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Shaman Healing Abilities & Rotation Guide - WoW Classic Season of Mastery
来自 Woah
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.2
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评分:
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Welcome to Wowhead's Healing Shaman Rotation & Abilities Guide, updated for WoW Classic. In this guide, you will learn how to minmax the abilities of your Shaman for both single target and AoE scenarios. We will also go in-depth on all Shaman abilities, Shaman cooldowns, Shaman procs, everything to teach you how to make the most from them, in order to be more efficient and effective in dungeons and raids.
Besides individual strengths, this guide goes over how it all connects and how to use all Shaman abilities in combat, both in Dungeons and Raid scenarios, so you can reach the peak performance with your Shaman, enabling you to use all tools from your kit.
Our Shaman guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Shaman guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
noduel-classic-wow]Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Woah
is a World of Warcraft veteran, having played
since Vanilla
, all the way until the
current expansion
, on multiple characters, guilds, servers and classes. Currently playing WoW Classic and challenging Azeroth again from the beginning, in
Gehennas EU Horde
.
PvE Rotation and Down-ranking
As a Healing
萨满祭司
, you are brought to raid for your ability to place down totems that boost your party's throughput and for your healing kit.
There is no rotation for healers. Your only goal is to
do as much healing as possible, without running out of Mana
. For this to happen, you are expected to use Mana consumables, and Down-rank your spells whenever necessary. Good down-ranks to use are:
治疗波
rank 1 (to quickly and cheaply activate
先祖治疗
), 5 (medium single target heal) and 10 (big single target heal).
治疗链
rank 1 for Mana efficient group healing, rank 3 for maximum throughput.
地震术
rank 1 for Mana efficient interrupting.
As a general rule, utility spells where numbers are not very important are good targets to down-rank. It is also advisable to down-rank healing spells in order to have small, efficient heals to use during periods of lower damage, although you can also simply do nothing, to leave the 5-second rule and get some Mana regeneration from Spirit. For the nitty-gritty healing per second/healing per Mana and overall efficiency calculations, check out
this calculator
.
It is also viable to do Totem Twisting, an advanced technique where you drop
风怒图腾
, which applies the Windfury weapon enhancement to your party member's weapons for 10 seconds, immediately followed by
风之优雅图腾
(or
宁静之风图腾
). This allows the effect of multiple air totems to be active simultaneously, which leads to higher party DPS, at the cost of a lot of your time and Mana.
Learning Shaman Spells and Shaman Spell Ranks
Instead of having abilities passively grow in power as your character levels up, in Classic WoW each ability is split out into many ranks. That means that most Shaman abilities will require you to visit a Shaman Trainer in order to learn higher ranks as you level up. Some abilities even have special ranks, only learnable via special tomes found around the world.
As you level to 60 in Classic WoW, new abilities will unlock every two levels. In order to train them, you must visit a
Shaman Class Trainer
, usually located in a major city. In this rotation guide, when talking about abilities, it is usually implied that we’re talking about the max rank unless stated otherwise.
However, in our Classic WoW Spell database, you can browse all available ranks for Shaman abilities, seeing what level you can train each rank at, as well as how much damage each one does.
Click here to see all class ability ranks for your Shaman
Totems
Earth Totems
大地之力图腾
increases the Strength of party members and is the only damage increasing Earth totem, making it ideal to use alongside a group of melee players to increase party DPS (or threat, in the case of tanks).
石肤图腾
provides a flat 30 damage reduction to incoming melee attacks for party members within its range. This makes it underwhelming against boss enemies, but it can be helpful in situations where the tank is holding aggro on multiple smaller enemies.
地缚图腾
slows enemies near it, and its short cooldown allows this to happen quite frequently, making it a great kiting tool, or when chasing enemies.
战栗图腾
is the only source of Fear removal for Horde, but unlike Alliance's
防护恐惧结界
, it works on everyone in the party, and multiple times over a period, making it a very strong utility totem, which you will want to have around for
奥妮克希亚
/
奈法利安
or during PvP. Keep in mind that the totem only removes Fear effects every 5 seconds, which start on the moment you use it, so timing is critical to avoid having Feared people run out of its limited range or into a boss' cleave.
石爪图腾
is basically useless outside of soloing / leveling. It has too little health to hold out against most enemies, and its taunt can confuse your group when it works.
Fire Totems
灼热图腾
shoots enemies for a small amount. Not the most useful thing for a healer, but it can contribute decent damage over a long fight, as long as you remember to refresh it when it expires.
火焰新星图腾
deals a large amount of area of effect damage around itself when its duration expires, making it great at dealing with multiple enemies. Unfortunately, it has a somewhat long cooldown for what it does.
熔岩图腾
works the opposite of
火焰新星图腾
, dealing small amounts of area of effect damage around itself, but it has no cooldown. Use it to deal area of effect damage while
火焰新星图腾
is not available, if you have Mana to spare.
抗寒图腾
increases the Frost resistance of your party members. This is mostly useful in Naxxramas, or against Frost Mages in PvP.
火舌图腾
is essentially useless, as it directly competes with
风怒图腾
for buffing melee player's weapons, and
风怒图腾
is much stronger, especially for Warriors, who gain extra Rage from the extra attacks.
Water Totems
治疗之泉图腾
heals nearby party members for a small amount every 2 seconds. Its low healing amount prevents it from being an often used spell in WoW Classic.
法力之泉图腾
, unlike
治疗之泉图腾
is actually worth casting, especially when you are in a group of Mana users who will be able to multiply its effect.
法力之潮图腾
grants a decent Mana boost for 12 seconds, on a cooldown of 5 minutes. This is typically used whenever it is ready and is powerful enough to warrant swapping the Shaman to a full healer/caster group, for maximum benefit.
抗火图腾
increases your party's Fire resistance and is quite useful in Molten Core, Blackwing Lair and against Fire Mages in PvP.
祛病图腾
removes disease effects from nearby allies, which is useful whenever you are facing enemies that use dangerous diseases. Like
战栗图腾
, it removes a disease effect every 5 seconds.
清毒图腾
removes poison effects from nearby allies, which is useful whenever you are facing enemies that use dangerous poisons, such as
维希度斯
. Like
战栗图腾
, it removes a disease effect every 5 seconds.
Air Totems
风怒图腾
is the
萨满祭司
's signature ability in WoW Classic. It grants a weapon enhancement to your party members that allows them a chance to gain an extra auto attack following any melee ability. Warriors benefit especially much from the extra Rage granted by the extra white hits, especially when using a two-hand weapon alongside
断筋
spam to fish for procs.
风之优雅图腾
increases the Agility of your party members. It is not quite as good as
风怒图腾
for Warriors and Rogues but is better for Hunters and Druids, who cannot make use of it, and thus you should use it instead of
风怒图腾
in Hunter/Druid heavy groups.
宁静之风图腾
reduces the threat output of party members by 20%. This can be very helpful in ensuring they can go all out with DPS, without worrying about pulling threat from the tank.
自然抗性图腾
increases your party's nature resistance. This is especially useful against
哈霍兰公主
in the Anh'Qiraj 40 man raid.
根基图腾
will absorb an enemy spell cast at a nearby party member, making it very useful to dodge deadly spells such as
炎爆术
, when properly timed.
岗哨图腾
is a special kind of totem, that grants vision over an area (by right-clicking on the buff, swapping vision to the totem), and giving warnings when it is attacked. It is mostly used to help control/gain vision of areas in PvP.
风墙图腾
reduces the ranged damage taken by your party members by a fixed, small amount. Since it is very rare to have a lot of small ranged enemies firing at you, this totem is mostly useless.
Spells
Heals
治疗链
is
萨满祭司
Healing trump card, the most efficient and powerful area of effect spell in the game. You will be using this spell a lot in raids, make sure to downrank it when doing light area of effect healing to avoid Mana issues.
治疗波
is a slow casting, Mana efficient heal that is likely to overheal your target. Use lower ranks for non-tank players, and gain the habit of casting it at your current tank, canceling it at the last second if the tank has full life.
次级治疗波
is a fast casting, Mana inefficient heal that you should use to quickly stabilize targets in emergencies, or most PvP situations.
Utility
闪电之盾
is a
萨满祭司
's only buff, and it can only be placed on yourself. Still, keep it active, as extra damage is never a bad thing to have.
地震术
interrupts and damages your target. This is a great way to keep enemy casters under control, in PvE or PvP. Downrank it for a Mana efficient interrupt effect, if you are not interested in the damage component.
烈焰震击
deals damage over time to the target, making it useful to prevent Rogue restealthing.
冰霜震击
deals damage and slows the target's movement speed by 50% for 8 seconds, making it very useful for kiting.
净化术
removes two beneficial effects from an enemy. This is great to remove Druid heals over time in PvP, or against Priests and their shields.
消毒术
removes a poison effect from the target, useful when
清毒图腾
is not an option.
祛病术
removes a disease effect from the target, useful when
祛病图腾
is not an option.
幽魂之狼
increases your movement speed by 40% while outdoors, which is very useful for rapid travel or kiting with
强化幽魂之狼
.
视界术
changes your view to the targeted location, which is useful when scouting a dangerous location, without actually placing you in danger, especially in PvP.
水上行走
allows its target to walk on water for 10 minutes. Even though damage cancels the effect, this is useful to quickly transverse aquatic locations.
星界传送
works as a second Hearthstone, with a short cooldown of 15 minutes. It does not share cooldown with it, but will teleport you to the same place you last bound your Hearthstone to.
闪电箭
deals single target damage. Typically not that useful for a healer, but it can be used in emergencies.
闪电链
deals area of effect damage. Like
闪电箭
, this will typically not be used due to its high Mana cost and high cast time, unless an enemy is about to die and only needs a little push.
复生
allows you to self-resurrect with a small amount of Health and Mana. This is especially useful to prevent having to run back all the way to the dungeon/raid after a wipe.
先祖之魂
allows you to resurrect other people when outside combat.
Debuffs in Classic WoW
Be mindful when using Shaman spells that apply debuffs on enemies that they may only have 16 debuffs on them at a time, including raid bosses. With this limitation, usually large raid groups will assign specific players to apply certain debuffs, while others refrain from using them. Learn more about Debuff management in Classic and what are the sought-after debuffs for a raid in our
Classic Debuff Management Guide
Previous Page:
BiS Gear
Next Page:
Stats
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评论
评论来自
Sareefa
Hey Woah,
if you deem it to be useful and/or find the time to include it in your guide I can recommend
https://www.wowdownrank.com/
for calculating your most mana-efficient downranked healing spells based on the healing power your equipment provides and the talents you specced into. It has some very intricate theorycrafting behind it which you can see if you click the "How it works" button.
Maybe you could talk about how with e.g. Pre-Raid BiS Phase X Healing Wave Rank X is the most mana-efficient or some fun thought-experiment.
Good guide so far and I am happy to see you taking in criticism and suggestions. I am sure this will be a great resource once Classic hits :)
贡献
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