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Sire Denathrius - Castle Nathria Raid Strategy
来自 FatbossTV
[Last Updated]:
2022/10/07
变更日志
补丁:10.2.6
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This guide provides tips and strategies for defeating
德纳修斯大帝
on Normal Difficulty in Castle Nathria. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
Sire Denathrius is a three phase encounter which has the raid fighting the boss in two different encounter spaces! During Phase One, the raid has to manage their
罪孽烦扰
stacks and bring them low enough to survive the
悔悟之行
intermission. In Phase Two, you fight the boss and his sword,
蕾茉妮雅
, whilst dealing with adds in hard-to-reach locations! Phase Three is a race to the finish, as you need to defeat the boss before he coats the room in deadly
荒芜
pools.
Sire Denathrius is the final boss of Castle Nathria, third in the Royal Quarters Wing, encountered after defeating the Stone Legion Generals.
Castle Nathria Raid Overview
Mythic Sire Denathrius Strategy
Sire Denathrius World Firsts
Sire Denathrius Quick Tips in Castle Nathria
Phase One: 100% - 70% Health
Move away from others when marked with
喂食时间
.
Move from the
毁灭
cone and don't stand in the
荒芜
pool it leaves behind.
Divide the raid into two even teams. These teams take turns at standing in the
净化痛苦
cast.
Kill the
罪孽回响
adds as soon as possible.
Make sure you have less than 3 stacks of
罪孽烦扰
when the intermission begins.
Run to the middle of the room to survive the
悔悟之行
intermission.
Phase Two: 70% - 40% Health
Kill the
赤红秘法师
adds as a high priority.
Position the
毁灭痛苦
to hit the adds and not the raid.
Taunt off of one another after each
毁灭痛苦
cast.
Position the
蕾茉妮雅
add near the boss to allow DPS to cleave damage onto it.
Place the boss near the mirror for the
毁灭之手
. Run through the mirror when the ability begins!
Move away from others when marked for
穿刺
. Other players need to dodge the path it takes as the sword charges around.
Dodge the large
屠灭
sword lines!
Phase Three: 40% - 0% Health
Kill any remaining
赤红秘法师
adds as soon as possible.
Stand around the middle of the encounter space to avoid the
盛怒
goo.
Position the boss towards the edges so that players are knocked into the middle when
粉碎痛苦
is cast.
Move away from others when afflicted with
致命灵巧
.
Dodge the
屠灭
swords and kill the boss before
毁灭
is cast three times.
Sire Denathrius Abilities & Strategy
Sire Denathrius Phase One: 100% - 70%
无法阻挡
Denathrius has the
无法阻挡
passive. This forces the boss to teleport to the current tank if they are not within melee range of the boss.
This is actually a beneficial passive for the raid, as the boss needs to frequently traverse large distances which would normally lead to large melee downtime.
无法阻挡
is unlikely to be noticed much during Phase One, but it is very noticeable during phases two and three.
Upon teleporting, the boss will hit the tank for 50% of his weapon damage, so tanks shouldn't attempt to force the boss to teleport all the time.
喂食时间
The boss will occasionally mark 2 players with
喂食时间
.
5 seconds later, the marked players and anyone within 4 yards of them will take a moderate burst of physical damage.
The boss will be healed for 150% of the damage done by the
喂食时间
ability.
To reduce both incoming raid damage and the amount the boss heals, the marked players simply need to move 4+ yards away from any other player.
Move away from others when marked for
喂食时间
!
命令:毁灭
Denathrius has an energy bar that passively fills over time. Upon reaching 100% energy, he will cast
命令:毁灭
.
A blade in the centre of the encounter space will then mark the location of the boss with a large frontal cone which covers 1 third of the encounter space.
After a 6 second cast,
毁灭
goes through dealing very high damage to all players in the area. This also coats the area with permanent
荒芜
pools.
Standing in
荒芜
deals high shadow damage every second and reduces incoming healing by 100%.
Players need to move quickly away from this marked location, but they should move as a group as to keep within range of the boss and each other.
Before the pull, the raid should agree upon a direction the boss will be dragged for each
毁灭
cast as to allow players to prepare for the movement.
Move to a clear section of the room when
毁灭
is cast!
Each
毁灭
cast from this point will coat another third of the room. This third of the room will be centered as close to the boss as possible, but will not overlap with the previous
荒芜
pools.
As the
荒芜
pools are permanent, the raid needs to damage Denathrius down to 70% before the third
毁灭
cast completes because at that point there will be no space left.
Additionally,
毁灭
grants the boss a stack of
指挥若定
, which increases his damage done by 10% for the rest of the phase.
Healers simply need to be aware that incoming damage will be increasing over the course of the phase.
罪孽烦扰
At the beginning of the encounter, all players receive 4 stacks of the
罪孽烦扰
debuff.
This debuff deals low shadow damage per stack and lasts until Phase Two.
Although that's all the debuff does in isolation, it interacts with
血债
,
净化痛苦
Phase One abilities and the
悔悟之行
intermission.
How to handle this debuff and how it interacts with the other abilities is covered in the next three sections below.
血债
Three times throughout Phase One, the boss will cast
血债
.
This stuns all players for 3.5 seconds and picks them up.
Each player then takes a low burst of shadow damage whilst dealing shadow damage to all players who have the same number of
罪孽烦扰
stacks as them.
As this damage is dealt, all players are then thrown directly away from the boss.
Players should stack up next to the boss and position themselves so that they are thrown against the wall, making sure not to be thrown into any
荒芜
pools.
The raid also wants to try and have players have as different
罪孽烦扰
stacks from each other as possible to reduce incoming raid damage.
This is achieved by using the
净化痛苦
ability.
净化痛苦
Six times throughout Phase One, the boss will cast
净化痛苦
towards the current tank.
This large frontal cone deals a moderate burst of shadow damage to anyone hit.
Players with
罪孽烦扰
will lose 1 stack of their debuff and will spawn an
罪孽回响
add.
Players without
罪孽烦扰
will take 300% increased damage from the ability, likely one-shotting them.
净化痛苦
spawns adds - kill them quickly!
罪孽回响
adds are immobile and immune to all forms of crowd control. They simply channel moderate damage to the raid every 2 seconds with the
痛苦的回忆
cast.
Players who are removing their
罪孽烦扰
stacks should stack right in front of the boss as to spawn the adds as close by as possible.
Additionally, if the boss is positioned near a wall, players can stand between the boss and the wall which helps spawn the adds even closer together.
As soon as the adds spawn, all DPS should switch to them and kill them off as soon as possible.
The combined damage of the
净化痛苦
followed up by the
痛苦的回忆
can deal a substantial amount of raid damage: healers should be prepared to use healing cooldowns to counter this damage.
To deal with the
净化痛苦
,
罪孽烦扰
and
血债
mechanics, the raid should do the following:
Split the raid into two evenly sized teams. Each team should contain one tank. The teams should take turns at soaking the
净化痛苦
.
Due to the way the abilities line up, this will make it so that half the raid has different stacks than the other each time
血债
is cast which helps keep raid damage to a minimum.
Clearing stacks in this way also spawns
罪孽回响
adds in a steady and regular rate that the raid should easily be able to keep up with.
This will also leave the entire raid at 1 stack of
罪孽烦扰
at the end of the phase, which is important for the
悔悟之行
intermission.
There are also additional ways that can be utilised to further reduce raid damage from
血债
as well as make the intermission even safer.
These have been omitted for the sake of brevity and it is unlikely you will need to complicate the strategy written above on normal difficulty.
That being said, if you want to read about additional ways of dealing with this mechanic, this information can be found in the heroic section of the guide.
悔悟之行
: Intermission: 70% - 70% Health
Upon reaching 70% health, the boss teleport to the middle of the room, despawn all
荒芜
pools in room and drag all players to his location, stunning them in the process.
Moments later, the boss throws all players to the edge of the encounter space and begins to cast
悔悟之行
for 15 seconds.
Players afflicted with
罪孽烦扰
have their movement speed reduced by 20% per stack and are unable to use abilities.
Moving within 16 yards of the boss will remove all
罪孽烦扰
stacks from the player.
If you fail to reach the boss before his
悔悟之行
cast ends, you will be instantly killed when you enter the next phase via the
落选者之陨
.
If all went well, you just move to the boss to pass the intermission!
Players must enter this phase with a maximum of two
罪孽烦扰
stacks, as this allows them enough movement speed to make it to the boss in time.
As soon as you are knocked away from the boss, simply run towards him and remove your stacks, at which point you can use abilities again.
Classes with immunity to movement impairing effect spells can use them to counter the slow from this ability; however, they must be used
before
the intermission begins.
This allows classes such as Shamans to use
幽魂之狼
before the intermission starts, allowing them to reach the boss more easily.
Players who accidentally have high stacks of
罪孽烦扰
can be saved by a
信仰飞跃
cast used by a priest who has already cleansed their stacks.
Once the cast ends, the boss will drag all players down into a new encounter area where Phases Two and Three will take place.
Players who failed to cleanse their
罪孽烦扰
stacks will also be moved, but will die upon arrival. This allows them to be combat resurrected.
Sire Denathrius Phase Two
蕾茉妮雅
From the beginning of Phase Two, a new add called
蕾茉妮雅
will be active.
This sword has a huge health pool and is
血脉连接
with Denathrius, causing all damage taken by the sword to also be dealt to the boss.
The tanks should position the sword near the boss as often as possible as to allow DPS to cleave damage onto it.
This sword also has the
无法阻挡
passive, causing it to teleport to its current tank if that tank is far away.
屠戮
All the
蕾茉妮雅
abilities and melee attacks apply a stack of
屠戮
to the players hit.
This is a bleed debuff which deals moderate physical damage over 15 seconds and will stack.
Healers must be prepared to keep players healthy who are targeted by the
穿刺
or hit by
屠灭
as the
屠戮
may finish them off.
Tanks need to take turns at tanking
蕾茉妮雅
as to keep
屠戮
stacks under control, usually around the 4-6 stack mark.
When taunting, the tanks should make sure they taunt off of each other to make sure that no tank is tanking both the boss and
蕾茉妮雅
at the same time.
As this is a Bleed debuff,
屠戮
can be removed by bleed removal abilities and spells.
穿刺
蕾茉妮雅
will frequently cast
穿刺
. This marks several players for 5 seconds.
The sword will then charge to each player, dealing damage and applying
屠戮
to anyone in its path.
This ability shows the charge target order by displaying an arrow on the ground which displays the swords upcoming path.
The raid should look to be closely stacked to the boss as much as possible, as this gives space for players with
穿刺
to position themselves without hitting others.
Melee DPS should be extra careful, as
蕾茉妮雅
will immediately deal damage as soon as it begins to charge to the first player.
Move away from the raid when marked for
穿刺
!
屠灭
Whenever Denathrius reaches 100 energy, he will cast
命令:屠灭
. This cast resets his energy back to 0%.
When the cast completes,
蕾茉妮雅
will despawn and a series of large swords will appear around the encounter space.
Each sword will mark a large line attack towards the location of a random player for a few seconds before shooting down that line.
Any player hit by a sword will take a large amount of shadow damage.
Avoid the
屠灭
sword lines!
To create as many safe spots as possible, the raid should look to loosely spread just as
屠灭
is cast.
Each player then needs to dodge around the incoming swords for the duration of the ability.
Once the attack is over,
蕾茉妮雅
will reappear at the location it despawned from.
赤红秘法师
赤红秘法师
adds will spawn in waves of 4 throughout Phase Two.
The first wave of adds spawn near a mirror towards the end of the northern path. Two will stay in the main encounter space whilst the other two will each jump to the platform flanking that path.
On wave two, the adds spawn in the same formation around the south mirror.
On wave three, two adds spawn on the main platform next to the west mirror, and two adds spawn on the main platform next to the east mirror.
The adds do not need to be tanked and instead just channel
猩红合唱
, which deals low shadow damage every 2 seconds to all players. This damage stacks.
The raid should look to kill these adds as quickly as possible, primarily to make sure that two sets of adds are not active at any given time.
The
赤红秘法师
adds spawn on the path and the platforms!
The adds on the platforms flanking the path cannot be accessed simply by walking to them, as the platforms are inaccessible with standard movement.
These adds should be focused down by ranged players whilst melee players focus on killing the two adds on the main path.
If your raid team does not have enough ranged damage, certain melee classes can access these platforms.
Players with movement spells, such as
英勇飞跃
,
暗影步
, etc, can reach these adds, but do remember that they will also need to have a way to return to the main path.
The
毁灭之手
ability can be utilised in this way, but if the adds are killed quickly, players may be stranded on the platform for some time before the spell is cast.
毁灭痛苦
Every 20 seconds, Denathrius will cast
毁灭痛苦
at his current tank.
This deals a large burst of shadow damage and applies a 30% damage taken increase for 24 seconds to all players and Cabalist adds in large frontal cone.
The tank should position the boss to hit the two adds on the main path with the
毁灭痛苦
cast, whilst all other players avoid standing in this area to dodge the damage.
If positioned precisely, the tank can also hit one of the adds on a side platform.
Once the cast has complete, the tanks can taunt off of one another as to prevent any tank gaining 2 stacks of
毁灭痛苦
at any given time.
毁灭之手
Every ~40 seconds, the boss will drag all players to his current location and then summon an image of himself at that location.
This image will explode after 6 seconds, dealing lethal shadow damage to all players. This damage falls off with distance.
When this is cast, players should immediately look to move as far from the boss as possible to reduce the incoming damage.
Move through the mirror to get far from the
毁灭之手
damage!
To assist in this, players can utilise the mirrors positioned at the end of each path.
Moving into one of these mirrors will immediately teleport you to the mirror on the opposite side of the room.
The tanks can position the boss next to one of these mirrors. Once all players are gripped here, they can simply move into the mirror and be as far from the image as possible.
As all players will be far from the boss and
蕾茉妮雅
, they will teleport to the tanks location via
无法阻挡
. which reduces DPS downtime on the boss.
If any remaining Cabalist adds are still active after the
毁灭之手
has detonated, the raid can simply re-enter the portal, teleporting them next to the adds so that they can be killed off.
Upon reaching 40% health, Phase Three will begin.
All
赤红秘法师
adds will jump to the centre of the main platform and channel
暮色挽歌
, reducing incoming healing on all players by 10% per cabalist.
The raid should look to kill all adds before the transition and ideally avoid pushing into Phase Three just as a new set of adds spawn.
Any adds that are still active should be nuked down as the highest priority.
Sire Denathrius Phase Three
盛怒
As soon as Phase Three begins, the boss enables
盛怒
.
This creates a large ring of anima energy around the main platform area, coating each of the paths towards the mirrors. This also disables all mirrors.
Players who stand within this energy take large shadow damage every second until they leave.
The raid should look to position themselves towards the middle of the encounter space before the intermission as to avoid being caught in this energy at any time.
蕾茉妮雅
The
蕾茉妮雅
add despawns and is now wielded by the boss.
This reduces his attack speed by 25%, but increases his melee damage done by 50%. Each melee attack also applies a stack of
蔑视
to the tank.
Tanks need to taunt off of one another as to keep the
蔑视
damage to a minimum. This is usually around the 4-6 stack mark.
粉碎痛苦
and
毁灭之手
The boss should be positioned towards the edge of the safe playspace for his
粉碎痛苦
cast.
This cast hits the tank 3 times for moderate physical damage and then deals a moderate burst of shadow damage to the entire raid. This knocks back all players away from the boss.
By positioning the boss towards the edge of the room, the raid can stack next to him with their backs towards the rest of the room. This way they will be knocked into the safe space, not off the platform or into the
盛怒
areas.
Example of
粉碎痛苦
positioning
This positioning will also help the raid deal with
毁灭之手
.
This ability functions identically to Phase Two, but the raid no longer has access to the mirrors.
As soon as players are gripped in, they should run as far from the boss as possible.
This is a good time for movement speed increasing cooldowns, as well as healing cooldowns as this ability will be dealing higher damage during this phase than in the previous due to the closer proximity to the boss.
致命灵巧
marked players should spread apart from one another!
致命灵巧
The boss will frequently mark several players with
致命灵巧
.
After 5 seconds, these players will deal a burst of damage to all players within 9 yards whilst applying a low damage 20 second dot.
Players marked by this ability should quickly place themselves away from others to keep incoming raid damage to a minimum.
邪恶镜像
Upon reaching 100% energy, the boss will summon a
邪恶镜像
in the middle of the encounter space.
This add will either cast
毁灭
or
屠灭
before despawning.
When
屠灭
is cast, players need to make sure that they dodge the incoming swords whilst also making sure that they are not knocked off the platform by any other boss mechanic.
When
毁灭
is cast, the raid needs to quickly move to a new area of the encounter space that is free from any
荒芜
goo from previous
毁灭
.
毁灭
adds a hard enrage for this phase, as the raid needs to kill the boss before three
毁灭
are cast.
This also progressively limits the playspace over the course of the phase, forcing players to be extra cautious regarding positioning to avoid the
荒芜
at all costs.
To ensure that the raid kills the boss before this hard enrage,
嗜血
and output potions should be used during this phase.
Heroic Sire Denathrius in Castle Nathria
罪孽烦扰
At the beginning of the fight, all players receive 5 stacks of
罪孽烦扰
instead of 4.
This doesn't change the strategy by a large amount; players should continue to take turns at soaking the
净化痛苦
cast to reduce their stacks to 2 before the intermission.
That being said, players may want to use more advanced tactics for this mechanic. Ideas on how this can be done is in the collapsible section below.
Additional Information:
罪孽烦扰
Removal
As a reminder: this information is very unlikely to matter on normal or heroic difficulties, but is listed here for any players who want further information about the encounter.
Also, if you were to implement all of the extra ideas below in a small raid team, it is unlikely to make much of a difference as the majority of these strategies are most effective in a larger raid size.
Intermission Cheese
The intermission can be "cheesed" by certain classes with access to slow immunity effects that can be applied before the intermission begins.
Known classes include Shaman with
幽魂之狼
and Death Knight with
死亡脚步
, as these players can ignore the slowing aspect of the
悔悟之行
.
These effects must be active before the intermission begins as you cannot cast spells during the intermission.
As the boss hasn't been on live servers for long, we do not have a comprehensive list of "cheese" classes yet. If you have additional information, please feel free to message the guide writer via the discord/twitter links at the end of the guide.
It is also unclear if this interaction is intended.
The 2 main reasons to remove
罪孽烦扰
stacks is to survive
血债
and to be able to reach the middle of the encounter space in the intermission.
Players with "cheese" abilities can avoid removing any
罪孽烦扰
stacks via
净化痛苦
, as their
罪孽烦扰
slow is nullified by their "cheese" abilities.
This reduces the amount of
罪孽回响
adds that spawn whilst also helping reduce overall
血债
damage as the raid will have even more diverse
罪孽烦扰
stacks.
As players can cast spells once they reach the middle of the encounter space, as their
罪孽烦扰
stacks are removed, priests are able to use Leap of Faith.
This can be used to further increase the size of the "cheese" group, as each priest can be assigned a single player to grip in the intermission.
The players who are assigned a grip can simply avoid being hit by any
净化痛苦
casts, as their assigned priest will clear their stacks for them in the intermission.
Do note that the priests will still need to have low
罪孽烦扰
stacks so that they are able to reach the middle of the room during the intermission to cleanse their stacks.
The size of the "cheese" group should probably not exceed more than half of your raid, as otherwise they'll be taking a ton of damage from
罪孽烦扰
which is likely to harm the raid more than help it.
"Advanced"
净化痛苦
Assignments
To further reduce the damage of
罪孽烦扰
, the raid can diversify the amount of
罪孽烦扰
stacks further by having more complicated
净化痛苦
soaking assignments.
The assignments that will be best for your raid is highly dependent on the raid size as well as the size of the intermission "cheese" group.
The size of each soaking team, as well as the number of soaking teams, is highly variable depending on your raid teams setup.
On top of that, it is likely that the theoretical "best" soaking assignments have yet to be discovered, as the raid needs to strike a balance between the increased damage taken from spawning more
罪孽回响
adds versus the reduced damage from each
罪孽烦扰
.
That being said, the general idea behind these more complicated assignments are as follows:
1) Split the raid into four teams.
One team consists of any "intermission cheese" players. The remaining three groups consist of the rest of the raid evenly split amongst them.
The amount of teams can also be increased or decreased based on how complicated you want to make this.
2) Assign the three "non-cheese" groups to soak in a staggered way.
When assigning, you want to ensure that all groups have as varied
罪孽烦扰
stacks from one another each time a
罪孽烦扰
is cast.
You also want to make sure that all players, aside from "cheese" players, have 2 or less stacks once the intermission begins.
Do note that you only have one Cleansing Sin cast before the first
罪孽烦扰
, meaning that the best you can do for this cast is to simply have groups equal to half the raid size remove their stacks.
An example of these assignments can be seen in this image.
午夜猎手
The
喂食时间
ability has been replaced by the
午夜猎手
ability.
Each player marked by this ability will have an image add fixated on them, indicated by a beam.
When the debuff times out, the adds will charge towards the player, dealing moderate damage to those along the path.
Upon reaching the marked player, the add deals very high physical damage to them and anyone within 4 yards, healing the boss for 150% of the damage dealt.
The damage dealt by this final splash damage is reduced for each player hit along the path of the add.
Soak a single
午夜猎手
line to help your allies!
To reduce this damage to survivable levels, each marked player should have several players in their beam.
When soaking, players must avoid getting hit by two beams simultaneously, as this will deal lethal damage via
黑夜之触
.
To make sure this doesn't happen, marked players should position themselves so that their beams do not overlap with one another.
Additionally, players marked can use a physical damage immunity to counter the damage and healing from this ability entirely.
积恨
Whenever
蕾茉妮雅
hits a player with
穿刺
or
屠灭
, a patch of
积恨
spawns at their location for 1 minute.
Standing within a
积恨
patch deals moderate shadow damage every second whilst increasing all damage taken by 50%.
Players marked by
穿刺
should attempt to position themselves in low traffic areas to reduce the chance of players accidentally running into the
积恨
patch.
Avoid the
积恨
pools!
奥能波动
When a
赤红秘法师
add dies, it will spew out a volley of anima towards random players locations.
If players remain at these locations and are hit, they take a moderate burst of shadow damage and are knocked back.
All raid members should pay close attention to this, as getting hit may cause them to be knocked off the platform, or be knocked into another mechanic.
The raid should avoid killing any
赤红秘法师
adds when a
毁灭之手
is due to be cast, as otherwise players may be gripped into a
奥能波动
zone and be forced away from the mirror to run away.
The raid may also want to avoid killing adds during a
屠灭
, as players may struggle to find a safe space to stand.
This can lead to situations where the raid needs to delay damaging the
赤红秘法师
adds for extended periods of time.
As long as all
赤红秘法师
adds are dead before a new set spawn, the raid shouldn't encounter many issues with this new change.
奥能波动
swirlies can cover a lot of space - dodge quickly!
阴燃之忿
When
致命灵巧
debuffs time out, a
阴燃之忿
orb will spawn at that location.
These orbs will explode after 10 seconds, dealing high shadow damage to the raid.
If a player stands on the location of the orb, they will take low shadow damage whilst reducing the size of the orb.
The smaller the orb, the lower the damage of the explosion.
Soak the
阴燃之忿
spawned by the
致命灵巧
debuffs.
Players afflicted with
致命灵巧
should position themselves within a reasonable distance of the raid so that others can assist them in soaking the
阴燃之忿
.
When choosing this position, players need to remember that they need to be 9+ yards away from those afflicted with the initial
致命灵巧
debuff.
Mythic Sire Denathrius in Castle Nathria
Guide Writers Note: This boss has not been tested on mythic difficulty. The information below is derived from the dungeon journal, datamining and normal & heroic versions of the encounter.
罪孽烦扰
At the beginning of the fight, players receive 6 stacks of
罪孽烦扰
, up from 5.
To reduce your stacks below 3, players will need to be hit by 4
罪孽烦扰
removing mechanics.
This is likely to be done via the new
集体创伤
mechanic.
集体创伤
Players hit by
净化痛苦
deal a burst of shadow damage to allies within 2 yards.
Players hit by this
集体创伤
damage lose an additional
罪孽烦扰
stack and spawn an extra
罪孽回响
.
The raid will need to balance this new way of removing
罪孽烦扰
stacks with the extra incoming damage it deals.
悲愤
罪孽回响
adds despawn after 14 seconds. When this occurs the add will grant back the
罪孽烦扰
stack to the player that spawned it.
This forces the raid to kill the
罪孽回响
adds before this point, as otherwise no benefit was gained by being hit by the mechanic that spawned the add in the first place.
Mythic Phase Two
The Nightcloak
At the beginning of Phase Two, "Denathrius calls upon some of his most trusted lieutenants".
There are four adds listed. It is unclear if all adds spawn at the beginning of the phase or they spawn over time.
All adds will spew out
奥能波动
volleys when they die, similar to the
赤红秘法师
adds.
It is unknown if
毁灭痛苦
increases the damage taken by these adds.
Nathrian Hymns
All Nightcloak adds have a 50 yard aura which deals low damage every 2 seconds:
纳斯利亚赞歌:罪灼
,
纳斯利亚赞歌:恒影
,
纳斯利亚赞歌:暮虚
,
纳斯利亚赞歌:晦纱
Each time this deals damage to a player, they receive a 1 minute debuff that increases damage taken from that specific add by 20%. This stacks.
Players may need to rotate which add they are attacking as to allow time for the debuff to expire.
Speculation: Due to the Nathrian Hymn mechanics, it seems likely that all four will be active at the beginning of the phase and are positioned at the end of the paths or on each of the platforms.
Add-Specific Abilities
Each add has one individual mechanic:
罪灼女勋爵
-
灼热谴罚
: Every 5 seconds this add will send out missiles in all directions. If hit, a player takes a burst of shadow damage and is silenced for 6 seconds.
Players need to dodge these missiles. If hit, the silence is listed as a magic effect that can be dispelled.
恒影勋爵
-
恶毒暗影
: Upon reaching 66% and 33% health, this add will summon
Baleful Shadow
adds.
These adds will cast
复仇哀嚎
, which deals large raid damage whilst interrupting spellcasting. This cast is interruptible and looks like it needs to be kicked at all times.
暮虚男爵
-
空虚之握
: Whenever a player within 25 yards hits Baron Duskhollow with an attack, he grips them to his location.
If this add is positioned on a platform, this sounds like a useful tool melee players can use to get to him.
Players who are multidotting/cleaving at long range need to be aware that they need to stay further than 25 yards away from this boss to make sure that they are not gripped to him.
This ability could also be used to dodge boss mechanics, such as moving away from the
毁灭之手
.
Countess Gloomveil
-
晦暗纱幕
: This add is shrouded in an anima cloud. Players cannot target in or out of this cloud.
This forces players to enter melee range with this add to interact with her.
If the add is placed on a platform, only players who can travel to the platform will be able to damage her.
血债
During phase three, the boss is listed as having the
血债
ability.
As there are no
罪孽烦扰
stacks active during this phase, this ability will be dealing extreme levels of damage.
It is currently unclear how players are supposed to deal with this.
Additionally, players need to position themselves so that they are not knocked off the platform once the ability ends.
穿过镜子
"As
盛怒
is cast, the mirrors in the room begin to warp. What awaits players who pass through a mirror during this time is known only to Denathrius himself."
The
盛怒
ability is still listed as disabling mirrors on Mythic difficulty.
It is currently unclear what happens when you pass through a mirror during phase three.
This section of the guide, alongside all others, will be updated when Sire Denathrius is encountered on live servers!
Sire Denathrius Boss Model
Sire Denathrius Loot Summary from Castle Nathria
Item Type
Normal
Heroic
Mythic
Raid Finder
Mail Shoulder
致命终结肩甲
致命终结肩甲
致命终结肩甲
致命终结肩甲
Leather Head
嗜虐者的险恶面具
嗜虐者的险恶面具
嗜虐者的险恶面具
嗜虐者的险恶面具
Ring: Haste/Mastery
德纳修斯大帝的至高王权玺戒
德纳修斯大帝的至高王权玺戒
德纳修斯大帝的至高王权玺戒
德纳修斯大帝的至高王权玺戒
Plate Head
专横欲望王冠
专横欲望王冠
专横欲望王冠
专横欲望王冠
Cloth Shoulder
忏悔者披巾
忏悔者披巾
忏悔者披巾
忏悔者披巾
Trinket
赤红陈酿
赤红陈酿
赤红陈酿
赤红陈酿
Trinket
秘法师的赞美诗
秘法师的赞美诗
秘法师的赞美诗
秘法师的赞美诗
Trinket
法缚威镜
法缚威镜
法缚威镜
法缚威镜
Trinket
骇火法器
骇火法器
骇火法器
骇火法器
Weapon Tokens
Item
Type
Class
憎恶心能之球
Weapon
Death Knight, Warlock, Demon Hunter
秘术心能之球
Weapon
Hunter, Mage, Druid
崇圣心能之球
Weapon
Paladin, Priest, Shaman
天顶心能之球
Weapon
Warrior, Rogue, Monk
Legendary Recipes
Item
Class: Spec
致命缠绕的回忆
Death Knight: Unholy
混沌理论的回忆
Demon Hunter: Havoc
欧奈斯的回忆
Druid: Balance
艾瑞达战争指令的回忆
Hunter: Beast Mastery
冻结寒风的回忆
Mage: Frost
天神灌注的回忆
Monk: Brewmaster
先锋之势的回忆
Paladin: Retribution
谐律装置的回忆
Priest: Holy
终结预兆的回忆
Rogue: Subtlety
碎天者的灭亡的回忆
Shaman: Elemental
灾难狂怒的回忆
Warlock: Affliction
穷追猛打的回忆
Warrior: Arms
Conduits
Item
Class: Type
飞逝之风
Death Knight: Finesse
粘稠墨汁
Demon Hunter: Endurance
巨熊活力
Druid: Endurance
伏兵
Hunter: Finesse
迅捷祈咒
Mage: Finesse
迅捷双分
Monk: Finesse
圣光骑甲
Paladin: Finesse
圣光鼓舞
Priest: Endurance
隐匿无踪
Rogue: Finesse
星界守护
Shaman: Endurance
基尔罗格的狡诈
Warlock: Finesse
凯旋回忆
Warrior: Endurance
Other Drops
Item
Description
帷翼之魂
Night Fae Soulshift shape
蕾茉妮雅的剑柄珍珠
Battle pet
Castle Nathria Class Guides and Top Builds
Learn how to master your class with our Castle Nathria spec guides, covering top builds, recommended legendaries, covenants, talents, and more for every raid boss.
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Beast Mastery HunterMarksmanship HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
WeakAuras Packs for Sire Denathrius
Looking for WeakAuras to help you defeat Sire Denathrius? Below we have some of the most popular WeakAura packages for Castle Nathria to help your raid group!
Castle Nathria Raid Pack by Causese
One of the most popular Castle Nathria packages, this pack covers all bosses in Castle Nathria, including Sire Denathrius. You can grab this pack at the link below.
Castle Nathria Pack by Causese
Complexity Limit Castle Nathria Raid Pack by Reloe
Another player-favorite package, this pack was developed for Complexity Limit and used by their team in their World First Castle Nathria Progress! The package also covers all bosses in Castle Nathria, including Sire Denathrius. You can grab this pack at the link below.
Castle Nathria Pack by Reloe
Castle Nathria Raid Packs by Sinforlife
If you're looking for individual packages for a single boss, Sinforlife has individual WeakAura packages for every boss of Castle Nathria, including Sire Denathrius. You can see their packages at the link below.
Castle Nathria Packs by Sinforlife
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评论
评论来自
livie
I love wowhead guides but reading this several months post launch and seeing large portions of the mythic section saying "This will be updated when it hits live servers" is disappointing.
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