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Enhancement Shaman DPS Attributes and Stat Guide - WoW Classic Season of Mastery
来自 Woah
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.2
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Welcome to Wowhead's DPS Shaman Attributes and Stats Classic Guide, updated for WoW Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.
Our Shaman guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Shaman guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Woah
is a World of Warcraft veteran, having played
since Vanilla
, all the way until the
current expansion
, on multiple characters, guilds, servers and classes. Currently playing WoW Classic and challenging Azeroth again from the beginning, in
Gehennas EU Horde
.
Attributes
Strength
Strength determines the physical power of your character. A high strength improves your attack power. Strength is also a determining factor in how much damage you block if you use a shield. Rogues and hunters only use a partial value of strength to determine their power.
- World of Warcraft Game Manual, 2004
Strength is a good stat for Enhancement
萨满祭司
, as it grants melee attack power, which increases your melee damage.
Agility
Agility improves your armor rating, your chance to dodge an attack, and your chance to score a critical hit with a melee or ranged attack, thus dealing increased damage. Rogues and Hunters also use agility, in combination with strength, to determine their attack power.
- World of Warcraft Game Manual, 2004
Agility increases your Critical Strike chance, which both increases your damage and also allows you to have higher
乱舞
uptime.
Stamina
Stamina affects your hit points, no matter what class you play. However, characters designed to absorb damage, such as warriors and paladins, gain more benefit from stamina than classes who have other capabilities, such as rogues and druids, who in turn gain more benefit than pure spellcasters, such as mages.
- World of Warcraft Game Manual, 2004
Stamina increases a Player's Health and should be one of the primary Attributes for every Class in the game. In WoW Classic, Health pools are vital to a Player's success in both PvE and PvP, and
萨满祭司
are no exception.
Intellect
Intelligence improves your mana reserves. Intelligence has no bearing on non-spellcasting classes.
- World of Warcraft Game Manual, 2004
Intellect is an important stat for Enhancement
萨满祭司
, allowing you to cast more spells before running out of Mana in a fight. It increases your maximum Mana pool and grants a small amount of Spell Critical Strike Chance.
In a Blue Post on the US General Forums in May of 2005, Blizzard Community Manager Tseric cleared up the details on how Intellect increases Spell Crit Chance, which actually calculates differently based on the Class, explaining why so many people kept getting different results:
Obviously, for melee the numbers are somewhat irrelevant. Sorry that I don't have the exact numbers for Paladins, but the trend is illustrated. Here are some other numbers to that end:
At level 60, these are expected numbers of INT and points per Crit%
Warlock 200 - 60.6
Druid 192 - 60
Priest 250 - 59.5
Shaman 160 - 59.2
Mage 286 - 59.5
For a Level 60
萨满祭司
:
1 Intellect = 15 Mana
59.2 Intellect = 1% Spell Crit Chance
Spirit
Spirit determines the regeneration rate for your health and mana. A high spirit results in much faster regeneration, while a low spirit gives you reduced regeneration.
- World of Warcraft Game Manual, 2004
The "5 Second Rule" is essentially a mechanic that exists in WoW Classic. Only after a Spellcaster has not spent any Mana for 5 seconds, Spirit Regeneration will turn on, allowing Mana to begin regenerating. Since Enhancement Shamans will be almost constantly casting/dropping Totems over the course of an encounter, this stat is useless for us outside of soloing / leveling.
Here are the various formulas for how Spirit will apply to Mana Regeneration. Based on Class:
Priests, Mages: 13 + (spirit / 4) mana per Tick
Druids, Shamans, Paladins, Hunters: 15 + (spirit / 5) mana per Tick
Warlocks: 8 + (spirit / 4) mana per Tick
For a Level 60
萨满祭司
:
100 Spirit = 35 Mana Per Tick, after 5 Second Rule
Secondary Stats
Weapon Skill
In Classic WoW, a player has a weapon skill level for each type of weapon to demonstrate how proficient they are with any given type of weapon. Weapon skill is so important is because of the "glancing blows" mechanic, which will heavily reduce the damage of most of your hits against boss-level enemies unless you have at least some weapon skill. Also, at least 5 extra weapon skill (which you will automatically get as an Orc using axes) lowers the Hit Chance you require to be capped by a whopping 3%!
Hit Chance
Level 60 NPCs and enemy players have a Defense Skill of 300. In order to never miss special attacks, such as
风暴打击
, 5% extra Hit chance is required in order to cover the baseline Miss chance. Against bosses/level 63 or higher enemies, 9% extra Hit is required.
Critical Chance
Critical Chance increases the likelihood that your attacks will Critical Strike the target, doing significantly higher damage. It also procs
乱舞
, drastically increasing your Attack Speed and damage.
Mp5 (Mana Per 5 Seconds)
"Mp5" is a great stat for Enhancement
萨满祭司
. Mana is often an issue, especially when Totem Twisting, and having some Mp5 will allow you to cast more / higher ranked damage spells over a full encounter, leading to increased damage.
Spell Hit
Player Level
Target Level
Chance Spell Hits
60
63 (+3)
83%
60
62 (+2)
94%
60
61 (+1)
95%
60
60 (+0)
96%
60
59 (-1)
97%
60
58 (-2)
98%
60
57 (-3)
99%
Spell Hit is capped at 99%. There is always at least 1% chance for a Spell to Resist, no matter what. Because Bosses are "Skull" Level Monsters, they are treated as Level 63 Monsters when calculating Spell Resist Chance. This means you would need
16% Spell Hit
from Talents and Gear to ensure the minimum 1% resistance rate. This is unattainable for an Enhancement
萨满祭司
, but the closer you get to the cap, the better.
Also, keep in mind that heals cannot miss, and you only need 3% hit (from
自然指引
to cap out in PvP.
Spell Penetration
Spell Penetration (read as "Decreases the magical resistances of your spell targets" as shown on
完美贡献符文
), allows you to
deal more damage
to enemies with Nature Resistance by lowering their resistance by the stated amount. Keep in mind these resistances cannot be brought below 0 and that Nature Immune targets will still be ruining your day.
Spell Damage
Spell Damage increases the damage done by your spells. Not all spells get affected equally, with spells that are instant cast or have fast cast times gaining less benefit. Check out our guide for details on spell coefficients.
Spell Crit Chance
Whenever a Spell Critically Strikes, the Spell's damage is vastly increased, especially if you get
元素之怒
. This makes Spell Critical Strike a good stat for increasing your potential damage.
Spell Healing
Spell Healing increases the healing done by your spells. While healing will generally not be your main concern, it can be useful to have a Spell Healing focused gear set ready to swap on the fly for PvP, especially when playing a hybrid talent build. Not all spells get affected equally by Spell Healing, with spells that are instant cast or have fast cast times gaining less benefit. Affected shamans spells are:
Spell
Benefit from Spell Healing
spell
Healing Wave
Chain Heal
Healing Stream Totem
治疗波
85.71%
治疗链
71.42%
次级治疗波
42.85%
治疗之泉图腾
2.16% per tick
Stat Priority
Fight duration is
extremely
impactful for ranking your stats, especially when determining the value of Mp5 vs Intellect. For comparison's sake, 1 Intellect point gives you 15 Mana and a tiny amount of critical strike. In order to regenerate 15 Mana, 1 Mp5 would take 15 * 5 = 75 seconds total. So 1 point of Intellect is worth more than 1 Mp5 on fights shorter than 75 seconds, and less in longer fights.
Both Critical Strike and Hit Chance come in increments of 1% in WoW Classic, but because of
乱舞
and how the combat table works, 1% of Critical Strike is more valuable than 1% Hit Chance for Enhancement
萨满祭司
s.
Weapon Skill (the first 5 points, to enable a small 6% Hit Cap, extra points are of negligible value)
Critical Strike
Hit Chance (up to your hit cap, useless afterwards
Strength
Agility
Mp5 (stronger the longer a fight goes)
Intellect
Stamina
You should aim to get at least 5 Weapon Skill as soon as possible, followed by as many of the other stats as you can (never going over the 6% hit cap if you are at 305+ weapon skill).
Mp5 is particularly important if you are focusing on Totem Twisting, and high Critical Strike is great for keeping
歼灭者
/
夜幕
's debuff up through higher
乱舞
uptime.
Spirit is not very useful for
萨满祭司
due to the lack of in-combat regeneration mechanics, as aforementioned.
Previous Page:
Rotation & Abilities
Next Page:
Enchants
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