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Zek'voz, Herald of N'zoth Uldir Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2020/02/24
变更日志
补丁:10.2.6
目录
评分:4.8/5
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指南导航
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This guide provides tips and strategies for defeating the
泽克沃兹
encounter on Normal Difficulty in Uldir. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic Guide has moved to its own page which can be found by
clicking here
.
泽克沃兹
is a three phase encounter which challenges the groups ability to deal with several different adds whilst dodging dangerous area of effect abilities.
泽克沃兹
is the third, fourth, or fifth boss in Uldir, the first raid in Battle for Azeroth; available on September 4th on Normal / Heroic difficulty. After defeating
维克提斯
,
腐臭吞噬者
, and
泽克沃兹
, players can progress towards the
祖尔
encounter.
Mythic Zek'voz, Herald of N'zoth World Firsts
Loot
For more information on item levels, check out our
Battle for Azeroth Item Level Guide
.
Armor:
Cloth
:
腐蚀抑制披肩
,
虚空鞭笞腕套
Leather
:
隔离协议便鞋
,
几丁质复制腰索
Mail
:
质量保证链甲
,
泰坦火花能量束腰
Plate
:
蠕行黑暗腿铠
,
全面根除战靴
Ring
:
无尽虚空戒指
Trinkets:
Strength
:
系统复原圆盘
Weapons:
Agility Polearm
:
虚空束缚者
1H Intellect Mace
:
抑制分析棒
Quick Tips
During
翻腾黑暗
, move to the safe area for each explosion to avoid taking lethal damage.
Phase One
:
Move away from allies when targeted by the
眼棱
.
Stack up as a group behind the boss to help funnel the
异种虫战士
adds before focusing them down.
Phase Two
:
Move away from the group to place the Ominous Cloud in low traffic areas when the
翻腾欺诈
debuff expires.
Do not move into the Ominous Cloud, as it will spawn a deadly
尤格-萨隆的卫士
!
Interrupt and kill the
蛛魔虚空编织者
adds as soon as possible.
Phase Three
:
Soak the
腐蚀之球
before it lands on the ground.
Damage the
腐化者的意志
mind controlled player to break the effect.
Use damage cooldowns and Bloodlust to burn the boss down as soon as possible.
Tank-Specific Quick Tips
Make sure to face the boss away from the raid when
虚空鞭笞
is cast.
Use a large cooldown to survive the entire
虚空的力量
sequence, or taunt after the
粉碎
.
Tank the boss in the choke point between the
异种虫战士
adds and the raid during phase one.
Tank the boss on top of an active
蛛魔虚空编织者
add during phase two.
泽克沃兹
Abilities
Zek'voz has three abilities that he will cast throughout all phases in the encounter.
翻腾黑暗
Stand in the safe areasduring the
翻腾黑暗
!
Zek'voz has an energy bar that fills over time. Upon reaching 100% energy, the boss will cast
翻腾黑暗
.
翻腾黑暗
is a series of three consecutive explosions which deal high shadow damage to anyone caught within them and a smaller amount to everyone outside of them.
These explosions take the form of three circular areas centred around the location of the tank at the time
翻腾黑暗
was initially cast.
One of the three areas will be marked for an explosion, leaving the two remaining areas as a safe space for the raid to stand in to dodge the explosion.
The pattern of the marked areas will change after the each explosion, forcing the raid to move into the newly available safe spaces.
The explosion area will be different for each of the three consecutive explosions. The sequence of which area is safe or not is chosen randomly.
The three areas consists of:
A small circle in the center.
A ring around this central circle.
The entire rest of the encounter space outside of the two previously listed zones.
The raid should move towards the boss before he casts
翻腾黑暗
to ensure that they can move to any of the three areas which may be free.
During this time the boss will be actively hitting the tank and casting other abilities.
The group should attempt to remain close to one another as they dodge, as this will allow the healers to more efficiently combat the incoming damage.
Do note: This ability used to be avoided by running far from the boss, this is no longer possible as the third area now covers the entire encounter space.
虚空的力量
Around every 45 seconds, the boss will cast a combination of three abilities at the tank.
The series starts with
虚空鞭笞
, a frontal shockwave which deals a burst of shadow damage and reduces the healing received of any player hit by 25% for 8 seconds. This effect can stack.
The tank needs to ensure that they face the boss away from any other player as to take the hit alone. The boss will rotate and move to match the tanks movement during this time.
Next in the series is
粉碎
, a hard hitting physical damage single target attack which causes the tank to take 50% additional physical damage for 40 seconds.
The tank needs to have active mitigation up to lessen the blow of this high damage ability.
Lastly the boss will cast
虚空鞭笞
at the tank once again. The tank needs to continue to make sure that nobody else will get hit.
Tanks can choose to either take this entire sequence by themselves whilst using a large cooldown before having the other tank taunt after the last
虚空鞭笞
.
Alternatively, the second tank can taunt just after the
粉碎
cast. This is preferable when encountering this boss with lesser gear, as it will help spread the damage out more evenly and reduce the chance of a one shot.
This ability will occasionally be cast during a
翻腾黑暗
. The entire raid must make sure that they do not stand in front of the boss during this time.
The tank should attempt to face the boss towards the edges of the explosion to help the raid position easier.
泰坦火花
Throughout the encounter, randomly selected groups of players will be taking moderate bursts of arcane damage via the Titan Disc at the side of the encounter space.
This damage is unavoidable and is simply there to give the healers something to heal throughout the fight.
Phase One: 100% - 65%
Alongside the abilities listed above, the raid will need to deal with two additional abilities during phase one.
眼棱
A player will be marked with an arrow above their head and a circle around their character before being blasted with an
眼棱
3.5 seconds later. This deals a burst of shadow damage to the marked player before attempting to jump to any player nearby, dealing increased damage with each bounce.
The player marked with the
眼棱
should immediately move away from their allies to prevent the damage from bouncing.
If this is not achieved, the
眼棱
can quickly start dealing lethal damage to a group of clumped up players, specifically melee groups.
This can be cast during the
翻腾黑暗
. The group should be stacked to allow a safe space for the marked player to easily move to.
An example of good positioningto funnel the
异种虫战士
adds!
A group of 6
异种虫战士
adds will spawn on a timer. These adds will ignore all threat and will each fixate a random player.
Upon reaching a player they will melee hit them and apply a
锯齿咬颚
physical damage dot with a 10 second duration. This can stack.
These adds always spawn at the far west side of the room. The tank should position Zek'voz between these adds and a stacked raid, as this will cause the adds to path directly through the boss.
As the adds reach the boss, the group should cleave them down as soon as possible, whilst using crowd control spells to keep them in place, notably stuns, slows, snares and displacement spells are strongest.
It is either impossible or highly unlikely for the adds to spawn just before, or during a
翻腾黑暗
!
Upon reaching 65% health, Zek'voz will lose access to the
眼棱
and Silithid Swarmer adds and will enter phase two.
Phase Two: 65% - 30%
During phase two, Zek'voz gains access to two new abilities.
Random non-tank players will be afflicted with the
翻腾欺诈
debuff.
This 12 second shadow damage dot will spawn an Ominous Cloud at the location of afflicted player upon expiration.
This cloud is permanent and will slowly drift around the encounter space.
翻腾欺诈
afflicted players should place the Ominous Cloud at the side of the room, away from high traffic areas.
This debuff will be applied to players whilst
翻腾黑暗
is occuring. Just like the
眼棱
, the group should remain stacked up to give the afflicted players suitable areas to drop off the debuff.
Ominous Clouds will slowly drift around. Avoid them!
A
尤格-萨隆的卫士
add will spawn if a player runs into the Ominous Cloud.
Players must avoid doing this, as the
尤格-萨隆的卫士
is very dangerous.
The add needs to be tanked and will slowly gain energy over time. Upon death, or upon reaching full energy, the add will cast a
暗影新星
which kills the add whilst dealing a large burst of shadow damage to the raid.
If an add is accidentally spawned, the group should nuke it down whilst healers use damage reduction cooldowns and heal the raid in preparation of the high
暗影新星
burst.
On a timer, three
蛛魔虚空编织者
adds will spawn in a triangular formation in the middle/eastern area of the encounter area.
These adds will spam cast
虚空箭
, an interruptible cast which deals a burst of shadow damage to a random player.
The raid should assign three players per add to ensure that all casts are interrupted. Stuns, silences, displacements and hard crowd control can be used to interrupt the cast.
Groups that have access to long range displacements such as Death Grip can group the adds up to help the raid kill them more efficiently.
All DPS should prioritise killing these
蛛魔虚空编织者
adds over dealing damage to the boss, whilst the tanks position Zek'voz nearby to allow for cleave DPS.
Groups with few interrupts may wish to hard crowd control the adds before killing them off one by one.
The adds can spawn during a
翻腾黑暗
. The group should aim to hard crowd control the adds whilst the explosions are occuring, before switching to them after the cast has completed.
Groups with sufficient ranged interrupts and crowd control may want to kill the adds during the
翻腾黑暗
.
Once Zek'voz reaches 30% health, he will lose access to the
翻腾欺诈
ability and will not spawn any more
蛛魔虚空编织者
adds as he transitions into phase three.
Do note: Any
蛛魔虚空编织者
adds,
翻腾欺诈
debuffs and Ominous Clouds active upon transition will remain active going into the last phase.
These remaining adds and debuffs should be dealt with as soon as possible so the group can purely focus on phase three mechanics in isolation.
Phase Three: 30% - 0%
During this phase, the
泰坦火花
will be dealing damage more frequently via the bosses
过载
bonus he gains upon transitioning.
The raid should remain stacked as much as possible throughout the phase to help healers combat the incoming damage.
Stand in the
腐蚀之球
landing location to soak it!
An
腐蚀之球
will spawn above a random point in the encounter area and will slowly descend towards a marked location on the ground.
Upon hitting the ground the orb will deal ever increasing bursts of damage to the raid every 5 seconds.
A player must stand in the marked location to intercept the orb. Doing so will cause it to move forward in the direction the player is facing whilst raising up the the air.
The orb will then begin to slowly descend once again, repeating the cycle.
The orb catching player should ensure that they face towards the group when soaking, to ensure the orb doesn't travel too far away from the stacked raid group.
The orb must be caught each time it lands, as the ticking damage to the raid in combination with the additional damage from the
泰坦火花
can quickly overwhelm the healers.
This orb will be active during the
翻腾黑暗
. If it is due to land in a zone that is exploding, a player with a large damage reduction cooldown should go and catch it to prevent additional raid damage.
The player who intercepts the orb will gain the
腐化者的契约
debuff, granting them 100% increased health, damage & healing done over 30 seconds.
DPS players should be first in line to get this debuff, as the increased damage done will help end the encounter sooner.
Upon expiration the player will be afflicted with
腐化者的意志
. This will mind control the player until they have been damaged down to 50%.
The mind controlled player should be nuked down by the DPS as soon as possible. The player is susceptible to all forms of crowd control during this time.
腐化者的意志
afflicted players will spam cast Psionic Blast, dealing a burst of damage and fearing a random target for 6 seconds.
The Psionic Blast needs to be interrupted as the raids number one priority.
If the group takes too long to defeat the boss, more and more
腐蚀之球
will spawn.
The group must keep an eye out for these orbs and attempt to soak them as much as possible.
Raid Finder Difficulty
Aside from numerical changes, in which the boss has less health and deals less damage, there is one mechanical change to the Zek'voz encounter on Raid Finder difficulty.
During phase one, the
眼棱
s damage will not increase each time it bounces to a new player.
This makes the ability far less punishing, as the entire raid could be hit by this ability on Raid Finder difficulty and nobody would die.
Heroic Difficulty
Aside from numerical changes, in which the boss has more health and deals more damage, there are a few mechanical changes to the Zek'voz encounter on Heroic difficulty.
The
虚空鞭笞
debuff now reduces all healing taken by 50%, up from 25%.
If a tank was to take the entire attack sequence, they would be left with an 8 second debuff which reduces all incoming healing by 100%.
If large cooldowns are used for the entire sequence, the tank should be left with enough health to safely survive for 8 seconds without incoming healing.
That being said, this extra reduced healing does make the taunt after the
粉碎
far more appealing, as both tanks will be able to receive healing rather than just one.
The
翻腾黑暗
is slightly more difficult to dodge.
Two of the three areas will now be marked for an explosion, leaving the one remaining area as a safe space for the raid to stand in to dodge the explosion.
The pattern of the marked areas will change after the each explosion, forcing the raid to move into the newly available safe space.
The safe area will be different for each of the three consecutive explosions. The sequence of which area is safe or not is chosen randomly.
The
异种虫战士
s present during phase one will also slow the movement speed of a player by 50% when they apply
锯齿咬颚
to them.
As the strategy kills the warriors before they reach their target, this additional slow is insignificant.
However, if the adds do need to be kited for whatever reason, this will make it far more punishing if they ever reach their target.
The
蛛魔虚空编织者
adds present during phase two have a permanent passive buff called Shadowbind.
This passive roots the add makes them immune to "forced movement effects", notably effecting displacement effects such as Death Grip.
This prevents the raid from stacking the adds, instead the group will need to focus them down one by one, or use long range cleave or multi-dot spells.
Move away from allies justas the
腐化者的契约
debuff expires!
When the
腐化者的意志
debuff is applied during phase three, the target will unleash a
虚空之嚎
as soon as the
腐化者的契约
debuff expires.
This
虚空之嚎
will damage and fear anyone within 8 yards for 6 seconds.
Just before a player is due to be mind controlled, they must move at least 8 yards away from their allies to ensure they do not fear the otherwise stacked raid group.
The target is still susceptible to all CC, including Death Grips. These spells should be used to attempt to bring the mind controlled player next to the boss to be cleaved down.
The
腐化者的意志
mind control debuff is now only removed once the player is dead.
This limits the time you have in phase three significantly, as eventually you will run out of players as the raid slowly withers to the mind control... and eventually death!
Mythic Difficulty
Zek'voz has received a major phase structure change on mythic difficulty and several of the existing mechanics have been modified in ways to make them more difficult to deal with. There is no major new ability that has been added to the encounter, instead the difficulty lies with the heroic mechanics which occur frequently and, at times, simultaneously.
Heroic Phase One and Phase Two abilities occur at the same time, from 100% to 40%.
You will have to deal with the
眼棱
and
异种虫战士
s from phase one, and the
翻腾欺诈
and
蛛魔虚空编织者
s from phase two.
Our Mythic guides have moved to separate page! Click here to check out the
Mythic Zek'voz Strategy Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
Raid Guides for All Specs
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
Blood Death Knight Raid Tips
Arcane Mage Raid Tips
Assassination Rogue Raid Tips
Frost Death Knight Raid Tips
Fire Mage Raid Tips
Outlaw Rogue Raid Tips
Unholy Death Knight Raid Tips
Frost Mage Raid Tips
Subtlety Rogue Raid Tips
Havoc Demon Hunter Raid Tips
Brewmaster Monk Raid Tips
Elemental Shaman Raid Tips
Vengeance Demon Hunter Raid Tips
Mistweaver Monk Raid Tips
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Balance Druid Raid Tips
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Survival Hunter Raid Tips
Shadow Priest Raid Tips
Protection Warrior Raid Tips
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评论
评论来自
Spl4sh3r
Does Void Lash really reduce healing taken? The Adventure Guide doesn't mention that debuff at all, on either Normal or Heroic.
评论来自
Alanray43
Might want to update this with the fact that neither the silithid adds or nerubian adds are present in raid finder.
评论来自
Alanray43
Might want to update this with the fact that neither the silithid adds or nerubian adds are present in raid finder.
评论来自
CallistaZM
Can orb of corruption be soaked by a single player just running around catching all of them? Does catching it a second time reset the debuff and prevent it from expiring and thus the player never gets mind controlled? Has anyone tried this yet? XD
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