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Flamebender Ka'graz (Blackrock Foundry) Strategy Guide
来自 Wowhead
[Last Updated]:
2018/05/12
变更日志
补丁:6.1.0
目录
评分:
Flamebender Ka'graz Strategy Guide
Flamebender Ka'graz
缚火者卡格拉兹
is the second boss of The Black Forge wing of the
黑石铸造厂
raid, and can be found in the Burning Font alongside
艾克诺·钢铁使者
. Ka'graz becomes accessible after players defeat
汉斯加尔
&
弗兰佐克
.
This
黑石铸造厂
raid strategy guide provides an overview of killing
缚火者卡格拉兹
for raid leaders as well as specific tips for tanks, healers, and dps. It also includes information on harmful trash, and screenshots of harmful abilities.
This guide provides an in-depth look at Normal and Heroic difficulties, with summaries of changes in Mythic and Looking for Raid difficulties.
Looking to log a fight and improve your performance? Go to
Warcraft Logs
for logs, advanced fight analysis, replays, and more!
Loot and Rewards
This loot overview helps you plan out your
Seal of Tempered Fate Bonus Rolls
. Check out our
缚火者卡格拉兹
database page to filter loot by difficulty as well as by loot specialization.
LFR (655)
Cloth:
凝视软鞋
Leather:
烬皮腰带
,
烧焦的护手内衬
Mail:
血钢作战腰带
,
熔岩打击护腿
Plate:
粉碎熔岩之握
,
焦热吐息之喉
Neck:
泥泞伤口项圈
Cape:
none
Ring:
none
Trinket:
被禁锢的闪烁之火
Weapons:
熔火烈风钉锤
,
钢铁使者的抛光护盾
Armor Token:
Tier Chest
Normal, Heroic, Mythic (670, 685, 700)
Cloth:
熔火洪流护腿
Leather:
缚火者护肩
Mail:
复燃之握
,
重燃烈火便鞋
Plate:
烈焰风暴腿甲
,
炎怒护手
Neck:
血焰项圈
,
烈焰勇气项链
Cape:
焦热之息斗篷
Ring:
烬狼玺戒
,
不羁烈火印戒
Trinket:
尖啸之魂号角
Weapons:
炽燃光辉匕首
,
熔火刀锋剔骨者
,
卡格拉兹的烈焰之剑
Armor Token:
Tier Chest
元素符文
for the
legendary questline
can be obtained while on
元素领主的力量
.
Each
黑石铸造厂
boss, as well as
悬槌堡
bosses, has a unique achievement that counts towards
德拉诺团队的荣耀
. This rewards
踏血小戈隆
.
缚火者卡格拉兹
's special achievement is
送铁上门
. This specific achievement rewards the epic follower
艾克诺·钢铁使者
.
There are achievements for killing each
黑石铸造厂
boss, as well as
悬槌堡
bosses, on Mythic difficulty. Killing every boss rewards
史诗级德拉诺团队
, which allows you to place a special monument in your Garrison.
Return to Table of Contents
Notable Trash Mobs
Enchanted Armament's Unquenchable FlameAs players navigate through the Burning Font, they will encounter the following enemies:
附魔武器
will attack nearby players with
无熄之焰
; move away from the weapons.
钢铁控火者
s will cast
熔岩之盾
at 33%, and begin to cast
垂死烈焰
, which kills the Flametwister upon completion. Melee should move away from the Flametwister as
垂死烈焰
begins, and all DPS can switch to another target.
钢铁工匠
will use
强力一击
against the tank, dealing moderate Physical damage.
钢铁屠夫
s will use
敲击
on the tank, causing a 3-second disorient and likely endangering the affected tank.
敲击
is not dispellable.
钢铁铁匠
s cast
碾压重击
; tanks must face these enemies away from the raid, and melee DPS must take care not to be caught in the cone.
Ember in the WindAdditionally, there is a mini-boss,
莫达纳双刃
, who attacks the tanks with
烈焰升龙踢
, dealing moderate Fire damage. Mol'dana will also use
风中余烬
, teleporting to three randomly-chosen players and dealing moderate Fire damage to all players within 6 yards of the target. The targets of this ability will be marked with an orange arrow shortly before Moldana leaps to them.
The raid should try to stay spread out while fighting in the narrow corridors of the Font, to avoid splashing
风中余烬
damage to other players. Also, be careful with AoE, as it is possible to pull packs of trash across a conveyor belt and become overwhelmed.
Return to Table of Contents
Flamebender Ka'graz Tips & Strategy
Aknor Steelbringer & Flamebender Ka'grazThe Flamebender Ka'graz encounter requires high raid awareness and heavy movement. The fight becomes progressively more difficult as Ka'graz gains Molten Energy, culminating in a powerful
火焰风暴
effect when Ka'graz reaches 100 Energy. Ka'graz's Energy then resets, and the cycle repeats until Ka'graz is dead.
The encounter begins with both Flamebender Ka'graz and
艾克诺·钢铁使者
active.
Aknor has very little health compared to Ka'graz
He attacks his current target with
毁灭猛击
, which must be faced away from other players
He occasionally leaps to a far-away player and will
抡锤猛击
on them
Aknor should be tanked in melee, so that melee are not valid
抡锤猛击
targets
Ranged should spread out to avoid splashing
抡锤猛击
damage
Focus initial damage on Aknor, while multi-DoTting/cleaving onto Ka'graz
Aknor should be dead before Flamebender reaches 25 Molten Energy, to simplify the start of the fight
Avoid spreading Lava SlashFlamebender Ka'graz will begin the fight with only two abilities,
岩浆猛击
and
召唤附魔武器
.
岩浆猛击
targets a random ranged player, drawing a line of flames between the boss and the target
When the flames reach the targeted player, they erupt, dealing moderate Fire damage to the target and any players within 7 yards
Any additional player who takes this eruption damage will be targeted by a new
岩浆猛击
, taking double damage and drawing another fire line from the original target to the splash target
Ranged should stay spread out to avoid splashing the
岩浆猛击
damage
岩浆猛击
occurs approximately every 15 seconds, and the fire lines last for about 90 seconds
Try to position the raid so that
岩浆猛击
fire lines do not obstruct movement too much
召唤附魔武器
occurs approximately every 45 seconds. Ka'graz hurls a flaming weapon at a random ranged player. The
附魔武器
will spin in place at that player's position and use
无熄之焰
every 3 seconds. Players targeted by the Armament must move away to avoid taking damage from this effect. Armaments do not despawn; they remain in place for the rest of the encounter.
Molten Torrent indicatorAt 25 Molten Energy, or approximately 30 seconds into the encounter, Flamebender Ka'graz gains a new ability,
熔岩激流
.
Ka'graz targets a random player at range, debuffing them with
熔岩激流
After six seconds, the targeted player will be struck by a powerful meteor
Damage is split evenly amongst all players within 8 yards of the targeted player
The easiest way to handle
熔岩激流
is for the targeted player to run into melee range
Melee will need heavy AoE healing to recover from the
熔岩激流
impact
Players with immunities or strong personal damage reduction CDs can run out of the raid and soak the
熔岩激流
alone
熔岩激流
occurs approximately every 15 seconds, so long as Ka'graz has more than 25 Energy
Cinder Wolves and Fiery LinkAt 50 Molten Energy, or approximately 1 minute into the encounter, Flamebender Ka'graz will
召唤烬狼
.
Two
烬狼
adds will join the encounter
At any time, one of the Wolves will have the
Overheated
buff and be tankable, while the other Wolf will be unbuffed and
锁定
on random ranged targets
The Wolves are connected by
火焰链接
, which will afflict players passing through the beam with
Singe
A tank must taunt the
过热的烬狼
and face
焦灼吐息
away from the raid
The
锁定
d player must kite their Cinder Wolf carefully to avoid dragging
火焰链接
over the melee
When
Overheated
expires from one Wolf, the other Wolf gains it, and the tank without
焦灼吐息
stacks must taunt the newly Overheated Cinder Wolf
Cinder Wolves must die within 8 seconds of one another, to prevent
复燃
from healing them to full
Cinder Wolves must die before Flamebender Ka'graz reaches 100 Molten Energy
Blazing RadianceAt 75 Molten Energy, or approximately 90 seconds into the encounter, Flamebender Ka'graz gains the
炽热光辉
ability.
Ka'graz will target a random ranged player and debuff them with
炽热光辉
炽热光辉
damages the targeted player, and all other players within 10 yards, with moderate Fire damage every two seconds for ten seconds
Players targeted by
炽热光辉
should move away from the rest of the raid
炽热光辉
is cast approximately every 12 seconds
Upon reaching 100 Molten Energy, Flamebender Ka'graz begins to channel
火焰风暴
, dealing very heavy raid-wide AoE damage for 12 seconds.
Any Cinder Wolves still alive at this time will also channel
火焰风暴
Players should loosely stack so healers can use damage-reduction and healing throughput CDs
Ka'graz does not use any other abilities during
火焰风暴
Magma Monsoon indicatorWhen
火焰风暴
completes, Ka'graz will have 0 Molten Energy and the fight repeats. However, there will be two new additional mechanics for players to contend with:
熔火烈风
will last for 30 seconds after
火焰风暴
, hurling globs of lava at ranged players
The impact zone is clearly marked by a red circle; players should move out of the area before the projectile lands
Ka'graz will also gain
烈焰之怒
, which allows her to debuff tanks with
升腾烈焰
Tanks should swap at 4-5 stacks of
升腾烈焰
烈焰之怒
lasts 50 seconds, so the last set of
升腾烈焰
will fall off just as Cinder Wolves spawn
The general strategy for the fight is fairly basic. Tank Ka'graz in the center of the room and have ranged spread out in half of the available space. Ranged should dodge as much avoidable damage as possible. When Cinder Wolves spawn, tanks should adjust the boss and the Overheated Cinder Wolf's position so that melee can avoid
火焰链接
. Stack loosely on Flamebender for
火焰风暴
, then spread back out once
火焰风暴
has ended.
Return to Table of Contents
Tank Responsibilities
One tank should hold Aknor Steelbringer at the start of the encounter, and make sure that he is turned away from the raid for
毁灭猛击
When Cinder Wolves spawn, one tank must pick up the Overheated Cinder Wolf and face it away from melee
When the other Wolf gains
Overheated
, tanks swap roles, and the tank without
焦灼吐息
stacks must taunt the Overheated Cinder Wolf
Use strong survivability cooldowns to mitigate the last
焦灼吐息
from the Overheated Cinder Wolf
Following each
火焰风暴
, while Ka'graz is buffed with
烈焰之怒
, tanks must swap tanking duties at 4-5 stacks of
升腾烈焰
Especially while Cinder Wolves are active, tanks should be careful not to split
熔岩激流
damage with the raid
Damage-Dealer Responsibilities
Kite Cinder Wolf when Fixated
Initially focus DPS on Aknor Steelbringer, while cleaving/multi-DoTing Ka'graz
Melee DPS must be careful to avoid Aknor's
毁灭猛击
, and Ka'graz's
岩浆猛击
fire lines, and the Cinder Wolves' fire lines
Ranged should stay spread out by at least 6 yards to avoid splashing
岩浆猛击
onto other players
Move away from Enchanted Armaments to avoid taking heavy damage
Move away from other raid members when affected by
炽热光辉
If targeted by
熔岩激流
, either soak it with an immunity far from the raid, or, move into melee range to split damage with other players
When Cinder Wolves spawn, melee should focus on the Overheated Cinder Wolf, while ranged should focus on the other Cinder Wolf
If
锁定
d by a Cinder Wolf, kite the Wolf carefully to avoid passing the fire line through other players, and use a survivability CD
Cinder Wolves must die at roughly the same time, and must die within one minute of spawning (before Ka'graz reaches 100 Energy)
Healer Responsibilities
Firestorm + Wolves = wipe
Tank damage will be very heavy during Cinder Wolves phases; tanks may require external CDs for the final
焦灼吐息
of each Overheated Cinder Wolf
Top up melee players and anyone else assigned to split
熔岩激流
damage, before
熔岩激流
detonates
Spiky damage will occur from
岩浆猛击
and Enchanted Armament at range, and melee may take heavy damage from
岩浆猛击
's fire lines
The player kiting a Cinder Wolf will require extra single-target healing
Although
Singe
appears to be dispellable on raid frames, it cannot actually be dispelled, so save your mana
Players who gain multiple stacks of
Singe
will require additional healing
Throughput and damage-reduction CDs should be used during
火焰风暴
to mitigate heavy raid-wide damage
Stay spread out by at least 6 yards to avoid splashing
岩浆猛击
onto other players
Move away from Enchanted Armaments to avoid taking heavy damage
Move away from other raid members when affected by
炽热光辉
If targeted by
熔岩激流
, either soak it with an immunity far from the raid, or, move into melee range to split damage with other players
If
锁定
d by a Cinder Wolf, kite the Wolf carefully to avoid passing the fire line through other players, and use a survivability CD
When to Use Bloodlust/Heroism/Time Warp
Use
嗜血
/
英勇
/
时间扭曲
at the start of the encounter when DPS have the fewest mechanics to contend with.
Alternatively, players can use
嗜血
/
英勇
/
时间扭曲
to help kill the Cinder Wolves before Ka'graz reaches 100 Energy. Since this can only be done once during the encounter, and there are likely to be two or three Wolf phases, this is not an ideal strategy.
Return to Table of Contents
Gaining Aknor Steelbringer as a Garrison Follower
Aknor's Drop the HammerThe achievement
送铁上门
pertains to the Ka'graz encounter, and can be completed on Normal, Heroic, or Mythic versions of the fight. Upon completion, each member of the raid gains
艾克诺·钢铁使者
as an Epic Garrison follower.
This achievement requires the raid to use a third tank to tank Aknor far away from the boss. Aknor has extremely low health, so the raid must avoid damaging Aknor - do not DPS him, do not bring him close to the boss where incidental cleave damage could splash on to him, and the tank must not be aggressive with damage.
Players will have to contend with
抡锤猛击
for the entirety of the encounter. He is unlikely to target melee, so this is just another mechanic that encourages the ranged/healers to remain spread out throughout the fight. It may not be feasible to stack loosely for
火焰风暴
healing, since this may cause Aknor to
抡锤猛击
on the stacked raid and deal additional damage.
Return to Table of Contents
Looking For Raid Difficulty
In Looking For Raid difficulty, Cinder Wolves'
复燃
heals only 20% of their health. It is still advisable to kill the Wolves at the same time, but this allows players to recover more easily from mistakes.
Mythic Difficulty
Four Cinder WolvesThe Mythic version of Flamebender Ka'graz adds two additional Cinder Wolves.
Still only one Cinder Wolf will be
Overheated
at any time, but ranged must deal with three
锁定
s and all players must watch for the resulting three
火焰链接
s.
All four Wolves must die within 8 seconds, to avoid
复燃
, and players must kill the Wolves before Ka'graz begins to channel
火焰风暴
, as healers will be unable to keep up with five times the
火焰风暴
damage.
Additionally, if a player kites a
火焰链接
through an Enchanted Armament, the weapon becomes Empowered and will use
强化武装
to deal very heavy damage to any players within 6 yards. After becoming Empowered, Enchanted Armaments also gain a
熔岩喷发
ability, dealing moderate Fire damage to a random player every 0.5 seconds. Both
强化武装
and
熔岩喷发
last 9 seconds.
Empowered ArmamentTo deal with these new mechanics, the ranged players should stand at the edges of the encounter area, and Ka'graz should be tanked slightly off-center so tanks remain in range of the healers.
This will ensure the Enchanted Armaments spawn on the edges of the room. When Cinder Wolves spawn, the kiters should move forward, so that there is no possibility the
火焰链接
will pass through an Enchanted Armament's location.
If necessary, tanks can move Flamebender Ka'graz back, into an open area, to allow the ranged more space to kite.
Return to Table of Contents
About the Author:
Dayani mains a
Restoration Shaman
with <Something Wicked> of Whisperwind-US. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter, and check her blog for additional guides.
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评论
评论来自
Skybrush
What worked well for us was to have the ranged just stay spread out all over the room and run into the melee with the Molten Torrent, which made movement way easier.
评论来自
Dayani
From
Rygarius' post on the forums
:
Known issues that will be fixed in Patch 6.1:
Flamebender Ka’graz’s Singe debuff currently appears as a dispellable magic debuff on unit frames. It is not intended to be dispellable; this display issue will be fixed in 6.1.
Since the debuff is no longer dispellable, I've updated the guide to reflect this information. It will continue to display as a dispellable debuff until Patch 6.1, unfortunately.
评论来自
Karnak
Death knights can use anti-magic shell to avoid debuff from
焦灼吐息
贡献
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