Onyxia's Lair Raid Guide - Classic WoW
Welcome to Wowhead's guide to the Onyxia's Lair raid. In this guide, we will present an overview of the Onyxia's Lair raid as a whole, as well as presenting strategies for the raid's only boss, Onyxia.
About the Author
My name is
, a long time member of the Classic WoW community, avid caster, theorycrafter, and number cruncher! I'm excited to reach out to the community not only with my guides, but also through my
, where I'll provide additional guides for those who prefer to listen rather than read. You can also join my
to ask any Classic WoW related questions, keep up to date on what guides are coming next, or hang out in voice chat!
Entering the Lair
is a 40 player raid located in southern
and is the shortest raid in Classic WoW, only consisting of one boss,
herself. Players must have
with them to enter the raid. The
must be in your bags
, not bank, in order for you to gain access to her lair.
If you have not yet acquired
, please refer to our
Onyxia Attunement Guide
On the way to
, players will run into several
patrols spread along the path leading to her lair. These trash mobs have one deadly ability to watch out for,
. To minimize the amount of damage this deals tanks will often times pull a
and have the melee DPS wait for one fire nova to go off before going in.
One of several
The Onyxia encounter is broken up into
during Phase 1
has the abilities:
This means that being behind her and in front of her are both dangerous, so stick to her side. If a player is too close to her tail, they will be hit by
, potentially being knocked into the nest of eggs. If any player is knocked into the nest of eggs then a swarm of
will spawn. The tank will want to engage
and slowly turn her tail towards the entry, allowing the raid to stay on the sides of
has been turned around the tank will need to position themselves all the way against the back wall so that the knock back from
will not send the tank flying across the room. After
is in this position, the DPS may start
attacking the boss.
The map on the right indicates the proper positioning of
(Green=tank, Red=Onyxia, Blue=Raid). If dps starts before Onyxia is in position they risk over-aggroing and wiping the raid. Continue to safely DPS
to 65% hp, when she then moves to Phase 2.
during Phase 2
Phase 2 starts when
. She will then start to slowly walk towards the center of the room before taking flight. Phase 2 is the most dangerous phase so dps classes will want to save their damage increasing cooldowns for the moment she hits 65% health. Attempting to burn through as much as her health as possible before she is able to take flight.
is in the air she will start to use two abilities,
, commonly known as
It is imperative that the raid members keep track of
's location at all times due to this Deep Breath ability. During Phase 2,
will pick one of eight locations to fly to around her lair every so often. The locations are north, northeast, northwest, east, southeast, south, southwest, and west. When in one of these locations she will occasionally start to cast
and the game will warn the raiders that she is
"taking a deep breath."
As soon as this message appears all members need to run to a "safe zone" located on the sides of whichever way she is facing.
Any time she is not casting deep breath, raiders will need to spread out at least 8 yards from each other if possible to minimize the damage of
targets random players during Phase 2 and anyone caught within 8 yards of a player hit by the ability will also be hit.
is highly recommended to help soak the damage from this ability.
ends Phase 2 and starts to land for Phase 3 at
Here is a guideline for
safe zones. Red areas indicating danger zones and Blue areas indicating safe zones:
Safe zones for
's Deep Breath
during Phase 3
will land in the center of the room once she reaches 40% health. Like Phase 1, it is imperative that your DPS
DO NOT ATTACK
the boss before she is re-positioned the same way as she is in Phase 1. In Phase 3 Onyxia gains the ability
, a fear effect, that will be used in intervals. This means that tanks will need to use
to avoid the fear or rely on their healer's
On top of
gaining this ability,
will occasionally spawn and attack the raid. These should all be collected by an offtank and AoE'd down. Lastly, Phase 3 will also cause the cracks spread around the room to start to pulse with lava every several seconds, dealing fire damage to any player hit.
is recommended for this phase as well. As long as the off-tank keeps all whelps off of the raid and people watch their step, Onyxia will be defeated!
Congratulations on the kill!
Tier 2 Helms
Players acquire their Tier 2 Helms from
Here is additional epic loot dropped by
She also will always drop
, which begins a quest.
, an 18-slot bag, various BoE blues, gold and random sacks of gems.
获取 Wowhead 高级会员
[As little as
less than $1 a month
to enjoy an ad-free experience, unlock premium features, and support the site!]
You essentially have two ways to killing her: Properly manage everyone's aggro, or completely unload onto her in Phase 3 before she can kill all DPS. I prefer the first option.
The way we play it is somewhat convoluted, but
it just works
. Phase 1, only Melee are allowed to dps, and only slightly, no cooldowns or anything, just moderate damage. The second tank tries to keep up with the other warriors, ideally being just below them in threat. Range-DPS just sit and watch, maybe take care of some whelps if necessary, but
no damage on the boss whatsoever.
If you are on Horde, put your shamans with the caster groups and have them lay down Tranquil Air totems throughout the rest of the fight. The exception to all of this are hunters and rogues who can go all out throughout the entire fight, since they can just reset their aggro at the start of P3 anyway. Just make sure they don't reset before they absolutely need to, you want them to be high up in threat during P2.
As usual in Phase 2, everyone just burns her down as quickly as possible. In theory, your hunters and rogues should be the highest in threat, so they will get hit by the fireballs, having their aggro slightly lowered. What you don't want is your second tank to be hit. Depending on how much Range-DPS you have, you gonna hit P3 before that happens. Tanks should safe up all their Rage for P3.
When P3 starts, everyone
needs to stop DPS except hunters and rogues
, they should just reset their threat and continue dps-ing. You might have one or two ranges who pull aggro (usually it's the warlocks for us), just let them die. If a warrior besides one of your tanks has aggro, he should put on a shield, shield wall, and try to get Onyxia in position, either at the P1 position, or just near a wall in the area she landed. Don't try to drag her through your DPS and healers, her attacks will 1-shot them.
Your offtank (and ideally your other tank as well) should now use Recklessness to immune the fear, and deal maximum threat to get back aggro as quickly as possible, always standing in front of her for maximum Rage and so she doesn't turn around and cleave the raid. If you played P1 well, you should zoom past the DPS warriors in no time.
Even if everyone plays it well, there are so many variables that a clean kill is always a 50/50 thing for us. We always have some DPS die at the start to P3, either to aggro or standing/being feared into the cleave, and then there is also the Breath which might just wipe out half your raid (
"I was standing safe, I swear!"
this is the second week in a row onyxia has died while in the air and unable to loot.
and for some reason the help tab is just blacked out by blizzard and unable to make a ticket to claim the loot. gg bliz. g@#$%ingg
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our
其他 Fanbyte 站点
Hearthstone Top Decks
Final Fantasy XI
© 2021 Fanbyte