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Outlaw Rogue Rotations and Strategies for Arena PvP - Shadowlands 9.1
来自 takulol
[Last Updated]:
2021/08/16
变更日志
补丁:9.1.0
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Welcome to Wowhead's Outlaw Rogue Arena PvP Guide, up to date for 9.1! In this section of the guide, we cover effective strategies for Outlaw Rogues in PvP including how best to use Roll the Bones, PvP tips and tricks, and some common mistakes that Outlaw Rogues make (so that you can avoid making them yourself). Strategy is crucial for winning arenas, so knowing how to use your utility will prove useful. We also cover ideal rotations for Outlaw Rogues in PvP. Although PvP isn't necessarily rotation-based, it is useful to know how to output as much damage as you can (when it is possible to do so).
About the Author
Taku is a Rogue veteran who has almost exclusively played PvP throughout every expansion since 2005. In Cataclysm he started competing at high level, gathering three Rank 1 titles and participating in Blizzard official tournaments as Subtlety Rogue. He came back strong in Legion when Outlaw was released. He's been the highest rated Outlaw Rogue in Europe since then, taking place in a few tournaments and playing unusual compositions such as
Fury
/
Outlaw
and
Enhancement
/
Outlaw
. He also goes by the nickname of 'Druidsmoker' which is related to how fragile Druids were to Outlaw Rogues in Legion.
You can find his two Rogues on the WoW armory:
Takulol
Druidsmoker
You can contact him on
Twitter
.
Note from Taku: Thanks for reading my guide! I hope you now have a better grasp of the Outlaw specialisation. Don't hesitate to contact me if you want to discuss anything about this guide or suggest a modification :)
Overview 9.1
Strong Compositions 9.1
Talents & Racials 9.1
Rotations & Strategy 9.1
Gear 9.1
Covenants 9.1
Macros & Addons 9.1
Archive
Important Cooldowns for Outlaw Rogue in PvP
Offensive Cooldowns
冲动
should be used as soon as you get a
精准定位
buff or in pair with
恐惧之刃
. Do not use it right in the opener, remember you have 3 seconds of
冲动
with
制者为王
on every stun.
恐惧之刃
is not a mandatory pick but it's good because
斩击
does important damage in Shadowlands. You should use it when you're not in danger because it does damage to you and is much better if you have a
精准定位
buff.
嫁祸诀窍
should simply be used every time you need a burst of damage. You can use it on your healer if your dps friend is out of line or dead. It's off of GCD so you can delay it until you are sure to do damage.
影舞步
is not great because it teleports you back at the end but it
breaks roots
. Use it to follow your target when you're stuck in a root or if you're out of energy because your bar will fill up during the spree.
掠夺护甲
is a PvP talent rarely taken in rated PvP because it's on GCD. You can take it in place of tricks or bomb when you're doing solo PvP. Use it before
肾击
if possible, while your target is in a
凿击
for example. It doesn't do damage so it will not break it.
is now a cooldown part of your burst rotation. Use it before
肾击
if you're already hitting that target. If your are planning a swap on another, you can't risk using it before
肾击
as the enemy could react with a defensive cooldown before you stun them.
Defensive Cooldowns
暗影斗篷
should be used before dropping too low. If you see the enemy casters are using major offensives, that your healer is controlled and you're unable to line of sight them, it's time. Using cloak on 10% will result in your healer also having to commit cooldowns.
闪避
is similar to cloak, use it when you're unable to kite melees who used offensive cooldowns or if you're already too low.
消失
is your last line of defense because it's also a utility cooldown to land
闷棍
. You can use it if you drop extremely low or to prevent a stun on you if an enemy Rogue just used
致盲
on your healer for example.
佯攻
is only useful if you picked
飘忽不定
. Use it to reduce inevitable damage. It's even better to use it in prevention to an incoming stun.
猩红之瓶
should be used almost on cooldown to relieve your healer or similar to
佯攻
if you're about to get stunned.
装死
should be picked against heavy melee cleaves or classes with one-shot potential where
佯攻
isn't enough.
Utility Cooldowns
肾击
is used to keep your target locked down during a burst. It can also be used to control another enemy, in this case, the target will approximately leave combat at the end of the stun if nobody hits them. You could try to
闷棍
if you have a
消失
and if they are unable to use a spell on anyone nearby, meaning they are
肾击
alone behind a pillar for instance.
脚踢
is your interrupt, look at the Tips and Tricks at the bottom of this page to learn how to use Kick effectively.
凿击
is unique to Outlaw, but it shares the same diminishing return with
闷棍
. Look at the Tips and Tricks at the bottom of this page to learn how to use it.
扰乱
can be used at the beginning of a match to slow down enemies running towards your teammates so you can get a
闷棍
before they enter combat. Another usage is to stop healers sitting down for drinks, it will not put them in combat but it will stop their drink until they actively consume a new one.
致盲
is your major control ability to use on the enemy healer. Look at the common mistakes at the bottom of this page to learn how to use it.
抓钩
should usually be used directly at the beginning of a match to get a quick
闷棍
on a target and try to setup something from there. Later in the match, you can use it to swap between targets or defensively to run away.
烟雾弹
is an unusual spell which prevent an enemy from healing their friends or damaging your teammates as long as one and only one of the two players is inside the bomb. The main use case is on someone far away from their friends to prevent healing on them or controls on you. In this case, you usually want to
肾击
them beforehand to avoid them escaping. You can also use bomb occasionaly on your teammates to prevent controls on them or just to stop an important cast.
疾跑
can be used anytime you need to move faster like at the beginning of a match or to kite enemies around.
动若脱兔
talent can be picked to improve Sprint if you're struggling against a frost mage in 2v2.
毒刃
can be used to slow your enemies as often as possible. There's no specific strategy with it.
死亡标记
is optional but fills your combo points for an immediate
肾击
at the beginning of a match or a
肾击
into
during bursts.
Effective Strategies for Outlaw Rogues in PvP
Which Buff to Get From
命运骨骰
?
残忍精准
is the most brutal buff you can get - you know it's time to burst.
强势连击
is the second best. It gives a lot of extra combo points and it increases the damage of
影袭
and
手枪射击
the latter of which is already buffed by the
快速拔枪
talent choice, and double damage from
可乘之机
procs.
精准定位
is the third most interesting buff as it adds to the cooldown reduction of
无休锋刃
, making it 12 seconds per finisher.
General Strategy: Opener
In every situation you will
命运骨骰
from stealth as it will save you a GCD when the combat starts. Then, if your enemies are grouped, you can go for a
闷棍
on the healer and open on your target with
死亡标记
>
肾击
. But as you do not have
暗影步
as Outlaw, do not risk this opener if you have to use
抓钩
to connect with your target. Instead,
闷棍
your primary target and either
偷袭
the healer so your mate can apply a longer control on him, or directly
致盲
the healer yourself from stealth and
死亡标记
>
肾击
your target.
If you have enough pressure and your
闷棍
is about to fade, you can then
致盲
the healer and probably get their
罪孽角斗士的勋章
. If the third enemy was able to shut you or your teammate down, do not waste your
致盲
on the healer - take your time to create another opportunity.
General Strategy: Burst
Before you attempt a
肾击
burst, make sure your
嫁祸诀窍
is ready. Try to use it as soon as your
肾击
lands and if your mate is able to do damage. If not, you can use
嫁祸诀窍
on your healer instead.
On your first
肾击
of the game, if the other enemies are controlled as they should, you can go for your first burst: apply a
正中眉心
, your covenant ability and your Killing Spree or Blade Rush.
As soon as you get combination with
精准定位
or if the situation calls for a burst, you can go for
冲动
+
恐惧之刃
. It's preferable if you have already used some of your other important cooldowns as
消失
and
影舞步
.
If you get the
罪孽角斗士的勋章
of your target or enemy healer instantly, keep your cooldowns for next go.
Try to maintain
切割
but don't necessarily burn 5 combo points into it in 3v3. There is a world where you can play
人人有份
and use only 1 or 2 combo points in
切割
for maximum uptime.
General Strategy: Pressure the Healer
If the enemy healer hasn't used their
罪孽角斗士的勋章
on your
致盲
, you must always go for a
消失
>
闷棍
on them. Every time you run out of crowd controls for the healer and your target managed to sustain themselves, it's time to hit the healer. You can stun them with
肾击
if your mate is able to damage them or simply stay on them and try to
脚踢
one of their casts while your teammates are in a 2v2 situation. As long as you're not targeted by the enemy team, sitting on the healer during downtimes is the best thing you can do to apply pressure as they will have a hard time healing two targets at once. If you can get them to 70-80% that is already enough to call your mates for a
肾击
on them. If instead your team has pressure on someone else, you can
凿击
the healer and connect on this target with
抓钩
>
肾击
. In this scenario it's even better if you ask for one of your teammates to push for a follow-up control on the healer while they're stuck in your
凿击
.
Not all healers can be pressured by an Outlaw Rogue.
Paladins
,
Priests
and
Monks
are good targets because they have to cast some spells and take decent damage.
Druids
and
Shamans
on the other hand are much harder to pressure due to instant healing over time effects and other abilities. Against these two you can use
肾击
for an extra control rather than for a swap on them. In the same way, if you're getting controlled or targeted by the enemy team for splitting on their healer, go for another target and use your
肾击
on the healer to help your mate get a longer control on them such as
冰冻陷阱
or
变形术
. If you
肾击
a healer for 6 seconds who is preferably far away from their mates or behind a pillar, you can try to go for a
消失
>
闷棍
on them as they will probably leave combat. This is only worth risking if your
致盲
is still on cooldown for a while.
General Strategy: Defensive Play
Respect your enemies' offensive cooldowns. You will not win a damage race as Outlaw, you're better off stopping their assault first with your crowd controls and strike back after. Hopefully you can still force some of their defensive cooldowns when you're playing to survive. If the enemy healer crosses the map to get a control on your team, you can take this chance to
致盲
them when they're getting close. They will most likely use their
罪孽角斗士的勋章
offensively to land their control. Even if they don't, they are now in center field and they can easily be controlled or swapped to after the
致盲
. The same goes for the damage dealers - if you stun them as they're using their offensive cooldowns or trying to land a control, you will force their
罪孽角斗士的勋章
without committing any offensive cooldowns of your own.
The enemy team will always manage to crowd control your healer at some point in the match. If you're the main target then you want to use your
抓钩
to run away. If it's not available then you might have to use
闪避
or
暗影斗篷
, depending on the situation. As a last resort, you can of course use your
消失
. If the enemy team has
committed important offensive cooldowns
, you should preemptively use a defensive cooldown
before getting low
. If you wait for their damage to hit, your healer might have to use their
罪孽角斗士的勋章
on top of your defensives to save you. In some situations you may live just by using
佯攻
and stunning or gouging the most dangerous damage dealer. If you're not the main target, you must focus on stopping any follow-up crowd controls on your healer with the great toolkit Outlaw has.
Tips and Tricks
100% Reliable Re-
闷棍
on Trinket
When you
闷棍
an enemy, usually after a
致盲
or another crowd control, there is a good chance they decide to use their
罪孽角斗士的勋章
. As
闷棍
doesn't put the target in combat, you can theoretically
闷棍
them instantly again when they use their
罪孽角斗士的勋章
. This sounds like a a hard thing to time perfectly
BUT
there is a helpful game mechanic that prevents a diminished (4 seconds)
闷棍
to be applied on top of an existing
闷棍
with more than 4 seconds remaining. It means that you can safely spam your
闷棍
button for the first 4 seconds of the initial
闷棍
and it will only fire off if they use their
罪孽角斗士的勋章
.
凿击
as an Extra Stun
When
肾击
or
偷袭
is about to fade on your target, you can use
凿击
to keep them locked even for a second, in order to build a last combo point for
肾击
or to wait for your mate's next ability to hit.
The Art of Surprise
脚踢
When you're standing just few yards away from your target and they think they can safely finish their cast before you can reach them, you can go for a
抓钩
into
脚踢
and they will usually not be able to stop their cast in time if you were close enough.
If you are in a crowd control and the healer is casting right next to you, you can surprise them by using your
罪孽角斗士的勋章
into a
脚踢
.
When you're in
潜行
at the beginning of or during a match, opening on the enemy healer (or anyone) with a
脚踢
is very valuable to start a crowd control chain that they do not expect.
凿击
to Set Up a
肾击
Burst
凿击
can be used on a target to prevent them from using any defensive ability or healing themselves. If you can catch a healer in a
凿击
at 70% HP, your teammates will have time to move in range before you use
肾击
and thus gaining precious seconds. If you
凿击
a damage dealer and throw a control on their healer, they will not have time to press any defensives before you
肾击
them. In both cases, if you
凿击
a target and you don't have max combo points yet, you can build combo points with
手枪射击
on any pet or other enemy around.
How to Use
脚踢
Effectively
Against most players, you should hold your kick for the very end of the cast. Aim for
85%
of the cast to bear with the latency. Some classes need to be kicked instantly though. A
Mage
can, for example, cast
变形术
and
闪光术
away mid-cast. You should try to kick them as soon as possible. You can also go for
刀锋冲刺
into
脚踢
as it will follow them on their blink.
Paladins
should also be treated differently as they
cast extremely fast
and they have
only 1 magic school
, so there is no risk of kicking the wrong spell.
Monks
also fall in this category because they channel their spells. You have to try and pre-
脚踢
them. It means that it's not a human reaction to seeing the cast bar but rather a calculation and a bet that they will start casting exactly when you press
脚踢
. There are several things to look for but it's something that comes with experience. The first thing is that they must stop moving to start casting. If you see a
Paladin
running around a pillar healing with instants and suddenly stop moving, there is a good chance they're about to cast something. The second thing is basically watching the healing animations to determine when their global cooldown is over and they will be able to press another ability. If you see their hands go up as they used
神圣震击
or tried to juke your
脚踢
with a cast they interrupted, you know there is between 1 and 1.5 seconds before they do anything else. After this short delay, if you think they're about to cast and especially if they stop moving, you can try to go for a pre-
脚踢
.
A more general point about kicking is that you should try to have a backup for your
脚踢
, or a plan. Don't use your
脚踢
too quickly onto the first cast you see. Evaluate the severity of letting this cast finish. If a healer casts a heal on themselves at high HP, you usually don't want to
脚踢
it, except if you will have a
肾击
ready in less than 5 seconds.
Knowing the consequences of kicking some abilities is important to create plays. A
Shadow Priest
kicked on Shadow is unable to use their major defensive abilities,
消散
and
虚空转移
. A
Mage
kicked on Frost school is unable to
寒冰屏障
. A
Paladin
kicked on Holy is unable to
圣佑术
or
圣盾术
. A
Discipline Priest
kicked on Holy is unable to
痛苦压制
.
Common Mistakes Outlaw Rogues Make
致盲
ing a target that is still on
闷棍
diminishing return
. If there is more than 8 seconds on
闷棍
's diminishing return, you won't be able to get a full
闷棍
.
致盲
ing a target when
消失
is on cooldown
. Then again you won't be able to
闷棍
at all. Avoid doing this except if your teammate can apply a crowd control of their own.
致盲
ing a target that has a pet up
. When a
Priest
uses their
暗影魔
or a
Shaman
uses their
土元素
, it will keep them in combat during the
致盲
, making it impossible to
闷棍
.
Not using
命运骨骰
before stunning
. You cannot afford to waste a global by pressing it during your
肾击
- make sure to use it beforehand.
Holding onto your cooldowns
. As you have cooldown reduction built in the spec, you shouldn't be afraid to burn
冲动
quickly into the match and even go for
消失
plays in between regular
致盲
>
消失
>
闷棍
combos.
Waiting for the last second of
致盲
to use
消失
. The enemy team will try to crowd control you to prevent a
闷棍
out of
致盲
. Classes with instant crowd controls or disarms such as
Monks
,
Warriors
, or
Demon Hunters
can stop you easily. You want to take distance from them as soon as possible and use your
消失
3 or 4 seconds before
致盲
ends to secure a
闷棍
.
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