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High Priestess Jeklik Zul'Gurub Raid Strategy Guide - WoW Classic
来自 Neryssa
[Last Updated]:
2023/08/23
变更日志
补丁:1.15.2
目录
评分:
指南导航
评分:
高阶祭司耶克里克
is a two-phase encounter based around add control and interrupt rotations or mana drains. As the High Priestess of Hir'eek, the Bat Loa, High Priestess Jeklik is the second encounter players usually complete in
祖尔格拉布
.
This guide provides tips and strategies for defeating the High Priestess Jeklik encounter in Zul'Gurub in Classic WoW.
High Priestess Jeklik Loot
Primal Hakkari Armor Tokens:
原始哈卡莱之盾
(Hunter, Priest, Rogue)
原始哈卡莱护臂
(Rogue, Shaman, Warrior)
原始哈卡莱护腕
(Hunter, Mage, Paladin)
原始哈卡莱束带
(Rogue, Shaman, Warrior)
原始哈卡莱套索
(Mage, Warlock, Warrior)
原始哈卡莱腰带
(Druid, Priest, Warlock)
原始哈卡莱直柱
(Druid, Priest, Warlock)
原始哈卡莱徽章
(Druid, Paladin, Shaman)
Shared with other High Priests:
惩戒指环
(Intellect/Spellpower Ring)
古拉巴什狂暴者徽记
(Stamina/Attack Power Ring)
无尽潜能腰带
(Intellect/Spellpower Cloth Belt)
浴血面具
(Agility/Hit Chance Leather Helm)
哈卡莱崇拜者披风
(Intellect/Spellpower Cloak)
被折磨者的手套
(Agility/Crit Chance Mail Gloves)
部族之力
(Stamina/Attack Power Cloak)
祭祀护手
(Strength/Hit Chance Plate Gloves)
祖利安头饰
(Intellect/Healing Cloth Helm)
祖利安典礼权杖
(Intellect/Healing/MP5 One-Handed Mace)
Exclusive Drops:
耶克里克之锤
(Chance on Hit Two-Handed Mace)
万灵护肩
(Intellect/Spirit/Healing Leather Shoulders)
耶克里克的蛋白石护符
(Spellpower/Mp5 Neck)
和平守护者长靴
(Intellect/Spellpower Plate Boots)
首领指环
(Intellect/Mp5 Ring)
海怒长靴
(Intellect/Spellpower Mail Boots)
祖利安防御者
(Intellect/Spirit Shield)
High Priestess Jeklik Notable Classes
猎人
s are the perfect class to serve as bait for Jeklik's charge - They are able to stay out of melee range and position themselves between the boss and the ranged group, and are not badly affected by Jeklik's AOE silence.
There are two ways to deal with Jeklik's second phase: Either by having a good interrupt rotation or simply draining all her Mana before she reaches that point. Considering she can heal with very low amounts of Mana, mana draining isn't recommended.
Classes with low cooldown interrupts such as
战士
s with
拳击
and
潜行者
s with
脚踢
need to set an interrupt rotation to ensure she won't heal at all. Classes with longer interrupts such as
法师
s with
法术反制
can be used as backup if needed.
High Priestess Jeklik Quick Tips
DPS
In Phase 1, Jeklik will continuously let out a shriek that silences everyone around her. Ranged DPS should be at maximum range of her at all times during Phase 1.
Melee DPS will have no option but to take the AOE damage. Retreating and bandaging yourself will really help your healers.
Jeklik will also summon bats every minute or so during Phase 1. Let the tanks establish aggro on them, then quickly AOE them down.
Getting Jeklik to 50% to start Phase 2 is incredibly important, as she will stop summoning bats once she changes phases.
In Phase 2, Jeklik has two spells with a cast time:
精神鞭笞
and
强效治疗
. Both spells need to be interrupted, with Great Heal taking priority over the Mind Flay.
Make sure to avoid the fire from the Bat Bombs in Phase 2.
Tanks
Positioning Jeklik to the hill to the right of her area on pull is a good way to keep track of summoned bats - You will have ample time to see where they're spawning and prepare to tank them.
Establishing aggro on bat swarms is incredibly important, as the DPS are supposed to quickly DPS them down. As you won't see a lot of bat waves (as they stop spawning in Phase 2), setting a
挑战怒吼
rotation can be a good idea.
In Phase 2, Jeklik has two spells with a cast time:
精神鞭笞
and
强效治疗
. Both spells need to be interrupted, with Great Heal taking priority over the Mind Flay.
During Phase 2, Jeklik will summon bats that drop bombs in your raid. Moving Jeklik in Phase 2 constantly will minimize the bomb damage in your raid.
Healers
In Phase 1, Jeklik will continuously let out a shriek that silences everyone around her. Healers should be at maximum range of her at all times (while still in range of tank healing) during Phase 1.
The shriek also deals AOE damage around her, so melee classes must be kept topped off (although at a lower priority thank tanks and the Charge target).
During Phase 1, Jeklik will constantly Charge someone. Your raid must assign someone to serve as bait for the charge (usually a Hunter) and healers must keep that person alive.
Make sure to avoid the fire from the Bat Bombs in Phase 2.
Before the Pull
Before the pull, clear all the bats in her area to ensure there's enough space to move around and dodge her bombs in Phase 2.
One person must be assigned to stand between the boss and the ranged group in Phase 1 - This person will need constant heals, as Jeklik will constantly charge this one person. A Hunter is an ideal candidate, as they can stay in range and not be as heavily affected by Jeklik's AOE shriek. Once Phase 2 starts, they can return to the ranged group and do the fight as normal.
Pulling Jeklik to the small hill to the right as you enter her area ensures the raid has ample time to see and prepare for the bat swarms.
High Priestess Jeklik Abilities and Strategy
High Priestess Jeklik is a two-phase fight in which players must both deal with adds in the beginning, and follow heavy interrupt rotations in the end.
Phase 1 - Bat Form
Jeklik will start the fight in Bat Form. Her main ability in this form ia an AOE shriek that will deal damage and silence everyone around her for a few seconds. Because of this ability, it is highly recommended to have as few people near her as possible during Phase 1. Setting a group consisting of ranged players and healers will ensure no silences happen during this. Melee DPS and tanks will have to take the hits, and these can add up over time - Melee should retreat and bandage when possible to help the healers out.
Jeklik's second ability in Phase 1 is a Charge. This charge deals around 1k damage and silences the target for 5 seconds. As the charge has a minimum range of 8 yards and a maximum of 40, the ideal way to deal with this charge is to maintain all melee and tanks as close to the boss as possible, the ranged/healers as far away as possible (while still able to damage the boss/heal the melee), and choose someone to serve as a bait to the charge. This person will stay between the boss and the ranged group, and if set correctly, should be on the receiving end of all charges. Because of the silence component of the charge, a Hunter is an ideal candidate for this, as they aren't as badly affected by silences while still able to damage Jeklik from range.
Jeklik's final ability in Phase 1 is a call swarm ability, where she will call a swarm of 6 to 8 bats. This ability starts to happen a minute into the fight, and is repeated every minute after. You will want to have an off-tank establishing threat on these bats as soon as possible, while Mages and other strong AOE classes kill them. These bats do not have a lot of health but can overwhelm the raid if not dealt with.
Jeklik will continuously use the above abilities until 50% health, when she turns into a troll and begins Phase 2. You should be able to transition Jeklik into Phase 2 before the fourth Bat wave if your group is low on gear. Two bat waves should be the norm, and one bat wave if you're geared with Molten Core and Blackwing Lair gear.
Phase 2 - Troll Form
At 50%, Jeklik transforms into her troll form, beginning Phase 2.
In Phase 2, she will alternate between two spell casts:
强效治疗术
and
精神鞭笞
. Great Heal is by far the most important ability to interrupt, as a single successful cast will heal Jeklik for about 25% of her maximum health. The Mind Flay is also dangerous as it chains between raid players, and also must be interrupted, but if your healers can deal with the damage for a few seconds, it isn't as important as interrupting Great Heal.
The last ability Jeklik has is summoning bat bombs - Jeklik will summon bats that will drop fire bombs in the raid. The bombs leave a fire patch on the ground that deals damage if you stand in them. They are pretty easy to avoid, as it takes about 2 seconds for a bomb to hit the ground and explode. A good way to deal with them for tanks and melee DPS is to steadily move Jeklik in a circle, so she's moved out of a bomb drop location before the bomb hits the floor and the melee DPS.
Phase 2 is the easiest portion of Jeklik, and lasts until she dies or the raid wipes. With good coordination on interrupts, she should go down without too much difficulty.
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评论
评论来自
Kanariya
Going thru logs I found a lot of abilities she has that I never knew about.
Think this should be all of her abilities:
Bat form:
吸血术
,
冲锋
,
刺穿护甲
,
音爆
,
飞扑
,
召唤疯狂的觅血蝠
Priest form:
血之诅咒
,
强效治疗术
,
精神鞭笞
,
心灵尖啸
,
暗言术:痛
贡献
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