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10.2.5
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10.2.6
How Mastery Works in World of Warcraft
来自 Anshlun
[Last Updated]:
2021/12/17
变更日志
补丁:10.2.6
评分:4.7/5
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评分:4.7/5
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Mastery is a secondary stat in World of Warcraft, together with Haste, Critical Strike, and Versatility. However, unlike the other three secondary stats, Mastery grows differently for every specialization in the game. In this guide, we will explain how this stat works and how it grows for every spec of the game.
Converting Rating to Stats and Mastery Points
The base mechanic of secondary stats in WoW is stat ratings. Most pieces of gear in the game provide a given amount of rating for some secondary stats, which, when equipped, get converted into some secondary stat percentage for a character. For instance, at level 60, when you equip a piece that gives 33 Haste Rating, you will get +1% Haste in your character sheet.
In the example above, a trinket giving +82 haste is equipped by a level 60 character. With every 33 rating giving 1% haste, adding 82 haste adds around 2.48% haste to the character.
This type of conversion works the same way for all four secondary stats, following the table below.
Effect
Rating Required
Level 60
Level 50
Critical Strike
1% Critical Strike Chance
35
10.67
Haste
1% Haste
33
10.06
Versatility
1% Damage Done Increase
0.5% Damage Taken Reduction
40
12.19
Mastery
1 Mastery Point
35
10.67
Mastery Points
Note that while most stats convert directly to a final percentage, Mastery instead converts to Mastery Points. This happens due to the nature of Mastery, which has a completely different effect based on each character's specialization. From Mastery Points, each specialization has a different formula that converts those points into their given final percentage increases, creating a two-step process for Mastery to convert from Rating to the final percentage seen in the character sheet.
While every class earns Mastery Points at the same ratio, each specialization has a different conversion from Mastery Points to Mastery percentages, which can be seen below. All specializations start with 8 Mastery Points, regardless of their Mastery Rating, and gain more from there.
Mastery Points to Mastery Percentage Coversion for Every Specialization
Specialization
Mastery Spell
1 Mastery Point Gives
Blood Death Knight
精通:鲜血护盾
+2% Converted
灵界打击
Healing to Absorbtion Shield
+1% Attack Power
Frost Death Knight
精通:冰冷之心
+2% Damage Done by Frost Abilities
Unholy Death Knight
精通:恐惧之刃
+1.8% Damage Done by Minions and Shadow Damage Abilities
Havoc Demon Hunter
精通:恶魔形态
+1.8% Chaos Damage Done
+0.6% Movement Speed increase
Vengeance Demon Hunter
精通:邪能之血
+3% Agility converted into bonus armor for
恶魔尖刺
+1% Attack Power
Balance Druid
+1.1% Nature spell damage during
日蚀
+1.1% Arcane spell damage during
月蚀
Feral Druid
精通:剃刀之爪
+2% Damage Done by Cat Form Bleeds
Guardian Druid
精通:自然守护者
+0.5% Maximum Health
+0.5% Healing Received
+1% Attack Power
Restoration Druid
精通:相生
+0.5% Increased Healing Done per Healing-over-Time Effect
Beast Mastery Hunter
精通:野兽控制大师
+1.9% Damage Done by Pets
Marksmanship Hunter
精通:狙击训练
+0.625% Increased Range on Hunter Abilities
+1.4% Damage Increase on Hunter Abilities
Survival Hunter
精通:灵魂联结
+1.65% Damage Done by Focus-spending Abilities
+0.1% Health Regenerated every 5 seconds
Arcane Mage
精通:法力专家
+1.2% Mana Regeneration Rate
+1.2% Maximum Mana
+0.6% Damage Increase per Arcane Charge to
奥术冲击
+0.3% Damage Increase per Arcane Charge to
奥术弹幕
+1% Damage done for other Arcane spells
Fire Mage
精通:点燃
+0.75% Damage Converted to Ignite
Frost Mage
精通:冰刺
+1.9% Spell Power Coefficient to
冰刺
+1.9% Damage Increase to
寒冰宝珠
Brewmaster Monk
精通:醉拳大师
+1% Extra Dodge per Non-dodged Attack or
幻灭踢
hit
+1% Attack Power
Mistweaver Monk
精通:迷雾之风
+1% Spell Power Coefficient to
迷雾之风
Windwalker Monk
精通:组合拳
+1.25% Damage Done by Non-Repeated Abilities
Holy Paladin
精通:光明使者
+1.5% Max Healing Done Increase
Protection Paladin
精通:神圣壁垒
+1% Chance to Block (Before Diminishing Returns)
+1% Attack Power
+0.35% Damage Reduction by
奉献
Retribution Paladin
精通:圣光之手
+1.6% Holy Damage Done
Discipline Priest
精通:优雅
+1.35% Increased Healing and Absorbs to Targets with
救赎
Holy Priest
精通:圣光回响
+1.25% Extra Healing Done as Healing-over-Time
Shadow Priest
精通:暗影交织
+0.5% Damage increased by Damage-over-Time Effect
Assassination Rogue
精通:强效奇袭
+1.7% Damage to Poisons and Bleeds
Outlaw Rogue
精通:左右开弓
+2.9% Attack Power Coefficient to
左右开弓
Subtlety Rogue
精通:刽子手
+2.45% Damage to Direct Finishing Moves
+2.76% Damage to Periodic Finishing Moves
Elemental Shaman
精通:元素过载
+1.875% Chance to trigger a second cast
Enhancement Shaman
精通:增强元素
+0.08% Chance to Proc
风暴使者
and
风怒武器
+2% Fire, Frost, and Nature Damage Done
Restoration Shaman
精通:深度治疗
+3% Ceiling for Increased Healing Done
Affliction Warlock
精通:剧痛
+2.5% Damage Done by Many Spells
List of Affected Spells
痛楚
腐蚀术
诡异魅影
邪恶污染
痛苦无常
腐蚀之种
生命虹吸
Demonology Warlock
精通:恶魔学识大师
+1.45% Damage Done by Demons
Destruction Warlock
精通:混乱能量
+1% Increased Spell Damage
+1% Random Increase to Spell Damage
+0.22% Damage Taken Reduced
+0.22% Random Reduction to Damage Taken
Arms Warrior
精通:重伤
+1.1% Damage Increased to Targets with
重伤
Fury Warrior
精通:不羁之怒
+1.4% Damage Increased while
激怒
d
Protection Warrior
精通:精确格挡
+0.5% Block Chance (Before Diminishing Returns)
+1.5% Critical Block Chance (Before Diminishing Returns)
+1% Attack Power
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评论
评论来自
Laserheart
Too bad this guide doesn't explain what mastery actually does...
评论来自
Headshot314
Unholy DK mastery needs to be updated on this page. Blizzard
nerfed unholy mastery
by 20% on December 15th. The baseline was changed from 18% to 14.4% (you can check this ingame). So with 8 baseline mastery points, the mastery point to % conversion is actually 14.4/8 or 1.8 percent per mastery point.
Also if anyone wants to know what %mastery they can reach before they hit diminishing returns, you multiply the percent value given in the above column "1 Mastery Point Gives" by 38 (8 baseline + 30 additional points).
评论来自
72984178912
For mistweaver monk it's wrong. I have 264 mastery rating, 65%
264 / 31.68 = 8.36 rating for each %
Then when I use weapons of order, it gives 42% mastery and Pelagos soulbind gives 350 mastery, I get 621 mastery 150%
612 / 74.52 = 8.333333333 rating for each %
According to the guide, for each 35 mastery rating we get 1 mastery point which equals to 1% spell power, but with 65% mastery, my gusts of wind are increased by 901 healing. My intellect is 1268. 65% of 1268 is 824. Then I have 8.70% increased healing from versatility. 824.2 * 1.087 = 896, very close to the 910 the mastery tooltip shows. Idk where the other 14 comes from.
But in any case, according to the guide every 35 mastery rating = +1% spell power (intellect) scaling for gust of winds. But according to my calculations, every 8.333333 mastery rating equals to 1% extra spell power (intellect) added to gust of winds healing.
评论来自
spazoid
Can this be updated please? It's the only page I've found that converts mastery points to their percentages.
If there is a different place that does it please let me know.
评论来自
Eyblinkin
For Dragonflight, the level 70 values are:
1% Crit = 180 rating
1% Haste = 170 rating
1%/0.5% Versatility = 205 rating
1 Mastery Point = 180 rating
I don't know if Mastery Point to percentage conversions given here are all still correct or not; some specs have probably changed due to redesign or tuning. (At time of writing,
https://wowpedia.fandom.com/wiki/Mastery
is also out of date, so I can't use it for comparison.)
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