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Siege of Boralus Mythic+ Route Guide
来自 Voulk
[Last Updated]:
2019/03/29
变更日志
补丁:8.3.7
目录
评分:4.5/5
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8
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指南导航
评分:4.5/5
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This Mythic+ Route Guide for the Siege of Boralus dungeon will take you through the best route to complete the dungeon for Alliance and Horde, and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Siege of Boralus Dungeon Ability Guide
.
Instance Breakdown
Recommended Comp for high keys:
Siege of Boralus isn't particularly comp dependent. Bring your friends. A druid is really nice to root the Spotter.
Instance Timer:
36 minutes
Trash Route
If you're Horde then skip through to tab six.
Jump down through the awning. We're going to ignore all of the violence going on up here and take a quiet path through the instance. Bring your water strider? If you did, jump on and glide across the water to the bridge on the other side. You can make the swim without a strider but there's a 90% chance you get eaten by a shark which is an awful way to start a key. Slow Fall / Levitate work very well here too.
If you don't have a water strider and prefer the safe way then take the tunnel behind you. You'll clear an extra pack but you only lose ~a minute compared to the strider.
Grab the Enforcer and pull it into the next trash pack. He has a frontal cleave. The Scrimshaw Gutters are harmless mobs that buff up the trash percentage in each pack. Just AoE them down.
Key Interrupt
: Watertight Shell (AoE damage reduction, AoE damage on expiry).
The Powdershots will attack random players. They aren't particularly dangerous.
There are two patrols here and we only want the left one. You can pull it with the pack to the left but it's a lot of damage.
The Shredders will conjure red swirls for you to dodge. Take them seriously - they hurt. Stay spread five yards to counter the bombers and move quickly out of any tar patches.
Lastly, the Packmaster / Dockhound pack will deal hugely increased damage while both are alive so prioritize killing the dog quickly. That actually hurts to say.
The Irontide Raider has a dangerous cast called Savage Tempest. You need to move away from him when he starts the cast since it's a small-radius AoE. He'll also hook in random players. This pack can be a little tough on Fortified weeks so feel free to use DPS cooldowns here. You won't need them for the boss.
Alright, Horde up until the first boss next. The Kul Tiran Halberd has a frontal cleave. Face him away from the party. You'll find another one patrolling up and down the bridge. Pull him when you see him and AoE everything down. The Kul Tiran Footman are harmless (but be careful of their low health pools on Bolstering weeks).
Key Interrupt
: Watertight Shell (AoE damage reduction, AoE damage on expiry).
The Marksman will attack random players. They aren't particularly dangerous.
This pack does so little your healer could solo the four of them. Test it later, we're on a timer here.
There's quite a lot going on here so you're going to prioritize the Wavetender and keep it interrupted. Keep the Halberd facing away from the party. Once they're dead, pull the mobs that are fighting each other in the corridor ahead.
The Kul Tiran Vanguard has a dangerous cast called Savage Tempest. You need to move away from him when he starts the cast since it's a small-radius AoE. He'll also hook in random players. This pack can be a little tough on Fortified weeks so feel free to use DPS cooldowns here. You won't need them for the boss.
Priority Target
: Kul Tiran Wavetender
The marauders are another harmless mob. Horde can avoid the patrolling Commander pack by pulling mobs backwards and then sticking hard right. Alliance will need to clear it. The Commander has a charge ability called Trample that'll target a random player and then stun everyone hit. Watch where he's facing and move to the side. The targeted player can dodge it too.
Sneak around the right hand side to avoid the Raider (and if Horde, the Commander pack).
When you approach the mobs at the end of the walkway will start firing. Have everyone but one person hide behind the barrels to the right. Send your tank or a high-mobility DPS with a defensive down the pathway to aggro the mobs at the end. You can also wait for them to stop and walk down as a party but we're on a timer here.
These are easy trash percentage.
We're going to Shroud / Invis pot skip this pack. Walk to the spot shown on the boat, pop your invisibility and walk behind the pack on the bridge. This isn't a tight skip at all so take as much time as you need.
Juicy pack. If you have a long root effect like Entangling Roots then cast it on the Ashvane Spotter. We don't want him to be fully CC'd, just unable to move. He'll call down cannon barrages on a player that'll leave big circles around them that explode a few seconds later. These circles actually damage the enemy mobs as well so the targeted player can run through the trash pack and save you a substantial amount of time.
The Spotter will jump back if not slowed or snared so if you don't have the root then at least keep him slowed.
The Demolisher is an incredibly dangerous mob with two key abilities:
- Crushing Slam will fire a long-range projectile in front of the mob. It'll kill you on a decent key so be nowhere near the front of the mob.
- Terrifying Roar is an uninterruptable AoE fear that can be line of sighted or outranged (30 yards).
We need to talk about something. There are bananas scattered all over the zone. If you stand on one you'll get stunned for a few seconds and feel pretty stupid but it happens to the best of us. Watch carefully where you're walking and take the path of least.... bananas.
The Pillagers have a frontal cleave. The tank will need to face them away from the party.
BANANA WARNING.
If you're alliance then exterminate the last few chimps here. If you need a motive, pretend they're that one raider on your team that just can't seem to dodge Flames of Punishment. If you accidentally pulled any trash then just skip these.
The Snipers target random party members and they like to all pick the same one and string them up. If they're giving you the stink eye pop your defensive to buy your healer more time to get you through it. The Spotter is identical to the one fought earlier, and you can use the same trick with their bombing circles to kill the snipers.
The boss will patrol clockwise around the room. Accidentally pull him? Run out and he'll despawn. HOWEVER, pulling him also pulls all trash in his room and they won'tdespawn so avoid getting too close.
Pull the trash a pack at a time out the gate where you came from to avoid any accidents.
You'll have to dodge a bombing run when you're running down toward the last boss. The blue swirls hit quickly and they'll one shot you on higher keys. This is worse than slipping on a banana so take your time.
Method Dungeon Tools
The following import string will import the route into the Method Dungeon Tools addon giving you access to it in-game. Method Dungeon Tools allows you to pre-plan routes and share them with party members. The given MDT path is for Horde. Alliance coming soon.
Bosses
Chopper Redhook / Sergeant Bainbridge
You'll kite the boss into bombs. This entire instance actually has a thing for making mobs die to each other instead of to you.
Dungeon Journal+
上钩了
Fixate
肉钩
Physical Damage
Dodgeable
火炮弹幕
Magic Damage
Dodgeable
沉重挥砍
(Irontide Cleaver)
Physical Damage
(frontal line)
Debuff
(Stun)
Dodgeable
炽热弹头
(Irontide Powdershot)
Magic Damage
Randomly Targeted
Interruptable
You should know
The boss will spend most of the fight chasing around a randomly selected
ranged
player (this can include the healer if they're not a Mistweaver Monk or Holy Paladin). Your goal is to kite them into the big bombs on the ground.
You can tell which circles are going to leave a bomb by whether they're filled or empty.
If you
don't
kite the boss into the bombs then they'll explode for ultra high party-wide damage. If you've made a few mistakes and there's no chance of getting the boss to a bomb then you're better off having a party member pop all defensives and
throw themselves
onto the bomb. God that's heroic.
Obvious Dodge:
The big swirling Gore Crash AoE around the boss. This is a flat one shot if you're hit and it'll always follow a Meat Hook cast (which you'll want to dodge).
This is a pretty heavy add fight and they're vulnerable to most kinds of CC so the best strategy is to organize an order and keep them out of the fight as long as possible.
Powdershots
ping random allies for heavy single target damage.
Cleavers
do a large line AoE ability that will one shot you on reasonably high keys.
Dread Captain Lockwood
Dread Captain is a pretty badass title. I'm stealing it.
Dungeon Journal+
射击
Physical Damage
Single Target
一枪毙命
Physical Damage
Randomly Targeted
Debuff
When no one in range
清扫甲板
Physical Damage
Frontal Cleave
Dodgeable
恐惧箭雨
Magic Damage
Dodgeable
Fatal
腥红横扫
(Ashvane Deckhand)
Physical Damage
Frontal Cleave
You should know
Every time Lockwood reaches 100 energy she'll return to her ship and you'll be flanked by three adds: a Cannoneer and two Deckhands. Your DPS should 100% be focusing on dropping the cannoneer first. Don't even stop to multi-DoT the deckhands. As soon as he's dead you can pick up the cannon and use it to bring the boss back to the fight. Not only does this shorten the phase (and the entire fight) but it also reduces the chance that anyone dies to the numerous Dread Volley swirls.
It takes the boss ~35 seconds to reach 100 energy but she'll cheat and start around 75%. Aim to kill it in as few phases as possible because the intermissions really chew up your instance timer.
The boss has a nasty frontal cleave called Clear the Deck. It has a three second cast time and the tank can dodge it too. Don't stand in front of the boss.
Cheese:
If you CC the Deckhands before they leave the ship they'll bug out and you won't have to deal with them again for the rest of the fight.
Hadal Darkfathom
The boss with three total mechanics. A taste of WoW Classic.
Dungeon Journal+
毁灭之潮
Magic Damage
Frontal Line
Dodgeable
激流破奔
(Cast every ~30 sec)
AoE Magic Damage
Partially Dodgeable
Avoidance
海潮涌动
(Cast every 50 sec)
AoE Magic Damage
Dodgeable
Fatal
You should know
This is a straightforward fight strategically but he has a huge health pool so optimizing DPS is key.
Tank:
Face the boss away from the party. During the Crashing Tide cast sidestep and stand to the left or right of the frost path. Continue to do this until the Tidal Surge cast (the huge wave).
DPS and Healer:
Avoid the blue swirlies. These will also leave frost patches that match the Crashing Tide path. Your positioning doesn't matter
too
much but avoid sitting next to the statue in the middle since you'll need this to avoid the Tidal Surge and you don't want to be wading through frost puddles when you do so.
During the big wave:
Hug the pillar on the side opposite the wave. It's a one shot if you get hit so prioritize this over everything (even refreshing DoTs).
Viq'Goth
Like a fancy modern day Lurker.
Dungeon Journal+
腐败之水
(Two every 20 sec)
Magic Damage
Debuff
(Magic, Moderate DoT)
深渊的呼唤
Magic Damage
Dodgeable
Fatal
猛击
(Demolishing Terror)
Physical Damage
Dodgeable
甲板破碎者
(Demolishing Terror)
AoE Physical Damage
Cast when no one in range
You should know
Kill Demolishing Terrors first. If you're slow then you'll end up with multiple and that's really bad news for you because they'll deal heavy AoE damage if nobody is in melee range. Multi-DoT Gripping Terrors and swap to them in between Demolishers. When they die the engineer inside will repair the cannon and you'll use that to kill the boss (over three shots / platforms).
Take care when walking across the bridges between platforms. When the debuff expires or is dispelled it'll knock back everyone nearby. It shouldn't be a problem but just be aware of it (and as a healer don't dispel it until you're safe on the platform).
Obvious Dodge:
The big blue swirls. When you make it to the ship you can stand on the upper decks to avoid them entirely.
Healer:
Dread Captain Voulk recommends dispelling the longest remaining Putrid Waters cast whenever your dispel comes off cooldown. It's much more efficient to remove that damage from the fight instead of trying to heal through it. You'll have multiple out at a time frequently so dispel on cooldown and keep the other alive. That and the tank are the only targets that should need healing.
Top Mythic+ Statistics
The following data has been generously provided by
Raider.IO's Siege of Boralus Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Siege of Boralus
with Current Affixes
Top Mythic Runs of
Siege of Boralus
with All Affixes
Top Mythic Runs of
Siege of Boralus
with Current Affixes
Reaping Affix
At Mythic Keystone level 10, the special 4th affix is added to every single Keystone Level 10 or higher. For Season 2 that affix is
收割
.
At the beginning of the dungeon and after every boss that you defeat, Bwonsamdi will teleport in.
After the dungeon's timer has expired (excluding deaths), Bwonsamdi offers you a bargain to "Serve Bwonsamdi in life and death" and accepting will earn you the
邦桑迪的交易
buff for the
remainder of the dungeon
.
At 20%, 40%, 60%, 80% and 100% of the Enemy Forces bar, the environment will change and you'll hear Bwonsamdi yell "Rise!"
Bwonsamdi resurrects all mobs that you've defeated since the last resurrection. All the zombies will then attack you at the same time with different sets of abilities and a smaller health pool.
All Bwonzombies have the following properties.
Each Bwonzombie will look like the mob that it spawned from.
However, it only has access to new abilities based on which type of Bwonzombie it is.
A Bwonzombie's health pool will be 50% of the health that the zombie spawned from.
Bwonzombies are not affected by any Affixes, except for the health interaction mentioned above.
Bwonzombies will not proximity aggro other alive mobs.
Leaving combat with Bwonzombies, will cause them to return to the location where they spawned.
Bwonzombies do not have True Sight, have a massive aggro radius and will automatically aggro the group on every Reaping wave.
There are only 3 types of Bwonzombies:
复生之魂
,
被折磨的幽魂
and
失落的灵魂
. Each type of Bwonzombie has a specific set of spells that it can cast.
For the full details on how
收割
works,
check out our guide
!
Mythic+ Spec Guides
Need Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
We've also recently started up an advanced round of Mythic+ guides, perfect if you want to take your gameplay to the next level, written by top Mythic+ competitors:
Blood Death Knight Mythic+
Outlaw Rogue Mythic+
Restoration Druid Mythic+
Prot Warrior Mythic+
Frost Mage Mythic+
Brewmaster Monk Mythic+
Mistweaver Monk Mythic+
Windwalker Monk Mythic+
Elemental Shaman Mythic+
Affliction Warlock Mythic+
Arms Warrior Mythic+
Beast Mastery Hunter Mythic+
Balance Druid Mythic+
Discipline Priest Mythic+
Dispel/Purge Guide
The Battle for Azeroth dungeons also include many more abilities that can only be dispelled by a certain dispel type or offensively purged off a mob. This expansion also marks the return of Enrage effects and abilities that remove Enrage effects and we've made a
Dispels and Purge Guide for BFA's Dungeons
to help you decide what to dispel.
This guide details which specs can handle magic purges, Enrage removal, magic debuffs, poison debuffs, curse debuffs, and disease debuffs. Then, the guide lists all the abilities that can be dispelled and offensively purged in the 10 current Battle for Azeroth dungeons, classified and color-coded into low, medium, and high priority. If you're upset that
奥术洪流
got nerfed, it's arguably even more useful now!
Click here for the Battle for Azeroth Dungeon Dispels and Purges Guide
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评论
评论来自
pr0w3ss
Really appreciate all the time and effort you put into making these route guides
评论来自
lovelywaz
Thanks for the guide!
Why can't we eat those bananas? ¯\_(ツ)_/¯
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