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Discipline Priest Castle Nathria Raid Tips - Shadowlands 9.1
来自 AutomaticJak
[Last Updated]:
2022/07/28
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Castle Nathria is the first raid of World of Warcraft: Shadowlands, where we confront Sire Denatrius and his forces to stop the anima channel to The Maw. In Shadowlands Season 4, Castle Nathria is part of the Fated Raids rotation, having its encounters scaled up, giving out better rewards, and having different Fated affixes on every boss.
Fated Raids Overview
In this guide, you will learn how to optimize your Discipline Priest in the Castle Nathria Raid by highlighting the best talents, best soulbinds, and best legendaries, along with encounter specific tips and tricks to help you succeed against each raid boss.
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About the Author
This guide is written and maintained by
Jak
, Healer for
Incarnate
on US-Tichondrius, Author of the
Holy
and
Discipline
Priest Guides.
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Castle Nathria Bosses and Tips
Castle Nathria is the first raid of Shadowlands, where players face off against Sire Denathrius forces to combat the Anima drought facing the realms of Death. Castle Nathria contains new Legendary Powers, several powerful trinkets, and weapons which you can learn more about in our
Castle Nathria Overview
.
This page has contains Discipline Priest specific tips and recommendations for each encounter, along with the statistics provided by
WarcraftLogs
to show the most frequently used Soulbinds, Legendaries, Trinkets, and Talents in order to help you excel and maximize your performance. For full strategy guides covering every boss in Castle Nathria, we have detailed guides written by
FatbossTV
, with specific information for handling all raid mechanics, separated by role, and broken down by difficulty; covering LFR, Normal, Heroic, and Mythic.
Blood From Stone
Shriekwing
Sludgefist
Stone Legion Generals
The Leeching Vaults
Huntsman Altimor
Hungering Destroyer
Lady Inerva Darkvein
Reliquary of Opulence
Artificer Xy'Mox
Sun King's Salvation
Council of Blood
An Audience with Arrogance
Sire Denathrius
Discipline Priest Castle Nathria Talents
Raids
Discipline Priest Talents
Discipline Priest Castle Nathria Legendaries
坚定意志
Has two functions depending on your talent selections. When talented into
灵魂护壳
, this ability extends active
Atonements
and decreases mana cost of damaging abilities. When NOT talented into
灵魂护壳
, this ability makes
真言术:盾
s applied during
全神贯注
to place longer lasting
救赎
s and cost less mana. Great legendary to take with either ability for the excellent increased extensions that it provides.
Discipline Priest Legendaries
Castle Nathria Boss Tips
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
赤红声浪
is cast about every 30 seconds. This starts around 8 seconds into the encounter so you should start ramping before the fight starts to ramp for the 1st and 4th casts. After 4 casts the intermission begins.
The 4th ramp hits around 1:34 so you'll have a bit of time to hold onto
灵魂护壳
before your next burst. Always look to ramp around 20 seconds before damage hits.
Watch for as the intermission is ending, as the next
赤红声浪
will go out around 2:40 when the intermission ends and the fight continues in the same order. Again start ramping around 15-20 seconds before the wave.
My
灵魂护壳
timers for this fight were 0:09 seconds (preramp), 1:28, 2:37, and 3:40. So I was applying
救赎
s about 15 seconds before those listed timers.
Staying close to the pillars will allow you to more easily dodge the bosses sonic ring casts.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
The boss will
扩散射击
the raid about every 10-15 seconds, stay spread to reduce overall damage.
寻罪箭
timer is around one minute but spell queuing can delay it. In Phase 1 and 2 you should look to be conservative, producing smaller ramps around the
寻罪箭
timer. Timers around 0:28, 1:38, 2:41, 3:25 and 4:29. After this point you should look at where you are and how close you are to P3. P3 is the primary area you want to allocate more off your mana and your resources to be as aggressive as possible.
One boar casts
灵魂剥离
every 30 seconds until it is killed spawning copies of players that must be healed to full. Make sure to assist with spot healing the tank souls and have other healers use raid cooldowns for the souls that will come from the Sinseeker in P2/P3. You can also use mouseover macros or add them to your vuhdo frames by creating a panel for your focus target and using a mouseover macro to set a new focus.:
My
灵魂护壳
timers for this fight were 0:18 seconds, 1:35, 2:43, and 3:45. So I was applying
救赎
s about 15 seconds before those listed timers. The Sinseeker has a lengthy cast time so some of these were close to the incoming damage from those but thankfully the boss gives you about 4-5 seconds to finish your shield application beforehand.
The last boar needs to be "walked" to remove stacks unleashing
碎石
. While moving it deals heavy damage to the entire raid. Begin ramping shortly after the tank picks up the boar and inform your team that you have coverage of the team to get them to move the boar. They can drop a great many stacks at once with shields up.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
High raid damage will come from the Vanquisher's
震荡跃击
. The first smash came out around 45 seconds and has around a 30 second cooldown. As long as that vanquisher is up it will continue pounding the raid so you can begin ramping shortly after the Vanquisher lands. Other ramp windows will be while the Shade is out. This is an awkward fight for Discipline but you can fill the road as a raid healer while the rest of your healers focus on Kael.
Assassin's deal heavy DoT damage from
猩红乱舞
. Make bleeding allies a priority throughout this fight.
Generally one healer will be in charge of spamming Kael'thas the most but all healers will support on this encounter, a Disc Priest's support will largely be on maintaining
救赎
on Kael when possible and helping top Essence Fonts when they spawn. If you use Vuhdo create NPC frames to better see them. Keep in mind that when his Shade is up, Kael receives no healing.
On Mythic, you may consider specing into Holy to take advantage of the power of
守护之魂
. Check the clip below for the Holy explanation.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
凌光火花
was the highest damage overall on the fight. It deals light damage but it jumps to the entire raid and is cast about every 30 seconds.
Generally, it will align with
毁灭符文
which also has a similar ~30 second cooldown. Xy'mox will cast the Glyph starting at ~30 seconds then again at 1 minute and again around 1:30. After that he will wait around 1min 15 seconds for the intermission/annihilate phase then resume his 30 second cast order. Make sure to add the Glyph to your boss mod timers. In Big Wigs this is labeled as a TANK ONLY mechanic so you won't see timers unless you manually change it.
My
灵魂护壳
timers for this fight were roughly 0:28, 1:30, 2:37, 3:49, and 4:58. Some of your ramps can be messed with depending on if you get targetted by ghosts. Check the clip below for handling this particular situation.
Dropping portals far from each other will make it much easier to dodge the spirits chasing the raid. If you are selected by a portal along with a melee, you should use everything at your disposal to get as far from the raid as reasonable. You can then use that portal you placed to get back to the team quickly by teleporting to where the other player dropped their portal.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
风蚀
goes out at 0:20 seconds and 1 minute. It is then not cast until about 1:58 then is cast at 2:30.
暴食瘴气
is a constant on this fight and must be a constant focus to assist these players, standing near them to heal them. You can also place
救赎
on them during
灵魂护壳
to grant them absorb shields.
My
灵魂护壳
timers for this fight on Mythic were roughly 0:14, 1:16, 2:17, 3:33, 4:34, 5:34.
On this encounter we found that players were most at risk during the Desolates so I covered the 1st Desolate, followed by the 1st Consume (intermission phase). I then
灵魂护壳
'd two more Desolates then the third and final Consume. You're effectively able to use
灵魂护壳
on cooldown on this fight and able to give debuffed players substantial absorbs to help them sustain themselves.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
This encounter is built off preparing for ramping ticking damage when anima containers are being controlled. The problem on this encounter is when players are in control of releasing the valves, the timers can have some variance.
Watching the containers, preparing for when pressure is reduced or increased and how it affects ticking damage will be key
Stay spread, prepare for valve releases for increasing
自由心能
and be ready to reposition quickly. When working with my team, we worked to have valve releases about ever minute to align with
灵魂护壳
. Started around 45 seconds, then 1:45 and again at 2:07. Over time this damage will ramp up rapidly so look to keep your same 1 minute window and work with the other healers to position cooldowns around your ramps.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
On Mythic: the
舞力全开
occurs about every minute and will feature fairly high sustained damage over 30 seconds. With
灵魂护壳
shields up you can easily have all the players jump at once and reduce some of the immediate impact of the burst damage. Preramping on pull will make sure you can immediately face this challenge.
Successful completion of the dance moves rewards you with increased haste. Don't slack!
On heroic you can choose to ramp when Oppressive stacks are high (i.e. when the boss you're killing is ~60% HP as they dance at 50% or when the boss is at 10-15% hp before they die) or you can help your flat-footed friends during
黑暗伴舞
which often is the main cause of death for players.
This encounter is incredibly helter-skelter, watch your feet, and try to stay near the middle of the room so you can more easily get to your dance location without having to cross the entire field.
压制气场
will deal ever increasing ticking damage, the dance moves can interrupt their ramp so be ready to immediately start healing once the dance ends to best handle these high stacks.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
Every minute, starting around 1 minute, the boss will cast
毁灭冲击
dealing heavy raid wide damage.
After he breaks out of each stun, he will then immediately cast
震天怒吼
and resume his normal mechanics.
Raid wide cooldowns for the impact should be flexible enough to allow players to consistently soak the debris from the pillars. Missing them will instantly cause a wipe.
地壳位移
is frequent and very high damage in Mythic. Positioning is everything on this encounter, as long as you are prepping your shields for pillar breaks, maximizing damage and supporting the tanks needs to be a priority.
Look to
灵魂护壳
preemptively before the pillar impact. You should have shields up and rolling well before he impacts so you can focus your attention on soaking debris on Mythic. Generally your ramps will begin as the
锁链猛击
/
震天怒吼
goes out.
As pillars are breaking, look to soak the debris with your partner, you should be on the opposite end of the debris from your partner and work to stay spread from other chain'd allies so you can more easily soak each time without confusion as to who is soaking what.
The endurance conduit
通透影像
is a game changer for the fight. Be sure to use it for every
震天怒吼
to help your personal survivability.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
邪恶撕裂
are a constant for this encounter and are only removed via the Crystallize mechanic. Keep in mind when you are removing your bleed effect that you will be stunned for around 5 seconds. Preparing cooldowns around this fact, or delaying your stun/bleed removal will be vital for consistentcy with your raid cd assignments.
The
溢血之心
debuffs will deal substantial damage but can be controlled for when they afflict the players. You can time these triggers so they coincide with
粉碎流星
and use heavy damage reduction to get high value.
On Mythic
溢血之心
debuffs will hit the dispelled player and the dispeller. To deal with this, many mythic strats involve using
群体驱散
, to clear all 4 debuffs, causing the Priest to take massive debuffs and die. When standing in
先祖护佑图腾
you won't have to cost the raid a battle rez and can quickly come back to life. Above is a full kill of Mythic Stone Legion with commentary, check the casts bars in the top left for more info on what I cast and when. This fight has a lot of weird conditionals and spell queuing on Mythic, I discuss a lot of that in my commentary of our kill.
粉碎流星
occurs around every minute start at around every minute starting at 0:20, THEN 1:25, 2:26, 3:24 etc. Ramp for this with
灵魂护壳
and make sure everyone is in to soak in order to spread the damage most effectively.
Have lock gates set up to give players more breathing room in case they're getting knocked back.
Talents Changes
: Use recommended build
Soulbinds & Conduits
:
Kyrian
|
Necrolord
|
Night Fae
|
Venthyr
Legendaries
:
坚定意志
Discipline Priest Tips
血债
should be the focus of your ramp in Phase 1. This starts at 20 seconds into the fight and happens every minute thereafter. Almost like this raid was made for
灵魂护壳
.
This means that in Phase 1 you start ramping immediately on the pull, not prepull, but on the pull. Look to activate
灵魂护壳
while the adds are out so you can have shields out for the Blood Price.
After
净化痛苦
goes out copies of Sire Denathrius will spawn that need to be soaked on Heroic and Mythic. If you are mid-ramp and cast
控心术
before these copies sprint to their targets it will negate the potential healing Sire will try to do to himself creating MASSIVE absorb effects.
猩红合唱
in Phase 2 is the heaviest damage that decreases by the time the more enemies die. Ramp IMMEDIATELY upon entering Phase 2, and then watch your timers for the next set of add spawns for your follow up ramp. On my kill on heroic I ramped at around 2:40, 4:00, then 5 minutes before we entered P3.
毁灭之手
is very heavy damage in the final phase and should be ramped for in P3 but NOT in P2. In the final phase you can't run far enough away from this ability so the damage will be heavy. First hit was around 6:10 with our push timings (yours may vary), then 7:37 and a final one at 8:12 before the fight ended. Ramp for two of these and
真言术:障
the third.
On Mythic: Video of my PoV for the entire kill is below.
With our damage being high enough I was fortunate enough to keep my
能量灌注
for Phase 1 because we had to stop damage, but in P2 I gave it to our warlock and in P3 I gave it to lock at the start of P3 with lust and then later to the hunter with his cds.
In Phase 1 I ramped 5 sec before the pull for a full 20
救赎
灵魂护壳
with
绝望祷言
, finishing the ramp just as the
午夜猎手
s struck. The 2nd ramp in P1 isn't exactly on cooldowns, I wait to begin my ramp about 10 seconds before
灵魂护壳
comes off cooldown so that I can build my
灵魂护壳
just before
午夜猎手
s come out. I want to have
控心术
up on the 2nd and 3rd
午夜猎手
so that
控心术
can reverse the healing that they attempt to do to the boss, damaging him and making your
灵魂护壳
shields larger. Watch for those on the VoD below on the 2nd and 3rd rounds.
3rd Ramp in P1 is ramping to be ready to activate
灵魂护壳
as soon as its up.
Once downstairs in P2, I shield the right side squad plus one
真言术:耀
, then move over to the ranged team on the left for the next
真言术:耀
and damage the ranged add for my
灵魂护壳
ramp, using on cooldown from there in P2.
Entering final phase I start ramping just as P3 gets started. Its partially scuffed bc you get knocked back but you wanna have at least 20-40% hp in shields on players when blood price picks you up. Outside of shell I just
惩击
d and kept
救赎
on the finesse dot targets, letting the shammy do the heavy healing. Theres a
屠灭
/
命令:毁灭
combo that we lock gate for and I get innervate and start ramping as we dodge, get into position and do another scuffed/early
灵魂护壳
so I at least have some shielding for the P3
血债
.
Discipline Priest Raid Castle Nathria Strengths
Powerful burst healing that can be adjusted to align with damage patterns on any boss fight.
Consistent damage while maintaining high healing.
Absorption effects through a low cooldown with
灵魂护壳
or
全神贯注
.
High emphasis on maximizing gameplay to improve healing performance, high skill cap.
Strong defensive cooldowns in
痛苦压制
and
真言术:障
.
Discipline Priest Raid Weaknesses
Decent mobility (thanks to covenant) and middling defensives.
Requires enemy targets to produce substantial healing.
Unforgiving if errors are made in preparing for future damage spikes.
Our Discipline Priest guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Discipline Priest guides for , make sure to browse the
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评论
评论来自
Smezny
Awesome breakdown!
At the risk of sounding greedy, I'd like to ask if you happen to have any plans to create weakaura for ramping? A WA that warns you 18 seconds before a ramp to start ramping in 3 seconds would be immensely helpful! This especially applies to disc priests who are new to raid healing as disc.
评论来自
Sumregis
What do you use for your spirit shell timers?
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