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PTR
10.2.5
PTR
10.2.6
Paladin Class Changes in Shadowlands Patch 9.1
来自 RenataKane
[Last Updated]:
2021/06/23
变更日志
补丁:10.2.6
目录
评分:
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Welcome to Wowhead's guide to all known changes to the Paladin class in Shadowlands Chains of Domination 9.1. This will cover any changes made to Paladin abilities, conduits, PvP talents, anima powers, and existing legendary powers. As more information becomes available, we will be adding to this guide, so check back often!
Latest Patch:
39069, 18 June 2021
For information about new Class Legendaries for Paladin, there is a separate page that will cover all the new Covenant Class Legendaries available! Click the button to be taken to the appropriate section for Paladin.
New Covenant Class Legendaries in 9.1
On this page you will find a list of numerical class changes coming in Patch 9.1, including many changes to coefficients. If you would like to know the impact of this tuning on your class in Patch 9.1, including any changes to legendaries, covenants, and talents, check out the following spec analysis posts written by our Class Guide Writers:
Analysis of Holy Paladin Changes in 9.1Analysis of Protection Paladin Changes in 9.1Analysis of Retribution Paladin Changes in 9.1
Paladin Class Changes in 9.1
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Holy Paladin Changes in 9.1
Spells
healing increased by 20%.
consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
damage reduced by an additional 10%.
reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
An efficient spell, healing a friendly target for (260% of Spell power).
Healing increased 20% in PvP.
damage reduced by an additional 10%.
mana cost increased to 11% (was 9%).
Holy Paladin Guide Protection Paladin Guide Retribution Paladin Guide
Paladin Covenant Class Ability Changes in 9.1
Night Fae:
Bless an ally for 30 sec. Their attacks deal 5 / 100 * max(Attack power, Spell power) * (1 + Versatility))) * 1] Frost damage and reduce enemies' movement speed by 3% and attack speed by 2%, stacking 10 times.
Blessing of the Seasons: Turns to Spring after use.
Venthyr:
Holy:
damage reduced by an additional 10%.
Paladin Conduit Changes in 9.1
Holy
Venthyr:
Fixed an issue that increased the damage of
for Holy Paladins.
Paladin PvP Talent Changes in 9.1
General
is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
Holy
Every 5 sec the healing done by your next Light of Dawn is increased by 10%20%. Stacks up to 105 times.
Your next Holy Light or Flash of Light is increased by 100%50%, casts 30% faster, and is unable to be interrupted.
Increases the healing done by your Flash of Light by 25%, and your Holy Light reduces all damage the target receives by 15% for 5 sec.
Protection
When you are healed by an ally, up to 5 allies within 40 yards are also healed for 20% of the amount.allies within your Aura gain 5% increased damage and healing for 5 sec.
Retribution
has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
has been slightly redesigned – Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
IncreasesIncrease the range of yourBlade of Justice and Hammer of Justice by 10 yards.yds, and radius of Divine Storm by 4 yds.
All class-specific changes will be presented and updated on class pages:
Death Knight 9.1 Changes
Demon Hunter 9.1 Changes
Druid 9.1 Changes
Hunter 9.1 Changes
Mage 9.1 Changes
Monk 9.1 Changes
Paladin 9.1 Changes
Priest 9.1 Changes
Rogue 9.1 Changes
Shaman 9.1 Changes
Warlock 9.1 Changes
Warrior 9.1 Changes
Class Changes Overview in Shadowlands Patch 9.1
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评论
评论来自
Reaperoes954
that lawbringer nerf seems so %^&* and idk why they would nerf hammer of wrath and ashen hallow for all specs when holy is the problem child smh.
评论来自
Vashalar
Im glad that i get 13 vicious saddles and spider in season 1 so i dont care anymore about arenas and these retri nerfs :)
评论来自
Earther
Under 'General Paladin Changes in 9.1' you have some things that are listed under 'Holy' in the
official Blizzard notes
for the changes.
(Specifically Hammer of Wrath and Crusader Strike)
Have these been tested to actually been nerfed for Ret and Prot as well?
Just curious about the differentiation and if it actually has any significance or if it was just an oversight.
评论来自
Sinead1
So they made a mistake putting HoW nerf in general nerfs and not just Holy right? Cause already HoW damages for protection and retri is very low compared to holy, and defenetely those specs don't deserve a nerf.
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