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Shaman Legendary Powers in Shadowlands
来自 Paryah
[Last Updated]:
2021/07/20
变更日志
补丁:10.2.6
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Legendary
items are a staple of World of Warcraft expansions. In
Shadowlands
Legendary Items are being reimagined. Instead of working to acquire a Legendary gear piece, you will work to acquire materials that will allow you to craft and add a
Legendary Power
to an existing gear piece. Every class has four general Legendary Powers and four spec-specific Legendary Powers. Many of these Legendary Powers are inspired by past Set Bonuses, Artifact Powers, and Legion Legendary effects.
As a
Shaman
, you will have specific Legendary Powers designed especially for your class. In this guide we will outline all Shadowlands Shaman Legendary Powers and what item slots they can be applied to.
For an overview of what we know about
Legendary Gear
in Shadowlands and for information on where to obtain
Memory of the Runecarver
Legendary Recipes, check out:
Shadowlands Legendary Items Overview Legendary Power Recipe Drop Locations in ShadowlandsLegendary Calculator
Best Legendary Powers for Shaman in Shadowlands
Shadowlands Legendary powers grant impactful gameplay effects for your character through the new Runecarving system. As your crafted Shadowlands legendary will be the most important piece of gear in the expansion, providing large performance benefits, it is crucial to pick the right legendary to craft and effectively spend your Soul Ash.
Our Shaman class writers have recommended the best legendary powers and item slots for Shadowlands content, as well as highlighting which legendaries are not worth crafting. Keep in mind that Shadowlands is still undergoing tuning and that these may change without notice. Also keep in mind that "Best" can be both pretty subjective and, in many cases, a very close call. This list should be viewed in that light. As always, when the time comes, sim yourself.
Elemental Shaman Best LegendariesEnhancement Shaman Best LegendariesRestoration Shaman Best Legendaries
General Legendary Powers in Shadowlands
All classes have access to eight general Legendary Powers.
艾欧娜尔的回响
: Your spells and abilities have a low chance to summon a spiritual familiar to your side, increasing your damage by 10%, healing by 10% or damage reduction by 10% for 10 sec, based on your role. This effect is duplicated on up to 3 allies at 50% effectiveness, preferring allies with the same role.
Slot
: Waist, Wrist, Finger
仲裁官之裁
: Dealing damage has a high chance to release a blast of spiritual energy for 0 Shadow damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 0 Shadow damage to enemies in the arc.
Slot
: Wrist, Hands, Finger
Inspired by the Diablo 3
:
Arcstone ring
噬渊哀鸣
Killing an enemy has a high chance to summon an Explosive Mawrat at the corpses location. After 6 sec the mawrat will explode, dealing 300 Nature damage to all nearby enemies, poisoning them and decreasing their damage done by 5% for 10 sec.
Slot
: Legs, Feet, Hands
诺甘农的睿智
: Casting a spell grants Sagacity, stacking up to 10 times. When you move, you are able to cast while moving for 0.5 sec for each stack of Sagacity.
Slot
: Legs, Feet, Back
Inspired by
:
诺甘农的预见
塞弗斯的宣言
: Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 0 for 15 sec. This effect cannot occur more than once every 30 seconds.
Slot
: Neck, Shoulder, Chest
Inspired by
:
塞弗斯的秘密
稳定的幻灭心能诱饵
: Increases Phatasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phatasma earned for the entire party by an additional 10% for 1 min.
Slot
: Neck, Wrist, Back
典狱长的第三只眼
: Killing an enemy grants you the Third Eye, increasing your <Primary Stat> by 1% for 10 sec, stacking up to 7 and increasing the duration by 1 sec for each additional stack. The duration of the Third Eye is increased by 50% while in the Maw.
Slot
: Head, Neck, Shoulder, Waist
活力献祭
: Taking significant damage from a player or Elite enemy increases your damage and healing by 3% of the damage taken, up to a maximum of 9% for 20 sec. This effect can only occur every 30 sec.
Slot
: Head, Shoulder, Chest, Finger
Conceptually similar to
:
警觉之嗅
General Shaman Legendary Powers in Shadowlands
All Shaman specs have access to four general class Legendary Power options.
先祖之忆
英勇
/
嗜血
or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any
英勇
/
嗜血
type effect.
Slot
: Wrist or Finger
Inspired by
: Legion Legendary
未知的提醒
毁灭之链
Elemental, Enhancement
: Casting
治疗链
makes your next
闪电链
instant cast and deal 50% increased damage. Casting
闪电链
makes your next
治疗链
instant cast and consume no mana.
Restoration
: Casting
治疗链
makes your next
闪电链
instant cast. Casting
闪电链
makes your next
治疗链
instant cast.
Slot
: Neck or Chest
深震之石
土元素
has a permanent
地震术
attached to it.
Slot
: Waist, Feet, Finger
Original Source
: Torghast Anima Power
深震之石
根深蒂固的元素
Elemental
: Casting
熔岩爆裂
has a 7% chance to activate
升腾
for 6.0 sec.
Restoration
: Casting
激流
has a 7% chance to activate
升腾
for 6.0 sec.
Enhancement
: Using
风暴打击
has a 8% chance to activate
升腾
for 6.0 sec.
Slot
: Head, Shoulder, Wrist
Inspired by
: Legion Legendary
阴燃之心
Shaman Covenant Specific Legendary Powers in Shadowlands
Kyrian
狂暴暮钟旋涡
When 3 charges of Vesper Totem are consumed, Vesper Totem will radiate a 15 yd burst of (300% of Spell power) Arcane damage and (110% of Spell power) healing.
Slot
: Legs, Feet
Night Fae
狂乱生长之种
Each pulse of
法夜输灵
's damage effect reduces the cooldown of
野性狼魂
by 9 seconds,
治疗之潮图腾
by 5 seconds or
火元素
by 6 seconds and increases your critical strike chance by 4% for 15 sec.
Slot
: Head, Hands
Necrolord
碎裂元素
Each additional generated by
始源之潮
increases your Haste by 5% for 10 sec.
Slot
: Neck, Waist
Venthyr
元素导能
Each friendly target healed by
收割链
automatically has
激流
applied to them. Each enemy target damaged by Chain Harvest automatically has
烈焰震击
applied to them.
Slot
: Chest, Wrist
Elemental Shaman Legendary Powers in Shadowlands
There are four spec specific Legendary Powers available to Elemental Shaman, bringing the total number of Legendary Power options to eight if you play Elemental.
大分裂的回响
When you cast
大地震击
your next
地震术
will deal 175% additional damage.
Slot
: Shoulder or Hands
Inspired by
: Legion Legendary
大分裂的回响
元素均衡
Dealing direct Fire Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.
Slot
: Legs or Feet
碎天者的炽烈灭亡
烈焰震击
damage over time critical strikes reduce the cooldown of
风暴元素
/
火元素
by 1.0 sec, and
烈焰震击
has a 50% increased critical strike chance.
Slot
: Chest or Finger
Inspired by
: Shaman T20 Elemental 4pc
Item - Shaman T20 Elemental 4P Bonus
风语者的熔岩崛起
When you cast
大地震击
gain
熔岩奔腾
and increase the damage of your next
熔岩爆裂
by 20%.
Slot
: Feet or Back
Inspired by
: Torghast Anima Power
熔火震击
Enhancement Shaman Legendary Powers in Shadowlands
There are four spec specific Legendary Powers available to Enhancement Shaman, bringing the total number of Legendary Power options to eight if you play Enhancement.
毁灭之风
- Dropping
风怒图腾
grants you 100% chance to gain
风怒武器
and increases Windfury Weapon damage by 25% for 12 sec.
This can only occur once every 1 min.
Slot
: Head or Waist
Inspired by
: Legion Artifact Weapon ability
毁灭之风
霜巫的传承
- Consuming 5 stacks of
漩涡武器
will reset the cooldown of
风暴打击
and cause your next
风暴打击
to deal 15% increased damage.
Slot
: Neck or Wrist
始源熔岩助动器
- Each time
烈焰震击
deals Periodic damage, increase the damage of your next
熔岩猛击
by 12% and reduce the cooldown of
熔岩猛击
by 0.5 sec.
Slot
: Wrist or Hands
Inspired by
: Shaman T16 Enhancement 4p
Item - Shaman T16 Enhancement 4P Bonus
巫医的狼骨
- Increases the chance to gain a stack of
漩涡武器
by 3%, and whenever you gain a stack of
漩涡武器
, the cooldown of
野性狼魂
is reduced by 2.0 sec.
Slot
: Shoulder or Finger
Restoration Shaman Legendary Powers in Shadowlands
There are four spec specific Legendary Powers available to Restoration Shaman, bringing the total number of Legendary Power options to eight if you play Restoration.
大地祥和
-
大地之盾
healing is increased by 150% if your
大地之盾
target is below 75% health, and
治疗波
adds a stack of
大地之盾
to your target, up to 9 maximum stacks.
Slot
: Chest or Back
Inspired by
: Shaman T16 Restoration 2p
Item - Shaman T16 Restoration 2P Bonus
约纳特的自然专注
-
治疗波
and
治疗之涌
increase the healing done by your next
治疗链
by 10%, stacking up to 5 times.
Slot
: Waist or Legs
Original Source
: Legion Legendary
约纳特长老的聚焦器
始源之潮核心
- Every 4 casts of
激流
also applies
激流
to another friendly target near your
激流
target.
Slot
: Head or Hands
灵魂行者的潮汐图腾
- After using
法力之潮图腾
, the cast time of
治疗波
and
治疗链
is reduced by 50%, and the mana cost of
治疗链
and
治疗波
is reduced by 25% for 10 sec.
Slot
: Legs and Back
Inspired by
: Shaman T13 Restoration 2p
Item - Shaman T13 Restoration 2P Bonus (Mana Tide)
Updates for All Classes in Shadowlands
For details on Class Changes, Covenant Abilities, Anima Powers, Legendary Powers, and Conduits for all classes, check out our
Shadowlands Class Guides
:
Shadowlands Class Changes
Death Knight Class Changes
Demon Hunter Class Changes
Druid Class Changes
Hunter Class Changes
Mage Class Changes
Monk Class Changes
Paladin Class Changes
Priest Class Changes
Rogue Class Changes
Shaman Class Changes
Warlock Class Changes
Warrior Class Changes
Changes to All Classes
Class Covenant Abilities
Death Knight Covenant Abilities
Demon Hunter Covenant Abilities
Druid Covenant Abilities
Hunter Covenant Abilities
Mage Covenant Abilities
Monk Covenant Abilities
Paladin Covenant Abilities
Priest Covenant Abilities
Rogue Covenant Abilities
Shaman Covenant Abilities
Warlock Covenant Abilities
Warrior Covenant Abilities
Class Anima Powers
Death Knight Anima Powers
Demon Hunter Anima Powers
Druid Anima Powers
Hunter Anima Powers
Mage Anima Powers
Monk Anima Powers
Paladin Anima Powers
Priest Anima Powers
Rogue Anima Powers
Shaman Anima Powers
Warlock Anima Powers
Warrior Anima Powers
Class Legendary Powers
Death Knight Legendary Powers
Demon Hunter Legendary Powers
Druid Legendary Powers
Hunter Legendary Powers
Mage Legendary Powers
Monk Legendary Powers
Paladin Legendary Powers
Priest Legendary Powers
Rogue Legendary Powers
Shaman Legendary Powers
Warlock Legendary Powers
Warrior Legendary Powers
Class Soulbind Conduits
Death Knight Soulbind Conduits
Demon Hunter Soulbind Conduits
Druid Soulbind Conduits
Hunter Soulbind Conduits
Mage Soulbind Conduits
Monk Soulbind Conduits
Paladin Soulbind Conduits
Priest Soulbind Conduits
Rogue Soulbind Conduits
Shaman Soulbind Conduits
Warlock Soulbind Conduits
Warrior Soulbind Conduits
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评论
评论来自
Erasto
These are pretty exciting. As a resto main, I'm happy to see the return of Jonat's effect and to see another legendary effect to stack upon Mana Tide.
As for the DPS ones, I wish they wouldn't bring back the constant Stormstrike spam with Legacy of the Frost Witch, but I hope the rest of our gear can balance that out.
评论来自
Kez27
I'm happy with the way this looks. I main resto so I am excited to see how well these work!
评论来自
CromagnonV
As an Ele main, I'm not sure if I should be disappointed or happy that I'll need to use a generic power so I can also play resto?...
Skybreaker's Fiery Demise : Reduces at best the CD of ele by an entire 5.45454545 seconds per Flame Shock during your Fire Ele window. In total reduces FIre Ele CD by roughly ~28 seconds over the Fire Ele CD. This is with a base of 20% crit chance. - Outcomes, Useless. at 2.5-3.0 seconds this would be considerably more effective bringing up time in line with essence up time. Also enabling a separate build path of using Storm Elemental again/or at least for a little bit longer.
Elemental Equilibrium : will be ok for increased flame shock/LvB dmg, but procing the frost for lightning bolt will only occur with IceFury build... Meaning we're going back to the only viable build since BFA launched until purchasable crit corruptions enabled Storm Ele Build. At this stage this is the only useful dps enabling ELE legendary, meaning we'll be back to one build and one build only if you want to be as effective DPS as possible.
Echoes of Great Sundering : Might be ok for M+ when enabled by Shake the Foundations conduit. But shouldn't the legendary items enable a build path and not the other way around? How about Earthquake criticals apply a shock to the target.
Windspeaker's Lava Resurgence : Why would anyone take this? inconsistent 6% dmg bonus compared to EE which gives a constant 30% dmg. Even with Surge of Power as some additional value it's still useless... How about reduce ascendance cd or increase ascendance up time by 1 second per lava burst or LvB overloads spread flame shock to another target although this might only be useful for necrolords.
评论来自
renesmonteiro
RIP shaman enhancement
评论来自
Kash54
始源之潮核心
could be pretty good combined with the Swirling Currents conduit
旋涡之流
, and Primordial Wave
始源之潮
. There is definitely potential for some other really cool combos as well.
评论来自
Perpantaq
these looks promising. shaman is a fun class even if it has flaws, its fun.
right now I just love ele, I have 3 different builds for it, unfortunately I benched my shaman in bfa cause it sucked so I'm not sure about the numbers but it certainly feels great weaving spells.(except resto, it's pretty straight forward)
you can have a simple rotation(mainly fire) or a very complicated one(combination of icefury, ice shock, lava burst nad difrent cooldown. very intresting) and honestly I can't decide which one is better for raids.
these legendaries augment those build very well.
评论来自
presise
Ultimately, you're going to want something to enhances your natural play style. You don't want something that is emergency or situational only like Tidal Totem. Also don't want anything with reduced effect due to other abilities. The single most over-rated legendary for Shaman is Doom Winds. It is absolutely horrible. The 100% crit is off-set by your natural crit which should already be in the 20-25% range. It's also got a 1 minute Cool Down, giving you something else to track for optimal performance.
For Enhancement, go with Witch Doctor or Deep Rooted Elements. Deep Rooted Elements is the most underrated. It procs Ascendance doing the burst damage and then a 6 sec uptime. It will proc on itself and typically proc about 3x a minute. To put that into perspective. If your Talented into Ascendance, its a 3 Minute Cool Down for a 15 Sec uptime and only 1 burst. Witch Doctor is also good. I haven't had the opportunity to test it, but the numbers look good.
For Resto. Stay away from Tidal Totem. I don't know why people keep recommending that. Its garage. Its good at what it does, but is highly situational. You wont be needing it very often. Earthen Harmony is a solid choice, but you will still find yourself refreshing Earthen a lot more to get the full effect. Primal Tide is also a good choice, but the extra riptide is seldom needed. Deep Rooted Elements is good, but slightly less effective than with Enhancement. It will proc about 1-2x a minute which is very good, and will do the burst healing every time which will save you some healing and causes all youre heals to be AoE for 6 seconds. You'll get about 3 tides off before it expires. If your Necrolord its a little better, but not by much. Necrolord gives you an extra chance to proc, but with a 45 Second CD on Primordial Wave, its not making much of a difference.
Elemental I haven't experimented with much. I played around with Skybreaker, but I didn't see anything that made it stand out for me. It seemed way to dependent on spreading Flame Shock to be effective. Also, if you think I am pimping Deep Rooted Elements, let me just say Deep Rooted Elements sucks for Elemental. I mean really bad sucks. It rarely procs. It procs less than the 3 Minute CD if you were speced into Ascendance. Its absolutely the worst Legendary for Elemental.
On a side note, I have seen a lot of experimenting with Deep Tremor Stone. Apparently it does some insane single and AoE damage with no limit on numbers, and is particularly useful in Resto to put them at the top of the DPS charts for 1 minute. Having a healer do DPS in a mythic + is always useful. Its only up for 1 out of every 5 minutes but it should be up for the majority of boss fights. If your willing to take a chance, be different or just have too much ash, try this Legendary out.
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