the raid before they cast any meanful abilities, as the DPS will be dealing high damage on the pull.
As soon as this first set of adds have been defeated, the group should follow the strategies and positioning recommendations detailed below to ensure the adds are kept under control.
纳兹曼尼碾压者
纳兹曼尼碾压者
s will frequently cast
血腥顺劈
towards the tank, dealing a high burst of physical damage to all players within a short range cone in front of the add.
The tank should always face the Crusher away from nearby players. This is made easier by having melee players always position behind the crusher.
The
血腥顺劈
is one of the harder hitting tank abilities in the encounter. The tank should ensure they have some form of active mitigation available to more smoothly survive the hit.
Move the crusher away before it casts
婆娑脉动
!
纳兹曼尼碾压者
s have an energy bar which slowly fills over time. Upon reaching 100% energy, the add will cast
婆娑脉动
.
This cast increases the damage dealt by all Forces of Blood adds and Zul within 30 yards by 50% for 40 seconds.
Although the tank should aim to position the Crushers close to Zul to increase damage output onto the boss, they must move the add to the edge of the encounter space when this is due to be cast.
After the cast has completed, the tank should move the Crusher back to the rest of the enemies as to allow DPS to cleave once again.
This tank should avoid tanking other trash mobs as they will also drag these along with the Crusher when they move it towards the edge of the room.
DPS should focus the majority of their damage on the
纳兹曼尼碾压者
s as they can be defeated before reaching 100% energy, removing the need for the tank to move the add around.
When summoned by
鲜血召唤
, a single
纳兹曼尼碾压者
will spawn at one of the four edges of the encounter space, chosen randomly.
纳兹曼尼碾压者
s are not susceptible to any form of crowd control spells.
纳兹曼尼鲜血妖术师
纳兹曼尼鲜血妖术师
s will frequently cast
鲜血碎片
at the player with lowest health, dealing a moderate burst of Shadow damage.
This 1.5 sec interruptible cast can be very deadly if not interrupted, as it can make short work of a low health individual.
The group should aim to interrupt each of these casts as to ensure that any player on low health isn't finished off.
Interrupting the cast also forces the add to melee hit the tank, allowing said tank to position the Bloodhexer more easily.
CC and Kill the
活化脓液
before it reaches Zul!
纳兹曼尼鲜血妖术师
s have an energy bar that fills over time. Upon reaching 100% energy, the Bloodhexer will cast
凝聚鮮血
.
This creates an
活化脓液
add that will move directly towards Zul, healing Zul for it's current health before dying upon reaching the boss.
The add will lose 1% health every 0.5 seconds whilst it is active.
The tanks need to position the Bloodhexers around 10 yards away from Zul before they cast
凝聚鮮血
.
The DPS must then switch damage onto the
活化脓液
to defeat it before it reaches Zul.
The
活化脓液
is susceptible to crowd control, including displacements, slows, snares and stuns. The raid should utilise these effects to ensure the add doesn't reach the boss.
As the Forces of Blood adds take a higher damage priority than Zul, the rest of the adds should also be moved out to the Bloodhexers position to maintain high add damage, before being moved back after the
活化脓液
has been dealt with.
A well timed stun can interrupt the
凝聚鮮血
spell, giving the raid a few more moments to kill the Bloodhexer before the
活化脓液
spawns.
When summoned by
鲜血召唤
, two
纳兹曼尼鲜血妖术师
s will spawn in separate corners of the encounter space, chosen randomly.
The raid must be ready to interrupt the
鲜血碎片
casts as soon as the Bloodhexers are active as to allow the tank to position them quickly.
死亡之握
s and other displacement effects are also very useful at achieving a similar goal.
嗜血的抱齿兽
嗜血的抱齿兽
s appear in packs of four and have the
饥饿之喉
passive which heals them for 200% of the damage they deal.
The non-
纳兹曼尼碾压者
tank should hold threat on these adds whilst maintaining a high up-time on physical damage reduction abilities, as this will reduce the amount these adds heal.
Although the Crawgs can usually be tanked in a standard way, groups that are struggling to out-damage their
饥饿之喉
heal may want to kite the adds around.
Kiting the adds will prevent them from dealing damage, therefor removing their ability to heal.
The adds are susceptible to most forms of crowd control, notably displacements, slows and stuns, all of which should be used to prevent them from dealing damage.
嗜血的抱齿兽
s have an energy bar which fills up over time. Upon reaching 100% energy, they will cast
充血爆发
.
This kills the add and applies a debuff to the entire raid which deals heavy shadow damage every 2 seconds over 10 seconds.
The raid needs to kill the
嗜血的抱齿兽
s before they reach 100% energy, as even a single instance of
充血爆发
can wipe the raid.
When summoned by
鲜血召唤
, two pairs of
嗜血的抱齿兽
s will spawn at two of the four edges of the encounter space, chosen randomly.
Each tank should attempt to pick up a single pair of Crawgs and bring them into the middle of the encounter space for cleaving.
误导
and
嫁祸诀窍
should be used where possible to help the tanks pick up the newly spawned adds.
Upon reaching 40% health, Zul will enter phase two. Any Forces of Blood adds active upon transition will remain active in phase two.
The raid should defeat the leftover adds as soon as possible.
Phase Two: 40% - 0%
Phase two relies on precise raid positioning to deal with the devastating abilities Zul will be frequently pumping out.
Zul loses access to all previous abilities, including the ability to summon adds, and instead has access to four new abilities.
Zul also needs to be tanked during this phase, as he will frequently melee hit the tank.
As soon as Zul reaches 40% health, he will cast
腐化轨迹
. This deals a burst of damage and knocks the raid back a short distance... don't fall off the edge!
This also applies
堕落之血
to the entire raid, a permanent and irremovable debuff which deals light ticking damage every 2 seconds. This effect can stack.
The raid will receive one stack of
堕落之血
per 5 energy Zul has passively generated over the course of phase one.
破裂之血
Zul will frequently cast
破裂之血
towards the tank, dealing damage and applying a 20 second dot to all players within a short range cone.
This ability is cast frequently enough for the debuff to stack. Upon expiration the afflicted player will spawn a large patch of
裂血之池
at their location.
This
裂血之池
is permanent and will frequently apply stacks of
堕落之血
to anyone who stands within it.
Only one tank should take this hit at any given time.
The tank should position Zul in the centre of the encounter space and face him away from the rest of the raid, which will be loosely stacked up behind the boss.
The tank should proceed to gain as many stacks of
破裂之血
as they can before the damage becomes overwhelming, at which point the other tank should taunt and do the same.
The
破裂之血
afflicted tank should move to the edge of the encounter space in front of Zul and to let the debuff expire.
This will place the
裂血之池
pool safely away from the raid and high traffic areas.
The tank should then return to the boss and get ready to taunt off of the other tank.
Tanks should continue to place the
裂血之池
pools on top of each other, as the pool will not grow or merge when placed on top of one another.
To help reduce the overall damage taken, the tank can remove the
破裂之血
early through Blessing of Protection. The tank needs to make sure they are in an ideal location before they use this.
死亡之愿
Zul will apply
死亡之愿
to two random non-tank players on a timer.
This endless-duration magic debuff forces players to run towards the nearest edge of the encounter area and subsequently jump to their death.
When the player jumps off, or is dispelled, a
黑暗启示
will trigger, dealing a burst of drop-off damage to the raid and spawning several
祖尔的爪牙
adds.
Dispelling the debuff before the player jumps to their death will grant the player control of their character once again.
The healers should allow the afflicted targets to move as far away from the raid as possible before dispelling them.
The group will then need to deal with the
祖尔的爪牙
adds in the same way as before, by crowd controlling them whilst killing them with ranged damage or purges.
The raid will need to position themselves to ensure that they never path through a
裂血之池
pool if they are afflicted by
死亡之愿
, by making sure the path to the closest edge of the encounter space is pool-free.
This is done by forming a semi-circle behind Zul. The two players targeted by the
死亡之愿
are likely to travel in different directions, at which point they can be safely dispelled.
Players who happen to travel in the same direction will take a potentially lethal amount off damage as the two debuffs are dispelled, due to the short distance between them.
To help stagger the damage, a single player can be gripped back to the group via Leap of Faith whilst the other is dispelled.
The gripped player can then be safely dispelled once they reach the edge, long after the first
死亡之愿
player has be dispelled.
黑暗之池
One player must soak the
黑暗之池
to stop it from casting
喷涌黑暗
!
Zul will frequently spawn a small
黑暗之池
on the ground nearby which lasts 20 seconds.
This pool will deal a burst of damage to all players within 45 yards every 2 seconds via it's
喷涌黑暗
cast.
If a player stands within the pool, they will prevent the
喷涌黑暗
and instead will be
黑暗吸收
, taking shadow damage every 2 seconds.
A ranged player needs to quickly identify where the
黑暗之池
has spawned and then stand within it, whilst healers focus healing into them to keep them healthy.
This player can be targeted by a
死亡之愿
, so a backup ranged player should be ready to take over in the event the soaker is forced to move away.
The raid should attempt to align DPS cooldowns and use Bloodlust during this second phase to try and keep it as short as possible.
Raid Finder Difficulty
Aside from numerical changes, in which the boss deals less damage and has less health, there are a few mechanical changes to the
Zul, Reborn
encounter on Raid Finder difficulty.
纳兹曼尼碾压者
adds will not buff other enemies with
婆娑脉动
, instead only increasing its own damage.
This removes the need for the tank to drag the crusher away from other mobs as it reaches full energy.
During phase two, the
死亡之愿
will not deal damage to the raid when the player jumps or the ability is dispelled.
This allows the healers to dispel the player much more quickly.
However the group must still be cautious of the
祖尔的爪牙
adds that spawn from the
死亡之愿
afflicted player.
Heroic Difficulty
Aside from numerical changes, in which the boss deals more damage and has more health, there are a few mechanical changes to the
Zul, Reborn
encounter on Heroic difficulty.
The
黑暗之池
ability will be used in phase one as well as phase two.
This is dealt with in the same way, by having a ranged player quickly identify where it is and then stand within it whilst healers keep them healthy.
纳兹曼尼鲜血妖术师
s have gained the
血色镜像
passive.
Whenever two Bloodhexers are within 20 yards of each other, they will heal all enemies for 10% of their maximum health every 2 seconds... this includes Zul!
This forces the raid to keep the Bloodhexers apart at all times, as if the boss receives any healing it will likely result in a wipe.
As the Bloodhexers spawn in pairs, a single player should hard crowd control one of the two Bloodhexers when they spawn, hunters being particularly good at this as they can place a trap down beforehand.
The group should defeat the non crowd controlled add before switching to the remaining add.
This process significantly slows down the rate in which the Bloodhexers are defeated.
The group must defeat both
纳兹曼尼鲜血妖术师
s as the highest priority before the new set spawns in, as a new bloodhexer can spawn on the same location as the crowd controlled one, triggering the
血色镜像
.
黑暗启示
will be placed on two random non-tank players each time it is cast, up from one player.
The afflicted players should move to two different edges of the encounter space, as this will generate sufficient distance to bring the incoming burst of raid damage to reasonable levels.
祖尔的爪牙
adds will not die when they trigger a
绝望深渊
fear.
The group is instead forced to instead kill the adds via ranged damage or purges.
Mythic Difficulty
Zul, Reborn on Mythic difficulty plays out differently from the easier versions of the encounter due to a few key changes made to the bosses toolkit.
Our Mythic guides have moved to separate page! Click here to check out the
Mythic Zul Strategy Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
Raid Guides for All Specs
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
Blood Death Knight Raid Tips
Arcane Mage Raid Tips
Assassination Rogue Raid Tips
Frost Death Knight Raid Tips
Fire Mage Raid Tips
Outlaw Rogue Raid Tips
Unholy Death Knight Raid Tips
Frost Mage Raid Tips
Subtlety Rogue Raid Tips
Havoc Demon Hunter Raid Tips
Brewmaster Monk Raid Tips
Elemental Shaman Raid Tips
Vengeance Demon Hunter Raid Tips
Mistweaver Monk Raid Tips
Enhancement Shaman Raid Tips
Balance Druid Raid Tips
Windwalker Monk Raid Tips
Restoration Shaman Raid Tips
Feral Druid Raid Tips
Holy Paladin Raid Tips
Affliction Warlock Raid Tips
Guardian Druid Raid Tips
Protection Paladin Raid Tips
Demonology Warlock Raid Tips
Restoration Druid Raid Tips
Retribution Paladin Raid Tips
Destruction Warlock Raid Tips
Beast Mastery Hunter Raid Tips
Discipline Priest Raid Tips
Arms Warrior Raid Tips
Marksmanship Hunter Raid Tips
Holy Priest Raid Tips
Fury Warrior Raid Tips
Survival Hunter Raid Tips
Shadow Priest Raid Tips
Protection Warrior Raid Tips
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
评论
评论来自
Chokblaar
For some reason it seems that Sanguine Presence is active on normal mode. At least for the group I was with.
评论来自
Shawbones
This boss is ridiculous.
评论来自
gankhill
What is up with the trash before this boss?
评论来自
eel21
Pool of Darkness is not present on normal at all.
评论来自
Quorgyle
Someone might find this interesting as this expansion is "Void" infested. There is a real life phenomena called "Call of the Void" and described as "an thought to jump off the ledge you are standing on". And Zul's
死亡之愿
ability does this to players.
评论来自
Hyrican
And such thoughtfulness ... going into a normal raid without having a priest handy (in a flex setting) ... and being on alliance
it is so nice to handle the minions of zul constantly instead of one bloodelf or priest doing them instantly. How does this get through beta testing?
评论来自
Lionheartby
Dear fellow mages,
DO NOT try to spellsteal off the minion of zul buff.
评论来自
FinalFlash
can someone confirm if there are Diminishing returns on the Hexers on Heroic?
评论来自
Furiondave
There is one thing i dont understand in this fight... the Animated Ichor is healing zul with its current health... so, i dont see the point to kill the Animated Ichor at all. Of course, the best if its not spawning at all, but if it spawned, better to stay at Zul, and kill other adds, cause if you start focus the Ichor, its a minor dmg loss. Or i missed something?
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。