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Hunter DPS Attributes and Stat Guide - WoW Classic Season of Mastery
来自 Sh3rro
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.2
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Welcome to Wowhead's DPS Hunter Attributes and Stats Classic Guide, updated for WoW Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.
Our Hunter guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Hunter guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Hunter PetsBeginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Sherro
is a veteran member of both the Classic and Retail World of Warcraft communities. If you enjoy the guides and possibly want to see more WoW Classic content be sure to follow him on his other pages:
Twitch
and
Twitter
.
The most important thing to understand is a Hunter's role, which is strictly dealing as much damage as possible. Once this is understood, it's pretty easy to recognize what gear is the best. You will be often used for utility on some fights, with CC or kiting mobs around but, your role is DPS, so that is what you will maximize.
Attributes
Strength
Strength determines the physical power of your character. A high strength improves your attack power. Strength is also a determining factor in how much damage you block if you use a shield. Rogues and hunters only use a partial value of strength to determine their power.
- World of Warcraft Game Manual, 2004
Strength is relatively simple for a Hunter. For every point of Strength gained from Gear, the Hunter will obtain a single point of Melee Attack Power. Most pieces of gear you acquire as a Hunter will not have any strength on them, and the ones that do strength is generally a minor part of the equipment. It is a slight DPS increase, though nowhere near as good as Agility or even just plain Attack Power.
For a Level 60
猎人
:
1 Strength = 1 Melee Attack Power
Agility
Agility improves your armor rating, your chance to dodge an attack, and your chance to score a critical hit with a melee or ranged attack, thus dealing increased damage. Rogues and Hunters also use agility, in combination with strength, to determine their attack power.
- World of Warcraft Game Manual, 2004
As the quote from the game manual mentions, Agility is a primary stat for both
潜行者
and Hunter. For quite some time, Players didn't know exactly how Agility was calculated for Rogue and Hunter Classes, thankfully in a Blue Post on the EU Forums from 2005, Blizzard cleared up the details on what Agility offers for every Class:
Agility increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependent on both class and level. For most level 60 character classes, approximately 20 points of Agility will increase your critical hit chance by approximately 1%. Rogues require 29 Agility for an additional 1% critical hit chance, and Hunters require 53 Agility for an additional 1% critical hit chance, but both of these classes also gain attack power from agility, and the items available to them typically have much higher amounts of Agility.
Agility increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.
For a Level 60
猎人
:
53 Agility = 106 Ranged Attack Power, 1% Crit Chance, 2% Dodge
Stamina
Stamina affects your hit points, no matter what class you play. However, characters designed to absorb damage, such as warriors and paladins, gain more benefit from stamina than classes who have other capabilities, such as rogues and druids, who in turn gain more benefit than pure spellcasters, such as mages.
- World of Warcraft Game Manual, 2004
Stamina is a vital Attribute for PvP. In a lot of situations, your total Health is 100% the determining factor in winning or losing, regardless of how good a Hunter is. Stamina is so important; you will often find Hunters stacking Stamina, to the point where it is a detriment to their total Attack Power and Critical Strike chance for PvP. Items like
屠龙大师勋章
,
艾斯卡达尔的毛皮
, even
阿基迪罗斯的清算之戒
. In PvE, Stamina isn't as quite as important, but it can still play a vital role when dealing with Boss mechanics!
(Don't stand in the fire!)
For a Level 60
猎人
:
1 Stamina = 10 Health
Intellect
Intelligence improves your mana reserves. Intelligence has no bearing on non-spellcasting classes.
- World of Warcraft Game Manual, 2004
Overall intellect does not do a whole lot for Hunters. You will gain a bit passively by upgrading your Agility gear, but you won't ever aim to get Intellect. It increases your mana pool, which allows for more spells, which is handy. It increases the rate at which you learn weapon skills. Though it does increase the damage of your
奥术射击
and
乱射
slightly, it isn't useful as you can't stack enough intellect to make it even close to good compared to Agility and Attack Power stacking.
Spirit
Spirit determines the regeneration rate for your health and mana. A high spirit results in much faster regeneration, while a low spirit gives you reduced regeneration.
- World of Warcraft Game Manual, 2004
Spirit isn't that useful either, though it does provide some passive health and mana regeneration for the
猎人
making it good for leveling faster because of less downtime. It is good to have some, but you won't go out of your way to acquire it on your gear for PvE or PvP.
Secondary Stats
Weapon Skill
Each Weapon Skill has a maximum level of 300. Players and Non-playable creatures also have what is known as a
Defense Skill
, which also has a maximum level of 300. For every point of Weapon Skill the
猎人
has over their Target's Defense Skill, the Hunter gains the following:
Chance to
Miss
decreases by 0.04%.
Chance for a
Critical Hit
increases by 0.04%.
Target's chance to
Block
decreases by 0.04%.
Target's chance to (Melee Only)
Parry
decreases by 0.04%.
Target's chance to (Melee Only)
Dodge
decreases by 0.04%.
As there aren't many ways a
猎人
can increase their primary DPS weapon skill, it is avoided. Even the races the provide increased weapon skill such as
矮人
with
枪械专精
and
巨魔
with
弓专精
won't get to use those racials much at end game as Cross-Bows are the BiS Ranged weapon for most patches. Every Weapon Skill you gain over 300 substantially reduces Miss chance, Block chance, Parry, Dodge, while also increasing your chance to Critically Strike. Which also means by increasing weapon skill, you are reducing the chance for things to happen that will not happen anyway, such as a Ranged Attack being Dodged or Parried. You should always be at maximum weapon skill, but as for trying to increase it beyond that as a
猎人
, it isn't as beneficial as focusing on Agility.
Glancing Blows
are Auto-Attacks that deal reduced damage to Creatures. When attacking a Creature or Boss with 15 Defense Skill higher that the Players Weapon Skill, Glancing Blows will have their damage reduced by 70%. Weapon Skill plays a huge part in lowering the damage reduction from a Glancing Blow. Unfortunately, many sources from Vanilla have conflicting information, and the exact formula for the Weapon Skill and Glancing Blow interaction isn't confirmed. Fortunately, Ranged Attacks cannot result in a Glancing Blow, meaning that
猎人
DPS is almost unaffected by this.
Hit Rating
Level 60 Creatures and Enemy Players in the world will have a
Defense Skill
of 300. For a Level 60
猎人
to never miss their Activated Abilities, such as
瞄准射击
or
多重射击
, it requires both 300 Weapon Skill and
5% Hit Rating
. The 5% Hit Rating is required to cover the base Miss Rate. Level 63 Creatures (as well as "Skull" Level Bosses) will have 315 Defense Skill, which requires
9% Hit Rating
to cover the base Miss Rate. Missing an attack results in the greatest DPS loss meaning reaching the Hit Cap is your highest priority as Hunter.
Ranged attacks cannot be parried, dodged, or result in a glancing blow, this means that hunters can only hit, miss, or be blocked. Your Hit Rating cap on a
猎人
is both the same for your auto attacks and your abilities, and you should find it easy to attain it even fairly early on with
稳固
. After MC bosses have been cleared
比兹尼克247x128精确瞄准镜
will be available too as well as
猎鹰的召唤
later on from ZG.
Blizzard explained in a
Blue Post from June 2019
, explaining that the minimum Hit Rating is actually 9%, instead of the expected 8%.
There is some code in 1.12 that explicitly adds a modifier that causes the first 1% of +hit gained from talents or gear to be ignored against monsters with more than 10 Defense Skill above the attacking player’s Weapon Skill.
This means that the so-called “hit cap” is in effect 9% rather than 8% for a player with 300 Weapon Skill fighting a level 63 monster with a Defense Skill of 315.
For a Level 60
猎人
:
5% Hit Rating = PvP
Ability
Hit Cap
9% Hit Rating = PvE
Ability
Hit Cap
Crit Chance
All Physical Damage in Classic World of Warcraft can Critically Strike, increasing the Damage dealt by
200%
(Spells are only increased by 150%). A Hunter can also increase the Crit Damage Bonus with the Talent
致死射击
, boosting the Damage bonus to 230%.
For Hunters, there is a point where the DPS benefits of Critical Strike chance start to diminish at a stronger rate though which is around the 24-25% mark. This is known as the Soft-Cap. Since you will most likely have
夺命射击
that Soft-Cap will only be 19-20%. Once you reach the Soft-Cap the DPS increase will become less, so it's more beneficial from a pure damage standpoint to start taking attack power upgrades over agility if the agility items provide less attack power.
Stat Priority
9% Hit Rating
Agility
Stamina
Intellect
Spirit
Strength
As mentioned previously, 9% Hit Rating is not an option, it is mandatory, and there isn't any excuse for not having it when showing up to a Raid, you get 3% from your talent
稳固
and another 3% from the enchant
比兹尼克247x128精确瞄准镜
when it becomes available after MC is cleared, make sure to take advantage of these if you need to. After you reach 9% Hit Rating, you can focus on Agility upgrades. Anything that has more Agility that you don't lose Hit Rating on will be an upgrade.
With Agility, you will get Attack Power and Crit meaning you won't need to focus on pieces with critical strike chance on them much. Once you hit the soft-cap for Crit Chance, Attack Power becomes more favorable for DPS than Agility. You will get the rest of the stats passively with your gear upgrades but should you have to choose between for example two pieces with the same Agility, take the one with more Stamina and so on.
Previous Page:
Rotation & Abilities
Next Page:
Enchants
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评论
评论来自
Jossex
Regarding Intellect:
it will increase your spell power slightly
Where do you get this from? Intellect increases Spell Power for zero classes in Classic WoW. I don't see any Talent that increases your Spell Power based on Intellect either. You quoted a Blizzard post that does not mention Spell Power, but only Mana.
评论来自
Scuttlefrog
Do some abilities like wingclip have an inherent extra chance to miss? How long does pet have to stop attacking to leave combat in pvp and how far away can you have it "stay"? Does pet entering combat break night elf out of shadowmeld? Thanks.
评论来自
NeVeRLiFt
Hitcap for hunters is 8.6%, since we can't get that we aim for 9% (300 weapon skill vs a level 63 boss requires 9% hit.)*. THIS IS MANDATORY, no matter what happens you need 9% hit over everything. - Reason, we are based on burst dps and we shoot once every few seconds not like rogues or warriors who are always hitting.
*
If you miss one shot you are losing unbelievable amounts of DPS, also without the 9% hit you have a chance to miss your tranq shot and this has far more serious ramifications.
评论来自
yougonogo
one thing missing. agl 1 = ap 2 ranged on hunter.
and if you run survival take in account the +15% to agl when you are looking at swapping gear most times you will get more with the agl over the ap on that spec. and crit has a soft cap but will still go up just slower.
I found that as survival if it is just a few more raw ap on a peace of gear go with the agl one tell your crit hits 30% at that point your dps will go off the chart but this is a harder spec to use in raid do to having to be able to use traps and control range at the same time. most will go mark and get into raid just for true shot in a group with wars and rogs but do half the dps. and remember to control your pet.
also all of these guides are missing one big thing for dps bosses can not dodge, perry or block from the back. so if you can flank them do so.
评论来自
Highone
For a Level 60 Hunter:
53 Agility = 106 Ranged Attack Power, 1% Crit Chance, 1% Dodge
That part is slightly wrong on dodge.
Earlier in the blue post writes:
Hunters require 26.5 AGI for an additional 1% dodge
Therefore, 53 AGI is 2% dodge for a lvl60 hunter.
评论来自
Novat
Quote from the ''guide'':
''For Hunters, there is a point where the DPS benefits of Critical Strike chance start to diminish at a stronger rate though which is around the 24-25% mark. This is known as the Soft-Cap. Since you will most likely have Lethal Shots that Soft-Cap will only be 19-20%. Once you reach the Soft-Cap the DPS increase will become less, so it's more beneficial from a pure damage standpoint to start taking attack power upgrades over agility if the agility items provide less attack power.''
This is by far the stupidest *!@# i've ever read.
评论来自
Asheyy
For what reason do hunter's receive diminishing returns on critical strike chance? I would've thought that because the attack tables don't have Glancing Blows, Dodges or Parrys like melee attacks that there would be much more hit rolls that could be converted into crit rolls. And considering the Mortal Shots talent that crit would be an incredibly important stat well beyond 25%.
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