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PvP Updates for Shadowlands Patch 9.1: Chains of Domination
来自 Paryah
[Last Updated]:
2021/06/28
变更日志
补丁:10.2.6
目录
评分:
This guide details updates that affect the Player vs. Player aspect of the game in Shadowlands Patch 9.1. This includes information on the extensive changes to PvP talents for most classes, as well as gear changes and upgrades. You can earn two different War Gorm mounts and the Unchained Gladiator's Soul Eater, as well as the new Domination armor sets for all four armor classes!
Blizzard 9.1 Patch Notes for Class Changes
If you wish to see the entire list of extensive PvP class changes added in 9.1, please use the toggler below. Warning: it's a very long list!
Blizzard Patch Notes
Player versus Player
Sinful Flame Illusion and other Season 1 rewards will no longer be available when Shadowlands Season 1 ends.
Season 2 PvP items now increase by 13 item levels in PvP scenarios (such as Battlegrounds, Arenas, and War Mode).
Upgrading PvP items now relies on your best rating of the week (was current rating).
PvP cloaks, necklaces, and crowd-control trinkets now appear less frequently in the Great Vault.
PvP staves no longer appear in the Great Vault for Shaman.
Repeat Arena Skirmish wins will now reward 3 Conquest (was 0).
There is now a Brawl scheduled every week.
Comp Stomp is once again a part of the Brawl schedule.
Players that are holding an Orb of Power in Temple of Kotmogu can no longer use Invisibility potions or cast Running Wild.
Fixed an issue that prevented players from receiving the Eye of the Storm Domination and The Perfect Storm achievements while in a Rated Eye of the Storm match.
Fixed an issue that caused many absorption spells from soulbinds, conduits, and covenant abilities to ignore the healing reduction from Dampening and Focused/Brutal Assault.
DEATH KNIGHT
New PvP Talent: Spellwarden – Rune of Spellwarding is applied to you with 100% increased effect.
New PvP Talent: Death's Echo – Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Strangulate (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards).
Necrotic Aura (PvP Talent) is now only available to Unholy specialization (was all specializations).
Decomposing Aura (PvP Talent) is now only available to Blood specialization (was Blood and Unholy specializations) and now affects enemies within 8 yards (was 10 yards).
Strangulate (PvP Talent) duration reduced to 4 seconds (was 5 seconds).
Cadaverous Pallor (PvP Talent) has been removed.
Transfusion (PvP Talent) has been removed.
Death Strike's heal is now reduced to 75% effectiveness in PvP Combat (was 50%).
Fixed an issue that prevented Shackle the Unworthy (Kyrian Ability) from spreading to pets in PvP combat.
Blood
Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast.
Last Dance (PvP Talent) now reduces the duration of Dancing Rune Weapon by 25% (was 50%).
Frost
New PvP Talent: Shroud of Winter – Enemies within 8 yards of you become shrouded in winter, reducing the range of their spells and abilities by 30%.
New PvP Talent: Bitter Chill – Chains of Ice reduces the target's Haste by 8%. Frost Strike refreshes the duration of Chains of Ice.
Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
Pillar of Frost's strength bonus is no longer reduced in PvP Combat (was 66% effectiveness).
Breath of Sindragosa (Talent) now deals 66% damage in PvP Combat (was 50%).
Chill Streak (PvP Talent) damage reduced by 10%.
Heartstop Aura (PvP Talent) has been removed.
Unholy
New PvP Talent: Necrotic Wounds – Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 seconds and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration.
New PvP Talent: Doomburst – Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 seconds.
Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
Necrotic Strike (PvP Talent) has been removed.
DEMON HUNTER
New PvP Talent: Blood Moon – Consume Magic now affects all enemies within 8 yards of the target, and grants 5% Leech for 5 seconds.
New PvP Talent: Chaotic Imprint – Throw Glaive now deals damage from a random school of magic, and increases the target's damage taken from the school by 10% for 20 seconds.
Imprison now lasts for 4 seconds in PvP combat (was 3 seconds).
Detainment (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison's cooldown.
Unending Hatred (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
Havoc
New PvP Talent: Glimpse – Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
New PvP Talent: Isolated Prey – Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 1 second. Eye Beam: Target takes 10% increased damage for 6 seconds. Fel Rush: Generates 35-45 Fury.
Cover of Darkness has been redesigned – The radius of Darkness is increased by 4 yards and its duration is increased by 2 seconds.
Demonic Origins (PvP Talent) now reduces the duration of Metamorphosis by 10 seconds (was 15 seconds).
Blur now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
Darkness now grants a 50% chance to avoid damage while in PvP Combat (was 20%).
Eye of Leotharas (PvP Talent) has been removed.
Mana Break (PvP Talent) has been removed.
DRUID
High Winds (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
Frenzied Regeneration healing reduced by 15% in PvP Combat.
Balance
New PvP Talent: Owlkin Adept – Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%.
New PvP Talent: Star Burst – Starfall has a chance to call down collapsing star that lasts 15 seconds. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing Arcane damage.
Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
Prickling Thorns (PvP Talent) has been removed.
Feral
New PvP Talent: Wicked Claws – Infected Wounds can now stack up to 2 times, and reduces 12% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
Infected Wounds now lasts for 12 seconds in PvP combat (was 8 seconds).
Leader of the Pack (PvP Talent) can now proc from critical strikes with spells and it can now only occur every 8 seconds (was 6 seconds).
Wicked Claws (PvP Talent) now reduces healing received by 10% per stack (was 12.5% per stack).
Savage Momentum (PvP Talent) now reduces the cooldown of Dash by 10 seconds (was Stampeding Roar).
Freedom of the Herd (PvP Talent) now also reduces the cooldown of Stampeding Roar by 1 minute in addition to its current effect.
King of the Jungle (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
Rip and Tear (PvP Talent) has been removed.
Regrowth healing reduced by 15% in PvP Combat for Feral Druids.
Guardian
New PvP Talent: Emerald Slumber – Embrace the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of your cooldowns recover 400% faster, and allies within 40 yards are healed over 8 seconds. Direct damage taken may awaken you.
Roar of the Protector (PvP Talent) has been removed.
Restoration
New PvP Talent: Keeper of the Grove – Tranquility's healing is increased by 100% and is unable to be interrupted.
HUNTER
New PvP Talent: Tranquilizing Darts – Interrupting or removing effects with Tranquilizing Shot, Muzzle, or Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 seconds.
New PvP Talent: Chimaeral Sting – Stings the target, dealing Nature damage and initiating a series of venoms. Each lasts 3 seconds and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
New PvP Talent: Wild Kingdom – Call in help from one of your dismissed Cunning pets for 10 seconds. Your current pet is dismissed to rest and heal 30% of maximum health.
Hunting Pack (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
Scorpid Sting (PvP Talent) has been removed.
Spider Sting (PvP Talent) has been removed.
Viper Sting (PvP Talent) has been removed.
Steady Shot now deals 40% more damage in PvP combat (was 10% more damage).
Fixed an issue that allowed Mind Control to prevent Spider Sting’s (PvP Talent) application and effect.
Beast Mastery
New PvP Talent: Kindred Beasts – Command Pet's unique ability cooldown reduced by 50%, and gains additional effects.
The Beast Within (PvP Talent) has been redesigned – You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
Wild Protector (PvP Talent) has been removed.
Marksmanship
New PvP Talent: Consecutive Concussion – Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 seconds.
MAGE
Kleptomania (PvP Talent) is now Arcane only.
Dampened Magic (PvP Talent) has been removed.
Arcane
New PvP Talent: Arcanosphere – Builds a sphere of Arcane energy, gaining power over 4 seconds. Upon release, the sphere passes through any barriers, knocking enemies back and dealing Arcane damage.
Arcane Blast now deals 20% more damage in PvP combat.
Fixed an issue that prevented the Mirrors of Torment (Venthyr Ability) Clearcasting proc from functioning with Arcane Empowerment (PvP Talent).
Fire
New PvP Talent: Ring of Fire – Summons a Ring of Fire for 8 seconds at the target location. Enemies entering the ring burn for 24% of their total health over 6 seconds.
Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
Frost
New PvP Talent: Ice Wall – Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 seconds.
Frostbolt now deals 100% more damage in PvP combat (was 15%).
Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
MONK
Brewmaster
New PvP Talent: Rodeo – Every 7 seconds while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
New PvP Talent: Nimble Brew – Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 seconds.
Craft: Nimble Brew (PvP Talent) has been removed.
Mistweaver
New PvP Talent: Peaceweaver – Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 seconds.
New PvP Talent: Dematerialize – Demateralize into mist while stunned, reducing damage taken by 40%, reforming over 3 seconds.
New PvP Talent: Thunderous Focus Tea – Thunder Focus Tea can now additionally cause Crackling Jade Lightning's knockback immediately, or cause Essence Font to increase your movement speed by 70% and provide immunity to movement impairing effects.
Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
Chrysalis (PvP Talent) cooldown reduction for Life Cocoon reduced to 30 seconds (was 40 seconds).
Surging Mist (PvP Talent) has been removed.
Fixed an issue that caused Eminence (PvP Talent) to not reduce the cooldown of Transcendence: Transfer.
PALADIN
Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 4% increased damage and healing for 6 seconds.
Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
Holy
Holy Light healing increased by 20% in PvP combat.
Darkest Before the Dawn (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
Light's Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
Protection
Cleansing Light (PvP Talent) has been removed.
Retribution
Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
Aura of Reckoning (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
Vengeance Aura (PvP Talent) has been slightly redesigned – Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
Final Reckoning (Talent) holy damage taken increase is now reduced by 50% in PvP Combat (was reduced by 40%).
Healing Hands (Talent) increase to Word of Glory healing reduced to 50% effectiveness in PvP Combat (was 70%).
Cleansing Light (PvP Talent) has been removed.
PRIEST
New PvP Talent: Improved Mass Dispel – Mass Dispel's cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
Thoughtsteal's (PvP Talent) "Confused" spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
Discipline
New PvP Talent: Inner Light and Darkness – Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 12 second cooldown.
Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
Atonement's damage to healing transfer has been increased by 20% in PvP combat.
Sins of the Many (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
Holy
Cardinal Mending (PvP Talent) has been redesigned – Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
Holy Word: Concentration has been renamed to Sanctified Ground and has been slightly redesigned – Holy Word: Sanctify now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects except for Dampening.
Divine Ascension (PvP Talent) now increases the range of your spells by 50% while you are in flight.
Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
Flash Heal healing increased by 15% in PvP combat.
Spirit of the Redeemer (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
Shadow
New PvP Talent: Megalomania – Gain the Surrender to Madness talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
New PvP Talent: Void Volley – Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
Psyfiend (PvP Talent) now spawns with 10% of the Priest's maximum health (was 10 health).
Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
Lasting Plague (PvP Talent) has been removed.
Measured Contemplation (Runecarving Power) now increases the healing of your next Flash Heal or Shadow Mend by 40% per stack in PvP Combat (was 50%) for Shadow Priests.
Mana regeneration reduced by 10% in PvP Combat.
ROGUE
Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
Thick as Thieves (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the targets damage by 15% (was 10%), but no longer increases the Rogue's damage (was 10%).
Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
Honor Among Thieves (PvP Talent) has been removed.
Assassination
New PvP Talent: Hemotoxin – Shiv also reduces the target's healing received by 40% for 9 seconds.
Intent to Kill (PvP Talent) cooldown reduction for Shadowstep increased to 80% (was 66%).
Neurotoxin (PvP Talent) has been removed.
Mind-Numbing Poison (PvP Talent) has been removed.
Outlaw
New PvP Talent: Float Like a Butterfly – Restless Blades now also reduces the remaining cooldown of Evasion and Feint.
New PvP Talent: Enduring Brawler – Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
Control is King (PvP Talent) has been redesigned – Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 10 Energy per Combo Point spent.
Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards).
Cheap Tricks (PvP Talent) has ben removed.
Plunder Armor (PvP Talent) has been removed.
Sinister Strike now deals 20% more damage in PvP Combat (was 10% more damage).
Between the Eyes (Rank 2) critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
Fixed an issue that was causing Control is King (PvP Talent) to remove enemies’ Stealth effects.
Subtlety
New PvP Talent: Distracting Mirage – Distract slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage's location.
Thief's Bargain (PvP Talent) has been redesigned – Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
Cold Blood (PvP Talent) has been removed.
Smoke Bomb (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes) for Subtlety Rogues only.
Fixed an issue that allowed Shadowy Duel’s (PvP Talent) application to be incorrectly prevented.
SHAMAN
New PvP Talent: Unleash Shield – Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
Purifying Waters (PvP Talent) has been removed.
Elemental
New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
New PvP Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
Control of Lava (PvP Talent) has been redesigned – Flame Shock's periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
Elemental Attunement (PvP Talent) has been removed.
Enhancement
New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
New PvP Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
Fixed an issue that was causing Ride the Lightning (PvP Talent) to incorrectly target enemies that were crowd-controlled.
Healing Surge healing reduced by 12% in PvP Combat for Enhancement Shamans.
Mana regeneration reduced by 22% in PvP Combat.
Restoration
New PvP Talent: Living Tide – Healing Tide Totem's cooldown is reduced by 1.5 minutes and it heals for 100% more each time it pulses.
Healing Rain healing increased by 20% in PvP Combat.
Spirit Link (PvP Talent) has been removed.
WARLOCK
New PvP Talent: Shadow Rift – Conjure a Shadow Rift at the target location lasting 2 seconds. Enemy players within the rift when it expires are teleported to your Demonic Circle.
Casting Circle (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
Fixed an issue that prevented Unstable Affliction from contributing towards Soul Leech absorb when Rampant Afflictions (PvP Talent) was selected.
Affliction
Essence Drain (PvP Talent) now lasts 10 seconds (was 6 seconds).
Soul Shatter (PvP Talent) has been removed.
Demonology
New PvP Talent: Fel Obelisk – Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
Call Fel Lord (PvP Talent) now deals 200% of the caster's Spell Power per swing (was 5% of target's maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
Singe Magic (PvP Talent) has been removed.
Destruction
New PvP Talent: Bonds of Fel – Encircle enemy players with Bonds of Fel, snaring them by 50% for 6 seconds. If any target leaves the 8 yard radius, deals Fire damage, split amongst all nearby enemies.
Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
Focused Chaos (PvP Talent) has been removed.
WARRIOR
New PvP Talent: Warbringer – Charge roots enemies for 2 seconds and emanates a shockwave past the target, rooting enemies in a 10 yard cone.
Demolition (PvP Talent) now increases Shattering Throw's damage to absorb shields by an additional 500%.
Overwatch (PvP Talent) has been removed.
Fury
Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 6 seconds, stacking up to 4 times.
Changes to Class PvP Talents in Shadowlands Patch 9.1: Chains of Domination
To see a list of all class changes sorted by class, including relevant PvP talent changes, please see the separate class guides below.
Death Knight 9.1 Changes
Demon Hunter 9.1 Changes
Druid 9.1 Changes
Hunter 9.1 Changes
Mage 9.1 Changes
Monk 9.1 Changes
Paladin 9.1 Changes
Priest 9.1 Changes
Rogue 9.1 Changes
Shaman 9.1 Changes
Warlock 9.1 Changes
Warrior 9.1 Changes
Class Changes Overview in Shadowlands Patch 9.1
PvP Gear Changes in Patch 9.1
Bonus Item Levels in PvP Combat in Patch 9.1
Starting with Shadowlands Season 2, PvP items gain increased item level while engaged in PvP activities like Battlegrounds, Arenas, or War Mode. Under these circumstances, PvP items gain 13 item levels.
Conquest Gear in Chains of Domination
These are the datamined item levels for Conquest PvP gear in Patch 9.1.
Rank
Item Level
PvP Item Level
Rating Requirement
Unranked
220
233
Combatant
226
239
1400
Challenger
233
246
1600
Rival
240
253
1800
Duelist
246
259
2100
Honor Gear in Patch 9.1
These are the datamined item levels for Honor PvP gear in Patch 9.1.
Rank
Item Level
PvP Item Level
Renown Requirement
1
177
190
None
2
184
197
None
3
190
203
None
4
197
210
43
5
203
216
43
6
210
223
59
7
216
229
59
Upgrading PvP Gear in Shadowlands Patch 9.1
PvP Shadowlands Season 2 Gear Upgrade Requirements
Rank
Item Level
Cost
Requirements
2
207
x 475
Win a Rated PvP match at the rank of Combatant or better this week.
3
213
x 950
Win a Rated PvP match at the rank of Challenger or better this week.
4
220
x 1550
Win a Rated PvP match at the rank of Rival or better this week.
Adaptable PvP Gear in Shadowlands Patch 9.1
Blizzard has confirmed that PvP gear will be adaptable in Chains of Domination. This means that the gear will adapt between PvP and PvE situations.
In an upcoming build of the Chains of Domination PTR, you will notice that all Season 2 PvP items have +13 item levels in PvP. This means that in PvP situations (such as battlegrounds, arenas, and war mode), the power of these items will increase by 13 item levels. Along with this, the baseline item level of these items will be reduced by 6 from where it would have otherwise been.
But why?
What we want here is for the different endgame sources of gear to be viable in all content, while the very best gear for PvP generally comes from PvP activities, and the very best gear for raids and dungeons generally comes from raids and dungeons. We believe this small adjustment gets us closer to accomplishing that, while still allowing for plenty of crossover play between PvE and PvP.
To read more of Blizzards comments on this system, check out this news piece:
Blizzard on PvP Item Levels in Patch 9.1
New PvP Trinket in Patch 9.1
This trinket's On Use effect was reworked during the run of the PTR, doing damage and applying a healing absorb to the target.
- Use: Shackles an enemy, inflicting 8885 Shadow damage and absorbing 13330 healing over 4 sec. You are slowed by 50% while shackling.
Cast Time: 1 sec
Range: 20 yds
Domination Sockets Working in PvP in Patch 9.1
Domination Sockets are a brand new type of socket that can appear on slots of gear in Patch 9.1. Domination Sockets can be filled with Shards of Domination, which are special upgradable gems with unique bonuses that drop from bosses in the
.
Domination Sockets are confirmed to be working in PvP in 9.1.
All Helms, Shoulders, Chests from Sanctum of Domination will drop with Domination Sockets. Two more gear slots can drop Domination Sockets in Sanctum of Domination which depends on your armor type:
Cloth
: Bracers & Belt
Leather
: Gloves & Boots
Mail
: Belt & Boots
Plate
: Bracers & Gloves
This results in players being able to have a maximum of 5 Domination Sockets, and players will want to avoid having their Legendary in these 5 slots.
For more information about Shards of Domination and Domination Sockets, please see our separate guide:
Shards of Domination
PvP Rewards in Shadowlands Patch 9.1: Chains of Domination
Mounts
The following gorm are both marked as Season 2 Rated Arena and Rated Battleground Season Rewards.
&
The gorm love eating the corpses of your enemies, so this seemed like a natural fit.
The Soul Eater is the reward for Gladiator: Shadowlands Season 2
This soul eater's gaze unnerves you. Best not meet its eyes for too long.
Armor
PvP and PvE armor will have the same style in Season 2, the set that matches the Legendary items. The difference will be in the coloring. Here are some of the styles with PvP tints. The Elite PvP tints have additional glowing effects.
Cloth Domination Tints
Season 2 PvP Tint
Season 2 Elite PvP Tint
Leather Domination Tints
Season 2 PvP Tint
Season 2 Elite PvP Tint
Mail Domination Tints
Season 2 PvP Tint
Season 2 PvP Elite Tint
Plate Domination Tints
Season 2 PvP Tint
Season 2 PvP Elite Tint
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评论
评论来自
Piemaster
Does anyone know if we'll be able to purchase the sinful gladiator gear in 9.1 for transmog? The elite set states that it is a "Limited Time Set" as it usually does, but the unranked version does not.
评论来自
RhampantFyre
When will the Season 2 Elite armor be available in the Dressing Room? Right now it only shows the Season 2 PvP tint regardless of selecting the Elite armor.
Edit: It should be noted that the Season 2 Elite armor is already available for viewing in-game through the Collections > Appearances tab, would still like it to be available in the Wowhead Dressing Room though!
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