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10.2.7
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10.2.6
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Mythic Shad'har the Insatiable Guide - Ny'alotha Raid Strategy
来自 Hyperdk
[Last Updated]:
2020/04/06
变更日志
补丁:8.3.0
目录
评分:
This guide provides tips and strategies for defeating the
Shad’har the Insatiable
encounter on Mythic Difficulty in Ny'alotha, the Waking City. This guide assumes you’re familiar with the Heroic version of the encounter, and focuses mainly on Mythic changes in strategy.
Normal & Heroic Shad'har Guide
We recommend attempting Shad’har the Insatiable either 4th or 5th during progress. The only boss that could be slightly easier is The Hivemind within the middle tier bosses of the raid.
Shad'har is a boss that is unlocked after defeating
Maut
and
Prophet Skitra
. After defeating Shad'har, the Drest'agath ncounter is unlocked.
Mythic Shad'har World Firsts
Shad’har the Insatiable Loot
Mythic Shad'har Changes
There are few changes on Mythic, but they have an important impact on the execution of the fight. The main change is the addition of the
饥肠辘辘
mechanic, which will cause the boss to periodically gain a stack of
饥肠辘辘
. If the boss reaches 10 stacks of
饥肠辘辘
, he will gain a 250% damage done buff, which always means a wipe.
An accompanying mechanic is also added to the
活体毒瘴
, causing it to leave behind a
美味狗粮
after exploding, which can be fed to the boss to reset his
饥肠辘辘
stacks.
Mythic Shad'har - Living Miasma
活体毒瘴
will periodically spawn and fixate on a random player, slowing their movement speed by 99%. The fixated player should move at least 8 yards from nearby players, but we recommend moving as far away from the majority of the raid as possible. The snare from the fixate can be removed by any ability which prevents the player from being slowed, such as Posthaste, Hand of Freedom, Tiger’s Lust, and many others.
Any player who is not afflicted by the
粘液残留
debuff, can pick up the
美味狗粮
left behind, and run into the boss when it has 7 to 9 stacks of
饥肠辘辘
. Note that each player can only feed a
美味狗粮
to the boss once during the entire encounter, making it important to call for backup if they are unable to feed him.
We recommend feeding the first
美味狗粮
to the boss at the beginning of the encounter, then alternate between feeding and not feeding each
活体毒瘴
set. This should be done to minimize the number of players affected by
粘液残留
.
To pick up a
美味狗粮
simply run over it, then run into the boss to feed him.
Phase 1: Shadowy Carapace (100% - 66%)
Players in this phase should be loosely spread around the room, with the boss and melee positioned in the center. Staying loosely spread will provide more room to deal with
幽影爆发
, and
活体毒瘴
.
Your raid should be able to push the boss to Phase 2 around the 2:00 mark.
Phase 2: Void-tinged Carapace (66% - 33%)
Players in this phase should continue the positioning from Phase 1, because of the random spawn locations of the
熵能聚合
s, and the unavoidable nature of
熵能暗息
.
Two to three players should step into
熵能聚合
orbs, which will cause them to explode very quickly, and distribute the stacks between the players soaking.
Your raid should slightly stagger the
熵能聚合
soaks, to prevent you from taking multiple large bursts of damage at once.
If a
活体毒瘴
is spawned while soaks are happening, we recommend either kiting the
活体毒瘴
for a while, or slightly delaying soaks. Overlapping both damage instances can mean a wipe if players are already low health.
This is the best phase to use Bloodlust or Heroism to push the boss to 33%, because the damage taken by the raid during this phase is generally at its peak.
Phase 3: Noxious Carapace (33% - 0%)
The entire raid should stack behind the boss, who should be near the edge of the room. After each cast of
毒泡流溢
the raid should move counterclockwise in a spiral pattern to maximize the usable space within the encounter area.
We recommend following this rough path during the last phase. If you are not tight on space towards the end of the encounter,it is possible to just start near the edge of the room and kite the boss in a circle.
活体毒瘴
will deal a significant amount of damage in this phase, so players fixated by it should always move out of the raid before exploding.
Tips and Tricks
The 99% slow on the player fixated by
活体毒瘴
can be broken with abilities such as Tiger’s Lust, Hand of Freedom, and any other abilities that prevent the player from being slowed.
The debuffs applied by the various Breath abilities can be prevented with immunities or magic debuff prevention personal cooldowns such as Cloak of Shadows, or Anti-Magic Shell. This might be useful if players are ever caught out of position and unable to doge the frontal.
DPS
Shad’har being the “Patchwork” style DPS check of the raid, there is not much cooldown optimization to be done.
Two minute cooldowns should get three uses on progression, with one on pull, one at 2:00 along with Bloodlust or Heroism, and another use during the last phase.
Three minute cooldowns should only get two uses, which should be on pull and during the second phase.
The player targeted by the initial cast of
衰弱唾液
should use a personal Damage Reduction cooldown, if possible.
Healers
Due to the tight DPS check of this encounter, Holy Paladins and Discipline Priests shine on this fight, because of their added boss damage and consistent high healing output.
Healers need to keep three mechanics in mind, that will cause the majority of the damage on the raid.
The passive AoE damage from the boss will change depending on the phase, but will need to be consistently healed.
The second mechanic that does burst damage to the raid comes from
活体毒瘴
s. Assigning cooldowns to Miasma explosions if they overlap with any other mechanics is a good idea, especially in the second phase, where the raid needs to be quickly topped to be able to soak.
The last important mechanic is the
衰弱唾液
, which will require very strong spot healing, and potential external cooldowns on the initial target. After the debuff splits, the players affected are still in danger, but not as likely to die.
Individual mechanics on this fight don’t put too much strain on the healers, but anytime there is an overlap, healing cooldowns or raidwide Damage Reduction cooldowns should be used to prevent players from dying.
Tank
Shad’har’s tank mechanic is
碾压
and
融解
, both of which he will cast at 25 second intervals. The ability he chooses to cast is randomized, so tanks might end up having to deal with two
碾压
debuffs or two
融解
ones.
As a general rule, the tank without aggro should taunt whenever he casts a debuff that the main tank does not have. As an example, if the main tank has a Crush debuff, and the boss is casting Dissolve, the free tank should taunt. However, if the main tank has a Crush debuff, and the boss is casting Crush again, then wait until after the cast to taunt.
Positioning for the first two phases is very simple, and the boss should be tanked in the center of the encounter area.
In the last phase boss positioning becomes more important. Start by tanking the boss near the center of the room, and moving him towards the clear area after each
毒泡流溢
.
During the movement in the last phase it is important to always keep the boss ahead of the raid, which will cause his
翻滚毒息
to be baited back towards the goo covered area, and the raid can simply run through the boss. If at any point the boss falls behind the raid, the breath might get baited towards the open area, making dodging it significantly more difficult.
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评论
评论来自
Wildnightshade
From article:
"Healers
Due to the tight DPS check of this encounter, Holy Paladins and Discipline Priests shine on this fight, because of their added boss damage and consistent high healing output."
That is a great summary of the healer imbalance of BFA. This would summarize most BFA content and highlights the healer imbalance of Holy Paladin and Disc Priest having "passive DPS", while all other healers are left out of that coveted meta.
Damage Reduction: Resto druid, MW, and Holy Priest are also left out due to lack of meaningful damage reduction cool downs.
That combo of passive DPS & Damage Reduction which H Pal & Disc Priest clearly dominate, has resulted in a healer imbalance that is not fixed by the minor +5 or -5 tweaks that Blizzard does every once in a while to "balance" healers when the issue is really deeper than a few easy +/- adjustments.
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