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Fire Mage Shadowlands Leveling Guide & Best Leveling Talent Build 1-60
来自 Kittyx
[Last Updated]:
2020/10/10
变更日志
补丁:10.2.7
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Welcome to Wowhead's WoW Shadowlands Mage leveling guide! This WoW Mage leveling guide is dedicated to teaching beginners how to operate the Mage, masters of burst DPS through Fire, Frost, and Arcane powers. We will cover the best Mage talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.
Our class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates. If Mage isn't right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.
Shadowlands Leveling FAQArcane LevelingFrost Leveling
Best Mage Leveling Spec in Shadowlands
Although each specialization has strengths and weaknesses, we recommend
Frost
as the best Mage leveling spec. Frost Mages have a lot of control from snares and roots and can easily kite mobs while having significant burst damage from using the triple damage component of
冰枪术
to stay healthy.
However, some players have also chosen
Fire
as their choice of best Mage leveling spec, especially once they reach a higher level. However, the only snare that Fire has is
烈焰风暴
while leveling but can cast
灼烧
while moving and
龙息术
for AoE damage and a disorient.
Arcane can be fun, but can be a bit fussy for a beginning player. Managing the Arcane charges and procs and high Mana requirements takes a lot more practice, and is more suitable for an experienced player.
Before level 10, you are just a Mage with some general abilities. When you reach level 10, you get to pick one of the three specializations: Arcane, Fire, or Frost.
At Level 10, you can change your specialization. You can swap between specializations by opening up the Talents tab, choosing the specialization you like, and clicking the Activate button. There is no cost to swapping!
Fire
: A range damage spec. Use
火球术
to generate
炽热连击
procs. Hot Streak procs make
炎爆术
, a powerful Fire spell, instant cast. For more than one enemy use
冲击波
and
活动炸弹
.
火焰冲击
is an instant cast and
燃烧
is a powerful cooldown.
Suggested Fire Leveling Talents in Shadowlands
Fire mages get talents to help with their mobility, which can be a problem for this spec. Early talents improve to a couple quick-casting Fire spells, which also helps with early rotations, and a couple big hitter Active talents round out the build at later levels.
Level 15 Talents
纵火者
: Makes your
火球术
and
炎爆术
always crit when the target is above 90% health.
纵火
: This passive ability has a chance to makes
炎爆术
and
烈焰风暴
not consume the
炽热连击
proc.
灼烧之触
:
灼烧
deals 150% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Level 25 Talents
炽热之魂
: Using
闪现术
ignites a
烈焰护体
around you.
闪光术
: Changes
闪现术
into a similar teleport ability that is off the Global Cooldown, can be used while casting and can hold two charges.
冲击波
: Deals damage to all enemies around you and slows them by 70%.
Level 30 Talents
咒术洪流
: Passively increases your damage by 4% to 20% which cycles from the minimum to maximum every 10 seconds.
专注魔法
: Increases the target's chance to critically hit with spells by 5% for 30 minutes. When the target critically hits your chance to critically hit with spells is increased by 5%. Cannot be cast on self. Limit 1 target.
能量符文
: Places a small rune on the ground that increases damage by 40% when you stand inside it.
Level 35 Talents
烈焰飞舞
: This passive ability reduces your
火焰冲击
cooldown by 2 seconds, and you can also hold one more charge.
阿莱克丝塔萨之怒
: Causes
龙息术
to always critically strike and now makes it count towards
炽热连击
.
涅槃重生
: Increases Mastery by 2% for each charge of
不死鸟之焰
off cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
This tier of talents is well balanced, and any of these three abilities are equally good for leveling. Passives are nice because they're one less button to push, and you have your choice of three good ones here.
Level 40 Talents
狂热之速
: Casting
灼烧
increases your movement speed by 30% for 3 sec.
寒冰结界
:
冰霜新星
now has 2 charges.
冰霜之环
: Drops a ring of frost around an area. If an enemy enters the ring they are incapacitated for 10 seconds.
Level 45 Talents
烈焰之地
: This passive ability makes
烈焰风暴
leave behind a patch of fire that burns enemies would remain inside.
洪荒烈火
:
火球术
applies Conflagration to the target, dealing light Fire damage over 8 sec. Enemies affected by either Conflagration or
精通:点燃
have a 10% chance to flare up and deal light Fire damage to nearby enemies.
活动炸弹
: Puts a small DoT on a target that when it expires, explodes dealing damage to all nearby targets and places a new DoT on all targets hit. This new DoT will explode upon expiration, but cannot spread any further.
Level 50 Talents
薪火
: Reduces the cooldown of
燃烧
by 1 second every time
火球术
,
火焰冲击
,
炎爆术
critically hits.
火焰冲撞
: Consuming
炽热连击
has a 15% chance to make your next non-instant
炎爆术
cast within 15 sec deal 225% additional damage. Maximum 2 charges.
流星
: This ability calls down a Meteor on a location that deals damage when the meteor impacts and leaves burning ground in an area dealing bonus damage to enemies who remain within.
Optimal Fire Mage Ability Use While Leveling
Initiate combat with
火球术
until one critically strikes, then cast
火焰冲击
to score your second consecutive critical strike and proc
炽热连击
. For single target, you can spend this on
炎爆术
, for AoE, you can spend this on
烈焰风暴
. If you need to kite mobs, you can cast
灼烧
while moving and when mobs get close you can
冰霜新星
and
闪现术
away.
Elite Mobs
: To deal with tougher, elite mobs, you'll want to start with a
烈焰护体
to absorb damage and make sure to use
燃烧
to guarantee critical strikes. Once you have your first
炽热连击
, you can cast
炎爆术
and alternate it with
火焰冲击
to chain high damage fire boulders into the Elite. Don't worry about it getting a few hits on you; you can always eat food to heal it up after its dead.
Lots of small mobs
: Instead of spending
炽热连击
on
炎爆术
, you should spent it on
烈焰风暴
to slow all the mobs by 50% and deal AoE damage. Use
龙息术
to disorient them for a short period and if you have access to the level 90 talents,
活动炸弹
does very high AoE damage.
Shadowlands Mage Class Abilities
Starting Abilities: Exile's Reach and 1-10 Zones
The first ability all level 1 Mages receive is
寒冰箭
, a nice pulling spell since it not only does damage, but also slows the target by 50% for 8 seconds.
At level 2, you learn
火焰冲击
, an instant-cast blast of fire to the face! Best used after Frostbolt, since your target will be super annoyed after this.
At level 3, you learn
冰霜新星
, an AoE spell that does frost damage and freezes them in place. Used with great effect when combined with the next available spell,
闪现术
, for putting in distance after they're all stuck to the ground.
At level 4, you learn
闪现术
, which teleports you forward 20 yds or until reaching an obstacle, and frees you from all stuns and bonds. Make sure there is space in front of you that doesn't go into new enemies, into an obstacle, or off a cliff. Can sometimes trip on stairs or small rises in geography. Part 2 of the popular "frost nova and blink" mage kiting method.
At level 5, you learn
造餐术
, which lets you conjure mana food for you and your allies. If casting when you're not in a group, you'll just get a stack for yourself. In a group, it conjures a table, so group members can help themselves!
At level 6, you learn
魔爆术
, causing an explosion that deals reduced damage to all enemies in 10 yards. Not incredibly powerful, but very good for getting rid of large numbers of little swarming mobs
At level 7, you learn
法术反制
, which interrupt's an enemy's spell casting and prevents them from casting another spell from that school of magic for 6 sec.
At level 8, you learn
奥术智慧
, an intellect buff that increases Intellect by 5% for 1 hour. Works for yourself and your entire party or raid.
At level 9, you learn,
缓落术
, which slows falling speed for 30 seconds. Can keep you or your friends from splatting on the ground.
At level 10, you learn
变形术
, which changes enemy beasts, humanoids, and critters into a sheep, which wanders around for 1 minute. Damage breaks this effect. Players who go through Exile's Reach will learn this a bit sooner through a special class quest. Popularly referred to as "sheeping", even though you can learn to Polymorph into many other forms, including cat, turtle, rabbit, etc,
At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose.
If you created an Allied Race Mage, i.e. Void Elf, Dark Iron Dwarf, Mechagnome, Nightborne or Vulpera, you will start as a level 10 Mage with all the above abilities learned. You can choose a specialization immediately after logging on your Allied Race character for the first time.
One note about
闪现术
: if you visit a mage trainer, you can learn the passive effect
奥术动能
, which changes your Blink mechanic slightly. Normally, Blink will go in whatever direction you're facing, but with
奥术动能
you can Blink in whatever direction you're moving. This may not seem like a big difference, except it means that with this ability, you can walk backward and Blink behind where you were standing, which has very interesting implications for both kiting and PvP. If you are standing still, you will still Blink in the direction you're facing; it only kicks in if you're moving when you Blink.
This does lead to some new and interesting ways to get into real trouble, but it's an option you can turn on and off at any Mage class trainer.
General Mage Class Abilities
These abilities can be used by
all
Mages, regardless of specialization:
传送
(level 11): Teleports you to a major city.
解除诅咒
(level 21): Removes all Curses from a friendly target.
寒冰屏障
(level 22): Encases you in a block of ice, protecting you from all attacks and damage, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for short time.
传送门
(level 24): Creates a portal, teleporting group members that use it to a major city.
隐形术
(level 34): Turns you invisible, reducing threat each second. While invisible, you are untargetable by enemies. Taking any action cancels the effect (although running away works fine). Good for shedding aggro.
法术吸取
(level 39): Steals a beneficial magic effect from the target. Great fun for stealing beneficial buffs and shields off bosses.
镜像
(level 44): Creates 3 copies of you nearby, which cast spells and attack your enemies. While your images are active damage taken is reduced. Taking direct damage will cause one of your images to dissipate.
时间扭曲
(level 49): Warp the flow of time, increasing Haste by 30% for all party and raid members. Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min. Needs coordination in dungeons and raid groups, due to its long benefit cooldown cycle. Save for the big fights!
Fire Mage Class Abilities
These abilities can only be used by Mages in the
Fire
specialization:
火球术
(level 10): Throws a fiery ball that causes Fire damage.
精通:点燃
(level 10): Your target burns for an additional damage over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Phoenix Flames causes your Ignites to spread to 8 nearby enemies.
炎爆术
(level 12): Hurls an immense fiery boulder that causes Fire damage.
灼烧
(level 13): Scorches an enemy for Fire damage. Castable while moving.
烈焰风暴
(level 14): Calls down a pillar of fire, burning all enemies within the area for Fire damage and reducing their movement speed.
炽热连击
(level 17): Getting two direct-damage critical strikes in a row with Fire spells will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
不死鸟之焰
(level 19): Hurls a Phoenix that deals Fire damage to the target and reduced damage to other nearby enemies.
临界炽焰
(level 23): Your spells have an increased chance to deal a critical strike.
龙息术
(level 27): Enemies in a cone in front of you take Fire damage and are disoriented. Damage will cancel the effect.
烈焰护体
(level 28): Shields you in flame, absorbing damage. Melee attacks against you cause the attacker to take Fire damage.
燃烧
(level 29): Engulfs you in flames, increasing your spells' critical strike chance and granting you Mastery. Castable while casting other spells.
灸灼
(level 42): Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased. This effect cannot occur more than once every 5 min.
操控时间
(level 58): Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
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