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Enhancement Shaman Mythic+ Guide - Dragonflight 10.2.6
来自 wordup
[Last Updated]:
2024/04/23
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Mythic+ is a special type of dungeon mode in World of Warcraft, offering players an endlessly-scaling challenge.
This page is meant to help optimize your Enhancement Shaman in Mythic+ content by highlighting the best Enhancement Shaman gear, best Enhancement Shaman talent builds, and the best rotations to help you succeed in these challenging dungeons, as well as Enhancement specific tips and tricks for individual dungeons in .
Learn more about this system in the Mythic+ Guide.
Looking for more advanced concepts? We have an advanced guide, written by $advauthor
Advanced Mythic+ Guide
S4 Season 4
S4 Cheat Sheet
S4 Mythic+
S4 Vault Tips
S4 Aberrus Tips
S4 Amirdrassil Tips
S4 Talent Builds
S4 Rotation
S4 Support Buffs
S4 Gear
S4 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
What is Mythic+?
Mythic+ is a special type of dungeon mode in Dragonflight, offering players an endlessly-scaling challenge. High-end PvE players will want to clear a Mythic +10 dungeon weekly to receive the best possible loot from the Great Vault, awarding ilvl 522 gear. Individual runs reward the group with loot, based on the difficulty ran, up to item level 509.
About the Author
This guide is written by Wordup, a long-time Enhancement player and moderator on the
Shaman Discord server, Earthshrine
. I've played every iteration of Enhancement since Sunwell, and played in Echoes on Laughing Skull (EU) since Warlords of Draenor. You can catch me on
Twitter
, or in Discord if you have any guide related questions!
Enhancement Shaman Mythic+ Talent Builds per Dungeon
With the loadout system we're able to tailor builds to each dungeon. Our Shaman class tree is particularly good for this, haivng an incredibly strong core of control tools alongside a variety of individual talents that are niche enough that they're optional, but
when
they're good they're
extremely
good. Enhancement is also somewhat unique in that it has two completely separate archetypes in
Elementalist
and
Storm
that play distinctly found on the spec tree.
For Season 4,
Elementalist
is much more dominant than
Storm
due to point limitations with the Season 4 set bonus, and as such is recommended. Both are still supported here though for those who prefer each, so use the tabs below to switch between archetypes to find recommended per-dungeon builds you can copy directly in-game:
These builds path through both the
冰雹
and
熔岩猛击
packages, focusing on either
鞭笞烈焰
or the
冰雹
combo for AoE. It has powerful cleave that costs very little single target, strong funnel tools in
灰烬触媒
and
碎裂元素
, and explosive burst with
始源之潮
.
Dungeon
Import Build Directly In-Game
Calculator Link
艾杰斯亚学院
Elementalist AA
蕨皮山谷
Elementalist BH
注能大厅
Elementalist HoI
奈萨鲁斯
Elementalist Nel
红玉新生法池
Elementalist RLP
碧蓝魔馆
Elementalist AV
诺库德阻击战
Elementalist NO
奥达曼
Elementalist Uld
These builds focus on
风暴打击
and
漩涡武器
spenders with
静电积聚
, with a very high resource generation rate. Due to the Season 4 bonus it also paths through
始源之潮
for burst, and has access to uncapped burst AoE tools via
毁灭之风
and
头狼
.
Dungeon
Import Build Directly In-Game
Calculator Link
艾杰斯亚学院
Storm AA
蕨皮山谷
]
Storm BH
注能大厅
Storm HoI
奈萨鲁斯
Storm Nel
红玉新生法池
Storm RLP
碧蓝魔馆
Storm AV
诺库德阻击战
Storm NO
奥达曼
Storm Uld
Due to each dungeon having unique challenges to deal with, the builds above mostly alter the utility package we have to deal with certain dispels. The curated builds listed under
Elementalist Mythic+
and
Storm Mythic+
will generally serve as catch-all builds as well, which you can find on the talent page.
This covers basic needs with talents rather than specific how-tos for each dungeon, take them as quick tips regarding your loadout
.
Our healing cooldown
先祖指引
, alongside all of our control tools are considered "always picked" - those being
雷霆风暴
(+
撼天雷霆
),
电能图腾
and
风剪
.
裂地术
however is more build specific, as it sometimes comes at the cost of damage. Edge case tools such as
战栗图腾
or
净化灵魂
aren't always worth taking, but are included in all of the above lists for dungeons that involve these effects. A section below will be added over the course of the season to explain each thing to look out for.
Below are individual, detailed tips for dealing with pain points in each dungeon in the Season 4 pool, alongside specific utility recommendations to get the most out of the spec. The entire utility suite isn't
always
included in the recommended build, but edge cases as options are explained in the respective sections.
Enhancement Shaman Dungeon Tips
Algeth'ar Academy
spell=383013
spell=370
spell=260878
spell=8143
Here your buff selection is dependant on your current stats really, but based on our Season 4 gear level both
Elementalist
and
Storm
will pick up
红龙军团誓约胸针
for the Versatility to provide flat damage and a small amount of extra defense.
艾杰斯亚学院
has one infamously large pull, and then a number of smaller ones dictated by the platforms you move through. On these platforms there are a handful of priority targets that are better off killed fast when they're present:
Aim to kill
被激怒的掠蜓
before
激励
stacks too high in the Overgrown Ancient arena.
Cleave from the
头领鹰隼
in Crawth's area as they have significantly higher health than the fodder birds it spawns with.
Quick Tips for Bosses are:
Note:
there are multiple different routes through this dungeon with the first 3 all being accessible from the beginning, so boss order isn't fixed.
维克萨姆斯
-
Shift into
幽魂之狼
to stack up
幽灵狼
whenever you run to the edge to drop
法力炸弹
, and consider
星界转移
if your healer is struggling to keep the group stable.
先祖指引
is good to use during
奥术裂隙
when the healer is forced to move around to dodge pools.
茂林古树
-
始源之潮
should be ready for every
饥饿的鞭笞者
spawn thanks to the set bonus so make sure to spread and use them for funnel onto the
古树树枝
to burn it down ASAP. Avoid
狂风图腾
during
分枝
as the group needs to move uniformly, and use
星界转移
for each
爆发苏醒
cast. Use
清毒图腾
whenever the tank is struggling to survive
鞭笞者毒素
.
克罗兹
-
幽魂步
is ffa use here whenever you're worried about the
火焰风暴
while dodging
压制狂风
. Plan
星界转移
for the third
音速易伤
stack cast of
震耳尖啸
, and ask for externals if you're clearing at less. Rely on
幽灵狼
if necessary and are struggling to live.
石肤图腾
is a consideration to help the tanks survive the huge
狂野啄击
Bleed tankbuster.
多拉苟萨的回响
-
use
狂风图腾
when the group is pulled in by
力量真空
. Save
幽魂步
to dodge orbs from
奥术裂隙
when the fight gets more hectic. Watch your stacks of
势不可挡
and position well when you have 2 stacks, and burn off any cooldowns before a third is applied and removes it.
战栗图腾
is worth the pick for the trash surrounding
维克萨姆斯
, especially if you pull big.
Unruly Textbooks
will cast
乏味的讲课
, and sometimes there's too many to stop all at once between the other casts, so pre-dropping it as a safety blanket to catch any that go through is nice to have.
净化术
is an option to remove
天界之盾
from
虚无修复者
in case any go through, though usually these are big pulls where everything is burned down quickly.
幽灵狼
is helpful on a variety of bosses here and, while it costs damage to do so it's the only method we have of surviving damage events that are so frequent so is strongly recommended to always run.
Brackenhide Hollow
spell=378075
spell=8143
spell=383017
蕨皮山谷
has constant, big pulls that consist of a variety of enemies. Occasionally there's a high priority target in a pack, but often that overlaps with a higher health anchor target. Things to watch out for and prioritize are:
In the first area
蕨斑战灾者
is a good anchor target, however the casters and especially
利爪斗士
are very dangerous if left alone due to
恶毒爪击
.
Leading up to Treemouth ignore any slime and focus
腐臭的颂朽者
to remove totems, or
腐朽老树
to stop the repeat enemy spawns.
Before the final boss watch out for any
腐臭的颂朽者
as these are both anchor
and
priority targets, so funnel as much into them as possible.
Quick Tips for Bosses are:
Hackclaw's War Band
-
focus target
狡诈图腾
to interrupt
强效治疗湍流
whenever possible.
石肤图腾
is useful whenever
伤齿
begins
狂伤
and follow up with
先祖指引
to negate
欺凌
. Use
星界转移
if targeted by
屠戮标记
and tank it if possible.
树口
-
try to have
始源之潮
ready for each
腐朽喷洒
to burst them down. Use
撼天雷霆
to lock them down after they spawn to interrupt
喷薄污泥
. Save
星界转移
for when you plan to soak
吞噬
from
缠绕之藤
, and use
狂风图腾
to help the group stay out of the circle.
肠击
-
Spread
烈焰震击
with
熔岩猛击
when the
Rotfang Hyenas
pass by the boss to follow up with
始源之潮
. If you get caught by
诱捕陷阱
you can clear it with Spirit Wealk and
雷霆之爪
. Focus the boss and make sure to interrupt
主人的召唤
.
腐朽主母怒眼
-
using the Season 4 set bonus you should be able to cycle
始源之潮
for every
腐爆图腾
, killing these is a priority. Use
星界转移
for
枯萎爆发
when the healer is struggling to keep up.
清毒图腾
can remove the
枯萎毒药
applied by
Gutstabbers
.
陷地图腾
is a consideration to control the
Decaying Slimes
better during
树口
.
幽魂步
and
雷霆之爪
can both break the
Ensnaring Traps
on
肠击
if you get caught by one.
战栗图腾
can be a helpful emergency tool if it looks ike a
狰狞蔑笑
is going to go through.
Remember a lot of your abilities like
毁灭闪电
and
闪电链
cleave
from
the various totems in the dungeon, but
not
to them
.
Halls of Infusion
spell=383013
spell=378075
spell=383017
While
注能大厅
does its best to be built in a way to stop large pulls, usually people ignore that and pull big regardless. There's a handful of key targets to pick out throughout the dungeon that should be targeted above others to ease some pressure:
In the opening area
拜荒掠夺者
need to be killed before moving on, but
抑制装置
present the highest threat to the group due to
密闭射线
and
驱逐
so should be focused.
冰川始祖龙
is an
incredibly
high threat mob that is also an anchor target in its group, so focus this down
as a priority
.
注能者萨莉亚
will continue to spawn mobs until dead, so funnel all damage from the
水波暴怒者
spawns nearby into her.
Quick Tips for Bosses are:
看护者伊里度斯
-
make sure to have
始源之潮
ready for the intermission to burst down the
废灵装置
to end the phase quickly. Use
撼天雷霆
and
电能图腾
to keep them locked down under the boss. Save
幽魂步
and
狂风图腾
to get out of the group with
能量过载
.
吞喉巨蛙
-
use
星界转移
and
先祖指引
during
压制蛙鸣
, and
石肤图腾
is also a consideration to help out the group. Use
电能图腾
and
撼天雷霆
to lock down the
好奇的小龙蛙
, and drop
清毒图腾
to clear out any stacks of
巨口蛙毒
that get applied to your group.
不屈者卡金
-
watch the groups health and use
先祖指引
when the healer is falling behind from the
极地之风
debuff. Save
幽魂步
to run out and get behind
寒冰巨石
, and use
狂风图腾
to help the group avoid
冰川涌动
rings.
原始海啸
-
stand at max range to give yourself the most room to avoid
注能液滴
. Save
星界转移
for
飑风打击
, which is cast just after each intermission. Use
狂风图腾
after you arrive at the edge of the platform during the intermission and shift into
幽魂之狼
to get back quickly. Apply
烈焰震击
to all 4
拜荒注能者
and use
始源之潮
, but avoid interrupting more than your group can control at once.
清毒图腾
can help clean off stacks of
巨口蛙毒
from
Curious Swoglets
and the
吞喉巨蛙
to prevent deaths.
Remember you can stand right up against the pillars in the final gauntlet with
注能者萨莉亚
and avoid the waves entirely instead of dodging from side to side.
Neltharus
spell=51886
spell=260878
spell=383017
奈萨鲁斯
is filled with key enemise that need to die in each pull to ease pressure off either the tank or the group, and it's not always the high health anchor target. Ones to watch out for are:
卡拉希奇术师
on the left side need to be killed before any casts of
熔火之心
go off.
卡拉希裂骨者
upstairs on the right deals extreme damage with
龙骨之斧
so killing these ASAP is safer.
绝顶焰翼鸦
before the final boss have much higher health and also deal high damage during their channel so should be your anchor.
Quick Tips for Bosses are:
岩浆之牙
-
save spirit walk to get out of the way of
炽燃冲锋
and avoid the follow up waves. Make sure to have
星界转移
ready for
岩浆喷发
when the boss has higher amounts of tentacles. Align
先祖指引
with the last cast in the encounter to help the healer get over the finish line.
查尔加斯,龙鳞之灾
-
use
星界转移
when the intermission begins and the group takes damage from
炽燃聚焦
, and
先祖指引
if the healer falls behind. Try to plan
始源之潮
for the followup expose to deal as much burst damage as possible.
狂风图腾
can be used to help the tank kite the boss around and trip him with the
束地之矛
chains.
熔炉主管戈雷克
-
position according to your group to keep uptime while the
炽焰护盾
is being cast. Use
星界转移
and
先祖指引
during the intermission, and try to have some ranged abilities lined up to stay active in case you're forced out of range dodging the circles.
督军莎尔佳
-
Use
净化灵魂
on the
巨龙宝藏诅咒
whenever allies pick up a treasure. Save
星界转移
for the
岩浆护盾
and dodge as a priority over sticking to the boss. Use
始源之潮
on the expose phase, and on the adds spawned by
爆燃灰烬
during the main phase.
净化灵魂
is only needed to remove
巨龙宝藏诅咒
on
督军莎尔佳
and reduce pressure on the group. While this is droppable now it's no longer permanent in Season 4, we don't have anything better to spend it on so take it and use it.
Ruby Life Pools
spell=370
spell=260878
spell=383017
红玉新生法池
is split into two halves effectively, with the bottom being very busy containing some huge pulls, and the top having more of a one-by-one gauntlet pull style with some mini-bosses present. In all of the pulls there are numerous priority targets to anchor your damage from:
In the Lower Half -
原始主宰
and the
亵渎者德拉加尔
need to die ASAP and have significantly more health than everything around them.
In the Upper Half -
炎缚毁灭者
dictates the pace of the pulls upstairs so focusing these down keeps things moving.
大引导者莱瓦迪
is extremely dangerous and you should funnel all damage into this before the final boss.
Quick Tips for Bosses are:
梅莉杜莎·寒妆
-
spawns a large number of
Infused Whelps
at both
75%
and
45%
alongside applying a
冰霜过载
shield. Make absolutely sure to have
始源之潮
ready for this to break the shield and interrupt straight after. Also use
先祖指引
here. Save
幽魂步
to get to the edge with
霜风
and shift into
幽魂之狼
to build up
幽灵狼
to lower the damage.
柯姬雅·焰蹄
-
stand at the sides to bait
熔火巨石
correctly, and use
狂风图腾
if the group gets caught.
炎缚火焰风暴
spawns roughly every 40 seconds, have
始源之潮
ready to burn it down before the second
地狱烈火
. Co-ordinate interrupts on
咆哮烈焰
.
基拉卡
-
can maintain
鞭笞烈焰
on both bosses and can trigger
毁灭闪电
even when mounted so do so. Save
星界转移
for if you're targeted by
地狱火之核
and use
幽魂步
to counteract the
变迁之风
pushback and drop at a safe spot. Go into
幽魂之狼
to build up
幽灵狼
for safety.
净化术
is required to remove the
寒冰壁垒
channel from
Flashfrost Chillweavers
, as the first application is almost instant. It also removes the last stand
荣耀烈焰
cast from
拜荒烈焰舞者
.
幽灵狼
is a nice addition due to the number of dangerous mechanics that overlap with us wanting to run clear, and any DR is nice to have.
石肤图腾
serves as a way to assist the tank in some of the more extreme pulls at the beginning where auto attacks are a serious concern, alongside the fast attacking
亵渎者德拉加尔
mini-boss.
The Azure Vault
spell=370
spell=260878
spell=8143
碧蓝魔馆
has more modest pulls due to the layout of the dungeon. A lot of these also have off-set HP enemies that can be used as anchors.
In the opening area
Arcane Tenders
, and pulls containing
水晶之怒
all have off-set health and should be evened out with priority damage.
On the ringed platforms
奥术元素
has significantly more. This can be annoying to stick to with ground effects, so try and even it out with funnel early.
In Azureblade's room
Runed Seal Keepers
come with smaller less important enemies that can be kited and controlled so focus these.
In the library descent
龙人破坏者
have significantly more health than the Frogs and present more of a threat so focus these.
Quick Tips for Bosses are:
莱魔
-
始源之潮
should line up with every
魔网幼苗
spawn, and consider
电能图腾
to lock them down after the tank's gathered them. Cycle
星界转移
and
土元素
to survive
吞噬践踏
, when these are on cooldown shift into
幽魂之狼
and stack up
幽灵狼
early.
青刃
-
use
始源之潮
every other
召唤龙裔影像
if they aren't being CCd, also use
风剪
on
幻影箭
as they won't move into melee. Have
星界转移
and
幽魂步
ready for the intermission, and manually apply
烈焰震击
to all 4 adds before spending
始源之潮
.
泰拉什·灰翼
-
pre-shift into
幽魂之狼
if needed as
冰霜炸弹
is being cast to reduce the high damage via
幽灵狼
and have the extra speed to get out before it ticks. You can also pre-stack this for
绝对零度
during the intermission as the boss takes no damage.
星界转移
and
土元素
can be used whenever you're feeling unstable - preferrably on the intermission casts.
安布雷斯库
-
watch for the boss health, crystal spawns trigger at
75%
,
50%
and
25%
.
Hardened Crystals
have higher health and should be your priority target to cast
始源之潮
from. Aim to apply
烈焰震击
to as many
Detonating Crystals
as possible.
幽魂步
is best saved for these add spawns to move quickly between them for uptime.
战栗图腾
is a nice backup to have to overlap the
清醒的克星
trash casts, as sometimes there are too many casts going off in this area to cover them all comfortably.
Nokhud Offensive
spell=370
spell=260878
spell=8143
诺库德阻击战
has a variety of different pull sizes and types due to the wide open areas in each of the four different sections, but most of them are big. There's a handful of dangerous mobs with higher health than others that should be used as anchors:
诺库德长枪大师
around Granyth's arena in the first area,
拜荒雷兽
and the four named
Stormcallers
Boroo
,
Arynga
,
Solongo
and
Zarii
in the storm area
The four
Soulharvesters
Duuren
,
Galtmaa
,
Tumen
and
Mandakh
in the ghost area.
Quick Tips for Bosses are:
格拉尼斯
-
aim to have
始源之潮
for each of the
诺库德破坏者
spawns. Spread with
熔岩猛击
as they run through the boss if possible, otherwise manually apply.
陷地图腾
is useful to lock them down and buy time if needed.
狂怒风暴
-
watch for Energy Surge casts and
净化术
immediately. Use
星界转移
during Electrical Storm, and
先祖指引
(ideally with high stacks of
无法控制的能量
). Save
幽魂步
to catch orbs early or to adjust around others during
闪电打击
.
Teera
and
马鲁克
-
try to refresh
毁灭闪电
during the
幽魂飞跃
cast. Save
幽魂步
to chase the boss, and instead use
幽魂之狼
to get out of range of
恐怖怒吼
(
战栗图腾
works here but you still take heavy damage). Use
星界转移
if you're low and targeted by
快速射击
. Make sure to maintain
鞭笞烈焰
on both as they share health with
生命连结
.
巴拉卡可汗
-
use
幽魂步
during
颠覆
to adjust comfortably before the circles go off. When targeted by
静电之矛
use
星界转移
for one and save
土元素
if you get a second, if you get a third then just pray (or get an external). In the intermission cycle
电能图腾
and
撼天雷霆
co-ordinating stops with your group - watch for the 50% transition and make sure you have
始源之潮
ready.
战栗图腾
can be taken to deal with
恐怖怒吼
from
马鲁克
, or
恐怖威吓
from the final mini-boss
巴塔克
. Bear in mind that even though this breaks the fear after, you still take significant damage from letting the cast go off.
陷地图腾
can be considered to help root the
诺库德破坏者
if needed, but
狂风图腾
can be helpful on all encounters so this is based on what tools the group has.
净化术
is
required
to dispel the
风暴之盾
effects from
原始暴风之盾
trash and the
能量涌动
on
狂怒风暴
.
Uldaman
spell=51886
spell=383013
spell=378075
spell=370
奥达曼
has a lot of different pull structures with a mix and match of both anchor targets and high priority enemies that make the pull a lot smoother if they die quickly some notes are:
Any pulls where
石窟地占师
are present they should be focused down as both of their casts are extremely dangerous.
符文保护者
deals heavy group damage and serves as a priority and anchor target. While
地震术
can be LoS'd, it costs damage to do so and slows down your pulls.
Similarly
檀石魔像
in the final area should be focused down as soon as possible before
雷霆拍击
overwhelms the groups.
Quick Tips for Bosses are:
The Lost Dwarves
-
always be aware of where
巴尔洛戈
is facing to avoid the deadly
狂野顺劈
, alongside avoiding the
沉重之箭
he fires directly in front of him. Use
狂风图腾
during
战船掠夺!
to help the group dodge. Try to maintain
烈焰震击
on all three dwarves for
始源之潮
, and
鞭笞烈焰
whenever possible as they don't remain stacked the entire time.
布罗马奇
-
save
幽魂步
to get out of
雷霆震击
.
始源之潮
should be used to burn down the
撼地图腾
as quickly as possible while also using
先祖指引
and
星界转移
. Aim to also hit any leftover troggs with the follow up
闪电箭
. Focus target the
石窟地占师
and interrupt
闪电链
.
哨兵塔隆达丝
-
you should be able to naturally survive
毁灭践踏
, so make sure to save
星界转移
for when you're targeted by
大地碎片
as the Bleed is extremely painful. Consider
石肤图腾
here to assist your group. Be careful of using any stun effects as the tank will likely be managing stacks of
严酷
carefully.
艾博隆
-
stay at max range wtith
充能
and consider healing yourself with
漩涡武器
to keep stable as this boss deals
a lot
of damage.
星界转移
is free for all whenever you feel unstable, as the healer will likely never get comfortable here. Try to apply
烈焰震击
during the intermission to the
Vault Keepers
, as these
闪电箭
echoes will hit adds behind you when rotating around the room.
先祖指引
is also helpful here during the intermission.
时空领主戴欧斯
-
try to align cooldowns with the
倒转时光流
, ours are low enough that you should be able to cycle them comfortably here.
幽魂步
and
雷霆之爪
should be used to self dispel the
时光渗陷
in a safe spot. Use
星界转移
on
飞翼打击
if the healer is ever falling behind on healing.
净化术
should be in your build both the
尖刺甲壳
cast from
Vicious Basilisks
and the
大地结界
from
Earth Warders
.
净化灵魂
is an option to remove the
羁石诅咒
debuff applied by
Earth Warders
.
清毒图腾
is also a consideration to clean up stacks of
剧毒之牙
from
Skittering Crawlers
.
守护者之棍
is a potential option to deal with multiple stacks of
严酷
from
哨兵塔隆达丝
if your group has no other stuns to help.
Have
撼天雷霆
or
电能图腾
read to stop
石雹
from
Earthen Weavers
.
For general information about individual talents in each of these builds, you can use the talent build guide:
Enhancement Shaman Talent Guide
Enhancement Shaman Affix Cheat Sheet
Affix
Recommended Talents
受难
清毒图腾
&
净化灵魂
纠缠
幽魂步
&
雷霆之爪
虚体
妖术
&
巫毒掌握
怨毒
陷地图腾
Dealing with Weekly Affixes as an Enhancement Shaman
Each week has a rotation of affixes applied to dungeons, with the first added at
Keystone Level 5
, and the second added at
Keystone Level 10
. Below are tips and specific talent choices to deal with each of the weekly affixes, separated into between the level each affix activates, and tabs for each individual effect:
LEVEL 5
All of the affixes below activate at
Keystone Level 5 and above
, and focus on effects that trigger periodically while in combat.
Afflicted
Throughout the dungeon while in combat up to two
Afflicted Souls
will spawn and attempt a 12 second cast -
痛苦呼号
. If successful, it will reduce the groups Haste by 100% for 10 seconds. These have a 15 second ICD between spawns, but don't always spawn on this cycle.
This is stopped if any friendly dispel is cast on them, or they are healed to full. That means
净化灵魂
serves as targeted removal, but
清毒图腾
is especially powerful, as this will smart dispel the souls one by one in rapid succession. This is so helpful that, if you have spare points, both
图腾潮涌
and
收回图腾
are worth considering if your group is having issues, letting you do the majority of the work. In an emergency, you can even spend
漩涡武器
to
治疗之涌
any souls should the healer fall behind.
Entangling
Throughout the dungeon while in combat a vine will periodically spawn, snaring you by 30%. You have 8 seconds to snap this vine by leaving the circle, or you will be stunned for 3 seconds.
This isn't a big issue to deal with so long as you pay attention. You should also ideally take
雷霆之爪
so you can just shift into
幽魂之狼
every time it triggers to clear the debuff instantly.
幽魂步
is also a good emergency tool since it's off the GCD, and if you're consistently running into issues you can also add in points of
随风远行
. If you're caught with no spare tools, you can also shift to
幽魂之狼
and remove the slow penalty while you run out.
Incorporeal
Throughout the dungeon while in combat up to two
Incorporeal Beings
will spawn and attempt a 5 second cast -
失衡
. If successful, it will reduce the groups damage and healing done by 50% for 10 seconds. These have a 20 second ICD between spawns, and will spawn reliably on this timer.
These can be affected by any crowd control, so naturally we're useful for these with our wide array of control tools.
风剪
is extremely useful due to their eratic spawn locations, but generally as this is extra CC required, picking up
妖术
is a good pick.
巫毒掌握
is also recommended, allowing you to skip
奥拉基尔之风
when pathing deeper in the tree, allowing you to cover every spawn. Due to us having a cooldown on our CC, try to co-ordinate with your group members to avoid layering them.
Storming
Throughout the dungeon while in combat enemies will spawn tornadoes that spiral outward from them. If you are hit, the tornado despawns and deals light damage, and knocks you into the air.
We don't really have any strong tools to deal with this and this can be quite disruptive because we rely on sticking close for a lot of our tools. If there's dangerous mechanics coming up, it's sometimes helpful to soak them beforehand when things are quiet, but otherwise running out and using some of our ranged toolkit to stay active. Remember that they always spiral out in the same direction, so orient yourself based on this.
Volcanic
Throughout the dungeon while in combat volcanic plumes will spawn beneath players feet, preferring those at ranged. After 2 seconds these erupt, dealing 20% of your health in damage and knocking you high into the air.
Since these prefer to spawn on ranged, they aren't much of an issue for us to deal with. They will occasionally spawn if you move far enough away from enemies (or the boss leaps away), or if ranged players move too close. If that happens just watch your feet and sidestep.
LEVEL 10
All of the affixes below activate at
Keystone Level 10 and above
, and focus on effects that trigger at enemy health thresholds or on death.
Bolstering
Whenever a non-boss enemy dies, all enemies within 30 yards in combat deal 20% increased damage for the next 20 seconds. This stacks multiplicatively, but does not affect bosses
(note, this was changed in Season 2 to
no longer
increase health)
.
While this affix is active, due to Enhancement both using anchor targets for AoE and having funnel damage, you should be especially careful to not trigger this buff unevenly by focusing down the wrong enemies. Should you bolster things too much, use crowd control tools such as
电能图腾
and
Earthbind Totem
to help the tank kite if things get too much.
Bursting
Whenever a non-boss enemy dies it applies
爆裂
to all players, dealing Shadow damage over 4 seconds. This stacks, and will refresh back to full duration when a new one is applied.
This usually means that staggering enemy deaths is a good idea, but should you trigger too many at once it's wise to help your healer with offhealing. That means as packs are ending save some
漩涡武器
to assist, use
治疗之泉图腾
if taken and hardcast as many
治疗之涌
s as you can to keep yourself alive.
Raging
Whenever a non-boss enemy reaches 30% health, it enrages, becoming immune to crowd control effects for 30 seconds (
note, this was changed in Season 2 to no longer increase damage dealt
).
Due to the Season 2 change, make sure not to waste any of your CC tools when this is active. Enemies can still be interrupted during this, so watch for dangerous casts and aim to hold
风剪
to cover any lethal casts if this is active and you have no
安抚
or similar effect in your party.
Sanguine
Whenever a non-boss enemy dies, they leave behind pool of
鲜血脓液
. Players who stand in this take 15% of their maximum health in Shadow damage every second, and enemies heal for 5%. Pools last for 12 seconds, and multiple pools in the same location stack.
In these weeks, there's an argument to dropping
撼天雷霆
(although it comes at the cost of of our best stop) to get access to base
雷霆风暴
to knock enemies out. Be careful when they die as well, as multiple pools can be very dangerous, and don't kill enemies under targets during unstoppable casts/channels. Watch your
电能图腾
(especially with
守护者之棍
) as enemies die, and dismiss
土元素
if you have one actively tanking, as it'll stand in the pools until it dies.
Spiteful
Whenever a non-boss enemy dies, a
怨毒影魔
spawns in its place that chases players and slowly loses health. These deal heavy melee damage if they get in range.
These can be killed when they spawn, and with the amount of passive cleave Enhancement does that also slows with
冰雹
these are relatively easy to deal with.
陷地图腾
should be taken to root these as you kite these, and in extreme cases switching to just
雷霆风暴
to knock them away can be a last resort.
Dragonflight Season 4 Enhancement Shaman Tips and Tricks
Looking for tips and tricks in Mythic+? Check out our in-depth dungeon guides.
Algeth'ar Academy
Ruby Life Pools
Brackenhide Hollow
Halls of Infusion
Neltharus
Uldaman: Legacy of Tyr
The Azure Vault
The Nokhud Offensive
Mythic+ Dungeons in Dragonflight
Learn more about Mythic+ Dungeons in Dragonflight with our guide below.
Mythic Keystones and Dungeons Guide
Enhancement Shaman Viability In Mythic+
Enhancement has had a pretty strong expansion in Dragonflight with a unique and varied set of niches all coming together in one package. Unfortunately, in Season 4, there is one glaring weakness we have that just so happens to be the most important thing to high keys - uncapped AoE. We are one of the only remaining classes to be hard capped at 6 targets with no meaningful way of doing things to more than that, and as such as pulls go bigger, we get weaker. Season 3 showed this in full force and it's likely to continue in Season 4 unfortunately. However, it's not all gloom and doom, any weekly keys or ones ran at a more reasonable level will be more than comfortable, and there is ways of playing around this weakness with the right composition. We still bring excellent priority, funnel through
毁灭闪电
漩涡武器
generation paired with
灰烬触媒
and
碎裂元素
, and our boss damage is exellent. In any modest sized pack we can dominate without relying on cooldowns, but so long as we're looking at a big pull meta we'll always have that issue.
The big downside however that still looks to be true, is that while it can be durable, if things deal too much frontloaded damage at key moments we simply run out of tools to survive due to the long cooldowns of
星界转移
,
土元素
and
复生
, which has been a problem in Season 3 and some dungeons in Season 4 have the same DNA that could exploit that. That said, when you look at what we bring to the table, so long as groups have room for melee and can cover for some of that durability weakness, we can contribute meaningfully with a lot of different tools.
On the plus side from a gameplay and group synergy perspective, damage profile is built so that we have builds that aren't overly reliant on having pulls manufactured to play around explosive cooldown moments. We can simply take things that are available more frequently to suit the group you're playing with and the tank's pulling style, which means anywhere from low to high keys there's something we can alter to fit.
More generally, a key part of Mythic+ is finding ways to improve, learn and adapt after the run concludes. This
innately
differentiates the good from the great: the ability to be introspective, break down a run after completion whether successful or not, and use mistakes to learn for future runs. One large element of this is the routine of
logging your keys
and going over those logs to identify areas that were problematic. Common examples are:
Pulls where cooldowns were required but not available, in order to identify where else they should be spent or what could be done to have them up - be that the route or misuse when they weren't needed
Individual elements of play that may not be up to standard within your rotation, or your use of utility tools
Rotational and target priority issues that led to dangerous targets surviving or members of the group dying
There are number of tools and communities that exist to parse, break down, and crystallize information from logs. For us,
Earthshrine
does this for free.
Strengths
Weaknesses
Enhancement Shaman Mythic+ Utility
Ancestral Guidance and Other Healing Tools
先祖指引
can do an incredible amount of healing to help get through some dangerous packs assuming we're allowed to freely AoE, making otherwise overwhelming packs much more stable. We can also leverage our
漩涡武器
stacks, at the cost of damage, to put out some potent
治疗之涌
/
治疗链
casts to provide a large amount of group healing should things get dangerous. While the cost to output is high, avoiding group members dying is definitely worth it and they're strong enough to save someone who dips low, including yourself.
Control Tools
Enhancement has an incredibly wide control toolkit especially in AoE situations that lets it lock down a pack single handedly if things are layered together. The combination of
电能图腾
(+
守护者之棍
/
静电充能
),
雷霆风暴
(+
撼天雷霆
),
裂地术
and
风剪
really lets you keep enemies out of the fight for an extended period, giving the rest of the group time to safely unload burst and prevent lethal casts going off. There's also cases where
妖术
can be useful especially during
虚体
weeks, but available talent points can begin to get strained.
Purge and Dispels
净化术
is widely useful in a variety of dungeons due to how many buffs can be removed, or shields that can be ripped off with just one global.
净化灵魂
is more niche but allows us to remove Curse effects as a DPS, which can help your healer especially if they don't have access to it themselves. Both this and
清毒图腾
work on
受难
spawns, with the latter being incredibly powerful as it effectively cleans a wave of spirits without much effort safely.
Windfury Totem
I'd consider this the elephant in the room because some builds available to us really struggle to take this. That's often because all of our damage builds start to get strained for points when we want to be flexible in AoE and single target at the same time, and given that Mythic+ heavily weights toward versatile profiles this is on full display.
风怒图腾
's value also drops significantly in AoE situations for some classes (which is often the main benefit of the extra auto attacks), so paired with how annoying it can be to constantly drop and drag around, it's not
always
as worthwhile as in raid situations. The chart below shows rough values for all specs in different situations, so use that to judge based on your group.
Click to open Windfury Totem Chart
Note:
Enhancement is listed here assuming someone else is bringing it for you, so the gain is from having an additional talent point,
NOT from the totem itself
Usually the cutoff for this being worth it is if there's at least one but preferrably two other major contributors who benefit strongly from the effect in
all
situations (commonly
Rogues
,
Fury Warriors
, and some builds for
Frost Death Knights
). Just remember that while some groups will demand this of you (especially certain classes), don't feel obliged to take it if the group composition is more caster oriented, doesn't suit it or your preferred build simply can't fit it in. This is
extra
important in Season 4 because no matter what you drop to take it, it
will
be an important talent that will impact your performance in one aspect or another.
Other Helpful Effects
While a whole lot of classes bring it now, we are a good source of
嗜血
in the current season, which almost every group wants due to the nerf to Drums.
复生
is also useful to either survive lethal mechanics (though extremely infrequently), or as a way to skip certain segments of trash by just committing to a death run and ankhing in a safe place, resurrecting the group and moving on. Finally,
土元素
is a fairly unique extra tool that's not only a defensive for us, but can operate as a pocket tank to take some pressure off your groups tank, or delay enemies for a short period if they die. Just be aware that its AI isn't always on your side (especially during
血池
weeks) and it will often just opt to stand still once it gets aggro.
Mythic+ Rating System
Ever since Shadowlands, there is a Mythic+ rating system, based on how high of a keystone level you completed for each dungeon. You can click the button below to read more about it.
Mythic+ Rating System
Our Enhancement Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Enhancement Shaman guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
Vrynn
Will this guide be updated with tips for other M+ affixes?
评论来自
Roces43
Hey still the mythic+ enhancement shaman talent guide for each dungeon has fire nova to use , is it right or it’s not updated yet ?
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