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Destruction Warlock PvP Covenants, Conduits, and Soulbinds - Shadowlands 9.2(已归档)
来自 wallirik
[Last Updated]:
2022/03/06
变更日志
补丁:9.2.0
目录
评分:
Welcome to Wowhead's Destruction Warlock Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover each Covenant and its viability for Destruction Warlocks. We explain the usefulness of each Covenant to a Destruction Warlock in PvP, allowing you to make the best decision for your PvP playstyle. Recommendations for Soulbinds will be explored for each Covenant.
About the Author
Wallirik is a multiple time Rank 1, tournament-competing Warlock. He has been at the very top of the ladder in every aspect of PvP since Mists of Pandaria. You can find him here:
Twitch
Twitter
Discord: wallirik#1850.
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Covenants
Covenants are a key part of the Shadowlands expansion. Selecting a Covenant gives you access to exclusive abilities - one that is Covenant-wide, and one that is specific to your class. You will also be given a choice of Soulbinds to enhance your power. For more information on Covenants, click here.
Soulbinds
Soulbinding is a new progression system that allows you to bind yourself to a significant member of your Covenant and share some of their power. Each Covenant has three potential Soulbind options with unique bonuses which can be powered up through a Soulbind tree. As you gain Renown with your Covenant, more rows of your Soulbind tree will be unlocked. Conduits add further possibility for customization, filling empty sockets with one of three bonus types. For more information on Soulbinds, click here.
Conduits
Conduits are available in three types; Potency, Endurance, and Finesse. Potency Conduits increase your spell power, Endurance Conduits provide additional defense, and Finesse Conduits provide you with additional utility. Some Conduits are the same across classes but some are specific to your class. For more information on Conduits, click here.
Best Covenant for Destruction Warlock in PvP
This section will discuss the factors that come into play when choosing a Covenant, noting the strengths and weaknesses of each. Covenants will be discussed from best to worst below.
Arena
Battlegrounds
Kyrian
Mediocre
Mediocre
Necrolord
Excellent
Excellent
Night Fae
Excellent
Excellent
Venthyr
Good
Good
Most of the covenants have a trade-off such as good ability but bad passives, or bad ability but good passives.
Night Fae
Night Fae is a Covenant that has a weak active class ability, but a very strong passive (
林地复兴
) that is triggered by the active class ability
灵魂腐化
.
灵魂变形
is hands-down the best secondary ability of any Covenant. It can buy you a few seconds of not taking damage or getting out of line of sight quickly at key moments that can be the difference between surviving or dying.
Necrolord
Necrolord, on the other hand, has an extremely strong active ability in
屠戮箭
when used with the legendary
灭魂碎片
. This beefs up your
烧尽
damage a ton, especially when combined with other modifiers like
咆哮烈焰
and
灰烬残骸
.
The other active ability,
血肉铸造
, is a strong defensive when used well.
Venthyr
Venthyr abilities aren't the best, and they provide no different school of Magic than you already have. Having said that, excellent passives such as
漠然困境
makes this Covenant quite good.
暗影之门
being on the Shadow school hurts Destruction less than the other specs, since you have more than 1 school of Magic to cast.
Kyrian
Kyrian has a decent active ability,
碎魂奉纳
, that can be duplicated using
浩劫
. It serves little use outside of just proccing
战斗冥想
though, which is a powerful on-demand Mastery boost.
静谧之瓶
is a decent small heal which is a far stronger defensive ability when facing Assassination Rogues or Feral Druids.
Changing Covenants - Factors to Consider
It is recommended to level up the Renown of both Night Fae and Necrolord as a Destruction Warlock. Both offer a very strong Covenant choice, and you may want to explore which one you prefer yourself.
Necrolord is mainly for the ability to deal huge burst without landing
混乱之箭
through
屠戮箭
+
灭魂碎片
since it's not undispellable.
Night Fae is just all around a strong Covenant with an insane mobility option and a potent active ability with strong passives in the Soulbind trees.
Playing as a Kyrian Destruction Warlock in PvP
Signature Covenant Ability -
召唤执事者
Class Covenant Ability -
碎魂奉纳
Factors to Consider
碎魂奉纳
is a quite potent damaging ability for Destruction if you can duplicate it every time
浩劫
is ready.
Recommended Soulbind - Pelagos
Pelagos offers a high on-demand Mastery bonus with
战斗冥想
, and since Mastery is great for both damage and as damage reduction, this makes him the best Soulbind for Kyrian.
放下过去
is okay as well, but we struggle more with Physical classes rather than Magic damage.
Recommended
potency
conduit:
灰烬残骸
then
燃魂引擎
or
地狱烙印
Recommended
endurance
conduit:
决意屏障
then
浓缩的心能之球
Recommended
finesse
conduit:
恐惧之影
then
恶魔动能
Potency conduits aren't amazing for Destruction, which is why we avoid picking a 3rd potency when possible.
Playing as a Necrolord Destruction Warlock in PvP
Signature Covenant Ability -
血肉铸造
Class Covenant Ability -
屠戮箭
Factors to Consider
屠戮箭
(Shadow school) is probably the strongest of the Covenant abilities for Destruction and can make
烧尽
(Fire school) pack some real punch. Having more available schools of burst damage (Shadow and Fire, instead of just Chaos) is helpful when dealing with interrupts as well.
血肉铸造
is mostly useful when binding with Marileth for
终极形态
.
Recommended Soulbind - Marileth
Marileth offers a strong low cooldown shield with
乌兹的和谐覆层
, which just adds that much more overall healing.
终极形态
is a nice way to avoid Crowd Control, and since Destruction spends a lot of time standing still faking/tanking interrupts you might even get a full channel off for a huge shield and extra immunity.
Recommended
potency
conduit:
灰烬残骸
then
燃魂引擎
then
地狱烙印
Recommended
endurance
conduit:
决意屏障
then
浓缩的心能之球
Recommended
finesse
conduit:
恐惧之影
Playing as a Night Fae Destruction Warlock in PvP
Signature Covenant Ability -
灵魂变形
Class Covenant Ability -
灵魂腐化
Factors to Consider
灵魂腐化
deals pretty good damage on its own, but it's mostly there to give you the effects from the Soulbinds such as
林地复兴
and
繁华原野
.
灵魂变形
can buy you a few seconds of avoiding damage or getting out of line of sight, which could be the difference in surviving or dying.
Recommended Soulbind - Niya
林地复兴
is a pretty nice Mastery proc and a bigger boost on demand every time you cast
灵魂腐化
, which is easy since it's Nature school.
幸存者集结
is a nice passive proc that just adds a bit of healing when you drop below 50%.
Recommended
potency
conduit:
灰烬残骸
then
噬魂者
or
燃魂引擎
or
地狱烙印
Recommended
endurance
conduit:
决意屏障
then
浓缩的心能之球
Recommended
finesse
conduit:
恐惧之影
then
恶魔动能
Potency conduits aren't amazing for Destruction, which is why we avoid picking a 3rd potency when possible.
Playing as a Venthyr Destruction Warlock in PvP
Signature Covenant Ability -
暗影之门
Class Covenant Ability -
灾祸降临
Factors to Consider
The Covenant ability
灾祸降临
is extremely underwhelming, and serves no real purpose for a Destruction Warlock.
暗影之门
is a pretty good mobility tool for repositioning. Since you spend most of your time in the same area not moving too much, getting rid of interrupts with several schools of Magic, it's less of a hinderance that this ability is on the Shadow school than for the other Warlock specs.
Recommended Soulbind - Nadjia
Of all the Venthyr passives,
漠然困境
is the strongest. 25% less lockout on every interrupt is extremely useful - even more so when you have several schools to play with, allowing you to soak up interrupts very quickly from the enemy team if they want to lock you down.
兴奋追猎者
is a nice mini-bloodlust every 80 seconds, but not amazing.
Recommended
potency
conduit:
灰烬残骸
then
燃魂引擎
then
地狱烙印
Recommended
endurance
conduit:
决意屏障
then
浓缩的心能之球
Recommended
finesse
conduit:
恐惧之影
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评论
评论来自
Clarkis2001
I find that
Fatal Decimation
is a great option for Potency, making the Shadow school of magic even more bursty. Is that not viable?
评论来自
ceejai
Necrolord is mainly for the ability to deal huge burst without landing Chaos Bolt through Decimating Bolt + Shard of Annihilation since it's not undispellable.
Is that actually worded correctly? It seems it was supposed to be 'not dispellable' or just 'it's undispellable' and it got stuck between the two.
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