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Utgarde Pinnacle (Timewalking) Dungeon Strategy Guide
来自 Wowhead
[Last Updated]:
2015/05/21
补丁:6.1.2
目录
评分:
Svala SorrowgraveGortok PalehoofSkadi the RuthlessKing Ymiron
(Heroic) is a level 80 dungeon found in Utgarde Keep in the Howling Fjord in Northrend. While players of level 80+ can access the dungeon in its original form at any time, this dungeon is one of the five Wrath of the Lich King instances available during Timewalking holidays in Patch 6.2.
This guide will describe how to complete the dungeon in its Timewalking form.
The entrance is located in central Howling Fjord, and you can also queue up via the Adventure Journal panel.
Loot and Rewards
This instance can be soloed by high-level players outside of Timewalking weekends. However, there are several reasons to queue up for this instance as part of the Timewalking holiday:
Completing 5 Timewalking dungeons in
rewards
which is the bonus roll currency for Tier 18 and Mythic Dungeon loot, as well as a
containing normal-mode Hellfire Citadel loot.
The gear earned from Timewalking bosses is ilvl 660, which is better than gear from Heroic Dungeons, Highmaul Normal, and Highmaul LFR.
If you did not run this instance back in the day, Timewalking is a great opportunity to learn more about the instance with friends. Players above level 81 can queue together for this Timewalking instance, so this is a fun way to play with friends that are not max level.
All bosses drop 5
(end bosses 10
), and this currency is used to purchase mounts, toys, badge gear, and more. See the full list in our
Timewalking Guide
.
For completing the instance and killing every boss, you can earn 5
.
You can earn reputation with
,
,
, or
by equipping the appropriate tabard.
is notable for dropping the
.
The bosses drop the following loot:
:
Cloth
:
,
Leather
:
,
Mail
:
Plate
:
,
,
Weapons
:
,
:
Cloth
:
Leather
:
,
Mail
:
Plate
:
,
Weapons
:
,
Accessories
:
,
:
Cloth
:
Leather
:
,
Mail
:
Plate
:
,
,
Weapons
:
,
Accessories
:
:
Cloth
:
Leather
:
,
Mail
:
,
Plate
:
,
,
Weapons
:
,
,
,
Accessories
:
,
,
,
Svala Sorrowgrave
Notable Trash Mobs:
Upon entering Utgarde Pinnacle, players will encounter the following enemies:
s have a
effect, so melee DPS may occasionally take heavy damage
The Deathseekers will also debuff the tank with
, which will detonate after 5 seconds, dealing damage to nearby allies; this Magic effect can be dispelled
s will cast
and
at players, and use
to heal their allies
s buff themselves with
, an Enrage effect that increases their damage done and movement speed, and prevents them from being CCed
When
is removed, the Fanatic is stunned for 4 seconds
s attack their target with
, which will deal heavy damage and knock the target back, and cast
on a random player
Classes with abilities that remove Disease effects can dispel the
Players should focus on the Seers first, and healers should dispel
or
where possible.
Svala Sorrowgrave Tips & Strategy
Svala before the Lich King transforms her into a Vrykul
draws upon power from the Lich King himself in this encounter, transforming into a Valkyr shortly after players discover her.
This encounter is a two-phase fight. Players will initially fight only Svala, and she has only a few abilities:
deals moderate damage to the tank
causes nearby
s to spit a
at a random player
When Svala reaches 50% health, she will begin a
, selecting one player at random who she will attempt to sacrifice for more power. During this time, Svala will not attack players directly, but players can still target and damage her.
The chosen player is debuffed with
, is transported onto Svala's altar, and is incapacitated
Three
s will
the sacrificial player
Svala will cast
, summoning a sword over the sacrificial player's head that will slowly descend
The rest of the party must kill the Ritual Channelers to free the incapacitated player before
completes
Players standing on the altar when
completes will take extremely heavy damage
Attacking the Ritual Channelers afflicts players with
Once players have defeated the Ritual Channelers, the "sacrificial" player should quickly move off the altar. Svala Sorrowgrave will land on the altar and the encounter continues as before.
Tank's Responsibilities:
Taunt Svala quickly after she is broken out of her
If affected by
, quickly move off the altar once all three
debuffs fade
Attack the Ritual Channelers if not affected by
Stay off the altar to avoid
damage
Use a damage-reduction CD when tanking Svala if you have any stacks of
Kill Channelers to prevent Ritual of the SwordDamage-Dealers' Responsibilities:
If affected by
, quickly move off the altar once all three
debuffs fade
Quickly kill the Ritual Channelers if not affected by
Stay off the altar to avoid
damage
Use a personal survivability CD or a self-healing ability if your stacks of
are high
Healer's Responsibilities:
Tank damage is consistent but not terribly high
Players with stacks of
will need focused healing
deals spiky, random damage to players
A player standing on the altar at the end of
will take extremely heavy damage - you may not be able to save them
If affected by
, quickly move off the altar once all three
debuffs fade
Stay off the altar to avoid
damage
Gortok Palehoof
Notable Trash Mobs:
Beast's Mark on tankOn the way to Gortok's room, players will encounter several packs of trash with the following enemies:
s put dangerous
bleeds on the tank, and also debuff the tank with
s will
their current target
will
on a player for 10 seconds, dealing strong melee damage
These abilities often all coincide on the tank. The
/
combination will deal a large amount of damage and healers may need to use a CD to keep the tank alive. This is particularly likely on the two packs that contain two Bloodthirsty Tundra Wolves.
Gortok Palehoof Tips & Strategy
The
encounter begins when players interact with the Stasis Generator, the red orb in the center of the boss's room.
The Stasis Generator will awaken each of the four hunting-trophy beasts along the walls
The order in which the beasts are activated is random
Players must defeat each beast before Gortok can be engaged
Gortok Palehoof's Hunting Trophies come alive
Each of the four beasts has its own abilities and mechanics that players must contend with. Some of these beasts can be dangerous to an unprepared group.
Terrifying Roar
:
is usually cast on the tank, and has a short jump radius; players should stay at maximum range to avoid chaining the attack
When
, the Furbolg will chase and attack random players
will fear all players within 10 yards; this is a Physical-school fear that cannot be dispelled
When the Furbolg becomes
, players should spread out to avoid the entire party being struck by
:
is a tank debuff that deals heavy Physical damage and leaves a short DoT effect
deals heavy Physical damage to players within 25 yards and knocks them down
The Rhino may charge a random player, dealing heavy Physical damage, and leaving a
The
is a very strong DoT effect that will last 15 seconds or until the target is healed to full
Jormungar Worms die quickly
:
is a cone attack that deals Nature damage and leaves a Poison DoT
Tanks should face the Jormungar away from the party to avoid spreading the
daamge
deals moderate Nature damage and decreases its target's armor; this is typically cast on the tank
will summon six
s; these Worms will die very quickly to incidental AoE
:
Debuffs the tank with
every six seconds, reducing their healing received by 5% with each stack
At 20% health, the Frenzied Worgen will
, increasing its attack speed and Physical damage for 8 seconds
This buff can be removed by classes with effects that clear Enrage mechanics
After the fourth beast is defeated, the Stasis Generator will awaken Gortok Palehoof. This is a single-target fight with few mechanics:
Gortok has very strong melee attacks, and will use
on the tank
will target a random player and inflict very heavy damage along with a bleed effect
Every 12 seconds, Gortok's
will reduce players' health pool by 1000 and deal moderate Physical damage
Impale is very serious ... and bloody!The
mechanic gives Gortok a soft enrage timer: players must defeat the boss before their health pools can no longer withstand the damage dealt by the Roar or the
ability.
Tank's Responsibilities:
Face all of the enemies away from the party to limit cone attacks and AoE damage
Use an AoE ability to generate threat on the Jormungar Worms and quickly kill them when the Massive Jormungar uses
Use Active Mitigation against the Ferocious Rhino's
ability, and against Gortok's
Save powerful survivability cooldowns for the latter part of the Gortok fight where your health total is low
Damage-Dealers' Responsibilities:
Ranged DPS should remain more than 25 yards from the bosses
Melee DPS should make sure to stay behind the enemies, since many have cone attacks
Use a personal survivability cooldown if affected by the Ferocious Rhino's
or Gortok's
If possible, remove the Frenzied Worgen's
effect
Save DPS cooldowns for Gortok, to prevent stacks of
from becoming too high
Healer's Responsibilities:
Tank damage will be heavy for most of the beast fights and Gortok
Players affected by the Rhino's
or Gortok's
will need focused single-target healing
If you can remove Poison effects, dispel the tank during the Massive Jormungar fight
AoE heals should be used after each of Gortok's
casts
Skadi the Ruthless
Notable Trash Mobs:
Move to the safe half of the hallway for Freezing CloudThe trash leading up to Skadi the Ruthless is a gauntlet featuring three types of mobs.
s will melee and
the tank, dealing heavy damage, and will occasionally
players
s will cast
s at their current target, and will debuff random players with
, which can be removed by classes that can dispel Curse effects
s
their harpoons at players and will throw a
at the tank, briefly immobilizing them
Harpooners should be the focus target, since they drop the Harpoons that will be required to dismount Skadi and begin the boss fight proper.
Skadi the Ruthless Tips & Strategy
The
encounter has two phases; the trash gauntlet, where players must progress down the hallway defeating several waves of incoming trash, and the boss encounter, which can only be initiated after players have killed Ymirjar Harpooners and fired their Harpoons at Skadi's drake
.
As players enter the hallway, Skadi will mount Grauf and fly away. Packs of trash will begin to advance down the hallway, and Skadi flies overhead, occasionally instructing Grauf to breathe a
down one half of the hallway.
The
will deal heavy Frost damage to players standing in it
There are a few seconds of warning to allow players to move out of the
before it lands
The party must avoid
while killing the advancing trash packs, with particular focus on the Ymirjar Harpooners
Loot Harpoons to bring Skadi downWhen Harpooners die, they will drop their Harpoon, and players must pick these Harpoons up. There are three Harpoon Launchers at the end of the hallway, and players will use these Harpoons to shoot Grauf down and face Skadi directly.
Only players who loot a Harpoon can interact with the Harpoon Launchers
Each Harpoon looted allows one use of the Harpoon Launcher
Three Harpoons will need to hit Grauf to knock him out of the sky
Use the Harpoon Launchers when you see the raid warning, "Skadi the Ruthless is within range of the harpoon launchers!"
Once three Harpoons strike Grauf, Skadi leaps down from the drake and immediately engages combat. Players other than the tank should move away from the center of the balcony, as Skadi will begin attacking any player within range.
Skadi will use three abilities in the fight:
will deal moderate tank damage and briefly knock the tank down
will deal very heavy damage to a random player and debuff them with a Poison DoT
deals very heavy damage to players in melee range, and Skadi will chase a random target while channeling this ability
Use Harpoons at Harpoon Launchersat the designated time to dismount SkadiPlayers should defeat any remaining Ymirjar trash before focusing on Skadi. Ranged DPS and healers should be sure not to stand in melee range and continue to move away from Skadi to avoid taking
damage.
Tank's Responsibilities:
Pull adds out of the
side of the hallway to avoid damage
Interrupt the Witch Doctors'
or
when possible
Quickly taunt Skadi when he lands
Taunt Skadi during
to kite the boss away from the party
Activate a cooldown when affected by
Damage-Dealers' Responsibilities:
During the gauntlet, prioritize killing Ymirjar Harpooners and loot the Harpoon that drops near its corpse
Move to the safe side of the hallway when Grauf begins to cast
Use the Harpoon at the Harpoon Launchers to knock Skadi off his mount
Move away from the center of the balcony when Skadi lands to avoid being meleed
Move away from Skadi when he begins to
, as this deals very heavy damage
Use a personal survivability cooldown if targeted by
Healer's Responsibilities:
The tank will require additional healing when affected by
Players affected by
will take very heavy single-target damage
Dispel the
DoT if you can dispel poison effects, and/or the
effect if you can remove curses
Players who take
damage will require strong emergency healing to prevent them from dying
Move to the safe side of the hallway when Grauf begins to cast
Use a personal survivability cooldown if targeted by
King Ymiron
Notable Trash Mobs:
Necromancers summon Mindless ServantsThe trash leading to King Ymiron is the most difficult trash in the instance:
s will
players in front of them, causing a long Fear effect
Berserkers will also buff themselves with
, causing their melee attacks to hit harder
s will heal other enemies with
Dusk Shamans also buff themselves with
, taking on the form of a Wolf Spirit and dealing greatly increased melee damage
s cast
at their current target, and will cast a very powerful
, dealing heavy damage to all players within 30 yards
Necromancers may also summon 3
s, which will melee random players unless taunted by the tank
Players should pull trash carefully in these areas to avoid wiping - the runback here is very long!
Pull packs of Berserkers back to reduce the likelihood of pulling additonal packs
Use line-of-sighting around the staircases or narrow hallways to pull caster packs back and avoid patrols
Tanks should face Berserkers away from the party to limit the number of people affected by
Players should interrupt the Ymirjar Necromancer's
and the Dusk Shaman's
Focus the Berserkers down first, then Dusk Shamans, then Necromancers
King Ymiron Tips & Strategy
has only a few abilities of his own for players to deal with throughout the encounter:
He buffs himself with
, which will deal heavy damage to all players within 10 yards each time he is attacked
He will attack the tank with
, a Disease that also reduces incoming healing
He will attack the tank with
, dealing 50% of the tank's current HP in damage
None of these abilities are particularly threatening alone, but the tank can take very heavy damage quickly if all three abilities line up.
Players should remove
if they have offensive dispels
Classes that can remove Disease effects should dispel
from the tank
Tanks can use a self-healing ability after
Avenging SpiritsKing Ymiron's throne room contains four longboats, each carrying the spirit of a fallen vrykul king. Each time Ymiron loses 20% of his total health, he will unleash
, stunning all players, and rush to one of the longboats to awaken a spirit and absorb its power.
(entrance-right) will deal Shadow damage to all players
(throne-right) is a tank debuff that increases their Physical damage taken
(throne-left) summons an orb that will deal Shadow damage to nearby players
s (entrance-left) will Curse their targets with
The most dangerous of these effects is the
, particularly if players are stunned by the next
while standing near the orb. Avenging Spirits can also be dangerous while players are stunned, but the Spirits are easily killed by AoE.
Tank's Responsibilities:
Avoid attacking Ymiron during
, particularly if affected by
or
Use survivability cooldowns while debuffed with
Quickly pick up threat on Avenging Spirits
Move Ymiron away from
s when they spawn
Run away from Spirit FountDamage-Dealers' Responsibilities:
Remove King Ymiron's
if your class has an offensive dispel
AoE the Avenging Spirits quickly
If your class has a way to break or grant immunity from stuns, use it to negate a
cast
Ranged DPS should stay more than 10 yards from Ymiron to avoid most of the AoE damage
Healer's Responsibilities:
Primarily watch the tank's health, as
and
can cause damage spikes
Dispel
if your dispel can remove Disease effects
Remove
if you have an offensive dispel
Stay more than 10 yards away from Ymiron, and move away from
s when they spawn
About the Author:
Dayani mains a
Restoration Shaman
with <Something Wicked> of Whisperwind-US, and has a soft spot for Burning Crusade Heroic Dungeons, where she first learned to play a healer. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
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评论
评论来自
Eudundy
Great guide! Utgarde Pinnacle was one of my favorites back in Wrath and I loved running it again. Think a-lot more people should brush up. I've never wiped on Skadi the Ruthless before until Timewalking. XD
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