此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Tanking Quick Tips for Hellfire Citadel
来自 Sunnier
[Last Updated]:
2018/05/12
变更日志
补丁:6.2.0
评分:4.7/5
(
9
投票)
This guide is the distilled essence of what is needed for tanks to jump into their first few attempts of bosses in Hellfire Citadel. You won’t find any in-depth strategies here (though you might find them
here
). Instead, you’re going to get just enough information to wrap your head around the encounter; a trickle of strategy, not a firehose. This guide is ideal for those attempting Normal and Heroic
Hellfire Citadel
.
Hellfire Assault
Detailed guide
Key Mechanics
One tank will need to handle the miniboss
Siegemaster Mar’tak
until she runs away.
The other tank may need to move adds away from her because she will
buff their damage
.
Tank the orc adds that spawn out of large metal capsules on impact. The location of the impact will be marked with an orange ground effect, which you should stand near but not directly under.
The
giant orc adds
apply a
stacking debuff
that increases your physical damage taken. Save active mitigation for when it stacks get high, or
tank swap if they stay up for a long time
.
Keep the
warlock adds
away from the siege weapons.
Interrupt the
goblin adds’
导电冲击脉冲
and, if possible, the warlocks’
邪火飞弹
.
Don’t worry about tanking the Siege Weapons.
Environmental Hazards:
Siegemaster Mar’tak
’s
震荡波
(cone attack) and
啸风战斧
(travels between marked targets), which are cast on random targets.
Any orange or fiery ground effects.
Bombs.
Extra Credit
猛击
, the tank debuff applied by Berserkers, has a short duration 12 seconds, but it can stack to very high amounts before this moderate priority add is killed. It’s also likely that more than one will be alive at a time. If possible, one tank should have all the berserkers and the other should taunt them back when their own debuff runs out.
Iron Reaver
Detailed guide
Key Mechanics
When the Iron Reaver marks you for
炮击
, move away from other raid members before the Reaver finishes locking on. This attack deals damage to the raid based on how close they are to the effected tank.
This is the tank swap.
Don’t run away from the boss as soon as you’re targeted by Artillery. You have to wait until the other tank is back and able to taunt swap before sprinting away. The timing here can be tight.
Use some sort of cooldown to reduce the damage from Artillery, especially if you’re at low health. You’ll probably be out of range of healers and have to be self-sufficient with little Resolve for a while.
When the boss is in the air:
Don’t worry about getting targeted for
炮击
, that will be cast on damage dealers for this phase.
Kill bombs.
Environmental Hazards:
Ground phase:
弹幕射击
, a cone attack in a random direction.
迅猛突袭
, a charge in a random direction and then back to tanks.
Air phase:
Black ground effects
Fire
Big deadly circle at the end of the phase
Kormrok
Detailed guide
Key Mechanics
There are three large pools around the corners of the room: Foul (green), Shadowy (purple), and Fiery (orange). The boss will gain different abilities based on the pool, and whichever pool he leaps into is controlled by which pool he is closest to.
Each pool changes Kormrok’s special tank attack, and each of those abilities inflict
邪能之触
, which increases magic damage taken and you shouldn’t tank the boss while this debuff is active.
Fiery Pool tank swap:
爆裂冲击
– Affected tank will be stunned and become a bomb. The other tank must taunt and move the boss 40 yards away from the affected tank before the bomb explodes in 10 seconds.
Foul Pool tank swap:
邪污碾压
– A hand will crush the affected target until it is killed. The other tank must taunt once the hand spawns.
Shadowy Pool tank swap:
重击
– Knocks the current tank back, dealing less damage the further you go. Before this ability is cast, position the boss so that you won’t be swatted back into a pool or a nearby wall.
Environmental Hazards:
Spread out during
重击
.
Avoid the purple slime waves.
Extra Credit
Use cooldowns before each of the pool-flavored tank abilities lands.
Gorefiend
Detailed guide
Key Mechanics
Tank swap:
will teleport the affected tank to Gorefiend’s stomach. (This doesn’t actually kill you. Just pretend.)
When in the stomach, tank the Enraged Spirit (a purple, transparent orc).
Avoid the Enraged Spirit’s
邪能之怒
by moving away during the cast.
Interrupt
狂野怒吼
At 70% life, the Enraged Spirit will escape from the stomach and becomes a powerful Gorebound Spirit that must be tanked. When this happens, exit the stomach by running to the structure in the middle.
Tank the Gorbound Spirit outside the stomach.
Tank swap at 10 stacks of
邪能烈焰
,
or when your stacks drop off.
灵魂盛宴
: Intercept
the small purple sparkle adds
before they reach the boss. Intercept them away from the raid so no one else gets hit by splash damage.
Environmental Hazards:
Avoid purple pools.
Extra Credit
Use avoidance mitigation to reduce the application rate of
邪能烈焰
from the Gorebound Spirit.
Spec into controlled movement abilities to help you intercept the sparkles in the Feast of Souls phase.
Hellfire High Council
Detailed guide
Key Mechanics
One tank on Dia Darkwhisper, another on Gurtogg Bloodboil.
Dia Darkwhipser:
Keep her away from her allies, else they will gain the effects of
虚空阴霾
, which makes they shadowy and absorb all damage.
When she uses
梦魇幻影
, use defensive abilities to reduce the damage you take. This ability deals very fast physical damage, so avoidance is ideal.
Besides Nightmare Visage, she deals entirely magic damage.
Gurtogg Bloodboil:
酸性创伤
, a stacking nature DoT, will build until he stops attacking the tank during
邪能狂怒
.
Use mitigation abilities to reduce damage when at high stacks of Acidic Wound.
If targeted by
暗影收割
, run to the edge of the room before it expires. It will leave a damage-dealing pool that you want to be out of the way.
Environmental Hazards:
邪能之刃
– green arrow off Blademaster Jubei’thos indicates the direction it will go in.
Purple Reap pools
Extra Credit
While Dia Darkwhisper spends most of her time casting entirely magical damage, it’s rarely threatening. Instead, her physical attack Nightmare Visage is what you should prepare active mitigation for.
Kilrogg Deadeye
Key Mechanics
Kilrogg Deadeye and Hulking Terrors (big spikey orcs that spawn in the giant rune circle) need to be tanked. Salivating Bloodthirsters don’t need to be tanked.
Kilrogg
Face the boss toward the raid so that the runes he spawns are accessible. (You don’t need to worry about those runes other than making them accessible.)
Use active mitigation defensive abilities to counter
碎甲
, which has a cast time, or else suffer from
a debuff that increases damage taken
.
Drag Kilrogg away from Blood Globules. They will heal him and deal raid damage.
Hulking Terrors
Face away from the raid to limit effect of his cone attack,
野蛮打击
. It is a flurry of physical damage, so use active mitigation, especially avoidance, to reduce it.
Hulking Terrors deal damage and Fel Corruption in a 10 yard radius when they die, so drag them away from allies when close to death.
邪能腐蚀
is displayed in an alternate power bar and deals ticking damage that increases with more corruption. Once it reaches 100, you become permanently mind controlled. Fel Corruption decays over time.
Tank swap
: Alternate tanking Hulking Terrors to avoid capping out on Fel Corruption. You can also watch each other’s Fel Corruption and simply swap when the add tank has too much, since it will often be at manageable levels even without alternating.
Quickly reduce your Fel Corruption by standing in the
white-gold circle
when it appears.
Extra Credit
Interrupt Hulking Terror’s
Rending Howl
The AoE swirly spell,
死亡挣扎
, deals damage based on how close you are to the boss and fires missiles / puddles at random targets at range. Whether you’re tanking the boss or tanking a Hulking Terror, use a cooldown for this phase. Even if you’re not moving much, your healers are.
Shadow-Lord Iskar
Key Mechanics
安苏之眼
is an “item” passed around the raid to prevent the effects of some raid abilities. This can be thrown to other people using the Extra Action Button. Tanks will actually have to participate.
Phase 1 – Ground
Tank the boss in the middle.
幻影之风
pushes you toward the edge of the platform, and is dispelled by catching the Eye of Anzu. Throw the Eye to someone else who needs it when you get it during this phase.
Tank swap:
邪能飞轮
will select the targeted tank and two other players. Once selected, quickly run away from the raid and at least 20 yards away from the two other targets before the cast completes.
Phase 2 – Air
Pick up adds.
1st Air Phase: If you get a bomb, typically a healer should handle dispelling that for you.
2nd Air Phase: A new robot add, the
Shadowfel Warden
will channel a spell,
邪能导管
, that can only be interrupted by someone holding the Eye of Anzu. If you’re given this job, hold the orb until you need to interrupt, then toss it back to a designated healer.
3rd Air Phase: In addition to the robot, a Fel Raven will spawn. The Fel Raven will debuff the tank with
幻影腐蚀
. To prevent this ability, the tank should be holding the Eye of Anzu when it is cast. Tanks likely will be tasked with holding the Eye of Anzu to prevent
幻影腐蚀
as well as interrupting the
robot’s
邪能导管
, since they happen at the same time. This tank should throw the Eye to a healer afterwards.
Extra Credit
If for some reason you aren’t holding the Eye of Anzu during
幻影腐蚀
, use a cooldown and stand away from the rest of the raid to reduce damage.
Socrethar the Eternal
Detailed guide
Key Mechanics
Phase 1 – Construct
Each
回旋打击
needs to be soaked by 1 tank and at least 2 non-tanks.
Reverberating Blow applies the debuff
粉碎防御
,
swap tanks at 3 stacks.
Reverberating Blow will deal more damage at higher stacks of the debuff, so use cooldowns.
Environmental Hazards:
Green goo
.
Green swirls
Phase 2 – Adds
One tank controls the construct and the other will pick up Socrethar and the Sargerei Dominator (from the red portal).
If you’re not controlling the Construct, your only job is to tank Socrethar and Dominators. You can help pull the casters that spawn from the purple portal closer, but they can’t be tanked in a traditional sense.
Construct responsibilities:
Cast
回旋打击
on the Dominator and Socrethar.
To stun and snare the
fixating ghosts
, use
邪炽冲锋
from the raid’s position to the blue portal.
To dps the Dominator and Shadowcallers, cast
易爆的邪能宝珠
.
Avoid
灵魂消散
by staying away from Haunting Souls.
Extra Credit
Save dps cooldowns for the Sargerei Dominator.
Tyrant Velhari
Detailed guide
Key Mechanics
This fight has 3 distinct phases with different abilities, and two abilities of concern shared between all phases:
Tank swap:
凋零契印
– Reduces healing and shields on the current target. Swap at 2-3 stacks.
Help soak the purple circle,
谴责法令
.
Phase 1 – Oppression
Don’t move more than you have to, since you will
take damage the more you move
during this phase. Use cooldowns when you have to move large distances.
Avoid the cone effect that appears as an arrow pointing from the boss and targets a random player,
Annihilating Strike
.
地火风暴
– Causes you to drop pools under your feet that will create a little fire tornado. Move as little as possible to avoid the pools you drop.
Tank the Ancient Enforcer when it spawns and face it away from the raid. Avoid its casted ability,
咆哮烈焰
, by strafing a small amount during the cast, and any little tornados it spawns.
Phase 2 – Contempt
You will not be able to healed above 80% health, due to
蔑视光环
. The longer the phase goes on, the less health you’ll be able to heal up. Save strong cooldowns for when your health is locked at a low amount.
Boss deals magic damage to the tank via
邪污暗影
. This also splashes damage, so stay 5 yards away from other players that don’t also have the debuff.
Tank the Ancient Harbringer when it spawns. Aid in the interrupt rotation of its healing skill,
先驱愈合
.
Phase 3 – Malice
As the phase progresses, you’ll gradually
take
and
deal
more damage, due to
怨恨光环
. Rotate lesser cooldows and active mitigation as the phase progresses, and save large cooldowns for when this aura gets high.
The boss will often cast
暴君的戾地
on the current tank, which deals magic damage and leaves a purple Consecration effect on the ground. You’ll need to place these effects efficiently since they won’t disappear, ideally on the edges of the room.
She will occasionally
knock the whole raid back
. Position yourself so you’re not knocked back into something bad.
Tank the Ancient Sovereign when it spawns. It will reduce damage the boss takes and thus should die quickly, but doesn’t do anything else you need to worry about.
Extra Credit
Tanks can taunt at the last second of
Annihilating Strike’s
cast to force the cone effect to face themselves instead of the raid.
Fel Lord Zakuun
Detailed guide
Key Mechanics
Fel Lord Zakuun has three phases: one when he wields his axe, another when he discards his axe, and a final one that combines the skills from prior phases.
Phase 1: Armed
Tank the boss so that melee can intercept the
purple projectiles
before they reach any
邪能水晶
.
Tank swap:
Soul Cleave
banishes you to the Shadow Realm.
Before entering the Shadow Realm, take note of the big Fel Crystals and run away from those locations once you enter the Shadow Realm.
While in the Shadow Realm, step out of the way of
毁灭之力
projectiles and jump over
毁灭之环
.
You’ll exit the Shadow Realm when your debuff runs out.
Phase 2: Disarmed
Both tanks need to stand together to
split the boss’s damage
.
This is a heavy damage phase that lasts for around 30 seconds, so you should chain your active mitigation and cooldowns.
Phase 3: Enrage
This is a combination of both phases, except that tanks will no longer be banished to the shadow realm. Mostly the tanks will have to keep standing on top of each other.
Xhul’horac
Detailed guide
Key Mechanics
This fight has two basic phases, Fel and Void, that first occur sequentially and later are combined. Mini bosses spawn in the first two phases that will need to be tanked.
Phase 1 (Fel) and 2 (Void) – The mechanics of these phases are similar, with different spell schools and adds come out of different portals.
Tank near the active portal.
The boss will attack his target with
邪能打击
in phase 1 and
虚空打击
in phase 2, which deal magic damage.
Each phase has a mini boss that needs to be tanked once they spawn. The phase 1 mini boss attacks with
邪焰乱舞
, and the phase 2 mini boss attacks with
凋零凝视
. These spells deal increasing damage each time they hit.
One tank can hold the boss and the other can hold the add. Phase ends when the add dies.
Phase 3: Shadowfel Amalgamation
One tank must taunt for every
虚空打击
and the other must taunt for every
邪能打击
to avoid
邪影屠戮
. The boss turns green or purple to indicate his phasing.
Phase 4: Tearing Apart
Same as phase 3, except there are no more small adds and the boss deals increasing raid damage.
Environmental Hazards:
Avoid
green
and
purple
patches on the ground.
Avoid
green orbs
unless you’re assigned to intercept them.
Avoid
purple swirls
.
Extra Credit
Stun and interrupt Wild Pyromancers and Voidfiends.
Mannoroth
Detailed guide
Key Mechanics
This is a 4 phase fight, starting with an add phase. As the fight progresses, there will be fewer adds but Mannoroth will have more powerful abilities.
Phase 1: Add phase
Only Doom Lords need to be tanked. They spawn when a
debuff applied to a raid member
expires.
Doom Lords apply
末日之刺
, a debuff that only deals damage based on stacks when it expires. Use a cooldown when the debuff expires.
Tank swap
around 6-8 stacks, unless you have a very large cooldown (e.g. Zen Meditation) to reduce the damage from a large stack when it expires.
Phase 2: Resurrection
战刃连击
is the series of events that force a tank swap, occurs every 30 seconds, and consists of:
长刀猛刺
– Use active mitigation to prevent the application of
debuffs
during this ability.
巨力冲击
– Knocks back the tank. Position yourself so you don’t get knocked off the platform.
Tank swap.
A second
长刀猛刺
. The other tank should taunt before this ability.
These abilities are all 1.5 seconds apart.
Phase 3 – Same phase 2, plus a spell, Shadowforce, that repels random targets away from Mannoroth.
Phase 4: EMPOWERMENT!
The abilities and your reactions to them remain the same as before, but they now deal more damage and have additional effects.
强化长刀猛刺
now cleaves, effecting everyone in a cone in front of the boss. The off tank (and everyone except the current tank) should not be in front.
强化巨力冲击
knocks the target back even further. Position Mannoroth at the edge of the platform, facing the middle, so that he won’t knock you off the platform.
强化暗影之力
will push back everyone. Mannoroth does not use Glaive Combo during Shadowforce.
Avoid the purple ground effects,
凝视暗影
.
Environmental Hazards
Infernals and their pulsing AoE.
邪能引导
concentric, consecutive green telegraphs that you should be out of before they land.
Avoid the dark black circles that telegraph
邪焰风暴
.
Extra Credit
For the second and third phase, tank near the green spire since that spire will stay around the longest and it provides a place to stand against for the knockback.
Archimonde
Detailed guide
Key Mechanics
Three phase fight.
Phase 1: The Defiler
死亡烙印
inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed. Use a cooldown before the initial damage lands.
Tank the Hellfire Deathcaller, and
tank swap at 3 stacks of
暗影冲击
.
Pick up Yrel’s
纳鲁之光
orbs to prevent the shadow damage. They are golden orbs that should be popped when a significant number of players are also nearby.
Phase 2: Hand of the Legion
Archimonde will continue to use
死亡烙印
and summon Deathcallers like in phase 1.
Tank the Felbourne Overfiends. At increments of 25% health, it will cast
阿古斯之焰
, which needs to be interrupted.
Phase 3: Twisting Nether
Archimonde will no longer use
死亡烙印
or summon Overfiends.
Tank swap:
虚空放逐
sends current tank to the Twisting Nether along with any other players within 10 yards.
In the Twisting Nether:
Tank the Shadowed Netherstalker and interrupt
暗影之触
Avoid
虚空风暴
.
Interact with the Collapsing Void to return to Draenor after the Netherstalker dies.
In Draenor:
Cannot tank the adds that spawn from the Nether Tear.
Avoid
green swirls
.
You can tank the Infernal Doombringers that spawn from meteors, but not all together since they will heal each other. They should be crowd controlled and burst down quickly.
Environmental Hazards:
魔火
.
Extra Credit
Phases 1 and 2 deals significant magic damage to tanks. Choose talents / glyphs to help mitigate it.
About the Author:
Sunnier
tanks as a Brewmaster monk for <Bear Retirement Home> on Sargaras-US. You can find her around the web here:
Blog:
Sunnier's Art of War
, rambling about Brewmasters and tanking.
Twitter:
@SunnierBrew
, complaining about poop quests inside and outside the game.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
评论
评论来自
sinangelus
While Dia Darkwhisper spends most of her time casting entirely magical damage, it’s rarely threatening. Instead, her physical attack Nightmare Visage is what you should prepare active mitigation for.
It actually does shadow damage, not physical. Use your class cooldowns for magic damage (anti-magic shell etc.)
评论来自
shadowwiser
this is going to be very helpful to me and my fellow guild members
评论来自
Oxithius
Very helpfull quickguide, i love it !
评论来自
JeremyS
For Hellfire High Council would be nice to add that
酸性创伤
application can be dodged/parried therefore an avoidance tank is better there, line up avoidance CDs before and right after
邪能狂怒
to drop stacks.
Also as the tank with Dia Darkwhisper is the most distant player from
古尔图格·血沸
he is the permanent target for his
血液沸腾
. It stacks can be dropped by or
圣盾术
. That makes Prot Paldin the bast tank for Dia, due to his interrupts with
复仇者之盾
(especially with 4 -piece T-18 bonus), ability to drop the stacks on his own and good magic mitigation and CDs.
评论来自
JeremyS
Also for Killrog and Mannoroth encounters abilities that could be use for active mitigation for
碎甲
and
长刀猛刺
Death Knights mitigate with Death Strike or Rune Tap.
Monks mitigate with Elusive Brew.
Druids mitigate with Savage Defense.
Paladins mitigate with Shield of the Righteous.
Warriors mitigate with Shield Block and Shield Barrier (tho you need to look up so buff shouldn't be consumed by other attacks, the same rule for Monk's Guard on Mannoroth)
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。