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Restoration Druid Rotations and Strategies for Arena PvP - Shadowlands 9.2(已归档)
来自 JLuuxiA
[Last Updated]:
2022/02/22
变更日志
补丁:9.2.0
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Welcome to Wowhead's Restoration Druid Arena PvP Guide, up to date for 9.2! In this section of the guide, we cover effective strategies for Restoration Druids in PvP including cooldown management, and some tips and tricks. Strategy is crucial for winning arenas, so knowing how to use your utility will prove useful. We also cover ideal healing rotations for Restoration Druids in PvP. Although PvP isn't necessarily rotation-based, it is useful to know how to output as much healing as you can (when it is possible to do so).
About the Author
Julien "
LuuxiA
" Aurengo has achieved
multiple Rank 1s on Restoration Druid and Mistweaver Monk
, and has placed well in several tournaments such as
BlizzCon 2017
.
Find him here:
Twitter
Twitch
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Effective Strategies for Restoration Druids in PvP
Healing Rotation
As a Druid, your healing revolves around HoTs and cooldown rotation, but also quite a lot of casted healing ever since BfA.
As a general rule, anybody that takes damage or is about to take damage should get at least one healing over time effect applied immediately. It helps negate incoming burst, and gives you more space to react with bigger defensive cooldowns.
Try to always predict who is going to take damage and apply HoTs to them.
回春术
,
回春术(萌芽)
and
生命绽放
are the important ones that you should mostly keep up to heal someone.
野性成长
and
愈合
are mostly there to increase your healing because of your
精通:相生
and to provide dispel protection for your stronger HoTs.
塞纳里奥结界
is a really really strong ability that should not be wasted at all. It provides really good healing and cannot be purged. Be careful while using
塞纳里奥结界
because you might always need it at a better time.
NOTE: With
翡翠灌注
, which is the most valuable legendary for Resto Druids in Shadowlands so far, it is
really
important that you try to extend your
塞纳里奥结界
with a
迅捷治愈
combo.
塞纳里奥结界
is the biggest HPS (Healing Per Second) you have as a Resto Druid, so value it!
The way you use your
迅捷治愈
ability is just like any other defensive cooldown – use it to mitigate incoming burst damage, phases of high DPS on your team partners. It is not as important as an actual big cooldown but it is the best instant healing you have. It applies
林地护理
which works with your Mastery and does a lot of healing. A
丛林之魂
empowered
愈合
following this will likely top off any amount of incoming damage.
NOTE:
With Shadowlands, we unlock
自然迅捷
at level 58. It is obvious that this ability will make Resto Druids much stronger when it comes to recover in a really small window while under pressure.
Cooldown Management
Resto Druid's toolkit includes a couple of great defensive cooldowns. All of them should only be used to counter enemy damage cooldowns or phases of very high incoming damage. Your viable defensives in Shadowlands are:
铁木树皮
With Shadowlands, the cooldown of
铁木树皮
is very high. It now is 1.5 minute which is a lot. The use remains the same as before and is best to use right before you think there is going to be very high incoming damage on one target, or if you think you are going to get crowd controlled for a long time. It also boosts your healing over time effects on the target (when reaching level 56), which helps to recover from dire situations.
树皮术
This is your only personal defensive cooldown, together with
狂暴回复
if you decide to pick
守护亲和
. It reduces incoming damage by 20% and helps with burst damage on yourself. You will still die through it a lot of times, so this cooldown should not be considered big. It should be used when enemies are going for you and you are stuck in a stun, or when you think they will do very high damage.
It's a cooldown that helps a little but does not fix the situation. Bear forming before stuns allows you to live;
树皮术
does not.
乌索尔旋风
This is a very versatile spell because you can use it to drag enemies away from you or your teammates so you can get away. Besides the defensive use of this spell, you can also use it to keep enemies in place when you are trying to kill them. Placing Vortex on a Mage that
闪现术
s one second after will result in them getting sucked back, just like a Rogue
暗影步
ping, a Feral
Wild Charging
, or a Warrior
英勇飞跃
ing. You can even Vortex people from inside the room in Black Rook Hold Arena to the outside through the fence. There are a lot of cool uses for this spell - try to see for yourself how to use it best. It is a cooldown to mitigate enemy movement.
Now, this is where we talk about
旋风
, the most iconic Druid spell of all time. It allows you to crowd control enemies for 6 seconds without having a cooldown on it, making you a dangerous threat that people will need to stop, or allowing you to win the game by casting it at the right time. It is only viable if you know how to manage your positioning so you can get in range to cast it at the right time on the right target. The range on this spell without
平衡亲和
is only 20 yards.
With this spell, you can eat interrupts so your team partners can cast freely, or you can eat an interrupt and lose because you cannot heal when you need to. So try to fake them and be careful!
A lot of people that want to get really aggressive with this spell happen to die a lot. That is because you are required to push within a 20 yard range in order to cast it instead of healing from 40 yards away. As a result, people are more likely to hit you with their interrupts, crowd control, and damage abilities, since they won't have to run that far to do it.
In addition to that, many people do not understand the different ways you can utilize
旋风
. Just to name a few, you can:
旋风
somebody on low health to prevent them from getting healed to full health or saved by other means because healers or the dying players themselves usually blow big cooldowns when they are on very low health.
Stall out the game, Cyclone to get Diminishing Returns on other spells or targets ready so they have less time to play the game in between DRs, keeping the team controlled at all times.
Stop incoming damage from enemy players by keeping them controlled. They will lose a lot of DPS if they cannot press their buttons, which results in you having to heal a lot less.
Keep players in place, allowing your team partners to catch up to them. For example, if you are playing with melees on your team, they can run up to enemy players in the duration of the Cyclone and follow up with a stun to kill them. This means your enemies won't having any counterplay to it like running away or using a cooldown right before the stun, at least if you time it correctly without a gap.
Tips and Tricks
If you are not comfortable with it yet, try to get used to
野性冲锋
in any possible shapeshift form. There are multiple uses to it!
To sum it up a little and give you some personal advice about Restoration Druid and about becoming a very good healer after years of experience:
Try to always have an overview of what's happening in the game, which team is winning and which team is losing. Keep track of enemy cooldowns just like the cooldowns of your own team. See your win conditions, see theirs, and try to counteract them.
Try to always play around with your positioning, it's essential as a Druid to move in a correct way since mobility is one of your biggest strengths. It depends on which comp you play and what you face, but try to always be in range of your team partners when you need their help or when you want them to do something.
Try to be careful with line of sight – of course, you can stop people from hitting you with spells by doing so, but you can also line of sight your team partners and stop them from doing anything. Nothing is more frustrating for DPS players than trying to help your healer who then kites away from you when you want to help them.
Try to communicate with your team a lot. Resto Druid is strongly based around team play - you alone can accomplish nothing at all, you will die and OOM if you don't coordinate with your team properly.
Try to improve your own gameplay before others, just like with communication. There is pretty much
always
something you can do better in any given game. Even I make mistakes in every single game that I play after years of experience.
WoW Arena can be frustrating, but try to keep it methodical and record your own games if you do not understand what you are doing wrong. Rewatch your own games with a calm mood and question your every move, every single global cooldown that you do, and question your movement as well.
Don't forget to make friends with the people you play with. WoW is very much about community and having fun, even though the game is not always the best. Try not having the best, but the best-to-play-with players in your team.
I hope my advice did not sound too cheesy to you, but this is what I actually think and it's my opinion on how best to play.
I hope I could help you guys!
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