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PTR
10.2.7
PTR
10.2.6
Beta
Death Knight Class Changes in Shadowlands Patch 9.0.5
来自 RenataKane
[Last Updated]:
2021/03/16
变更日志
补丁:9.0.5
目录
评分:
指南导航
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Welcome to Wowhead's guide to Death Knight Changes in Shadowlands Patch 9.0.5. This guide will cover all announced changes to Death Knight in this upcoming patch, including spec-specific and Covenant changes. This will be updated regularly as new patch notes are released.
Last Update Build:
37774, 1 Mar 2021
General Death Knight Changes in 9.0.5
红烬圣土
(Venthyr Paladin),
憎恶附肢
(Necrolord Death Knight),
云集之雾
(Venthyr Death Knight),
消亡之债
(Night Fae Death Knight),
野性之魂
(Night Fae Hunter),
共鸣箭
(Kyrian Hunter), and
上古余震
(Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids. These changes are still going through iterations and may not be final.
Frost Death Knight Changes in 9.0.5
Fixed an issue that caused
酷寒突袭
to consume Spell Reflection.
Unholy Death Knight Changes in 9.0.5
Tooltip Update:
诅咒大军
(Talent) -
凋零缠绕
reduces the cooldown of
天启
by 1 sec and
诅咒大军
by 5 sec.
天启
and
诅咒大军
also summon a
亡者魔导师
who hurls Frostbolts and Shadow Bolts at your foes.
Fixed an issue that caused
秽邪契约
to sometimes not hit large raid bosses.
Blood Death Knight Guide Frost Death Knight Guide Unholy Death Knight Guide
Death Knight Covenant Class Ability Changes
Kyrian
-
失格者之梏
damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
Necrolord
憎恶附肢
now correctly deals damage and pulls in enemies while the Death Knight is crowd-controlled.
憎恶附肢
no longer pulls in enemies that are in Stealth.
Night Fae
消亡之债
damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
消亡之债
now only gives one stack per
湮灭
for dual-wielding characters, down from 2 (effectively no change for dual-wield when taking the increased strength buff per stack into account).
Blood Death Knight Best Covenant Frost Death Knight Best Covenant Unholy Death Knight Best Covenant
Death Knight Legendary Power Changes
General Death Knight Legendary Power Changes
猜疑之息
now grants 10% Haste while inside your
枯萎凋零
(was 8%).
Blood Death Knight Legendary Power Changes
赤红符文武器
now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds).
吸血光环
now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration.
血魔统御
now also grants 45 Runic Power when Vampiric Blood is used.
Unholy Death Knight Legendary Power Changes
复活的蹒跚者
explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5).
Blood Death Knight Best Legendaries Frost Death Knight Best Legendaries Unholy Death Knight Best Legendaries
Death Knight Torghast Anima Power Changes
New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks.
New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute.
Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased.
Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone.
Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil.
Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times.
Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone.
Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell.
Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay.
Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay.
Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice.
Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds).
Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3).
Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target.
Phearomones is now Uncommon rarity.
Deathlord’s Lesson, Deathlord’s Legacy, and Animate Armaments have been removed.
Death Knight Anima Powers
Death Knight PvP Changes
Removed the stun when summoning the temporary ghoul version of
亡者复生
(Rank 1) in PvP.
The Satiated debuff from
鲜红符文
is now removed when entering PvP instances.
Frost Death Knight PvP Guide Unholy Death Knight PvP Guide
Death Knight Class Changes
Demon Hunter Class Changes
Druid Class Changes
Hunter Class Changes
Mage Class Changes
Monk Class Changes
Paladin Class Changes
Priest Class Changes
Rogue Class Changes
Shaman Class Changes
Warlock Class Changes
Warrior Class Changes
Patch 9.0.5 Overview 9.0.5 Covenant Changes
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评论
评论来自
DotExeQT
I think Frost DKs need to be looked at more, a lot more.
Unholy is the
outrageously
more powerful DK dps spec and it has been getting nothing but buffs while Frost just kinda...
sits
there. There needs to be more
diversity
between the two dps specs. I say this because not everyone enjoys being Unholy dps. It sucks to be a class that has two very interesting trees, but having to be
forced
into only one of them because that's what sims the highest and what is the most useful.
评论来自
Tehu
Once more - frost is forgotten.
Thanks Blizzord !
评论来自
Gaspone
Dog *!@# class. Literally only dps us does is when u have DT cooldown up. Ridiculous, rest of abilities are usless button spam that does no dmg. Idiots that designed a spec with rng pet hits is main source of dmg should be killed.
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