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PTR
10.2.7
PTR
10.2.6
Beta
Protection Warrior Adapting to the Pre-Patch Shadowlands 9.0.2
来自 Llarold
[Last Updated]:
2020/01/13
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补丁:10.2.6
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Protection Warrior. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Protection Warrior.
This pre-patch page is intended to help you know the changes to Protection Warrior during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Protection Warrior, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Protection Warrior guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Protection Warrior guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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About the Author
This guide was written by Llarold! I’ve been tanking since Vanilla. During Mists of Pandaria, I saw an opportunity to begin writing guides, and I took it with the hopes of making myself a better tank and making the community into better tanks with me. I hope it’s working!
I am active in all of the tank class Discords but primarily contribute to theorycrafting discussions in
Peak of Serenity
and
Skyhold
(Monk and Warrior). I’m active on
Twitter
, where I mostly talk WoW (and basketball), and I’m half of the team responsible for the YouTube channel
WoW at Night
, which focuses primarily on tank guides and previews.
Protection Warrior Changes from Legion to BfA
Protection Warriors have undergone radical changes in the 8.0 pre-patch.
无视苦痛
has been redesigned, and now costs a fixed 40 Rage, instead of a scaling range of Rage costs. It absorbs 50% of all damage taken, up to 350% of attack power. It still stacks with itself and scales with Versatility, but it is now on the global cooldown (GCD), making it a much less valuable defensive tool overall, and no longer a button that will be spammed like crazy.
Rage generation has been greatly decreased.
盾牌猛击
now only generates 15 Rage, down from 20.
灭绝者
no longer generates Rage, and Protection Warriors no longer generate Rage from damage taken. Instead, they generate 2 Rage per auto-attack and 3 Rage for every enemy auto-attack that is not dodged or parried (with a 1-second internal cooldown).
Rage costs have increased, as well.
盾牌格挡
’s cost has been doubled, up to 30 Rage.
Protection Warriors now gain increased armor equal to 40% of their Strength. This makes Strength a more valuable defensive stat and greatly increases their passive mitigation.
灭绝者
’s chance to reset
盾牌猛击
is reduced, from 30% to 20%. It is no longer the de facto talent in its tier, although it can be useful in large-scale AoE situations with frequent free
复仇
casts.
Protection Warrior’s defenses have been made more passive. Their defensive toolkit makes a greater emphasis on mitigating incoming damage, rather than absorbing it via
无视苦痛
.
The offensive is mostly the same, but with
无视苦痛
as on-GCD skill and
灭绝者
becoming an occasional choice instead of the go-to talent, the rotation is significantly more cramped.
无视苦痛
is not usually a high-value global, but it can usually replace a
毁灭打击
cast without serious negative repercussions.
Impact of Losing the Protection Warrior Artifact?
Most of the benefits from the Protection Warrior artifact were passive increases, and while some of them contributed heavily to damage output or damage reduction, none of them altered how you used your abilities and played the class. Warriors play differently, but losing the artifact isn’t why! Warrior has also gained strong passive damage reduction value in the pre-patch, and while the artifact’s passive benefits added up to a lot, the changes help offset that loss.
奈萨里奥之怒
, the Protection Warrior active ability, was a potent defensive cooldown against predictable sources of blockable damage. Because it was on-GCD and lasted a mere 3 seconds, it was generally used only to block enormous boss damage hits, such as Argus’ scythe attack.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for Prot Warriors
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Prot Warriors the abilities affected by this change are:
无视苦痛
being put onto the global cooldown radically reduces its value as a defensive skill. It can still be useful to mitigate sources of predictable burst damage, such as boss abilities or spell damage. Spending a GCD on
无视苦痛
instead of a skill that could generate Rage generally feels like the wrong choice.
Gaining a raid cooldown in the form of
集结呐喊
is excellent. It is on the GCD to compensate, which is not ideal, but better than the alternative of not having it at all.
挫志怒吼
has been put on the GCD, and it is harder to use as a result.
拦截
being put onto a short, .5s GCD requires that you finish casting other abilities before you can use it. This change slightly reduces Protection Warrior mobility, and generally makes the class feel slower, and less responsive to skilled play.
Protection Warriors are one of the tanks most impacted by GCD changes. De-emphasizing
无视苦痛
is a difficult transition, but will be important for learning to play Protection Warrior in BFA. Try to use it to replace
毁灭打击
casts, and avoid delaying
盾牌猛击
or
雷霆一击
.
Focus on not letting your Rage cap. BFA will require using
复仇
in place of
毁灭打击
more often when damage intake is not a major concern. Managing Rage and
盾牌格挡
charges will be a much more important skill in BFA than it has been in Legion since Rage is a more precious resource and
无视苦痛
is a less reliable active mitigation tool. Warriors should be a bit more competent at surviving when
盾牌格挡
and
无视苦痛
are not active, which will help with the transition.
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Prot Warriors the returning effects are:
The artifact trait
奈萨里奥之雷
likely inspired the talent
惩罚
and the azerite trait
无情报复
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Pre-patch Talent Potential
Combining
震耳嗓音
and
愤怒掌控
has done wonders for Warrior’s cooldown usage in the latter half of Legion.
震耳嗓音
and
愤怒掌控
seem like they will continue to be excellent talents during the pre-patch and into the expansion. Keep on enjoying them!
After a few days of the pre-patch being live, raid logs indicate that
灭绝者
is still the best DPS option in its tier. The margin is much slimmer now than before, and it does incur a modest defensive sacrifice when compared to using
震耳嗓音
, but it is a valid offensive option due to current gear levels. When using
灭绝者
,
雷霆之神的活力
dramatically drops in value, while
玛诺洛斯的滴血镣铐
remains solid as an excellent second Legendary.
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评论
评论来自
grayshirt
Ignore Pain and Demoralizing Shout being on the GCD is awkward to play.
Defensives shouldn't be on the GCD.
评论来自
Leeroysbrother
Ignore Pain was my best friend and they killed him.
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