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TBC Feral Druid DPS Rotation, Cooldowns, and Abilities - Burning Crusade Classic 2.5.1
来自 NerdEgghead
[Last Updated]:
2021/07/30
变更日志
补丁:2.5.4
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Welcome to Wowhead's Feral Druid DPS Rotation & Abilities TBC Guide, updated for of Burning Crusade Classic. In this guide, you will learn how to minmax the abilities of your Feral Druid for both single target and AoE scenarios. We will also go in-depth on all Feral Druid abilities, Feral Druid cooldowns, Feral Druid procs, everything to teach you how to make the most from them, in order to be more efficient and effective in dungeons and raids for The Burning Crusade Classic.
Besides individual strengths, this guide goes over how it all connects and how to use all Feral Druid abilities in combat, both in Dungeons and Raid scenarios, so you can reach the peak performance with your Feral Druid, enabling you to use all tools from your kit.
In this guide, we focus purely on The Burning Crusade rotations and abilities for Max Level PvE and PvP. If you're looking into more information about abilities and rotations while leveling your Feral Druid, check out our
Feral Druid TBC Leveling Guide
for more information.
Our Feral Druid guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Feral Druid guides for Phase 4, make sure to browse the
Navigation Bar
below, and our list of
Guide Navigation
just beneath the
Table of Contents
.
Overview
Leveling (1-70)
Starter Guide
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Gems & Enchants
Buffs & Consumables
Addons
Macros
Pre-Patch Builds
PvP
Best PvE Rotation for Feral Druid DPS in Burning Crusade
When playing a cat DPS role, the primary responsibility of a feral druid is putting out as much single target damage as possible, as ferals do not provide any active party buffs that need to be refreshed during a fight. In an optimized raid, a feral druid should be placed in the hunter group, consisting of 2-3 Beast Mastery hunters, 1 Enhancement shaman, and optionally 1 Fury warrior. The feral provides the
兽群领袖
aura to the group (including hunter pets), and in return benefits from
凶猛灵感
,
风之优雅图腾
,
怒火释放
, and
战斗怒吼
. In Phases 1-3, feral druids will be exempt from drumming for their party, as
战斗之鼓
have a cast time and cannot be used while shapeshifted. Starting in Phase 4, however, ferals with Leatherworking are viable candidates for their party's single drum slot (due to the planned
耳鸣
debuff in TBC Classic), since
强效战斗之鼓
can be used in
猎豹形态
without a cast time. Finally, in raids lacking a Balance druid with
强化精灵之火
, the feral druid should also maintain
精灵之火(野性)
, as it is a critical armor debuff for overall raid DPS.
The only offensive cooldowns for feral druids are on-use activated trinkets such as
嗜血胸针
. These should be used after all armor debuffs are applied on the boss, and should be saved for parts of the fight where full melee uptime can be maintained throughout the trinket's duration without needing to move out of range for boss mechanics. Unlike rogues and warriors, however, mana cooldowns are also an integral part of cat DPS, as any lost powershifting uptime is a tremendous DPS loss. Feral cats should use
黑暗符文
/
恶魔符文
on every Healthstone cooldown and
魔能法力药水
on every potion cooldown, and should also pre-pop
激活
on longer fights. Mana consumables cannot be used while shapeshifted, so they should be integrated into custom powershift macros.
Feral Druid DPS Single Target Rotation
The feral druid DPS rotation has one of the highest skill caps across all specs in vanilla and TBC, making it a lot of fun to learn and master. The best way to conceptualize the rotation is as a series of 4-6 second "cycles". Each cycle consists of a powershift, providing 60 Energy at the start of the cycle and 80 Energy at the next energy tick, followed by two special abilities with an energy tick in between them. The Energy consumed by the two abilities is then regenerated on the next cycle with another powershift. A typical powershift cycle looks like this:
Time in seconds
Action/Event
Final Energy
0
Powershift
60
1
Energy Tick
80
1.5
GCD ends, cast Shred
38
2.5
GCD ends, wait
38
3
Energy Tick
58
3
Cast Shred
16
4
GCD ends, powershift
60
In order to decide which two special abilities to cast in each cycle, we make use of the
prioritized decision tree
below. Whenever you are able to perform a new action, either because a GCD just ended or because an energy tick just occurred, pay attention to four key parameters: (1) your current Energy, (2) your current number of Combo Points, (3) the remaining duration on the
裂伤(豹)
debuff, and (4) the remaining duration on the
割裂
debuff. Then, go down the following list of possible scenarios and pick the
first one that applies
:
If
you have at least 4 Combo Points + 30 Energy
and
the
割裂
debuff has expired,
then
cast
割裂
.
If
you have at least 40 Energy
and
the
裂伤(豹)
debuff has expired,
then
cast
裂伤(豹)
.
If
you have at least 42 energy,
then
cast
撕碎
.
If
you are more than 20 Energy below what is needed to perform your next action,
then
powershift.
Otherwise
, wait for the next energy tick.
At a high level, the goal of this rotation is to keep a 4-5 Combo Point Rip ticking on the target, maintain the Mangle debuff, and then cast as many Shreds as possible by powershifting as needed. The decision tree can seem a bit abstract when written down this way, so let's go through a few examples taken from a simulated DPS rotation:
Example 1
Conditions:
18 Energy, 5 Combo Points, 10 seconds left on Mangle, 1 second left on Rip
In this situation, we don't have enough Energy currently to cast any abilities. Looking ahead, we see that Rip will expire at the next energy tick and we already have 5 Combo Points, so our next desired action should be to cast a fresh Rip. Since we have 18 Energy already, we will have enough available Energy to cast Rip after the next energy tick (+20 Energy), so it is better to wait for the tick than to powershift.
Decision:
Wait for next energy tick, then cast
割裂
.
Example 2
Conditions:
72 Energy, 5 Combo Points, Mangle expired, 1.5 seconds left on Rip
In this situation, line #2 in the decision tree applies.
Decision:
Cast
裂伤(豹)
.
Example 3
Conditions:
40 Energy, 3 Combo Points, 11 seconds left on Mangle, 6.5 seconds left on Rip
Here, we don't need to refresh Mangle or Rip anytime soon, and we have enough Energy to Shred after one additional energy tick.
Decision:
Wait for next energy tick, then cast
撕碎
.
Example 4
Conditions:
16 Energy, 5 Combo Points, Mangle expired, 5 seconds left on Rip
Since Rip is still ticking but Mangle has expired, our next desired action should be to reapply the Mangle debuff so that subsequent Shreds and Rip ticks are buffed. However, since we only have 16 Energy currently, we won't have enough to cast Mangle after the next energy tick, so line #4 in the decision tree applies and we should powershift.
Decision:
Powershift, then cast
裂伤(豹)
.
Example 5
Conditions:
8 Energy, 2 Combo Points, 7.5 seconds left on Mangle, 9 seconds left on Rip
We are far away from needing to refresh Rip or Mangle, but are 36 Energy short from being able to Shred.
Decision:
Powershift, then cast
撕碎
.
Feral Druid DPS AOE Rotation
Unfortunately, feral cats lack any form of AOE or cleave damage, so the multi-target rotation is identical to the single target rotation, with each target focused down in priority order. The one noteworthy difference is that most cleave situations occur on trash mobs or boss adds which may not live long enough for you to benefit from an entire Rip DoT. If this is the case, then swap to
凶猛撕咬
as a finishing move instead.
Abilities for Feral Druid DPS in Burning Crusade
Opening Moves
突袭
PvP stealth opener for crowd control. Not used in PvE.
猛虎之怒
PvE opener that should be used while running into melee range at the start of an encounter. In general, Tiger's Fury is an inefficient use of Energy and is a DPS loss to use in the middle of a PvE rotation. However, it is worth using on pull if it can be pre-popped more than 1 energy tick before you engage the boss, as you will regenerate the Energy while running in and still have a few seconds remaining on the buff.
毁灭
Very high damage stealth opener for PvP and open world farming. Generally not used in PvE, as you typically lose significant fight uptime when stealthed on pull.
精灵之火(野性)
(Talent in Feral)
Great tool for pulling mobs when leveling and open world farming, and a strong PvP debuff especially against rogues. In raids,
精灵之火
is a mandatory armor debuff that provides a substantial increase to total raid DPS, but is optimally provided by a Balance druid with
强化精灵之火
. In raids without a Balance druid, it is ideal for a Restoration druid to initially put up
精灵之火
, as the caster version does not have a cooldown and can be quickly reapplied in case of a resist, but feral druids should use
精灵之火(野性)
to refresh the debuff before it expires.
Combo Point Generators
撕碎
Shred is the strongest combo point generator for feral cats, and is the default ability to use in the DPS rotation when both the Mangle and Rip debuffs are still up. Make sure that Mangle is used before casting Shred, as the debuff boosts Shred damage by 30%.
裂伤(豹)
(Talent in Feral)
Powerful debuff which boosts all other yellow damage by 30%. Prioritize refreshing Mangle when it falls off so that subsequent Shred casts and Rip ticks will benefit from the debuff. If your raid also has a bear tank, however, then the bear will keep the debuff up for you, since
裂伤(熊)
is cast on cooldown in the bear Threat rotation. For situations where you are forced to attack from the front while mobs are being positioned,
裂伤(豹)
is the staple ability to use and is a significant upgrade over
爪击
.
爪击
In vanilla, Claw was the only DPS option in situations where the player was forced to attack from the front, either when open world farming or due to fixed positioning on encounters such as
克苏恩
and
塔迪乌斯
. In TBC, it gets completely replaced by
裂伤(豹)
for those scenarios and is never used.
斜掠
Bleed that is used primarily in PvP. In dungeons and raids, Rake has a lower damage per cast time than Shred even after including the DoT, so it is never used. Even in open world farming, it is better to spam
裂伤(豹)
when attacking from the front.
Finishing Moves
割裂
Rip is the strongest finishing move for PvE single target DPS, as it receives a 30% damage buff from the Mangle debuff. The Rip DoT snapshots the player's Attack Power when it is applied, so it is best to have any on-use AP trinkets active prior to a Rip cast. Additionally, it is important to note that recasting Rip when the debuff is already up resets the DoT timer, so it is important to wait until Rip has completely fallen off before refreshing it so that you do not clip the DoT prematurely.
凶猛撕咬
凶猛撕咬
was the highest DPS finishing move for cats in Classic vanilla, but it takes a back seat to
割裂
in TBC. The much higher base armor of raid bosses in TBC compared to vanilla (6200/7700 versus 3731), as well as the 30% buff to Rip damage from the Mangle debuff, both make Rip substantially better than Bite when you can benefit from the full duration of the Rip DoT. When the target will die soon, however, such as on trash pulls or at the end of a boss fight, then
凶猛撕咬
is the finishing move of choice.
割碎
PvP finishing move that can be used in conjunction with other crowd control abilities to stunlock a target, and also allows the druid to interrupt spell casting from
猎豹形态
. Maim is often used as a setup move for
飓风术
in Arena skirmishes.
Cooldown Abilities
急奔
Excellent utility cooldown for all environments. In raids, this can be used either as a defensive cooldown to avoid area of effect mechanics, or as an offensive cooldown to improve melee uptime on fights with movement.
激活
Important mana regeneration cooldown that supplements mana potions and runes on longer fights. As a rule of thumb, if you expect to run out of mana without Innervate but not with Innervate, then pre-pop it on pull so as to not waste an extra GCD on the cast mid-fight, at the expense of some wasted regen. If you expect to go oom even with a full Innervate, then wait to use it until you are low on mana and can maximally benefit from every tick. For shorter fights where Innervate is not needed to sustain a powershifting rotation, it can be gifted to another mana-starved raid member such as an Arcane mage.
树皮术
Helpful personal survivability cooldown for damaging raid mechanics. Barkskin cannot be cast in form and incurs a global cooldown, so it is more appropriate as a DPS cooldown than a tanking cooldown, and is best used when moving out of melee range due to mechanics.
Utility Abilities
畏缩
All abilities in
猎豹形态
have a naturally reduced threat modifier, so casting Cower should never be necessary with a decent tank. As a rule of thumb, if you ever find yourself contemplating using Cower, then you should probably swap to tanking the encounter instead.
潜行
Staple ability in the druid toolkit, especially for PvP and open world situations.
追踪人型生物
Another helpful utility tool unique to
猎豹形态
.
Buff Abilities
野性赐福
Important druid raid buff, providing both offensive and defensive benefits to every raid member. Unless the only druids in the raid are Feral spec, it is best for a Restoration or Balance druid with
强化野性印记
to provide this buff instead.
荆棘术
Helpful Threat buff for tanks in raids and 5-man dungeons. If a Balance or Restoration druid in your raid has specced into
荆刺
, then they should provide this buff instead.
清晰预兆
(Talent in Restoration)
Strong personal DPS buff, providing almost 100 extra DPS in a raid environment by allowing you to fit extra special abilities into a powershift cycle. In order to maximally leverage
节能施法
procs, make sure to powershift at low Energy
even when a proc is active
. This ensures that you get the shift in prior to the next energy tick so that the tick isn't wasted, and lets you extract a greater benefit from the proc on the subsequent cycle.
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评论
评论来自
binaryjutsu
激怒
has been patched so it no longer gives 60 energy.
割裂
powershifting
评论来自
Kangourou
I'm guessing the rotation would change based on this change:
https://tbc.wowhead.com/news/burning-crusade-classic-feral-druid-energy-change-coming-with-regional-restarts-323104
Will this guide be updated accordingly?
评论来自
psuffix
Could you update this guide to include Biteweaving or Ripweaving and Wolfsheadless rotations?
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