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TBC Feral Druid DPS Stat Priority and Attributes Guide - Burning Crusade Classic 2.5.1
来自 NerdEgghead
[Last Updated]:
2021/12/09
变更日志
补丁:2.5.4
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Welcome to Wowhead's Feral Druid DPS Attributes and Stats TBC Guide, updated for of Burning Crusade Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during The Burning Crusade Classic end game content.
In this guide, we focus purely on Burning Crusade endgame stats. If you're looking into what stats to focus on while leveling your Feral Druid, check out our
Feral Druid TBC Leveling Guide
for more information.
Our Feral Druid guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Feral Druid guides for Phase 4, make sure to browse the
Navigation Bar
below, and our list of
Guide Navigation
just beneath the
Table of Contents
.
Overview
Leveling (1-70)
Starter Guide
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Gems & Enchants
Buffs & Consumables
Addons
Macros
Pre-Patch Builds
PvP
Stat Priority for Feral Druid DPS in Burning Crusade
Agility
Hit Rating and Expertise Rating
Strength
Critical Strike Rating
Haste Rating
Attack Power and Feral Attack Power
Armor Penetration
The above list ranks each stat by the value that an increase of 1 on gear provides to your DPS. So for example, 1 Agility provides more DPS than 1 Hit Rating, and 1 Attack Power provides more DPS than 1 Armor Penetration. When optimizing your gear, however, you have to consider not only the ranking of stats, but how
much
of an improvement each stat provides relative to others. For example, 1 Agility provides only 3% more DPS than 1 Hit Rating so the two stats are pretty comparable, whereas 1 Critical Strike Rating provides 66% more DPS than 1 Haste Rating and is therefore quite a bit better. The way that these tradeoffs can be quantified is through the use of
stat weights
, which measure the DPS increase provided by each stat relative to 1 AP. These weights are calculated using simulations of cat DPS in a raid environment at various stages of gear progression.
Stat weights for cat DPS at the end of Phase 1 of TBC Classic are listed below:
Stat
Normalized Weight
Attack Power
1
Feral Attack Power
1
Strength
2.266
Agility
3.0
Hit Rating
2.9
Expertise Rating
2.9
Critical Strike Rating
1.9
Haste Rating
1.1
Armor Penetration
0.43
These weights assume that the
适者生存
talent is taken, which should be the case for all feral druids, and that the
王者祝福
raid buff is used, which should be a standard assumption in any 25-man raid. This is why the weight for Strength is 2.266 even though 1 Strength generates only 2 AP for druids: each 1 Strength on gear actually provides
1 x 1.03 x 1.1 = 1.133
Strength after talents and buffs.
Attributes for Feral Druid DPS in Burning Crusade
Strength
Strength is a strong attribute for feral druids since it provides 2 Attack Power (AP) per point, compared to only 1 AP for several other classes. In addition, the
野性之心
talent provides a 10% increase to the total AP of a feral druid in cat form, which further amplifies the value of Strength.
For a Level 70
德鲁伊
:
1 Strength = 2 Attack Power
Agility
Agility is the strongest stat for cat druids, as it provides both AP and crit simultaneously and scales with
适者生存
and
王者祝福
. Feral druids will exclusively gem pure Agility on all DPS gear, except for cases with very strong socket bonuses.
For a Level 70
德鲁伊
in
猎豹形态
:
1 Agility = 2 Armor
1 Agility = 1 Attack Power
14.7059 Agility = 1% Dodge
25 Agility = 1% Critical Strike Chance
Stamina
Stamina does not directly impact DPS, so it is not an attribute that is actively considered when optimizing DPS gear. However, raid encounters in TBC involve substantially more raid damage than in vanilla, especially for melee DPS which have less mobility to avoid mechanics. As a result, personal survivability becomes much more important in TBC, so DPS pieces packing Stamina are helpful for maintaining a healthy HP buffer in raids.
For a Level 70
德鲁伊
:
1 Stamina = 10 Health
Intellect
Similar to Stamina, Intellect does not directly impact DPS for feral druids, so it is not an attribute that is optimized when selecting gear. Intellect is a more important attribute than Stamina, however, because feral druids expend a lot of Mana when powershifting, and the DPS output of a cat plummets when you are out of Mana and unable to powershift. In practice, this does not impact gearing for feral druids, since melee DPS leather rarely comes with Intellect outside of Tier pieces, and ferals can usually sustain a powershifting rotation over typical fight lengths without any Intellect on gear via a combination of consumables and raid buffs.
In the 2.4.3 patch state of TBC, Intellect also impacts Spirit-based Mana regeneration according to the formula:
regen per tick = 0.0187 x Int1/2 x Spi
For a Level 70
德鲁伊
with 246 Intellect and 264 Spirit (typical raid buffed values for feral druids):
1 Intellect = 15 Mana
80 Intellect = 1% Spell Critical Strike Chance
1 Intellect = 0.39 mp5 when not casting
1 Intellect = 0.12 mp5 when casting
1 Intellect = 1.96 mp5 when Innervated
Spirit
Spirit is similar to Intellect in that it provides value to the sustainability of a powershifting rotation, but does not directly increase DPS and is not optimized when gearing. Specifically, ferals benefit from 30% of their Spirit-based Mana regeneration while powershifting due to the
强烈
talent, and also leverage Spirit-based regeneration when using
激活
on longer encounters. Feral Tier sets include some amount of Intellect but 0 Spirit, so all of a feral druid's Spirit comes from raid buffs and consumables.
In the 2.4.3 patch state of TBC, Spirit-based Mana regeneration also depends on Intellect according to the formula:
regen per tick = 0.0187 x Int1/2 x Spi
For a Level 70
德鲁伊
with 246 Intellect (typical raid buffed value for feral druids):
1 Spirit = 0.73 mp5 when not casting
1 Spirit = 0.22 mp5 when casting
1 Spirit = 3.66 mp5 when Innervated
Secondary Stats for Feral Druid DPS in Burning Crusade
Hit Rating
Hit Rating reduces the chance that your attacks miss. The value of Hit Rating scales with your gear, as missed attacks are more detrimental when your attacks do more damage. Unlike other DPS stats like AP and crit, however, hit has a hard cap on its value and provides no DPS increase above the cap. A level 70 feral druid has a 9% chance to miss melee attacks against a level 73 boss, resulting in a hit cap of 9% or 142 Hit Rating. For raid comps running
强化精灵之火
or
英雄灵气
, the cap is further reduced by 3% or 1%, respectively. The full combination of relevant hit caps for feral druids is shown below:
Condition
Hit Rating Cap
No buffs
142
英雄灵气
127
强化精灵之火
95
英雄灵气
+
强化精灵之火
79
It should be emphasized that hit cap should not be thought of as a goal to hit, but rather as a limitation on the value of the stat. It is entirely possible that the highest DPS gear set for a given content phase is not hit capped, if the other stats on the gear provide more DPS than what is lost by a few % chance to miss. For example, if you were given the choice between a 1% chance to miss with your successful attacks generating 1250 DPS, versus a 0% chance to miss with your successful attacks generating 1000 DPS, the first case is substantially better even though it is not hit capped. The stat weight for hit rating, which is 2.9 AP equivalent for a Tier 4 geared cat, determines which of these tradeoffs is worth making. In fact, given two pieces of gear with the same AP equivalent, the one with
less
hit on it as actually preferred, as it frees up available "hit budget" for you to use in other gear slots without exceeding the cap.
For a Level 70 Feral DPS
德鲁伊
:
15.77 Hit Rating = 1% reduced chance to miss
1 Hit Rating = 2.9 AP in value
Hard cap = 142 Hit Rating
Expertise
Expertise Rating operates exactly like Hit Rating, except that it reduces the chance that your attacks are dodged or parried rather than the chance that they miss. A level 70 feral druid has a 6.5% chance for their attacks to be dodged by a level 73 boss, and has a 0% chance to be parried when attacking from behind. As a result, the value of Expertise is hard capped at 6.5% reduction for feral cats, or 103 Expertise Rating. Note that misses and dodges have exactly the same impact on DPS, and both Hit and Expertise convert at the rate of 15.77 rating per 1% reduction. As a result, the value of Expertise Rating for DPS is identical to the value of Hit Rating, so the two stats can be treated identically when gearing. However, a benefit of Expertise is that it is far harder to cap than Hit, so DPS pieces with Expertise Rating on them tend to be more useful in practice than equivalent Hit Rating pieces since their value is never capped.
For a Level 70 Feral DPS
德鲁伊
:
15.77 Expertise Rating = 1% reduced chance to be dodged
1 Expertise Rating = 2.9 AP in value
Hard cap = 103 Expertise Rating
Critical Strike Rating
Critical Strike Rating increases the chance that your auto-attacks and special abilities crit. Due to the
狩猎天性
talent, critical strikes in
猎豹形态
deal 2.2 times more damage than normal hits. Additionally, due to the
原始狂怒
talent,
撕碎
and
裂伤(豹)
crits generate twice as many combo points. Point for point, Critical Strike Rating is a fair bit worse than Hit or Expertise Rating for two reasons: (1) The conversion of rating to % is less efficient for crits, with 22.1 rating required for 1% crit chance, compared to 15.77 for Hit and Expertise. (2) Special abilities such as
撕碎
and
裂伤(豹)
can only crit if they land successfully, so the value of 1% crit is suppressed for these abilities.
For a Level 70 Feral DPS
德鲁伊
:
22.1 Critical Strike Rating = 1% increased chance to crit
1 Critical Strike Rating = 1.9 AP in value
Haste Rating
Haste Rating increases your melee attack speed, and therefore increases the number of auto-attacks which take place in a given encounter. When determining your character's melee swing timer, the game adds together all of the Haste Rating from gear and consumables, converts it to a % haste value, and then multiplies this value by other fixed sources of haste such as
嗜血
and
作战鸣叫
. Compared to other melee DPS classes, the value of Haste Rating for feral druids is relatively low.
For a Level 70 Feral DPS
德鲁伊
:
15.77 Haste Rating = 1% haste
1 Haste Rating = 1.1 AP in value
Armor Penetration
Armor Penetration allows your melee attacks to ignore some of the boss's armor, which reduces the boss's damage mitigation against your attacks. Raid bosses in TBC typically have either 6200 or 7700 base armor, which translates to 37% or 42% damage mitigation against your attacks. The raid debuffs
精灵之火
,
鲁莽诅咒
, and
强化破甲
collectively reduce boss armor by 4485, leaving 1715 or 3215 residual armor, respectively. The Armor Penetration stat effectively reduces this residual armor value by the total amount of Armor Penetration on your gear plus any trinket procs, down to a minimum of 0 remaining armor.
Armor Penetration is an example of a stat that exhibits
increasing returns
. This means that Armor Penetration becomes more and more valuable as you accumulate more of it on your gear. The reason for this is because when the boss has very low residual armor, a loss of 1 additional armor is a much more significant reduction in the boss's mitigation against your attacks than it is when the boss has a high amount of armor.
For a Level 70 Feral DPS
德鲁伊
:
1 Armor Penetration = 0.43 AP in value at Tier 4 gear levels
Armor Penetration hard cap = 1715 for bosses with 6200 base armor
Armor Penetration hard cap = 3215 for bosses with 7700 base armor
Gearing Advice for Feral Druid DPS in Burning Crusade
When planning out your character's gear in TBC Classic, the first thing to note is that
狼头之盔
is the best in slot helm for feral cats throughout the entirety of TBC, just as it was in vanilla. As discussed in the Class Overview guide, the combination of
狼头之盔
and the
激怒
talent is what enables powershifting to work efficiently, since the extra 20 energy from Wolfshead bridges the gap needed for fitting two special abilities into a powershift cycle. The DPS gain enabled by an efficient powershift cycle far surpasses the DPS value of even late game raid epics, so Wolfshead will never be replaced. As a result, feral cats also do not use metagems and are not constrained by their associated gemming requirements.
For the remainder of your gear slots, the best way to approach optimizing your gear set is by incorporating the stat weights provided in the Stat Priority section of this guide into a gear planner such as
The Burning Crusade Classic Wowhead Item Database
or
Seventy Upgrades
. The planner will then rank potential gear options in each slot based on the total DPS value of the item, obtained by adding up all of the item stats weighted by their relative value. You can also apply filters to the planner to include only pieces from specific sources, for example restricting yourself to only drops from dungeons. As a first pass gear set, you can take the gear piece with the highest score in each slot according to the provided weights, and put them together into a set.
The next step in planning out a gear set is itemizing around caps. As discussed above, the three DPS stats for feral druids that exhibit caps are Hit Rating, Expertise Rating, and Armor Penetration. Of these, only Hit Rating is likely to be capped in a typical gear set, as Expertise Rating is not very common on gear pieces optimized for DPS, and Armor Penetration is uncommon on any feral gear until Sunwell. In contrast, early phase DPS gear in TBC is overloaded with Hit Rating, and it is extremely easy to exceed the cap when simply selecting the top item in each gear slot. This problem is exacerbated if you expect
强化精灵之火
or
英雄灵气
buffs in your raid.
Itemizing around an excess of Hit Rating requires a few steps and takes a fair bit of time, but is well worth the effort when trying to optimize your PvE performance. First, go down each item slot with Hit Rating on it, and find the next best option
without
any Hit Rating on it. Write down the amount of Hit Rating that can be "dropped" by swapping the two pieces, as well as the score difference between the two, and divide these numbers to calculate the "efficiency" of dropping hit in that slot. Repeat this calculation for every item slot with a potential hit drop, as well as any gems or enchants with Hit Rating, and then rank the slots in order of most to least efficient. Next, go down this list in order and replace the individual best choice in that slot with the best alternative that lacks Hit Rating. Keep doing this until the total Hit Rating on the gear set is reduced to just below the relevant cap for your raid setting. For our
pre-raid
and
Phase 1
best in slot guides, we have gone through this process for you, and you'll notice that in several gear slots, the optimal choice in a 9% or 6% hit gear set is different from the best individual piece in that slot.
Finally, when planning out your gear progression, it is useful to consider not only the true BiS pieces in each slot, but also how alternative options compare for feral druids relative to other classes. As an example,
龙脊奖章
(DST) is a best in slot feral DPS trinket in Phase 1, but is hotly contested by all other physical DPS classes. However, looking ahead to later phases,
海啸护符
is substantially better for cats than DST, since cat DPS scales poorly with haste but excellently with AP. This is not the case for other physical DPS classes like rogues and warriors, for whom DST is the superior trinket due to their excellent haste scaling. As a result, depending on how loot is distributed in your raid, it may be more efficient to pass on DST in exchange for elevated priority on
海啸护符
in Phase 2. An additional factor that is important to consider is whether gear pieces are useful both when tanking and when DPSing. In Phase 1, for example,
玛洛恩衬肩
and
玛洛恩胸甲
are best in slot for both bears and cats, so they are worth prioritizing over other slots.
For more in-depth gearing advice, visit the
Druid class Discord
. We have an active community of knowledgable feral DPS players who are happy to help newer players with gear decisions. For more advanced players. the Discord also has simulation tools that you can use to generate your own stat weights for different content phases.
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评论
评论来自
Toruhk
Why is there no mention of
清晰预兆
(or
节能施法
) in the argumentation for haste rating? This should be a talent that every feral dps druid has. Does that not improve the weight for haste rating? Is that not incorporated in the calculations in the simulations?
评论来自
Darksword
One thing bothers me, you say 1 Attack Power = 1 AP
but through "Heart of the Wild" yet the Attack Power in Cat is increased by 10%
and the Shaman Buff "Unleashed Rage" gives another 10%.
Shouldn't the values be as follows:
Attack Power =
1.21 AP
(1 * 1.10 * 1.10 ) | normalized 1
Strength =
2.742 AP
(2.266 * 1.10 * 1.10 ) | normalized 2.266
Agility =
3.271 AP
(1.133 * 1.10 * 1.10 + 1.9) | normalized 2.7
Your values:
Attack Power = 1 AP| normalized 1
Strength = 2.266 | normalized 2.266
Agility = 3 | normalized 3
I'm guessing that the other stats aren't affected because they are percentages.
评论来自
zykadelic
Stat weights for cat DPS at the end of Phase 1 of TBC Classic are listed below:
Are the state weights up-to-date for Phase 5?
贡献
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