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Frost Mage PvP Covenants, Conduits, and Soulbinds - Shadowlands 9.2(已归档)
来自 Vultz
[Last Updated]:
2022/02/23
变更日志
补丁:9.2.0
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Welcome to Wowhead's Frost Mage Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover each Covenant and its viability for Frost Mages. We explain the usefulness of each Covenant to a Frost Mage in PvP, allowing you to make the best decision for your PvP playstyle. Recommendations for Soulbinds will be explored for each Covenant.
About the Author
Vultz is a Multi-R1 Mage who streams and can provide assistance with Arcane/Frost in specific and Mage in general. Find him here:
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Armory
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Covenants
Covenants are a key part of the Shadowlands expansion. Selecting a Covenant gives you access to exclusive abilities - one that is Covenant-wide, and one that is specific to your class. You will also be given a choice of Soulbinds to enhance your power. For more information on Covenants, click here.
Soulbinds
Soulbinding is a new progression system that allows you to bind yourself to a significant member of your Covenant and share some of their power. Each Covenant has three potential Soulbind options with unique bonuses which can be powered up through a Soulbind tree. As you gain Renown with your Covenant, more rows of your Soulbind tree will be unlocked. Conduits add further possibility for customization, filling empty sockets with one of three bonus types. For more information on Soulbinds, click here.
Conduits
Conduits are available in three types; Potency, Endurance, and Finesse. Potency Conduits increase your spell power, Endurance Conduits provide additional defense, and Finesse Conduits provide you with additional utility. Some Conduits are the same across classes but some are specific to your class. For more information on Conduits, click here.
Best Covenant for Frost Mage in PvP
Frost Mages have two very strong Covenants while the other two fall in favorability.
Venthyr
and
Necrolord
both have their unique strengths and weaknesses and is generally up to the player (as of now) what to play based on what they prefer. Both are very strong.
Night Fae
is still a consistent option for Frost Mage because of how inherently strong cooldown reduction and mobility are.
Kyrian
is the one covenant that falls behind the other three in viability, I do not recommend playing it given how much stronger the other options are.
The Legendary effects gained from double Legendaries will not change or effect Covenant choice, all of them are about equal in power.
Changing Covenants - Factors to Consider
With the added ability to so easily flex between Covenants, there are a few niche situations where swapping can be beneficial to the player as a Frost Mage.
As stated above as a Frost Mage I recommend flexing/choosing between either Venthyr or Necrolord, however Necrolord has an undeniable strength in its added durability through Soulbinds and
血肉铸造
. This means that if you normally choose to play the Frostbolt heavy playstyle of Necrolord, you are good to go. However if you prefer Venthyr normally, and are consistently running into matchups where you are struggling to effectively survive, it is absolutely a good idea to swap to Necrolord temporarily. You can always swap back!
The Venthyr and Necrolord Frost Mage playstyles also tend to favor different strengths depending on what compositions you are playing. Venthyr is much more effective at landing Crowd Control, has higher mobility, and bursts more frequently. Necrolord on the other hand favors compositions where you are running with another wizard (Warlock, Elemental Shaman, Shadow Priest) that enables you to cast more. This means that it is typically a good idea to swap between the different Covenants/playstyles depending on what composition you are playing!
Playing as a Venthyr Frost Mage in PvP
Signature Covenant Ability -
暗影之门
Door of Shadows is unique in the fact that its mobility tied to a cast, which might seem useless. However when combined with the
混沌代理人
Soulbind creates a deadly (albeit difficult to land) tool for crowd control. It will take time to get used to actually landing this on enemy healers, but even if you cast it and miss this ability has some great strengths. It is on a fairly short cooldown, enemies will want to kick it (giving you access to another school) and healers will be forced to constantly reposition. Even while playing the other Soulbinds (which I do not recommend) Door of Shadows can be used against melee to force a kick or get free mobility.
Class Covenant Ability -
折磨之镜
Mirrors of Torment is on an awkwardly long cooldown for its relative power but can still serve some powerful functions. When you cast it you are likely to get at least one proc which guarantees at least one single Flurry since it is not a priority dispel. While it is not a priority dispel short term, it is long term and as such is easy to play around. Likely one of the best uses of this ability will be casting it during a period of burst and the enemy feeling pressured to kick it since it is effective as Frost, and therefore making it easy to get a kick out of the way on a separate school of magic.
Soulbind - Nadjia
Conduits are fairly straightforward, ideally you play what is outlined below while swapping
急冻
with
浓缩的心能之球
whenever you are playing without a healer.
Playing as a Necrolord Frost Mage in PvP
Signature Covenant Ability -
血肉铸造
Fleshcraft is an incredibly powerful defensive ability on a two minute cooldown that you ideally use once in the starting gates of the arena and subsequently once the arena starts. The Soulbind
终极形态
is incredibly powerful allowing you to immune Crowd Control if activated at the right moment. This ability will allow you to be incredibly hard to kill as a Frost Mage in the arena.
Class Covenant Ability -
死神之躯
Deathborne is an interesting ability, that can play well into wizard compositions (such as Mage/Warlock/Druid) boasting very powerful casted Frostbolts. You want to use Deathborne before/whislt activating Icy Veins as you pop all of your damage and start casting powerful Frostbolts. The strength of this ability lies within stacking the multiple modifiers on Frostbolt so make sure you shatter them!
Factors to Consider
Necrolord Frost Mage shines by stacking Frostbolt damage modifiers so make sure you choose the talents
孤寂寒冬
and
深度碎裂
!
Soulbind - Marileth
Conduits are fairly straightforward, ideally you play what is outlined below while swapping
急冻
with
浓缩的心能之球
whenever you are playing without a healer.
Playing as a Kyrian Frost Mage in PvP
Signature Covenant Ability -
召唤执事者
Summon Steward will give you 3
静谧之瓶
s. It is a good defensive "healthstone" with a long cooldown that you must drop combat to reset. Simply use a Phial if you are in danger of dying. In addition to the health provided it also removes Bleeds, Curses, Poisons, Diseases (everything except magical affects) so you can dispel a significant amount of debuffs if used properly!
Class Covenant Ability -
璀璨火花
Radiant Spark is a strong offensive on a short cooldown that can line up with Fingers of Frost procs. It is not bad, however it is on the Arcane magic school meaning it is risky opening up your Arcane school to cast damage. That being said, if you find yourself in situations where you are able to completely free cast it is a good offensive option, however these will likely be few and far between.
If you are playing Kyrian, you likely just want to select Bron (Forgelite Prime Mikanikos) as your Soulbind of choice for the reducted Radiant Spark cooldown, automatic Phial proc, haste and increased damage. None of the Kyrian soulbinds are attractive for Frost Mages which is a large reason while this Covenant is so undesirable.
Soulbind - Mikanikos
Conduits are fairly straightforward, ideally you play what is outlined below while swapping
急冻
with
浓缩的心能之球
whenever you are playing without a healer.
Playing as a Night Fae Frost Mage in PvP
Signature Covenant Ability -
灵魂变形
Soulshape is an incredible mobility tool that simply enhances an already mobile class. You can use Soulshape to position yourself closer to the enemy healer or escape enemy melee and follow it up with Blinks in order to land Polymorphs or damage. Soulbind interaction can even turn it into a decent heal.
Class Covenant Ability -
变易幻能
变易幻能
is a very unique and diverse spell. It is on the nature school giving Mages access to another school of magic or something for the enemy to interrupt. If the full channel goes off, you get some reduced cooldown on your valuable cooldowns. If it doesn't and you get kicked, it is an excellent way to get a stop out of the way so that you can go on to land Polymorph.
Be careful when using this ability near a crowd controlled target as it has a fairly wide range of 18 yards and can break Crowd Control.
Factors to Consider
This is a very solid choice along side Venthyr and shifting power does not require any exemplary use to get value from. The way you set up your Mage does not change from Night Fae to Venthyr.
Soulbind - Dreamweaver
Conduits are fairly straightforward, ideally you play what is outlined below while swapping
急冻
with
浓缩的心能之球
whenever you are playing without a healer.
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