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PTR
10.2.7
PTR
10.2.6
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King Rastakhan Battle of Dazar'alor Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2019/03/04
变更日志
补丁:10.2.6
目录
评分:
指南导航
评分:
This guide provides tips and strategies for defeating the King Rastakhan encounter in Normal Difficulty in Battle of Dazar'alor. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic guide has moved to its own page, which can be found by
clicking here
.
King Rastakhan is a four phase encounter in which the raid will have to fight against the King and his bodyguards during phase one. Once the bodyguards are defeated,
邦桑迪
joins the fray and players must not only combat the dangerous plagues from King Rastakhan, but also the deathly shadow magics from
邦桑迪
for phase two and three. Phase four has the raid engaging King Rastakhan alone, as he unleashes devastating empowered abilities!
拉斯塔哈大王
is the sixth boss in Battle of Dazar'alor and the final Alliance Story Encounter. Horde will participate in this encounter through a flashback event by talking to a Scout and changing their race and racials. Find out more about the Flashback Race Changes by
clicking here
. After defeating
拉斯塔哈大王
, players will head to the first Horde Story Encounter,
High Tinker Mekkatorque
.
HORDE
Orc
Troll
Undead
Tauren
Blood Elf
Goblin
Pandaren
Highmountain Tauren
Nightborne
Mag'har Orc
Druid
-
Night Elf
-
Night Elf
-
-
-
Night Elf
-
-
Death Knight
Dwarf
Night Elf
Human
Draenei
Human
Gnome
-
-
-
-
Demonhunter
-
-
-
-
Night Elf
-
-
-
-
-
Hunter
Dwarf
Night Elf
Human
Draenei
Human
Dwarf
Pandaren
Draenei
Night Elf
Dark Iron Dwarf
Mage
Dwarf
Night Elf
Human
-
Human
Gnome
Pandaren
-
Night Elf
Dark Iron Dwarf
Monk
Dwarf
Night Elf
Human
Draenei
Human
-
Pandaren
Draenei
Night Elf
Dark Iron Dwarf
Paladin
-
-
-
Draenei
Human
-
-
-
-
-
Priest
-
Night Elf
Human
Draenei
Human
Gnome
Pandaren
-
Night Elf
Dark Iron Dwarf
Shaman
Dwarf
Draenei
-
Draenei
-
Dwarf
Pandaren
Draenei
-
Dark Iron Dwarf
Rogue
Dwarf
Night Elf
Human
-
Human
Gnome
Pandaren
Night Elf
Dark Iron Dwarf
Warlock
Dwarf
Human
Human
-
Human
Gnome
-
-
Human
-
Warrior
Dwarf
Night Elf
Human
Draenei
Human
Gnome
Pandaren
Draenei
Night Elf
Dark Iron Dwarf
Mythic Rastakhan World Firsts
Loot
Armor:
Mail
:
Plate
:
Ring
:
Azerite:
Cloth
:
Leather
:
Mail
:
Plate
:
Weapons:
1H AGI Dagger
:
2H INT Staff
:
Trinkets:
Tank
:
Healer
:
Quick Tips
Focus down the bodyguard adds during phase one whilst cleaving damage onto Rastakhan.
Stack up to help split the damage of the
流星飞跃
.
Run away when targeted by the
净化之印
.
Dodge the toads spawned via
蟾蜍之疫
.
Do not stand within
邦桑迪
's
死亡光环
.
Ranged players need to be spread 7+ yards to prevent the
赤焰瘟疫
from spreading.
Quickly kill the
僵尸尘图腾
.
Place
死亡裂隙
s around the edges of the encounter space.
Half the healers and the majority of DPS need to run towards
邦桑迪
when he casts
邦桑迪的恩泽
at the end of phase two.
Dodge
恐惧收割
zones that travel throughout both realms.
Players in the Death Realm need to stagger the rate they enter
死亡裂隙
s to clear the Deathly Withering stacks.
Run against the pull in when Inevitable Demise is cast.
Soak each of the
邦桑迪之印
zones.
Tank Specific Tips
Move away from Rastakhan when targeted by
炽焰引爆
.
During phase one: stack up Rastakhan and his adds.
Taunt off one another after each
重压跳跃
.
During phase two: keep
邦桑迪
30+ yards away from the rest of the raid.
Be healthy before each
死亡之抚
.
Taunt and switch jobs after each
炽焰引爆
during phase two.
Run away from
邦桑迪
as he casts
邦桑迪的恩泽
at the start of phase three.
Take turns taking the Necrotic Smash away from the group.
Healer Specific Tips
Make sure the raid is healthy before each
流星飞跃
.
Assign one healer to keep the
邦桑迪
tank healthy during phase two.
Players afflicted by
死亡之抚
are healing immune. Quickly heal back to full after the debuff expires.
Prepare to use healing cooldowns during phase three to counteract the
凋零爆裂
s triggered by players dropping Deathly Withering stacks.
King Rastakhan gets stronger and stronger throughout phase three and four! Be ready to stagger healing cooldowns to counteract this.
King Rastakhan Abilities & Strategy
Phase One
The fight starts with the raid engaging King Rastakhan and his two bodyguards (this is increased to three on heroic). The phase will end once all bodyguards have been defeated.
King Rastakhan
灵魂链接
Rastakhan begins the encounter by casting
灵魂链接
. This causes all damage taken by Rastakhan to instead be transferred evenly amongst his bodyguards.
Players should not focus down Rastakhan specifically during this phase, instead opting to passively cleave damage onto him throughout the phase to gain additional damage onto the bodyguards.
炽焰引爆
Rastakhan will frequently channel
炽焰引爆
into the tank. This deals moderate fire damage every second over its 5 second duration.
The tank will explode at the end of the channel, dealing a high burst of fire damage to the entire raid.
The further the tank is
from Rastakhan
, the less damage the explosion will deal to the raid.
The tank targeted by this ability should immediately run directly away from the boss, as to reduce the incoming raid damage as much as possible.
The other tank may wish to taunt Rastakhan after the channel has completed, as to prevent him from chasing after the tank in the distance.
蟾蜍之疫
Don't stand in the toads path!
Rastakhan will face towards a random player and sends out three toads that will hop away from him in three straight lines forming a cone shape.
Any players hit by a toad will cause it to explode, dealing damage and leaving a 12 sec hard hitting nature damage dot to anyone within 5 yards.
Players need to quickly identify the direction the toads will be travelling and side step the ability.
A player with an immunity can soak the toads as they spawn next to the boss, immediately countering the ability without taking any damage themselves.
This can be useful if the toads are due to travel into a densely populated area, such as when the raid is stacking up for the
流星飞跃
ability.
The Bodyguards
破城者洛卡
Stack within the
流星飞跃
tosplit the damage!
破城者洛卡
is the most dangerous of the two bodyguards due to her
流星飞跃
ability.
This marks a player for 5 seconds before leaping on them, dealing lethal nature damage split between all players within 8 yards.
All players should stack up next to the boss and adds to help split the damage of this ability, whilst allowing melee DPS and tanks to maintain their position.
The raid should be careful not to stack up in the path of the
蟾蜍之疫
, as the entire raid is likely to be hit by the ability.
Immediately after the
流星飞跃
has been cast, Roka will cast
重压跳跃
on the tank.
This deals a burst of physical damage to the tank and applies the
碾碎
debuff, increasing the damage taken from
重压跳跃
by 500% for 40 seconds.
Tanks need to alternate who tanks
破城者洛卡
to ensure that no tank has the
碾碎
debuff when
重压跳跃
is cast.
It is also possible for a non-tank player to take this ability, simply by taunting Roka before the
流星飞跃
cast has finished and using some form of defensive cooldown to survive the damage.
圣武士扎兰
Kite the
净化之印
beam.
圣武士扎兰
will frequently cast
净化之印
, causing a beam to form near a player.
This beam will then chase the player for 6 seconds, dealing moderate Radiant damage every second to anyone hit by it.
The player fixated by this beam needs to kite it away from any nearby players to avoid excess raid damage.
As
破城者洛卡
is the most dangerous of the two bodyguards, we recommend that the raid focuses its damage onto him whilst cleaving damage onto
圣武士扎兰
and King Rastakhan.
Once all bodyguards have been defeated, phase two will begin.
Phase Two
At the beginning of phase two, the entire raid will become stunned for 12 seconds. This stun is unavoidable and cannot be removed.
During this time,
邦桑迪
will appear by King Rastakhan's throne and some RP will take place.
邦桑迪
will then become an active enemy, just as the stun times out. Phase two has now begun.
Example of phase two positioning.
King Rastakhan
King Rastakhan has maintained access to his
炽焰引爆
and
蟾蜍之疫
abilities and has gained access to two new abilities.
Spread 7 yards so
赤焰瘟疫
does not spread!
赤焰瘟疫
King Rastakhan will apply the
赤焰瘟疫
debuff to three random non-tank players. This prefers to target ranged players over melee.
This debuff deals a moderate burst of fire damage upon application. After expiring, it will attempt to jump to all players within 7 yards.
This process will repeat endlessly if there are targets for the debuff to jump to.
All ranged members should spread 7+ yards apart around the boss, as to reduce the chance that the
赤焰瘟疫
debuff will spread.
Any melee players who receive the debuff will need to quickly spread and remain spread until the
赤焰瘟疫
has been removed entirely.
As long as players are quick to spread and the debuff doesn't get the chance to bounce, the
赤焰瘟疫
mechanic isn't dangerous.
Quickly kill the
僵尸尘图腾
!
僵尸尘图腾
King Rastakhan will spawn a
僵尸尘图腾
nearby. This totem will mind control one player until it is destroyed.
The mind controlled players are hostile towards allies, and others can attack the mind controlled players.
The mind controlled players will move towards the
僵尸尘图腾
and attack it, randomly using spells that the player has access to. This, unfortunately, can include cooldowns.
All DPS should immediately swap to the
僵尸尘图腾
and destroy it to free their ally, while avoiding using cleaves on the MC'ed player.
邦桑迪
邦桑迪
needs to be tanked and cannot receive any form of damage due to his
无息
passive.
Threat is still generated on
邦桑迪
in the usual manner, even though damage isn't actually done.
All DPS should focus their damage into King Rastakhan throughout the phase, largely ignoring
邦桑迪
as a damage target.
死亡光环
邦桑迪
has an aura which applies a stack of Deathly Withering every 3 seconds to all players within 30 yards.
Deathly Withering deals a low amount of shadow damage every 3 seconds, but can become dangerous when on high stacks.
Deathly Withering will eventually expire on a player once they move away the
死亡光环
radius.
The tank should immediately position
邦桑迪
in the far eastern or western side of the room whilst the rest of the raid fights King Rastakhan in the middle.
This will prevent any players, aside from the tank, from gaining any Deathly Withering stacks.
A single healer should be assigned to keep this tank healthy, whilst remaining 30+ yards away from
邦桑迪
as to avoid taking Deathly Withering stacks themselves.
Eventually, the tank will need to drop their own Deathly Withering stacks. This should be done by having the King Rastakhan tank move and taunt
邦桑迪
during a
炽焰引爆
.
The Deathly Withering afflicted tank can then move over and taunt King Rastakhan, keeping him in his position over 40 yards away.
This will allow both the
炽焰引爆
to deal low damage, whilst allowing the Deathly Withering stacked tank to reset their stacks.
This manoeuvre should be executed every time
炽焰引爆
is cast.
死亡之抚
邦桑迪
will cast
死亡之抚
on the tank, dealing a moderate burst of shadow damage and leaving a 5 second debuff which absorbs all incoming healing.
The tank must ensure they are at full health before the spell cast finishes, as they need to survive the next 5 seconds without any healing.
The tank can also run away from
邦桑迪
during the cast. This will force
邦桑迪
to chase them for a while, reducing the damage taken during the 5 second window.
If this is done, the tank must not drag
邦桑迪
towards the raid as the
死亡光环
will hit players unnecessarily.
Place
死亡裂隙
s at the side of the encounter space!
死亡之门
邦桑迪
will occasionally apply a
死亡之门
debuff to a random non-tank player.
This debuff deals ticking damage over it's 8 second duration. Upon expiration, a
死亡裂隙
forms at the players location.
This
死亡裂隙
is used to counter mechanics seen during phase three of this encounter, namely allowing players within the Death Realm to reset their Deathly Withering stacks.
Players with this debuff should allow it to expire at the edge of the encounter space, as to allow players within the Living Realm during phase three and four to easily dodge
恐惧收割
projectiles.
At least one
死亡裂隙
should be placed near
邦桑迪
during phase two, as ranged players are likely to be in that area during phase three.
Once King Rastakhan has reached 60% health,
邦桑迪
will begin to cast
邦桑迪的恩泽
, applying a 2% permanent damage increase buff to King Rastakhan which gains 1 stack every 15 seconds.
At the end of the cast,
邦桑迪
will drag the
nearest half of the raid
to him and phase three will begin.
Phase Three
Death Realm
You can reset your Deathly Withering stacksin the
死亡裂隙
s!
The half of the raid that was dragged to
邦桑迪
will enter the Death Realm.
Whilst within the Death Realm, players cannot interact with other players or enemies left in the standard "living realm".
The raid can choose who enters this realm by simply positioning those players nearest to
邦桑迪
.
This selection of players should consist of half of the healers and DPS. No tanks should enter the Death Realm.
The
邦桑迪
tank at the end of phase two needs to move as far from
邦桑迪
as possible as soon as the
邦桑迪的恩泽
cast has begun.
Players within the Death Realm will face against
邦桑迪
, who is now susceptible to damage.
The phase will end once
邦桑迪
reaches 50% health.
邦桑迪
maintains his
死亡光环
, however this now applies to all players within the Death Realm, rather than those within 30 yards of him.
The
死亡裂隙
s spawned during phase two can be ran into whilst within the Death Realm.
Doing so will remove all stacks of Deathly Withering whilst dealing a small burst of damage to all players within both realms via
凋零爆裂
.
The Death Realm players must stagger the rate in which the enter the
死亡裂隙
s, as going too often will cause the
凋零爆裂
damage to overwhelm healers, and not going often enough will cause Deathly Withering stacks to get too high.
We recommend that a single player in the Death Realm calls out a player to reset their stacks every 2-3 seconds. This should keep all Deathly Withering stacks below 20, whilst not overwhelming healers with
凋零爆裂
.
邦桑迪
does not need to be tanked in the Death Realm. He will remain stationary in the middle of the encounter space and spam cast
死亡之抚
on random players.
During this phase,
死亡之抚
deals less initial damage and makes the player healing immune for 3 seconds instead of 5.
Healers within this phase need to ensure the all players are kept healthy and do not die during the
死亡之抚
healing immunity windows.
必然归宿
Touching the
必然归宿
zone instantly kills you!
Bwosamdi will also cast
必然归宿
. This creates a 5 yard zone around him that will instantly kill any player who enters it.
During this time, he will also drag in all players towards his location.
Everyone needs to run against the pull in to avoid standing within the zone.
Melee DPS should always attack
邦桑迪
from maximum melee range to make sure they aren't immediately caught in the zone when the cast begins.
恐惧收割
恐惧收割
patches will radiate in a spiral pattern from two corners of the encounter space.
Standing within a
恐惧收割
patch will deal high shadow damage every second.
Players need to actively dodge the patches throughout the phase to keep incoming raid damage to a minimum.
Any
恐惧收割
patch that comes into contact with a
死亡裂隙
will phase into the Living Realm.
Players within the Living Realm need to be prepared to dodge these patches as well.
This is most easily done by standing away from any
死亡裂隙
s, which should be placed around the edges of the encounter space.
Dodge the
恐惧收割
patches!
Living Realm
Players left behind in the Living Realm will need to continue to deal with King Rastakhan.
The boss maintains his
炽焰引爆
and
僵尸尘图腾
casts, but has lost access to his
赤焰瘟疫
and Plague of Toad abilites.
The
炽焰引爆
and
僵尸尘图腾
should continue to be dealt with in the same way as phase two.
Two adds will spawn at the beginning of the phase. Both adds need to be tanked.
The two adds have the
无情不朽
passive, which makes them immune to crowd control 60 seconds after activating.
This mechanic was added after the most recent testing, so it is unclear what crowd control works during this 60 second period.
狂怒幻影
This add will cast Necrotic Smash towards the tank, which dealing a high burst of shadow damage and applying an 8 sec debuff which reduces incoming healing by 75% to all players who are hite.
The
狂怒幻影
tank should avoid the Necrotic Smash.
惩戒幻影
Soak the
邦桑迪之印
zones!
This add will spam cast
灭灵箭
, dealing a moderate burst of shadow damage to the tank.
This cast is interruptible and doing so will help the tanks position the add better whilst reducing incoming damage.
The main ability cast by the
惩戒幻影
is
邦桑迪之印
.
This marks several zones and throws a bolt towards each of them. If the zone has no player within it by the time the bolt lands, a
邦桑迪的愤怒
will trigger, dealing high shadow damage to the raid.
Each zone needs to have a single player stand within it to prevent any
邦桑迪的愤怒
triggers. The player stood within a zone will take a high burst of shadow damage, but the raid will not.
Players soaking these zones need to healthy before the bolts land as to ensure they survive the high incoming damage.
DPS within the Living Realm should focus on killing both phantom adds. The adds should be stacked as often as possible to allow good cleave damage between them and King Rastakhan.
In the event that the phantom adds can be hard crowd controlled for 60 seconds, the Living Realm should do so, as the Death Realm players will rejoin them before this time period has ended.
Once
邦桑迪
has reached 50% health in the Death Realm, all players will return to the living realm and phase four will begin.
All phantom adds should be killed as soon as possible to allow the raid to focus on King Rastakhans mechanics in isolation.
Phase Four
King Rastakhan maintains his
邦桑迪的恩泽
buff and it will continue to stack.
He will have access to the
炽焰引爆
,
蟾蜍之疫
and
赤焰瘟疫
abilities, and lost access to the
僵尸尘图腾
ability.
Additionally,
邦桑迪
has granted him access to the
死亡之门
and
必然归宿
mechanics.
These abilities should be dealt with in the same manner as phase two.
死亡之门
死亡裂隙
s should continue to be placed away from the centre of the encounter space to minimize the amount of
恐惧收割
zones that enter the middle of the room.
Ranged players must remain spread to ensure that the
赤焰瘟疫
does not spread.
Players will need to dodge the
蟾蜍之疫
and need to run against the
必然归宿
pull in whilst dodging any
恐惧收割
zones that enter via the
死亡裂隙
's.
King Rastakhan will also cast
死亡万象
, creating a
死亡裂隙
around him.
This mechanic was not present during any PTR tests, so it's true nature is currently unknown.
This ability will like occur towards the end of the encounter and will cause Rastakhan to be a "mobile
死亡裂隙
", allowing
恐惧收割
zones to spawn in from his location.
The raid must defeat King Rastakhan before his
邦桑迪的恩泽
buff overwhelms the raid.
Bloodlust should be used when it best aligns with DPS cooldowns, and healing cooldowns should be staggered throughout the later stages of the encounter to cover the increased damage from the
炽焰引爆
.
Heroic Difficulty
猎头者加尔瓦纳
Players will face an additional bodyguard at the beginning of the encounter:
猎头者加尔瓦纳
.
This add will frequently cast Grevious Axe at a random player, dealing a burst of physical damage and applying a permanent physical damage dot.
The dot left by the ability can only be removed by healing the player above 90% health. Healers should aim to do this as soon as possible.
猎头者加尔瓦纳
is a low priority bodyguard and should not be deliberately focused down over the others.
巨蛇图腾
King Rastakhan gains one additional mechanic during phase one:
巨蛇图腾
which spawns a
巨蛇图腾
add nearby.
This totem will frequently face a random nearby player and channel a
蛇焰吐息
, dealing a large initial burst of fire damage and applying a 5 second fire damage dot afterwards.
Players need to quickly focus damage into this totem to kill it, whilst making sure they dodge its frontal
蛇焰吐息
.
Side step out of the patch of the
蛇焰吐息
!
An alternative strategy can be used to help counter the disruptive effects of the
巨蛇图腾
.
At the beginning of the encounter, King Rastakhan can be positioned at the far edge of the room30+ yards away from the raid.
As the
巨蛇图腾
spawns next to Rastakhan and only targets nearby players, the entire raid can ignore them and focus down the adds whilst a single tank dodges the ability.
This tank will need to have a healer assigned to stand 30+ yards away from them and keep them healthy throughout this time.
This strategy also allows more time for players to dodge the
蟾蜍之疫
, as they have far longer to travel before hitting the raid.
Example of "adds only" strategy for phase one on heroic.
The downsides of this strategy is that the adds will likely take slightly longer to die, as they will not be receiving the transferred cleave damage via
灵魂链接
s.
Additionally, the add tank will not have a partner to spread the
碾碎
debuff with.
This can be fixed by using a large amount of damage reduction cooldowns on the second hit, or by having another non-tank player taunt for the
重压跳跃
cast.
Which of the two strategies is superior is currently unknown. This section of the guide will be updated once guilds start defeating King Rastakhan on heroic on live servers.
蟾蜍之疫
The
蟾蜍之疫
will leave behind a
蟾蜍粘液毒素
pool each time they bounce.
This pool deals moderate nature ticking damage and slows movement speeds by 30% to anyone who stands within them.
These pools are more of an irritant than a major issue. Raids simply need to make sure they avoid standing within them until they despawn.
The toads leave
蟾蜍粘液毒素
as the bounce.
赤焰瘟疫
The
赤焰瘟疫
will now attempt to spread after 1.5 seconds, rather than 2.
This gives players less time to react to the ability before it jumps around.
Ranged players need to make sure they are spread out 7+ yards
before
the ability comes in.
Phantom of Slaughter
One additional add will spawn in the Living Realm at the beginning of phase three: the Phantom of Slaughter.
Alongside
灭灵箭
, this add will cast
死亡聚焦
on a random player.
死亡聚焦
d deals moderate shadow damage every second for 5 seconds and can only be interrupted by the player it is cast on.
Players targeted by this should interrupt it if possible. Players without an interrupt need to be spot healed to survive the spell.
This add, alongside the others, should be stacked up and cleaved down by the Living Realm players.
Mythic Difficulty
Although the King Rastakhan encounter has received multiple mechanical changes on mythic difficulty, the
general
goal and strategy remains very similar to Heroic difficulty.
A large amount of progression time is usually spent on learning how to deal with some of the modified abilities, as well as how to get through the more difficult Phase Three.
Once the raid has punched through to the fourth phase, the boss usually dies that pull, as long as everyone is healthy.
Composition Recommendations
This fight can be either four or five healed. We recommend five healing the fight if possible, as there is not much of a DPS requirement for this encounter.
If possible, it is recommended that you bring two shamans to this encounter, as they help counter the
僵尸尘图腾
during phase two as well as the
必然归宿
cast during phase three.
We also recommend that you bring at least 8 or 9 ranged DPS, as this ensures the recommended phase three strategy can be used.
Limiting the amount of melee players also helps reduce the chance that the
赤焰瘟疫
bounces around in melee.
Find out more in our complete
Mythic King Rastakhan Strategy Guide
About the Author
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King Rastakhan Advice for All Classes
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
Blood Death Knight Raid Tips
Arcane Mage Raid Tips
Assassination Rogue Raid Tips
Frost Death Knight Raid Tips
Fire Mage Raid Tips
Outlaw Rogue Raid Tips
Unholy Death Knight Raid Tips
Frost Mage Raid Tips
Subtlety Rogue Raid Tips
Havoc Demon Hunter Raid Tips
Brewmaster Monk Raid Tips
Elemental Shaman Raid Tips
Vengeance Demon Hunter Raid Tips
Mistweaver Monk Raid Tips
Enhancement Shaman Raid Tips
Balance Druid Raid Tips
Windwalker Monk Raid Tips
Restoration Shaman Raid Tips
Feral Druid Raid Tips
Holy Paladin Raid Tips
Affliction Warlock Raid Tips
Guardian Druid Raid Tips
Protection Paladin Raid Tips
Demonology Warlock Raid Tips
Restoration Druid Raid Tips
Retribution Paladin Raid Tips
Destruction Warlock Raid Tips
Beast Mastery Hunter Raid Tips
Discipline Priest Raid Tips
Arms Warrior Raid Tips
Marksmanship Hunter Raid Tips
Holy Priest Raid Tips
Fury Warrior Raid Tips
Survival Hunter Raid Tips
Shadow Priest Raid Tips
Protection Warrior Raid Tips
Are you a raid leader deciding on what specs to bring to raid? Drag and drop specs into the Raid Composition tool to see what buffs, debuffs, and utility options are available to your group!
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评论
评论来自
firestorm09
the azurite gear has 880 Ilvl, maybe a little out there?
评论来自
LemoneyMoo
If you place down one door near where Bwomsamdi will spawn during the death phase then place all of the rest of the doors stacked up to the side/edge there will be drastically fewer blobs going through the doors to the living side. You do need to separate one door, however, so it's still relatively easy for death side people to clear their stacks without triggering additional damage. My guild just put the first door down on a separate marker then the rest on the other.
评论来自
zmillyx
Can you control who gets to the death realm or is it random?
评论来自
TronhildaMain
our off tank keeps getting sucked in even when they aren't near bwomsandi. I can't figure if its a bug or some dps is not moving over there like they are supposed to but it has happened several weeks now.
评论来自
Gesika6
Yeah, that's all fine and dandy, but there's one problem... You failed to explain how to actually start the fight...
评论来自
thekragle
How to solo Rastakhan
(in normal at least):
1. Pick a healer class that can dish out damage. I did it as a mistweaver.
2. That's it.
Why? Because for some reason, when you're specced as healer, the charm on the Bwonsamdi phase bugs out and it lasts for only a couple of seconds, leaving you free to kill him. When you're specced as DPS, the charm lasts much longer. I have yet to try it as a tank, I don't know if the charm mechanic even targets tanks or if it will bug out in a similar way as for a healer, but will update if I find out.
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